#Ringmaster Rework

13 messages · Page 1 of 1 (latest)

heavy oyster
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Didn't you suggest the same thing in the afternoon? And people already told you the disadvantages of it

stone rose
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Nah

pallid delta
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So rather than 1 buff mule, I make 3?

dire lintel
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Doesnt this make ringmasters useless?

cerulean arrow
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again??? your suggestion dont make any sense!!

warm prism
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At this point can we remove the requirement of the rank to create suggestions? CLEARLY it has no effect, anyone with the vagrant sword would suggest better.

zealous gazelle
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Better take is to remove assist buffs and add their values to a character as it levels - in the same way as inventory spaces are added. This way your character grows in power as you level and leveling alone is more viable without constant need of pocket rm.

unreal wigeon
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Nay

true cargo
north forge
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Moving the buffs to different classes doesn't solve the issue of all classes being reliant on them.
If you want a productive Ringmasters rework, start by removing the 20 minutes buff that every class requires to be functional

fallen atlas
north forge
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I'm not saying that relying on a support character to add QoL to your gameplay.
I'm saying that making all classes unplayable without the Ringmaster buffs is a stupid decision.
The buffs you have to apply once every 20 minutes are not "Quality of Life". They are absolutely necessary if you want to play the game.
They also don't support an active playstyle since you apply them once every 20 minutes. Something that is easily solved by just having a second char idling in another tab.