Summary: - Poison stacks (up to lvl5) apply huge amounts of damage, and that damage gets re-applied faster than you can outheal it.
Server: - Totemia, but applies to all.
Character: - MoonlightSonata2.
Position: - Leren dungeon, Rhysis dungeon, Wilds Dungeon, Any monster/spell that applies the poison debuff (environmental / monster related)
Expected result: Poison to apply as a DoT effect, Not exploding half of your HP.
Actual Result: Monsters apply big stacks of poison, with each level instantly hitting your health points directly, instead of 1 hit and a damage of time effect, causing characters (that are not 60-80K health) to wipe nearly instant.
Additional comments:
How is poison so lethal in game? (all poison jokes aside)
This "bug" (?) has been around since the dungeon adjustments, to prevent low levels farming lvl 60 dungeons.
I get that, running dungeons like that was not its intended use, or balanced.
What i don't get is how that same debuff is able to hit 7k damage through 76% block rate, or downing a full STA tank in mere seconds without fully geared 200% DCT RM's. This results into full party wipes on multiple occasions, and makes the experience less enjoyable altogether.
Even worse is that that crazy number reapplies each time poison stacks. Isn't it supposed to be a DOT that applies the effect that healing is reduced? Now each time a stack hits you, you either get wiped off the map or get killed with whatever remaining HP you have left. (Yes i'm looking at you Twinstrike Cobra) Even when testing on other monsters, Boo's, Greemongs, compared to any other monster, the damage scales aren't comparable.
Spamming Antidotes or Gvur isn't exactly an option either, since it just re-stacks to quickly anyway.
Blukie already commented on a similar post a few months back. But here we are. Not meaning to hate, just spreading awareness.
Love~ ❤️
