Everyone should feel it
Players who have a lot of equipment to upgrade themselves
You may not necessarily get a high probability of dropping
This is a very unfair rule
The current game has said
The drop probability affects the player with the highest damage proportion.
The other seven players don’t need to upgrade their equipment too much.
The drop rate for this kind of team is relatively high.
This is unfair to players who have higher damage and higher investment costs.
If the dungeon has a completion time ranking displayed
Why don't games follow completion time?
To increase the drop rate?
The faster the team completes, the higher the drop rate will be.
Is this more in line with expectations?
Otherwise, why would players need to upgrade their equipment?
What is known so far
Players who don’t specifically upgrade their equipment
You can also pass the level within the time limit but still enjoy the same drop rate.
Then why does it take time to rank?
Teams with higher damage take shorter time to complete
It is not reflected in the drop rate
this is unfair
Improve the team with higher equipment and higher damage
Already completed the dungeon in less time
But often the drop rate is not reflected in the ability.
I hope everyone can give your opinion
Discuss this to make the game's drop rate balanced

