#Element upgrade on suit does not actually apply same-element resistance

17 messages · Page 1 of 1 (latest)

wary maple
#

Summary: When wearing an element-upgraded suit, the character information window shows resistance to the same element, where in practice that resistance is not applied.

Server: Any
Character: Any
Position: Any

Visual proof: Attached screenshot of a character's resistances, wearing water+9 suit (with def-wateil stone)

Expected result: Either the resistance of the suit's element is applied as shown in the character info window (e.g. 7% water in the screenshot), or the resistance should not be shown at all.

Actual result: Element resistance is not applied to the character.

Additional comments:
Tested damage numbers with and without element on suit and the numbers are the same (mage's water spells).
Moreover the resistance attribute of the same element does not seem to be set on the current character, unlike those of the countering and countered elements.

lucid wasp
#

It seems to me that this does work as intended as water upgrading is supposed to give fire resistance. But it's just very vague and unclear that this means that you need to use a water-def stone to get fire resistance and a lightning-def stone to get water resistance.

I think it would be better if these prems just gave 20% resistance of their own element and wouldn't need to be used on a suit but could just be popped like most other prems.

wary maple
# lucid wasp It seems to me that this does work as intended as water upgrading is supposed to...

it is not about the stones or prems.
the report is about the same element as the suit and not the countering/countered elements.
the suit is upgraded with water+9
the fire resistance from the suit is +18%. the element def stone adds 20% resistance to it, which brings it to 38%.
this is not what I'm reporting

the issue that I'm reporting is that the water resistance is not actually applied to the character. the UI shows there's water resistance from the suit - in practice there isn't.
whichever element you have on the suit the UI will show that you have some resistance to it as well
if the suit was upgraded with electric+9 the UI would show water resistance +18%, earth resistance -18%, and electricity resistance 7% - the water and earth resistances would be applied correctly but not the electricity one
if the suit was upgraded with earth+9 the UI would show electricity resistance +18%, wind resistance -18%, and earth resistance 7% - the electricity and wind resistances would be applied correctly but not the earth one
if the suit was upgraded with wind+9 the UI would show earth resistance +18%, fire resistance -18%, and wind resistance 7% - the earth and fire resistances would be applied correctly but not the wind one
if the suit was upgraded with fire+9 the UI would show wind resistance +18%, water resistance -18%, and fire resistance 7% - the wind and water resistances would be applied correctly but not the fire one

I hope it's clear now

naive parrot
wary maple
# naive parrot Are you saying you think +9 water should have 9% water resistance? Really don't ...

I'm saying that the UI shows that I have water resistance, while in practice I don't.

if I don't have water resistance, the UI should not show that I have water resistance.
or, if I should have water resistance as the UI shows, it is not getting applied in practice.

why does the UI show that I have water resistance? well, because I'm wearing a suit that is upgraded with water+9. if I remove the suit, the water resistance disappears. if I change the element on the suit and wear it, the UI will show that I have that secondary resistance for whatever element I changed the suit to.

should we have that secondary resistance? idk, I am not responsible for the game's balance. fact is, there's a discrepancy between what the UI shows and what you actually have.

daring prairie
#

As far as I know, the elemental resistances displayed in the H window apply to auto attacks, meaning that when using skills, only the Strong and Weak elements are considered in the damage calculation, with factors of 0.7, 1.0, and 1.3.

daring prairie
astral arrow
#

Hi I checked the bug report and confirmed that you get the displayed element resistance:
Greemong (water monster) vs my Knight Keimay Suit (no element) - 820~845 damage received
Greemong (water monster) vs my Knight Keimay Suit Water+9 - 770~790 damage received

For reference the bonus received is the following:
Element+1: +2% Resistance
Element+2: +2% Resistance
Element+3: +2% Resistance
Element+4: +3% Resistance
Element+5: +3% Resistance
Element+6: +4% Resistance
Element+7: +5% Resistance
Element+8: +6% Resistance
Element+9: +7% Resistance
Element+10: +8% Resistance
Please note though that this bonus resistance only applies to monster attacks and non-magic auto attacks.

daring prairie
#

~~If the actual resistance increase works this way, then the numbers displayed in the H window are also incorrect. pepehmm ~~
If I remember correctly, element resistance starts increasing by 1% at +3, and keeps going up 1% at a time until it hits +10 with an 8%.
my bad pepekekw

wary maple
astral arrow
#

I will think how to improve it yes since the elemental defense is kinda complex depending on the scenario prayge

daring prairie
#

It would be wonderful if you could updating Flyffulator or release the damage calculation formula. sparkle

nova barn
daring prairie
brave solstice
#

Flyffulator being similar to diablo planer would be awesome