#iex render

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proper idol
slender turret
proper idol
#

?

proper idol
slender turret
proper idol
# slender turret first
[interpolation]
enabled: yes
masking: no
fps: 2400
speed: medium
tuning: weak
algorithm: 23
use gpu: yes

[frame blending]
enabled: yes
fps: 24
intensity: 0.65
weighting: gaussian
bright blend: yes

[output]
process: ffmpeg
enc args: -c:v libx264 -preset slower -aq-mode 3 -crf 16
file format: %FILENAME% ~ %FRUIT%
container: .MP4

[preview window]
enabled: yes
process: ffplay
output args: -f yuv4mpegpipe -

[miscellaneous]
source plugin: bestsource
play ding: no
always verbose: no
dedup threshold: 0.0
global output folder:
source indexing: no
ffmpeg options: -loglevel error -i - -hide_banner -stats -stats_period 0.15
ffplay options: -loglevel quiet -i - -autoexit -window_title smoothie.preview

[console]
stay on top: no
borderless: no
position: top left
width: 900
height: 350

[timescale]
in: 1.0
out: 1.233

[color grading]
enabled: yes
brightness: 1.0
saturation: 1.0
contrast: 1.0

@slender turret

#

input 120 fps nvidia

slender turret
#

ty

jade phoenix
proper idol
celest badger
proper idol
# celest badger config

600 input > 4200 interpolation > 24 output (smoothie blur intens 0.7) and flowblur amount 4

proper idol
sturdy thorn
dusk breach
#

@leaden epoch

#

@nocturne crystal

#

oops

sterile laurel
#

Looks really good

sturdy thorn
nocturne crystal
#

u can use curves b4 deep glow instead of using threshold, it'll make the glow look a lot smoother

proper idol
#

60 fps input

low river
#

texture pack pls

bitter badge
bitter badge
verbal wind
forest folio