#24fps renders
22 messages · Page 1 of 1 (latest)
360fps input
i could try higher
`[interpolation]
enabled: yes
masking: true
fps: 600
speed: medium
tuning: weak
algorithm: 2
use gpu: yes
[frame blending]
enabled: yes
fps: 24
intensity: 0.3
weighting: equal
bright blend: n
[flowblur]
enabled: yes
masking: true
intensity: 15
do blending: before
[output]
process: ffmpeg
enc args: -c:v libx264 -preset slower -aq-mode 3 -crf 15
file format: %FILENAME% ~ %FRUIT%
container: .MP4
[preview window]
enabled: no
process: ffplay
output args: -f yuv4mpegpipe -
[artifact masking]
enabled: true
feathering: no
folder path:
file name: C:\smoothie-rs-bin-windows\defmask.png
[miscellaneous]
play ding: no
always verbose: no
dedup threshold: 0.01
global output folder:
source indexing: no
ffmpeg options: -loglevel error -i - -hide_banner -stats -stats_period 0.15
ffplay options: -loglevel quiet -i - -autoexit -window_title smoothie.preview
[console]
stay on top: no
borderless: yes
position: top left
width: 900
height: 350
[timescale]
in: 1.0
out: 1.01
[color grading]
enabled: no
brightness: 1.07
saturation: 1.1
contrast: 1.07
[lut]
enabled: no
path:
opacity: 0.2
[pre-interp]
enabled: no
masking: yes
factor: 4x
model: "C:\Users\rife-v4.6"`
Interpolate to a multiple of your input
So 720 in this case
Algorithm 2 is a weird choice
I’d use 13 or 23
2 just isn’t very accurate
Ive heard people say that but i dont know what it does
What does it actually do
Should i use 13
algorithm
Interpolation uses complicated math to predict what frames between existing frames should look like
Yes
Yeah