#The dungeon drop rate is not friendly to players with upgraded equipment.

18 messages · Page 1 of 1 (latest)

inland finch
#

Everyone should feel it
Players who have a lot of equipment to upgrade themselves
You may not necessarily get a high probability of dropping
This is a very unfair rule

The current game has said
The drop probability affects the player with the highest damage proportion.

The other seven players don’t need to upgrade their equipment too much.
The drop rate for this kind of team is relatively high.
This is unfair to players who have higher damage and higher investment costs.

If the dungeon has a completion time ranking displayed
Why don't games follow completion time?
To increase the drop rate?

The faster the team completes, the higher the drop rate will be.
Is this more in line with expectations?

Otherwise, why would players need to upgrade their equipment?

What is known so far
Players who don’t specifically upgrade their equipment
You can also pass the level within the time limit but still enjoy the same drop rate.

Then why does it take time to rank?

Teams with higher damage take shorter time to complete
It is not reflected in the drop rate

this is unfair

Improve the team with higher equipment and higher damage
Already completed the dungeon in less time
But often the drop rate is not reflected in the ability.

I hope everyone can give your opinion
Discuss this to make the game's drop rate balanced

obtuse helm
#

Drop rates are balanced already. The drop rates in Wilds is significantly higher than the drop rates outside of wilds. Faster clears should not = higher drop rates. This is unfair to players who don't have 150 weapons/150 gear yet. It would only create a system in which players who are rich continue to be rich and make it harder for everyone else to catch up.

If you have the highest DPS in the group, that player should be doing majority of the damage and be pocketed throughout the dungeon. In addition to that, if you want max chances for drops, they should have couple buffs and housing buffs.

I understand the idea behind this, but this isn't good. It only makes players who came from FWC or have 150 gear already become more rich compared to those who don't have any pieces yet.

tulip schooner
#

better equipment = low chance to fail, less time to run. if we increase the drop for faster runs ,this will just create more gap between casual players and spenders. the rich getting richer. player discrimination will occur too. you got weak items = will drag the team drop rate thus you will be booted. i think drop rate is fine as of now.

pulsar glade
#

Simple solution. Do dungeons urself. Easy win.

tired leaf
#

if they can remove dg cd ,all question will be reslove

tulip schooner
#

rotational dg would be nice too. all cursed dg drop 150 equips. goodluck on cursed SP though kekw

frank pagoda
kindred inlet
reef granite
inland finch
# obtuse helm Drop rates are balanced already. The drop rates in Wilds is significantly higher...

I can understand you wanting to balance the player experience
But the reality is
Players who have not upgraded their equipment in the game
Players who currently rely on high investment costs and easily gain gaming experience
And the dungeons we experienced were actually the same type
There is no clear distinction between difficulty
To put it another way
What I want to express is
Why do I need to invest money to upgrade equipment?
In order to help players who don’t plan to upgrade their equipment to satisfy their gaming experience?
This is very unfair to players like us who are trying our best to upgrade their equipment.
My opinion is of course for the sake of balance.
But this is the current situation in the game
There are many players who don’t upgrade their equipment.
They all just want to make money by selling weapons and equipment dropped from dungeons.
I have lost the essence of playing games

obtuse helm
# inland finch I can understand you wanting to balance the player experience But the reality is...

What are you talking about? We ALL start somewhere. Not everyone is fortunate enough or has the money to immediately get ultimate jewels or ultimate weapons. That’s why they are FARMING wilds to make money AND get cursed fragments. Players with lower investment in gears already struggle with finding partners in the game because they may kill slower compared to other plvlers. They also get less exp per hour because of lower invested gear.

You invest money for yourself to upgrade your gear because you WANT to and it’s something you strive for.

I host wilds runs with people who have <200k DPS multiple times before. If I know I have strong players on the team, I don’t mind helping those who are less fortunate. Not everyone is able to have amazing gear/spend money on the game. Helping the community grow together and improve their gear is what the community is about. That is the true essence of the game. Not buffing drop rates for those fortunate enough to get the rare gear leaving those without them behind.

kindred inlet
#

or, you know, just do the more intuitive thing and remove dungeon cd.

If you're as good as you say you triple your drop rate just by doing three times as many runs vs a weaker group.

tulip schooner
#

you are suggesting that whales got higher drop and weak f2p should have worst loot and you are say its for the sake balance. sounds the idea is contradicting to me. your may not see the distinction anymore cause items are already available since 150 equipments were patched a year ago. when it was first introduced the gap between spenders and f2p in running wilds is noticeable. whales can run it within 30-40 mins cuz they were able to afford first the market while f2p are running wilds in 50ish mins time and with a high chance to fail. if you really want a higher drop rate that suits your credit card you should suggest a higher tier of wild runs where the minimum requirement to finish it is to have an of investment 100k fc

inland finch
#

What I want to express is very simple
I also feel that I believe the balance that everyone wants to tell me
And friendly ideas for novice players

I put forward this opinion
It will not deprive novice players of their rights

Do you think you want to play with those with <200k?
The drop rate still exists
The ideas I put forward do not affect your gaming experience

You are not the player who pays more
You may not understand why I would propose this

when we shorten time
What I want to ask is
What do those of us players who actively build equipment gain?
You seem to have missed the point
The longer you play, the lower your drop rate will be.
It is reasonable in terms of proportion
Otherwise, what is the purpose of upgrading my equipment in the future?
Have you seen those people unable to pass level 141?

solemn portal
obtuse helm
# inland finch What I want to express is very simple I also feel that I believe the balance th...

the funny thing is, i AM a player who understands this. i have spent over 200K FC in FWC alone to get my characters geared.

the norm should not be rewarding people who spent money to win and get better drops.

like i said before, just because you are fortunate to have access to good gear doesn’t mean the rest of the player base should get punished for not having the same access.

this whole suggestion doesn't make sense and is counter-intuitive. you're saying because you have worse gear, you deserve worse drops. if you have better gear, you get better drops. how do you expect the people with worse gear to get better gear if they can't get better drops to upgrade their gear? it literally makes no sense. like someone said before, only the rich in flyff get richer and the poor stay poor.

inland finch
# obtuse helm the funny thing is, i AM a player who understands this. i have spent over 200K F...

You got the point wrong

No one is going to deprive novice players of the gaming experience
The discussion now is
``we need to spend money on equipment and don't get the corresponding experience''
The speed becomes faster and then what?
What is the ranking for?
To discard the experience of people who pay more is better for you right?
You think you are very capable and can help others

There’s no need to use your perception to demand a disproportionate experience from players who pay

So what about 200kfc?
That was in the FWC event area
Has twice the drop rate
It's ridiculous that you think your argument will be supported by a lot of people who improve their equipment

``Players who don't level up their equipment will never level up''

Don't use your perception to think that our efforts are justified. Thank you

What I asked for was paying and not getting a relative gaming experience

Do you understand that?

What does it have to do with novice players?

dungeons 141 for about a year

Then somepeople still not to upgrade their equipment

Because there are players like you who spend 200kfc
Just take they to make money

Is this what you said?

Think about it.
It has been about a year.
How many people are still unwilling to upgrade their equipment and only want to rely on people like you, creating an unfair game environment?

The question is not whether to spend money or not
It's because you didn't provide someone who paid more
Have corresponding gaming experience

Are you afraid that the gap will become wider and wider?
Yes
this is society
Those who give always get more, okay?
How can you help others without getting more?

obtuse helm
#

There is clearly a language barrier because it seems like you're using a language translator to communicate with me. I'm going to stop with my messages because I already got my point across. I'm not the only one with this opinion as someone else has already stated this earlier in the thread.

I'll leave it here.