[Suggestion from @kind kraken]
To cut a long story short; the drop rate of piercing cards needs to be drastically increased. I know the drop rate has already been increased, but it wasn't nearly enough. In particular, A and B cards are far too rare.
In detail:
So far after over a week, just 3 A-cards have been dropped on my server and people have farmed much more in the first week than they will in the future (some even took extra vacation for it). The dungeons feel super unrewarding. If there was a Water-A (and there isn't one on my server yet) it would probably be worth 1.5 billion easy. Making items so extremely rare increases the difference between whales and casual players immeasurably. You've already made this mistake with pets, where you'd theoretically have to spend over EUR 10,000 to get a perfect one. No normal player will ever be able to even get close to A-cards. Not even 10 B-cards are realistic. This leads to enormous frustration for the non-Whales. Also, the guild war will die like this in the long run. How will casual players ever have a chance to catch up this way?
And the problem with the cards is also that the risk of buying them is extremely high. I mean, at this drop rate, it would take many months before you could even buy 10 A-cards, even if you had infinite money. There is always the risk that better weapons will be released by then and the old weapons will become obsolete.
Getting top gear should at least be realistic. Like it is realistic to get a +10 set with 28 % atk one day. But to get 10 A-cards is completely utopian. With the new cards we move again in dimensions concerning the costs, which resemble those of the awakenings from the old PC-Flyff.
Besides, items that are so rare are never traded for penya. Just like with the pets, in the future you will only be able to pay for these items in real money....
For my sake, feel free to leave the drop rate for the skins as low as it is. These skins are purely cosmetic and give no gameplay advantage. But to leave the cards like this would be fatal. I had hoped that the update would bring back players, but it feels like more and more people are quitting. We've waited so long and now we're running dungeons for 10 hours straight just to lose money for power ups.



