#24fps renders

22 messages · Page 1 of 1 (latest)

upper parrot
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went for something a bit unique

empty perch
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Send the config

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And input fps

upper parrot
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360fps input
i could try higher

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`[interpolation]
enabled: yes
masking: true
fps: 600
speed: medium
tuning: weak
algorithm: 2
use gpu: yes

[frame blending]
enabled: yes
fps: 24
intensity: 0.3
weighting: equal
bright blend: n

[flowblur]
enabled: yes
masking: true
intensity: 15
do blending: before

[output]
process: ffmpeg
enc args: -c:v libx264 -preset slower -aq-mode 3 -crf 15
file format: %FILENAME% ~ %FRUIT%
container: .MP4

[preview window]
enabled: no
process: ffplay
output args: -f yuv4mpegpipe -

[artifact masking]
enabled: true
feathering: no
folder path:
file name: C:\smoothie-rs-bin-windows\defmask.png

[miscellaneous]
play ding: no
always verbose: no
dedup threshold: 0.01
global output folder:
source indexing: no
ffmpeg options: -loglevel error -i - -hide_banner -stats -stats_period 0.15
ffplay options: -loglevel quiet -i - -autoexit -window_title smoothie.preview

[console]
stay on top: no
borderless: yes
position: top left
width: 900
height: 350

[timescale]
in: 1.0
out: 1.01

[color grading]
enabled: no
brightness: 1.07
saturation: 1.1
contrast: 1.07

[lut]
enabled: no
path:
opacity: 0.2

[pre-interp]
enabled: no
masking: yes
factor: 4x
model: "C:\Users\rife-v4.6"`

empty perch
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Interpolate to a multiple of your input

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So 720 in this case

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Algorithm 2 is a weird choice

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I’d use 13 or 23

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2 just isn’t very accurate

upper parrot
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Should i use 13

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algorithm

empty perch
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Interpolation uses complicated math to predict what frames between existing frames should look like

empty perch
upper parrot
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Ill re-render

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I see some artifacts

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Hopefully this works better

empty perch
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Try higher blur too

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0.3 doesn’t look bad but it’s worth experimenting with

upper parrot
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Yeah