#blur trash renders
55 messages · Page 1 of 1 (latest)
render when it finished
people say its deduplicate frames but it did not help at all
its even enabled
idk if its my obs settings because its the same exact settings
i dont know if its solved
What recording fps and what’s your encoding lag?
And send your full recipe
!statsdock
In order for you to make sure OBS does not lag while it's recording, you should make the Stats Dock shown, just like this:
It is prefered to have a second monitor so you are able to see how it's doing without having to alt tab (by having OBS on your second monitor)
It is normal to get a few dozens of skipped frames when alt tabbing
How to enable stats dock:
https://cdn.discordapp.com/attachments/840243812269162516/1032275596417433640/obs64_ommbxnbj5O.gif
Send your blur config
-
blur
blur: true
blur amount: 2.5
blur output fps: 120
blur weighting: equal -
interpolation
interpolate: true
interpolated fps: 980 -
rendering
quality: 1
preview: false
detailed filenames: true -
timescale
input timescale: 1
output timescale: 1
adjust timescaled audio pitch: false -
filters
brightness: 1
saturation: 1
contrast: 1 -
advanced rendering
gpu: true
gpu type (nvidia/amd/intel): nvidia
deduplicate: true
custom ffmpeg filters: -
advanced blur
blur weighting gaussian std dev: 2
blur weighting triangle reverse: false
blur weighting bound: [0,2] -
advanced interpolation
interpolation program (svp/rife/rife-ncnn): svp
interpolation speed: Medium
interpolation tuning: Weak
interpolation algorithm: 23
cant send file for some reason
-
blur
blur: true
blur amount: 1.2
blur output fps: 60
blur weighting: equal -
interpolation
interpolate: true
interpolated fps: 1440 -
rendering
quality: 15
preview: false
detailed filenames: true -
timescale
input timescale: 1
output timescale: 1
adjust timescaled audio pitch: false -
filters
brightness: 1
saturation: 1
contrast: 1 -
advanced rendering
gpu: true
gpu type (nvidia/amd/intel): nvidia
deduplicate: true
custom ffmpeg filters: -
advanced blur
blur weighting gaussian std dev: 2
blur weighting triangle reverse: false
blur weighting bound: [0,2] -
advanced interpolation
interpolation program (svp/rife/rife-ncnn): svp
interpolation speed: medium
interpolation tuning: weak
interpolation algorithm: 23
Try that
ok
And make sure you’re watching the output from blur
yes
Not the input video
im rendering
ill send once its finished
alo does preview affect the blur at all? or just the rendering speed
You’re changing the config that’s in the same folder as the input video, right?
Yes.
And saving it every time?
mhm.
heres proof
another piece of info is that i'm using a gtx 1650
https://youtu.be/QDKgO7ipOUA?si=BS0i49pRc2Xq_wFK should i follow this?
Are you tired of bad performance? Are you blaming RenderDragon for your parent's divorce? Well fear not! I have stepped in to produce the most detailed and concise guide to improve your performance and quality of life on Minecraft bedrock edition. Now you can no longer blame RenderDragon for any of your skill issues!
=====TIMESTAMPS=====
0:00 ...
Sure, but it shouldn’t change much unless your fps is lower than your recording fps
Which it might be
usually my fps while playing is like 120 - 330 fps
so should i follow?
i gtg
ill update maybe tomorrow
we may be in different time zones
If it’s less than your recording fps, you shouldn’t be recording so high
if your recording in higher fps than you get in-game, it’s gonna cause duped frames
record in lower fps and/or optimize your game