#looking for blur renders

59 messages · Page 1 of 1 (latest)

oak sparrow
#

these are my current renders

#

here is my blur settings

#
  • blur
    blur: true
    blur amount: 1
    blur output fps: 60
    blur weighting: equal

  • interpolation
    interpolate: false
    interpolated fps: 480

  • rendering
    quality: 18
    preview: true
    detailed filenames: false

  • timescale
    input timescale: 1
    output timescale: 1
    adjust timescaled audio pitch: false

  • filters
    brightness: 1
    saturation: 1
    contrast: 1

  • advanced rendering
    gpu: false
    gpu type (nvidia/amd/intel): nvidia
    deduplicate: false
    custom ffmpeg filters:

  • advanced blur
    blur weighting gaussian std dev: 2
    blur weighting triangle reverse: false
    blur weighting bound: [0,2]

  • advanced interpolation
    interpolation program (svp/rife/rife-ncnn): svp
    interpolation speed: default
    interpolation tuning: default
    interpolation algorithm: default

#

my obs settings are

#

and here are my vegas property settings

#

is there anything i should change with my settings to make it better

#

or add

pastel zinc
# oak sparrow

Is there any specific reason you’re using the more dated 601 color space?

The only reason I can think of is where people are applying. LUT or channel blend filter to make colors “accurate”

pastel zinc
#

Only thing I would change OBS-wise is just the color space to 709 as YouTube will convert to 709 regardless

As for blur it’s more of a personal subjective thing if you’re liking the blur amount applied (either being over blurred or wanting it lessened)

Vegas is fine as most of what is there is really affecting preview (except the global Resample default setting)

#

I’m not too familiar with Blur configs as I don’t use it as often (I’m too used to helping with Vegas configs back in 2020)

#

Are you mainly asking for general opinions on what should be changed? Are you not satisfied with your current configuration?

There’s not much that’s incorrect with blur configurations unless it’s resulting in unintended behavior or processing

Most of the stuff that does go wrong is with mis-matched inputs but that historically mostly happened (not as much of a reoccurring issue now) with OBS and into Vegas

oak sparrow
#

alr ty

#

@eager kettle thoughts?

#

anything i can improve on

oak sparrow
#

and that goes for the final product so everything that goes into the clip

eager kettle
#

e.g. turning on smooth lighting and playing with dynamic lighting if youre fine with playing on it

#

if you care at all id decrease your resolution to 1080p because you can play at higher fps and it wouldn't affect how it looks if you upload it to youtube

#

or just a very small difference

#

for 30fps renders you could use this config

blur: true
blur amount: 1.25
blur output fps: 30
blur weighting: gaussian_sym

- interpolation
interpolate: true
interpolated fps: 1440

- rendering
quality: 12
preview: true
detailed filenames: false

- timescale
input timescale: 1
output timescale: 1
adjust timescaled audio pitch: false

- filters
brightness: 1
saturation: 1
contrast: 1

- advanced rendering
gpu: false
gpu type (nvidia/amd/intel): nvidia
deduplicate: true
custom ffmpeg filters: 

- advanced blur
blur weighting gaussian std dev: 1
blur weighting triangle reverse: false
blur weighting bound: [0,2]

- advanced interpolation
interpolation program (svp/rife/rife-ncnn): svp
interpolation speed: faster
interpolation tuning: weak
interpolation algorithm: 13```
#

you might need to change faster into fast or medium if you choose to record below 420fps (what i used, you might be able to mess with it more)

#

and change gpu: false to gpu: true

#

for 60fps i use the same config but i change gaussian std dev: 1 to gaussian std dev: 2

#

if youre making tiktoks you could possibly add color correction or shaders

eager kettle
#

honestly i dont really know what half of the settings even do i just read the optifine tooltips and decide if i should use them

oak sparrow
#

o

#

ok

eager kettle
#

but they look fine to me

#

what fps do you get in game?

oak sparrow
#

umm

#

lik

#

500

#

-800

eager kettle
#

oh

#

okay

#

yea nevermind unless youre thinking of 1920x1080

#

youd probably get like 1200fps with that and you could use ingame motion blur to make ur stuff smoother

frosty flame
#

thank you for sharing nathan

eager kettle
#

lol no problem

#

honestly though it might not even be that good as a config

cobalt idol
#

Defo switch to 1080p and then start upscaling to 4k instead also probably output in 30fps because it’s still “smooth” to most people but it looks better (preference)
The benefit of going down to 1080p is you’ll probably be able to record higher fps because with 240 you’ll need to have a decent mask and possibly be using RIFE to make the video look good, on 1080p just try benchmark what fps you can go to on OBS without dropping below that in game, something like 480 would be fine etc

#

Obviously go up in intervals of 60 and make sure your interp fps is a multiple of 60 and your recording fps

pastel zinc
#

Honestly 30 and 60 fps outputs really depend on the kind of style of video that’s being made

#

If it’s like a commentary or not as fast paced, 60 is the way to go