#Higher Cap for Atk Speed
11 messages · Page 1 of 1 (latest)
You area actually making the same comparison. A full INT mage can kill a mob close to its level by 2 or 3 hits. While a full DEX blade, bp or even ranger can't.
Sure sets also have additional atk spd, but it will also apply to mages as well (their set also has additional INT or DCT)
I think is a good suggestion but needs to be tested thoroughly. The reason most players end up being a mobber because it's overall effective and efficient in terms of time per kill.
Having a way to close the gap (again) might make it more diverse for all.
A full INT mage can kill a mob close to its level by 2 or 3 hits
Yup, tell me you never played a magician without telling me you never played a magician.
Also by the time a magician casted 3 spells a blade or ranger gets at least twice as many hits out. Your arguments make no sense at all.
Mobbing can and should provide you with more kills per hour. It’s a lot more stressful than 1v1 playstyles and oftentimes you even need a healer for it to be effective. I’m saying that as someone who leveled to 140 as a purely 1v1 player.
Also the vast majority of blades, rangers and BPs go 1v1 in high level due to the crazy scaling of 1v1 auto attackers.
Yup, tell me you never played a magician without telling me you never played a magician.
Don't need to be passive aggressive. I played magician before (up to psykeeper I think) but really not into it.
Also by the time a magician casted 3 spells a blade or ranger gets at least twice as many hits out. Your arguments make no sense at all.
The idea is that those hits already killed the mob. Doesn't matter if 1o1 player can do twice as much hits because it will not kill the mob much faster.
Mobbing can and should provide you with more kills per hour. It’s a lot more stressful than 1v1 playstyles and oftentimes you even need a healer for it to be effective. I’m saying that as someone who leveled to 140 as a purely 1v1 player.
Facts. But that's what I am saying that the game should also cater other playstyles and provide them with effectiveness close to that of mobbers. But yeah, since mobbing is a stressful style (not to mention competitors), it should not overthrow the meta.
Again, I just saying that OP's suggestion MIGHT be of a good addition but definitely needs THOROUGH tests to not mess up the current meta.
Psy > auto attacker @ asmodan right now 🤷🏽♂️
Trying my best not to leave another passive aggressive message here so I’ll try to be concise: Auto attackers easily double or triple psy‘s 1v1 damage in every other form of content, I don’t really see what you want to say with this regarding this topic. Do you think psy being decent on one single boss warrants a buff to auto attackers? 
Hello, currently the team does not have plans to implement this suggestion. Thank you for contributing to the forum discussions!
comparing casting time to attack speed is an insult hahaha. having 100% casting time is like having 50% attack speed or less. and if you compare 100% attack speed its like 140 times damage per minute vs 105 times per minute on casting. and psykeeper PRESSING MANY TIMES just to get that. normal attack just need 1 simple mouse click. FYE that 105 times per minute is 200% casting time which means we speend WHITE COTTON, POTION OF CLARITY and MAX BUFF RM just to achieve that. if we dont reach 200%. its around 70-80 times per minute its like 40% damage reduction simple because we dont reach 200% casting time.
Imagine. We, RM Mains are having Merkaba that ticks only 5k to a 160k hp mobs. Imagine how long would that take to kill a mob. And ur saying ur atkspd is not enuf? 
Huh?
As a late-game AoE blade, I can admit that after 120, the HP scaling also gets tough. Things just have soooo much bloat.
Edi: blade dance also gets 5-7K DPS/s with decent gear during the high levels.