#RM INT Scaling
18 messages · Page 1 of 1 (latest)
Scaling of damage, heals and buff duration is linear with INT so I am not really understanding the issue
Next goal: Max buffs while being pure STA
When you reach 500 INT or over 500 INT. INT scaling is plus your duration and damage now. That all
w0w look at this. for once you dont just spout the undifferentiated noise of "bUfF meRKa aND moOnbEam dMg!!1111!!" but you get a little more creative and its in fact a good suggestion!
funnily enough, I already suggested the very same thing here #1173455865001554000 message
now, do you agree or not? 🤣
make love not madrigal war
Okay so if I understand correctly the issue is with FSRM only and that it is too easy to reach max buff?
Have you considered that maxing out other classes is costing billions too but there is no buff involved?
If you are playing RM as something else than merely a walking buff Pang, maxing out INT is the same process than maxing out another class: you get more damage, more healing done, maybe more tanking, etc
But he just wants better buffs for his main dps class. Now that his alt FsRm is maxed on buffs. No point for him to grow it further. Like creating battleset/guildwar set/ making RM tankier or even min-max int for damage-heals-buff duration
I don't see how it is an issue to not have to minmax your gear to get max buff IMO.
Since almost everyone have a pocket FSRM, if you don't benefit from the latest set/stick it's great as it make less competition for those so people who are maining RM and are using them to their full potential and not as a walkable buff pang can more easily access it (until now RM gear was quite a bit more expensive than other classes since they were sought after to get max buff)
I have 9.2k heal rain and max DCT with my current FWC gear, adept set, and fox. As an RM main, I would not be willing to spend 25bil+ on the Lusaka Crystal stick to have like +15 additional int (depending on rolls / ultimate rolls). +15 int would add like +100 damage to merk / + 50 dmg to moonbeam at best, and +100 to heal rain (with +25% healing awake).
Other classes clearly benefit much more from upgrading to the new expansion gear. It does not make sense for RM unless you are rich af and just want to flex.
I for one am tired of having to gear two characters at all time in order to stay relevant in this game. At this point everyone should have realised that the buff design in this game doesn't work at all and just pushes everyone to pretty much play two characters due to how necessary buffs are for any content besides mineral farming.
Also, no one needs an rm main for buffs, coz everyone has their own. RM still gains more healing, damage and so on, as every other class does. It's more than fine and fair.
So I am not sure if you benefit from the increased base damage as a spell caster (psy/elem/rm) but in any case, the same argument could be made for the two other spellcasting classes: you "only" get something like at least +25 INT (not 15 btw) and you already can reach cast break without it. (you can also get extra % attack and the ultimate bonuses but let's ignore them I guess)
For comparison +19 to +20 ring upgrade cost on average 50k fcoins for a +5 INT increase, and plenty of people did it so I fail to see how different it is currently with RM specifically
I'm sick of seeing the pain as well. I went for main RM, just to not have to deal with this constantly. Although I need to emphasize, there is still great need to have a main RM who actively follows you, buffs you, heals you and HCs/moonbeams your targets: You get more exp though party bonus, because the RM won't leech, but contribute.
Yep. Now you can get maxed buffs "easily" without min maxing. You can get it with without +10 gears and without int pet.
At 160 with fwc set and stick with B cards as only gear you have +19 buffs I believe
You could then put +3 int on gears. Use intiret+2s or even +3 and you have easily passed 500. If you run intiret +3 's you can easily even use LGS with 5 B cards. Now if you also upped gears to even +6 which is cheap for a bit extra stats.
Now if you are rich and get lusakas crystal stick. Then you get that 500+ int easily even without any B cards.
Still this is fraction what other classes need to put into gears to become as useful as FSRM is with gears that do not require much effort compared to any "endgame" gears others need to get. That said Main RMs can get that 500int and then easily get quite a lot sta for juicy tankiness. With adepts you do not even have to put much if at all any effort to get 500+ int.
Still if you think about it. Making FSRM gears for 500int still cost fractiom what main RMs put into their gears or any other class really.
Question, is 200% the cap on casting speed? If it isn't, then perhaps GT Casting speed increase, should scale with Int, similarly to which GTs attack bonus scales with int. If 200% cast speed is the cap, perhaps the cap should be raised to 210% so there is still a use for Potion of Clarity.