#RM INT Scaling

18 messages · Page 1 of 1 (latest)

zenith mesa
#

At levels 150+, RM has 500 INT (enough for max buffs) with very minimal effort. It is very unrewarding to spend billions to maximize INT (perfect pets, +5 ultimate rings, Lusaka Crystal Stick, etc.) at these levels as the benefits are very minimal.

simple estuary
#

Scaling of damage, heals and buff duration is linear with INT so I am not really understanding the issue

silk cedar
#

Next goal: Max buffs while being pure STA

calm stump
#

When you reach 500 INT or over 500 INT. INT scaling is plus your duration and damage now. That all

unreal sinew
simple estuary
#

Okay so if I understand correctly the issue is with FSRM only and that it is too easy to reach max buff?
Have you considered that maxing out other classes is costing billions too but there is no buff involved?
If you are playing RM as something else than merely a walking buff Pang, maxing out INT is the same process than maxing out another class: you get more damage, more healing done, maybe more tanking, etc

minor jewel
simple estuary
#

I don't see how it is an issue to not have to minmax your gear to get max buff IMO.
Since almost everyone have a pocket FSRM, if you don't benefit from the latest set/stick it's great as it make less competition for those so people who are maining RM and are using them to their full potential and not as a walkable buff pang can more easily access it (until now RM gear was quite a bit more expensive than other classes since they were sought after to get max buff)

zenith mesa
# simple estuary I don't see how it is an issue to not have to minmax your gear to get max buff I...

I have 9.2k heal rain and max DCT with my current FWC gear, adept set, and fox. As an RM main, I would not be willing to spend 25bil+ on the Lusaka Crystal stick to have like +15 additional int (depending on rolls / ultimate rolls). +15 int would add like +100 damage to merk / + 50 dmg to moonbeam at best, and +100 to heal rain (with +25% healing awake).

Other classes clearly benefit much more from upgrading to the new expansion gear. It does not make sense for RM unless you are rich af and just want to flex.

glacial flax
#

I for one am tired of having to gear two characters at all time in order to stay relevant in this game. At this point everyone should have realised that the buff design in this game doesn't work at all and just pushes everyone to pretty much play two characters due to how necessary buffs are for any content besides mineral farming.

Also, no one needs an rm main for buffs, coz everyone has their own. RM still gains more healing, damage and so on, as every other class does. It's more than fine and fair.

simple estuary
# zenith mesa I have 9.2k heal rain and max DCT with my current FWC gear, adept set, and fox. ...

So I am not sure if you benefit from the increased base damage as a spell caster (psy/elem/rm) but in any case, the same argument could be made for the two other spellcasting classes: you "only" get something like at least +25 INT (not 15 btw) and you already can reach cast break without it. (you can also get extra % attack and the ultimate bonuses but let's ignore them I guess)
For comparison +19 to +20 ring upgrade cost on average 50k fcoins for a +5 INT increase, and plenty of people did it so I fail to see how different it is currently with RM specifically

silk cedar
minor jewel
zenith mesa
#

At 160 with fwc set and stick with B cards as only gear you have +19 buffs I believe

minor jewel
# zenith mesa At 160 with fwc set and stick with B cards as only gear you have +19 buffs I bel...

You could then put +3 int on gears. Use intiret+2s or even +3 and you have easily passed 500. If you run intiret +3 's you can easily even use LGS with 5 B cards. Now if you also upped gears to even +6 which is cheap for a bit extra stats.

Now if you are rich and get lusakas crystal stick. Then you get that 500+ int easily even without any B cards.

Still this is fraction what other classes need to put into gears to become as useful as FSRM is with gears that do not require much effort compared to any "endgame" gears others need to get. That said Main RMs can get that 500int and then easily get quite a lot sta for juicy tankiness. With adepts you do not even have to put much if at all any effort to get 500+ int.

Still if you think about it. Making FSRM gears for 500int still cost fractiom what main RMs put into their gears or any other class really.

formal pecan
#

Question, is 200% the cap on casting speed? If it isn't, then perhaps GT Casting speed increase, should scale with Int, similarly to which GTs attack bonus scales with int. If 200% cast speed is the cap, perhaps the cap should be raised to 210% so there is still a use for Potion of Clarity.