#Remove exchange limit of 150 gear and weapons on FWC

12 messages · Page 1 of 1 (latest)

violet ridge
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If you wanna be maxed out, e.g. as RM, its usually the case that you are creating a 150 tank suit with 28HP cards and sta statted and another suit with 28% atk and int statted.

When playing tank, you are using the tank suit and when playing aoe dps or FS, usually the atk suit.

Same for other classes.

Also, when being a giga while, you own 2 Crystal sticks. One for max cast and cast + heal/hp ulti awa and another one with max int and max int ulti rolls for max buff length.

So please, as the gear is account linked anyway, remove the exchange limit. There is no harm when people are creating 2 or more account linked suits/weapons

sterile oasis
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yea, instead of OP, make yourself ultra OP. How about making two chars on the same account, then you can at least say you deserve the power. :D

verbal kayak
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Exactly, nothing Else to say. Would be good for everyone.

violet ridge
sterile oasis
# violet ridge On main servers you can buy OP gear too, even at level 1. Why would I need a sec...

Well it probably makes sense when you want to limit the power people can gain from FWC via gatekeeping through the painful process of raising another character to cap. They probably don't want you to make another 160 char, but instead want you to side your strengths through pick. It feels like a proficient design choice to avoid too much disparity between FWC players vs. normal players. You can still bypass this limitation if you put insane work into it, but doing so feels less sensical, I agree, that's probably the whole point.

west dagger
midnight gazelle
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Are you able to bring both equipped gears and FWC gear in inventory on transfer? I need asnwers

slender hull
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They are thinking you need to spend heaps of SPRO to upgrade from 30 to 150. Not to mention party scrolls and those prems to boost exp/pve dmg

outer iron
west dagger
outer iron
# west dagger Elaborate pls. How many of the 1v1 weapons are capable for such improvements And...

Sure here is a list of the additionally possible stats

Axe: +6.5% CD, +2.2% CC
Sword: +6.3% CD +2.6% CC
Knucke: +6.5% CD +3.5% CC
Yoyo: +6.7% CD + 2.5% CC
2h Axe: +6.5% CD +3.6% CC
2h Sword: +7.2% CD + 3% CC

Keep in mind 3% CD is an A Card and 1.5% CC aswell - so besides the Bow all 1v1 weapons get actually at least close to 4 additional A Card values.
If those stats wouldn't matter, Thorn cards wouldn't be the most expensive cards on the market. Especially for blades these additional stats are massive, as you could get the bonus twice