#looking for blur renders
59 messages · Page 1 of 1 (latest)
these are my current renders
here is my blur settings
-
blur
blur: true
blur amount: 1
blur output fps: 60
blur weighting: equal -
interpolation
interpolate: false
interpolated fps: 480 -
rendering
quality: 18
preview: true
detailed filenames: false -
timescale
input timescale: 1
output timescale: 1
adjust timescaled audio pitch: false -
filters
brightness: 1
saturation: 1
contrast: 1 -
advanced rendering
gpu: false
gpu type (nvidia/amd/intel): nvidia
deduplicate: false
custom ffmpeg filters: -
advanced blur
blur weighting gaussian std dev: 2
blur weighting triangle reverse: false
blur weighting bound: [0,2] -
advanced interpolation
interpolation program (svp/rife/rife-ncnn): svp
interpolation speed: default
interpolation tuning: default
interpolation algorithm: default
my obs settings are
and here are my vegas property settings
is there anything i should change with my settings to make it better
or add
Is there any specific reason you’re using the more dated 601 color space?
The only reason I can think of is where people are applying. LUT or channel blend filter to make colors “accurate”
idk lol
what should i change?
Only thing I would change OBS-wise is just the color space to 709 as YouTube will convert to 709 regardless
As for blur it’s more of a personal subjective thing if you’re liking the blur amount applied (either being over blurred or wanting it lessened)
Vegas is fine as most of what is there is really affecting preview (except the global Resample default setting)
I’m not too familiar with Blur configs as I don’t use it as often (I’m too used to helping with Vegas configs back in 2020)
Are you mainly asking for general opinions on what should be changed? Are you not satisfied with your current configuration?
There’s not much that’s incorrect with blur configurations unless it’s resulting in unintended behavior or processing
Most of the stuff that does go wrong is with mis-matched inputs but that historically mostly happened (not as much of a reoccurring issue now) with OBS and into Vegas
well im somewhat satisfied. I like what i have rn but ive seen people have better so i know its out there its just i dont know what to do to make it better
and that goes for the final product so everything that goes into the clip
lol i dont know why you pinged me but id start by making the game as feasibly good as you can make it
e.g. turning on smooth lighting and playing with dynamic lighting if youre fine with playing on it
if you care at all id decrease your resolution to 1080p because you can play at higher fps and it wouldn't affect how it looks if you upload it to youtube
or just a very small difference
for 30fps renders you could use this config
blur: true
blur amount: 1.25
blur output fps: 30
blur weighting: gaussian_sym
- interpolation
interpolate: true
interpolated fps: 1440
- rendering
quality: 12
preview: true
detailed filenames: false
- timescale
input timescale: 1
output timescale: 1
adjust timescaled audio pitch: false
- filters
brightness: 1
saturation: 1
contrast: 1
- advanced rendering
gpu: false
gpu type (nvidia/amd/intel): nvidia
deduplicate: true
custom ffmpeg filters:
- advanced blur
blur weighting gaussian std dev: 1
blur weighting triangle reverse: false
blur weighting bound: [0,2]
- advanced interpolation
interpolation program (svp/rife/rife-ncnn): svp
interpolation speed: faster
interpolation tuning: weak
interpolation algorithm: 13```
you might need to change faster into fast or medium if you choose to record below 420fps (what i used, you might be able to mess with it more)
and change gpu: false to gpu: true
for 60fps i use the same config but i change gaussian std dev: 1 to gaussian std dev: 2
if youre making tiktoks you could possibly add color correction or shaders
k
also
honestly i dont really know what half of the settings even do i just read the optifine tooltips and decide if i should use them
oh
okay
yea nevermind unless youre thinking of 1920x1080
youd probably get like 1200fps with that and you could use ingame motion blur to make ur stuff smoother
the way i immediately saved all that
thank you for sharing nathan
Defo switch to 1080p and then start upscaling to 4k instead also probably output in 30fps because it’s still “smooth” to most people but it looks better (preference)
The benefit of going down to 1080p is you’ll probably be able to record higher fps because with 240 you’ll need to have a decent mask and possibly be using RIFE to make the video look good, on 1080p just try benchmark what fps you can go to on OBS without dropping below that in game, something like 480 would be fine etc
Obviously go up in intervals of 60 and make sure your interp fps is a multiple of 60 and your recording fps