#Indicator when we are in range of enemy attack, heal range and skill range.

4 messages · Page 1 of 1 (latest)

tame moth
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I am suggesting a certain visual like a circle perhaps to show the enemy attack range. This really helps in that stressful split decision to make where to hit one more skill or just run away or blinkpool (whichever is applicable) from an approaching enemy. Make it an option in the settings so we can configure it ourselves if we want it or not. So this goes on to healing and attack skills. To budget MP by knowing to use circle healing or heal rain would be helpful. Make it intuitive like letting us set the range or something like if we want to see ranges for electric shock like around the player and also windfield for long range attacks.

junior owl
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isnt this something u just get better at the better u are at the game. not sure how smart it would be to add more visual clutter to the game

tame moth
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when the mind is tired, it's nice to have some visual guide. the configurable part in the settings would make this optional.

eager nimbus
# junior owl isnt this something u just get better at the better u are at the game. not sure ...

you get better but you can never be certain. Like vs Kriton your rm can stand directly behind you and be safe from cleave. Do the same thing vs Red meteo and your rm is getting cleaved.

It doesn't have to be visual clutter either. Think of how continuous aoe effects like Shyvana w in league has an outline indicating the edge. it can just be like that.

If anything the real clutter is how bosses can just use their red circle abilities whenever without cd instead of having proper fight design. doesnt help theyre all just the same color of red circle and nothing else to differentiate them other than size