since this post (https://discord.com/channels/778915844070834186/1107357365176643594) was "acknowledged" (mai 23 btw
) and nothing noticable has changed i would like to open this topic again and adress the staff, devs, mods about the current state of dungeons (speaking for the totemia server, others can gladly give me more insight in the comments i guess).
TL/DR:
- Element issue of dungeons (STILL)
- TOTAL HP difference between the dungeons (ranging from 1329m hp up to 2345m hp)
- Difficulty
- Rewards
Since the release of dungeons there were a lot of problems, some of them got solved and adressed, some of them didnt. i cant wrap my head around the fact, that this company has made 6 dungeons, yet as of now you do basically 2 in one hour (3 if you assembled a good team). Why is that? Well, because some game mechanics are either stupid or broken or unplayable.
I think i can speak for everyone when i say, that running wilds because of the rewards is cool and all, but by now i have done Wilds and Envy more than 200 times, SP 150 times, GS almost 100 times, yet not even 10 times Rhisis or Flaris dungeon.
- Elements:
The element of a dungeon makes or breaks this. Almost everyone above 141+ running Wilds has fire on their weapon (because you have to if you wanna finish it in a reasonable time), meaning they cant really do SP or Envy right after (with envy being the easiest of them all). It made people downgrade to LG weapons with the right element or invest in another bloody weapon.
Suggestion: Why are we not granted to change elements on weapons and(/or) suits when entering the dungeon? It could cost some dungeon coins in exchange and gets removed upon leaving the dungeon.
1/3


