#can I improve this render, or is it perfect?

21 messages · Page 1 of 1 (latest)

visual root
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I record in 240 fps in obs (17 cqp, max performance and baseline), then I use smoothie, and finally I use Voukoder in Vegas Pro 17 (hevc, preset slowest, profile main, tier high and qp 21)

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config:
[interpolation]
enabled: y
masking: y
fps: 2380
speed: faster
tuning: weak
algorithm: 23
area: 0
use gpu: y

[frame blending]
enabled: y
fps: 60
intensity: 1.6
weighting: gaussian_sym
bright blend: n

[flowblur]
enabled: n
masking: y
amount: 3
do blending: before

[output]
process: ffmpeg
enc args: -c:v hevc_nvenc -rc constqp -preset p7 -qp 12
file format: %FILENAME% ~ %fruit%
container: .mp4

[preview window]
enabled: n
process: ffplay
output args: -f yuv4mpegpipe -

[artifact masking]
enabled: y
feathering: y
folder path: C:\Masking
file name: crosshairmask.png

[miscellaneous]
play ding: n
always verbose: n
dedup threshold: 0.0
global output folder:
source indexing: n
ffmpeg options: -loglevel error -i - -hide_banner -stats -stats_period 0.15
ffplay options: -loglevel quiet -i - -autoexit -window_title smoothie.preview

[console]
stay on top: n
borderless: n
position: top left
width: 900
height: 350

[timescale]
in: 1.0
out: 1.0

[color grading]
enabled: n
brightness: 1.0
saturation: 1.0
contrast: 1.0

[lut]
enabled: no
path:
opacity: 0.2

sick plover
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#🔬⠂video-discussion #1104758683193319494

vital breach
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And support isn’t for these types of questions

visual root
vital breach
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But yes, including artifacts

visual root
visual root
vital breach
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HUD artifacts aren’t the only artifacts

visual root
vital breach
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That’s 660 fps input, which means it’ll handle artifacts a lot better

visual root
vital breach
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For 240 fps I’d say medium but it depends on your specs

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Choose whatever you think looks best and is worth waiting for

visual root
vital breach
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You could do fast

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I’d use igmb though