#exploit renders

82 messages · Page 1 of 1 (latest)

bitter owl
#

[blur v2.42]

  • blur
    blur: true
    blur amount: 1
    blur output fps: 60
    blur weighting: gaussian_sym
    blur gamma: 1

  • interpolation
    interpolate: true
    interpolated fps: 1920
    interpolation method: svp

  • pre-interpolation
    pre-interpolate: false
    pre-interpolated fps: 1

  • deduplication
    deduplicate: true
    deduplicate method: svp

  • rendering
    encode preset: h264
    quality: 16
    preview: true
    detailed filenames: false
    copy dates: false

  • gpu acceleration
    gpu decoding: true
    gpu interpolation: true
    gpu encoding: true

  • timescale
    timescale: false
    input timescale: 1
    output timescale: 1
    adjust timescaled audio pitch: false

  • filters
    filters: true
    brightness: 1
    saturation: 1
    contrast: 1

  • advanced
    advanced: true

  • advanced deduplication
    deduplicate range: 2
    deduplicate threshold: 0.001

  • advanced rendering
    video container: mp4
    custom ffmpeg filters:
    debug: false

  • advanced blur
    blur weighting gaussian std dev: 1
    blur weighting gaussian mean: 2
    blur weighting gaussian bound: [0,2]

  • advanced interpolation
    svp interpolation preset: weak
    svp interpolation algorithm: 13
    interpolation block size: 8
    interpolation mask area: 0
    rife model: rife-v4.26_ensembleFalse

  • manual svp override
    manual svp: false
    super string:
    vectors string:
    smooth string:

#

[blur v2.42]

  • blur
    blur: true
    blur amount: 1
    blur output fps: 120
    blur weighting: gaussian_sym
    blur gamma: 1

  • interpolation
    interpolate: true
    interpolated fps: 48000
    interpolation method: svp

  • pre-interpolation
    pre-interpolate: false
    pre-interpolated fps: 1

  • deduplication
    deduplicate: true
    deduplicate method: svp

  • rendering
    encode preset: h264
    quality: 16
    preview: true
    detailed filenames: false
    copy dates: false

  • gpu acceleration
    gpu decoding: true
    gpu interpolation: true
    gpu encoding: true

  • timescale
    timescale: false
    input timescale: 1
    output timescale: 1
    adjust timescaled audio pitch: false

  • filters
    filters: true
    brightness: 1
    saturation: 1
    contrast: 1

  • advanced
    advanced: true

  • advanced deduplication
    deduplicate range: 2
    deduplicate threshold: 0.001

  • advanced rendering
    video container: mp4
    custom ffmpeg filters:
    debug: false

  • advanced blur
    blur weighting gaussian std dev: 1
    blur weighting gaussian mean: 2
    blur weighting gaussian bound: [0,2]

  • advanced interpolation
    svp interpolation preset: weak
    svp interpolation algorithm: 13
    interpolation block size: 8
    interpolation mask area: 0
    rife model: rife-v4.26_ensembleFalse

  • manual svp override
    manual svp: false
    super string:
    vectors string:
    smooth string:

#

[blur v2.42]

  • blur
    blur: true
    blur amount: 1
    blur output fps: 30
    blur weighting: gaussian_sym
    blur gamma: 1

  • interpolation
    interpolate: true
    interpolated fps: 1920
    interpolation method: svp

  • pre-interpolation
    pre-interpolate: false
    pre-interpolated fps: 1

  • deduplication
    deduplicate: true
    deduplicate method: svp

  • rendering
    encode preset: h264
    quality: 16
    preview: true
    detailed filenames: false
    copy dates: false

  • gpu acceleration
    gpu decoding: true
    gpu interpolation: true
    gpu encoding: true

  • timescale
    timescale: false
    input timescale: 1
    output timescale: 1
    adjust timescaled audio pitch: false

  • filters
    filters: true
    brightness: 1
    saturation: 1
    contrast: 1

  • advanced
    advanced: true

  • advanced deduplication
    deduplicate range: 2
    deduplicate threshold: 0.001

  • advanced rendering
    video container: mp4
    custom ffmpeg filters:
    debug: false

  • advanced blur
    blur weighting gaussian std dev: 1
    blur weighting gaussian mean: 2
    blur weighting gaussian bound: [0,2]

  • advanced interpolation
    svp interpolation preset: weak
    svp interpolation algorithm: 13
    interpolation block size: 8
    interpolation mask area: 0
    rife model: rife-v4.26_ensembleFalse

  • manual svp override
    manual svp: false
    super string:
    vectors string:
    smooth string:

heady sluice
#

medicore

#

what is the input fps?

bitter owl
#

240

bitter owl
bitter owl
#

HOLY SMOOTH

heady sluice
#

nice gameplay

bitter owl
#

@heady sluice thanks!

#

Do you like the render

heady sluice
#

yes very nice

bitter owl
#

thanks!

warped ledge
bitter owl
warped ledge
#

uh yeah

bitter owl
warped ledge
#

what version

bitter owl
#

latest

warped ledge
#

ty

warped ledge
# bitter owl latest

one more thing whats ur nvidia driver version, im unable to use the blur config due to me being on older driver

bitter owl
#

idk

#

just download lastest driver

warped ledge
#

alright

warped ledge
#

idk is there fps drop in the clip?

bitter owl
#

looks good

warped ledge
bitter owl
#

just make sure ur always above 204 fps

#

240

warped ledge
#

ye i get like above

#

let me try 120 render

warped ledge
bitter owl
#

high fps

#

this is a montage config

heady sluice
#

normal would be like 1920 and 60 or 30

warped ledge
warped ledge
bitter owl
#

some of the configs were just ones I wanted to try out

warped ledge
#

Oh, u got the config? I kinda like the amount of blur it has

bitter owl
#

Renders:

blur
blur: true
blur amount: 1.4
blur output fps: 60
blur weighting: gaussian_sym

interpolation
interpolate: true
interpolated fps: 480

rendering
quality: 14
preview: false
detailed filenames: false

timescale
input timescale: 1
output timescale: 1
adjust timescaled audio pitch: true

filters
brightness: 1
saturation: 1
contrast: 1

advanced rendering
gpu: true
gpu type (nvidia/amd/intel): nvidia
deduplicate: true
custom ffmpeg filters: -c:v libx264 -preset slow -crf 15

advanced blur
blur weighting gaussian std dev: 2
blur weighting triangle reverse: false
blur weighting bound: [0,2]

advanced interpolation
interpolation program (svp/rife/rife-ncnn): svp
interpolation speed: faster
interpolation tuning: weak
interpolation algorithm: 23

warped ledge
#

Thx 🙏

warped ledge
bitter owl
#

@warped ledge

#

make sure ur obs is closed

#

and like any other gpu itensive apps

warped ledge
#

only thing i have open is like google and dc

heady sluice
#

it uses all ur gpu cause its running all the buttons in the background

#

how do u not know that

viscid ginkgo
pseudo blade
bitter owl
#

exploit renders

#

lagger final boss

bitter owl
bitter owl
#

[blur v2.42]

  • blur
    blur: true
    blur amount: 0.65
    blur output fps: 30
    blur weighting: equal
    blur gamma: 1

  • interpolation
    interpolate: true
    interpolated fps: 1500
    interpolation method: svp

  • pre-interpolation
    pre-interpolate: false
    pre-interpolated fps: 360

  • deduplication
    deduplicate: true
    deduplicate method: svp

  • rendering
    encode preset: h265
    quality: 6
    preview: true
    detailed filenames: false
    copy dates: false

  • gpu acceleration
    gpu decoding: true
    gpu interpolation: true
    gpu encoding: false

  • timescale
    timescale: false
    input timescale: 1
    output timescale: 1
    adjust timescaled audio pitch: false

  • filters
    filters: false
    brightness: 1
    saturation: 1
    contrast: 1

  • advanced
    advanced: true

  • advanced deduplication
    deduplicate range: 2
    deduplicate threshold: 0.001

  • advanced rendering
    video container: mp4
    custom ffmpeg filters:
    debug: false

  • advanced blur
    blur weighting gaussian std dev: 1
    blur weighting gaussian mean: 2
    blur weighting gaussian bound: [0,2]

  • advanced interpolation
    svp interpolation preset: weak
    svp interpolation algorithm: 23
    interpolation block size: 8
    interpolation mask area: 0
    rife model: rife-v4.26_ensembleFalse

  • manual svp override
    manual svp: false
    super string:
    vectors string:
    smooth string:

viscid ginkgo
viscid ginkgo
bitter owl
#

That’s just high interp and smooth block overlay from Prussos pack folder and overlays

bitter owl
#

calm luh

viscid ginkgo