#renders that violate the Geneva conventions

8 messages · Page 1 of 1 (latest)

empty token
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All information on what I did in the description
PLEASE help me... No matter what settings i follow etc the final result always just ends up looking dogshit

Description copy and pasted:
game:
1080p
no motion blur
fast render
gui scale small
quality fast
render distance (like 18 or something idk, will be like 4 in actual teamfights)

steps:

  1. record (1080p, 360fps, 14cqp)
  2. smoothie (60fps - what couleur sent me)
  3. Project Settings (1920x1080, 60fps) + disable resample
  4. color settings (decided not to use them just used rez' vignette)
  5. render using voukoder hevc nvenc + upscale
  6. upload

https://www.youtube.com/watch?v=JGcq9-i1XYs

game:
1080p
no motion blur
fast render
gui scale small
quality fast
render distance (like 18 or something idk, will be like 4 in actual teamfights)

steps:

  1. record (1080p, 360fps, 14cqp)
  2. smoothie (60fps - what couleur sent me)
  3. Project Settings (1920x1080, 60fps) + disable resample
  4. render using voukoder hevc nvenc + upscale
  5. upload
▶ Play video
drowsy willow
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Try using in-game motion blur

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And make sure you have no encoding lag

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!statsdock

nova pivotBOT
drowsy willow
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And if you’re watching on yt, make sure you’re actually watching it in 1440p or 4k

empty token
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Like 20v20s+