#solar folder
1 messages · Page 1 of 1 (latest)
😮
overblrured imo
240 input rife to 720 and svp to 2160
60 output
interesting
terrible dont render again
the greatest.
https://www.mediafire.com/folder/sz9eazp44qanh/never+gonna+give+u+up
https://www.mediafire.com/folder/sz9eazp44qanh/never+gonna+give+u+up
https://www.mediafire.com/folder/sz9eazp44qanh/never+gonna+give+u+up
00:00 Defualt Edit
00:16 Flawshimi
00:32 Cranexe 30k
00:47 Ponsuke 16x
01:02 Jukaido 1k
tags (ignore)
#hive #packfolder...
do u like my renders?
i got 20 diffrent disEASES by qwathcing this
make it 100
minecraft more like
fapcraft
How did you make Ur game look like that
tutor plz
👌
Solarised renders
cfg pls
What is this
My smoothie don’t look like that
cfg?
thanks
fps?
yeah but output fps?
btw why do you use gaussium_sym
isnt equal best?
Ok
What is the difference
basically with clips that are faster paced, 30 fps is preferred
pretty sure they just edited out the hotbar it seems
cpvp is fasted paced, but 30 fps looks ass
i forgot abt that
yeh 60 fps jst goat
but if youtube and other platforms had 120 fps
that shit be looking FOIN
to be fair in cpvp, I dont think you can get any "good" renders that look rlly good without 120 fps
Ima need these settings
[pre-interp]
enabled: y
masking: n
factor: 4x
model: "C:\Users\Lenovo\Documents\New folder\rife-ncnn-vulkan-20221029-windows\rife-v4.6"
[interpolation]
enabled: y
masking: n
fps: 2x
speed: medium
tuning: weak
algorithm: 23
use gpu: yes
block size: 8
[frame blending]
enabled: y
fps: 60
intensity: 2
weighting: gaussian_sym
blur weighting gaussian std dev: 1
blur weighting triangle reverse: false
blur weighting bound: [0,1,2]
[artifact masking]
enabled: y
feathering: y
folder path: C:\Users\Lenovo\Videos\mask
file name: mcpe.jpg
[output]
process: ffmpeg
enc args: -c:v h264_nvenc -rc constqp -preset p7 -qp 4 -af atempo=1.02
container: .MP4
[miscellaneous]
play ding: no
always verbose: no
dedup threshold: 0.001
[timescale]
in: 1.0
out: 1.02```
What fps u clip in gang
That’s prob the smooothes bedrock render I’ve seen icl
It’s clear asf
And smooth
only good asia player except akira
the asia comm on mcpe is extremely dead
even more dead than eu
pot is probably the most active category
pack?
00:00 1 - https://www.mediafire.com/file/7ptlumvm2jtmklo/wisteria.mcpack/file
00:06 2 - https://www.mediafire.com/file/bfo7ijhkacjerg6/x85s2.mcpack/file
00:12 3 - https://www.mediafire.com/file/1cx8mdwf2fxwteg/l_love_thighs.mcpack/file
00:18 4 - https://www.mediafire.com/file/z7s3epi2mfdiggd/Aphotic_III.mcpack/file
00:24 5 - https://www.mediafir...
ty :3
nice
give the pacl
eum3 contrast
i know the name i want the link
also @edgy moat do u have good 30 fps renders
for java
1.8
Downloads in order:
https://www.mediafire.com/file/970ckydm9eofs3f/%2521_Eev33_Contrast.zip/file
https://www.mediafire.com/file/afgqtorm7ai8g3p/%2521_Amaranth_Contrast_%255B32x%255D.zip/file
https://www.mediafire.com/file/tpb2g37zla60xys/%2521_EUM3_Contrast.zip/file
https://www.mediafire.com/file/314l7eq7nt8pfzf/%2521_Default_Contrast.zip/file
h...
i just rec at 240+ with lunar blur
and render it
yes i want the config
cus kike ur 30fps renders look good
also why tf does rife not work
does rife not work w teknos
or smth
yea
just use svp
others dont work from my experience
what does the algorithm thing do
#1107941407257268265 message
what in the lagging my computer quality
Config?
[pre-interp]
enabled: y
masking: y
factor: 5x
model: "C:\Users\Lenovo\Documents\New folder\rife-ncnn-vulkan-20221029-windows\rife-v4.6"
[interpolation]
enabled: y
masking: y
fps: 2x
speed: medium
tuning: smooth
algorithm: 21
use gpu: yes
block size: 8
[frame blending]
enabled: y
fps: 60
intensity: 1.6
weighting: gaussian_sym
blur weighting gaussian std dev: 1
blur weighting triangle reverse: false
blur weighting bound: [0,1,2]
[artifact masking]
enabled: y
feathering: y
folder path: C:\Users\Lenovo\Videos\mask
file name: mcpe.jpg
[output]
process: ffmpeg
enc args: -c:v h264_nvenc -rc constqp -preset p7 -qp 4 -c:a copy```
im just more sigma
i love how the hotbar's just invisible
1.21.2
were you on like 1.20.0 or sm
1.20.0 is the oldest ver zeqa supports
ion even remember
...
interesting.
this isn't f1 either cus when i f1 the xp number doesnt show
did u try without onix
it shouldn't
ion even know how this game work tbh
onix doesn't affect it
bc i just tried to load it on vanilla
it was one of my packs
which one though
wdym
does it modify chat
ass java chat
yes
nah uh
100%
download: https://www.mediafire.com/file/zvqdxmw9ou73glv/mysteria.mcpack/file
Welcome to my channel, on this hive youtube channel I post plenty of content on the minecraft bedrock featured server called the hive, this server also goes by the names of, hive, hive games, the hive, hive minecraft, hive bedrock, hiveme, hive mc.
On th...
best pack taste on mcpe
Do u still have this config
120 input
5x pre interp
2x normal interp
1.0 vegas 30 output
thankz
sixty input
Pack?
idk
server?
venom practice i have a pack named that
19109
i had dat too
!!
282ms 🗣️
pqmus 500
inspired by various people
this aint that great cuz i aint that used to vegas yet but i were bored so ye
also idfk why my s_blurmocurve messed up but i cba to fix it
@Icynutella hi
cold
Very late, do you have this
Config
Ok
clean
whys bro competing w me
ur not winning my guy
i can just make 3 of the same name with slightly different characters
mines dont have extra letters
doesnt matter
check connections
😳
no we're just clashing on who can get the most thigh related xbox names
dw
wake up
⁉️
Lock in wtf
config?
[pre-interp]
enabled: y
masking: y
factor: 2x
model: "C:\Users\Lenovo\Documents\New folder\rife-ncnn-vulkan-20221029-windows\rife-v4.6"
[interpolation]
enabled: y
masking: y
fps: 5x
speed: medium
tuning: smooth
algorithm: 23
use gpu: yes
block size: 8
[frame blending]
enabled: y
fps: 240
intensity: 3.5
weighting: vegas
[artifact masking]
enabled: y
feathering: y
folder path: C:\Users\Lenovo\Videos\mask
file name: mcpe.png
[output]
process: ffmpeg
enc args: -c:v h264_nvenc -rc constqp -preset p7 -qp 8 -c:a copy
[miscellaneous]
play ding: no
always verbose: no
dedup threshold: 0.0001```
Input
?
240
Ok
ooh interesting
looks pretty good
could you slide your mask
!maskguide
smoothie-rs masking w/ paint.net & Video Tutorial
If you prefer learning through a video, you can follow this tutorial
- Download and install Paint.net from https://getpaint.net/.
- Ensure that your video resolution matches your clip's resolution.
- Capture a screenshot of your game with it's interface / HUD (aka static parts).
- Open the captured screenshot in Paint.net.
- When selecting the shapes tool in Paint.net, remember to disable anti-aliasing.
- Create a new layer, and then select it.
- Begin creating black shapes around your GUI and the areas you want to mask.
- Fill the shapes using the Fill Bucket tool.
- Color the transparent or checkered regions in white.
- Delete (or hide) the layer containing the game HUD image.
- Save the image as a PNG file.
- Use this PNG file in smoothie-rs by pasting the folder path in folder path and typing file name (with extension)
Masking Tutorial, By august // ixtf.
SmoothieRS - https://github.com/couleur-tweak-tips/smoothie-rs
If you encounter any errors with Smoothie go to CTT and make a support post!
Text Tutorial -
- install paint.net from https://getpaint.net/.
- make sure your video and ingame resolutions are the same.
- capture a screenshot of your game's hud.
...
I know, this guy seems like he has no patientce which is why i aked
patientce
how do you spell it
patience.
yes
nah yous just mad
No my renders are good like
Like uhhh
Who's that dude nake
Name
rageaxe41115
That's something someone with dog shit renders would say
dont attack my goat floodel
My renders are sigma maxxed
You nothing but a jittleyang to me
pack?
thx bbg
Where the hell is that
Mineage??
solarisation been real quiet since this message
what
hi
Ah
Self reflecting innit mate
Hyumoros
i thought vegas could only be intensity 1
no
its that 1.0 vegas resembles actual vegas resanpling the most
not required
oh lol
Hit selector
Lest skillful playstyle
Good tenders
Render
Least*
Can't sprel
1 am
Bye
Bro plays against easy bot
needa test the font pack
@edgy moat
[pre-interp]
enabled: y
masking: y
factor: 2x
model: "C:\Users\Lenovo\Documents\New folder\rife-ncnn-vulkan-20221029-windows\rife-v4.6"
[interpolation]
enabled: y
masking: y
fps: 5x
speed: medium
tuning: weak
algorithm: 23
use gpu: yes
block size: 8
[frame blending]
enabled: y
fps: 30
intensity: 1.25
weighting: gaussian_sym
blur weighting gaussian std dev: 1
blur weighting triangle reverse: false
blur weighting bound: [0,2]
[miscellaneous]
play ding: no
always verbose: no
dedup threshold: 0.0001
[preview window]
enabled: n
[timescale]
in: 1.0
out: 1.025
[output]
process: ffmpeg
enc args: -c:v h264_nvenc -rc constqp -preset p7 -qp 4 -af atempo=1.025```
240 input
Ong
or 240 fps
then there would not be a point for rendering
cuz 240 fps is smooth af
30fps is superior
nah bro
idk why
ppl like 30 fps
like 60 fps is just better
like tf
u guys worried about filesize
(30fps also makes my aim look less worse)
maybe sixty renders are better on 1.9
idk y but 1.9+ gameplays dont feel aggressive to me
excactly
if u dont watch cpvp.
cpvp is basically the most optimized way of killing people on the newest version
u can pop people in less then a secound
still dont feel as aggressive
Actually mace and switching to sword gets instapops meaning you can chainpop players all without the use of crystals
same with axe too
yeah ik,
but u can just pearl away
and crystal them when they jump or elytra
- in vtl, its only allowed too have 64 firerockets
if we are talking smps, then most smps have a pearl cap
yeah
but it is not the most optimizer way of killing ppl on newer versions
solqris is the goat
nu uh
i been fcking w 24fps
also i never really tried to make my renders smooth
otherwise i would have gone w 60fps all the way 
i only like sixty for styling
lookin @ da sky thinkin bout how high it goo
the thing is
premiere pro dont support custom fps
cuz if it does i'd do sum weird shits
you could improvise and use blur after you use prem with 0 blur strength and output fps of some random shit
goated method
yes
but like i never got a good result
somehow
yuh
idk why but my smoothie is closing after i use this config, the paths are right bruh
[artifact masking]
enabled: y
feathering: y
folder path: C:\Users\Lenovo\Videos\mask
file name: mcpe.png
[pre-interp]
enabled: y
masking: n
factor: 2x
model: "C:\Users\Lenovo\Documents\New folder\rife-ncnn-vulkan-20221029-windows\rife-v4.6"
[interpolation]
enabled: y
masking: n
fps: 4x
speed: medium
tuning: weak
algorithm: 23
use gpu: yes
block size: 8
[frame blending]
enabled: y
fps: 24
intensity: 1.0
weighting: gaussian_sym
blur weighting gaussian std dev: 1
blur weighting triangle reverse: false
blur weighting bound: [0,1,2]
[miscellaneous]
play ding: no
always verbose: no
dedup threshold: 0.0001
[preview window]
enabled: n
[timescale]
in: 1.0
out: 1.02
[output]
process: ffmpeg
enc args: -c:v h264_nvenc -rc constqp -preset p7 -qp 5 -af atempo=1.02```
300 input
check on the artifact masking section
is there a way to speedup the process?
of the render
with the amf encoder is slow af
i managed to get this with 240 FPS is still good ngl
https://embeds.video/https://small.fileditchstuff.me/s16/oEcpyWLkcmsFxKviBwDJ.mp4
fire
[artifact masking]
enabled: y
feathering: y
folder path: C:\Users\Lenovo\Videos\mask
file name: mcpe.png
[pre-interp]
enabled: y
masking: y
factor: 2x
model: "C:\Users\Lenovo\Documents\New folder\rife-ncnn-vulkan-20221029-windows\rife-v4.6"
[interpolation]
enabled: y
masking: y
fps: 3x
speed: medium
tuning: weak
algorithm: 23
use gpu: yes
block size: 8
[flowblur]
enabled: y
masking: y
amount: 200
do blending: before
[frame blending]
enabled: y
fps: 60
intensity: 1.4
weighting: vegas
bright blend: y
[miscellaneous]
play ding: no
always verbose: no
dedup threshold: 0.0001
[preview window]
enabled: n
[timescale]
in: 1.0
out: 1.03
[output]
process: ffmpeg
enc args: -c:v h264_nvenc -rc constqp -preset p7 -qp 5 -af atempo=1.03```
moom
im moomin now
@edgy moat if i upload it on yt the quality is 20 times worse, any advice?
240
upscale to 1440p or 4k
its already 1440p
how much did it take to render?
should i upscale it from 2k to 4k with ctt upscaler?
ye
or even 8k
cuz 8k is a multiple of 1440p
so itll be better
(i think)
i'll try then
not that long
Send ctt upscaler config
no it aint a thing there
join for more packs: https://discord.gg/GM4K4rSxeh
download: https://www.mediafire.com/folder/j180zvgm9o3dc/blablabla
00:00 - rhetorically
00:13 - oddly inconvenience
00:25 - 01
00:37 - eum3 fps pink
00:46 - flame mashup
01:00 - ninety
01:10 - hope
Welcome to my channel, on this hive youtube channel I post plenty of content on the mine...
Smooth as butter
Please do one without glow though
ew minecraft renders
clean to
solarised has the best renders in the world
driftedawqy mention
sosa did it better
ok
send setts
[artifact masking]
enabled: y
feathering: y
folder path: C:\Users\Lenovo\Videos\mask
file name: mcpe.png
[interpolation]
enabled: y
masking: y
fps: 8x
speed: medium
tuning: weak
algorithm: 23
use gpu: yes
block size: 8
[frame blending]
enabled: y
fps: 40
intensity: 1.5
weighting: gaussian_sym
blur weighting gaussian std dev: 1
blur weighting triangle reverse: false
blur weighting bound: [0,1,2]
[miscellaneous]
play ding: no
always verbose: no
dedup threshold: 0.0001
[preview window]
enabled: n
[timescale]
in: 1.0
out: 1.0
[output]
process: ffmpeg
enc args: -c:v h264_nvenc -rc constqp -preset p7 -qp 4 -c:a copy```
420 input
@edgy moat what pc specs do you have again
ryzen 5 6600 sumn
3050ti
when?
💀
fwicking fweak
🥱
false
kinda false
Indeed
this pack is growing on me
Give pack plesde
Only freaks use that
-🤓
do u use anything other than smoothie for these clips?
config?
[artifact masking]
enabled: y
feathering: y
folder path: C:\Users\Lenovo\Videos\mask
file name: mcpe.png
[color grading]
enabled: yes
saturation: 1.2
[pre-interp]
enabled: y
masking: y
factor: 2x
model: "C:\Users\Lenovo\Documents\New folder\rife-ncnn-vulkan-20221029-windows\rife-v4.6"
[interpolation]
enabled: y
masking: y
fps: 5x
speed: medium
tuning: weak
algorithm: 13
use gpu: yes
block size: 8
[flowblur]
enabled: y
masking: y
amount: 200
do blending: before
[frame blending]
enabled: y
fps: 30
intensity: 1.35
weighting: gaussian_sym
blur weighting gaussian std dev: 1
blur weighting triangle reverse: false
blur weighting bound: [0,1,2]
[miscellaneous]
play ding: no
always verbose: no
dedup threshold: 0.0001
[timescale]
in: 1.0
out: 1.0
[output]
process: ffmpeg
enc args: -c:v h264_nvenc -rc constqp -preset p7 -qp 10 -c:a copy```
depends
good pack
use a sunset sky tho
would look better
Is that mineage?
maybe
clean
60 input ?
ye
whats the config for the 60 fps input
#1166378470151041104 message
ryzen 5 6600
3050ti laptop
i use atlas os
thats all i think
i also used nvidiaprofileinspector to disable rtx
input?
config?
[interpolation]
enabled: y
masking: n
fps: 4x
algorithm: 21
use gpu: yes
block size: 8
[frame blending]
enabled: y
fps: 240
intensity: 3.5
weighting: gaussian
[output]
process: ffmpeg
enc args: -c:v h264_nvenc -rc constqp -preset p7 -qp 7 -c:a copy```
300 input
tmix to thirty after

please config
slide pack
eum3 contrast
pls send cfg if u still have it
1.25 ascending
4x pre interp
whats ur pc specs cuz pre interp took me very long
rife go crazy
imo java ones better
usually bedrock players put way too much pre interp on and yes its smooth but a lil boring
Forgor one sec
[interpolation]
enabled: yes
masking: yes
fps: 4x
speed: fast
tuning: weak
algorithm: 13
use gpu: yes
[frame blending]
enabled: yes
fps: 60
intensity: 1.0
weighting: vegas
bright blend: no
[output]
process: ffmpeg
enc args: -c:v h264_nvenc -vf scale=1920:1080 -preset p7 -qp 16
file format: %FILENAME% ~ %FRUIT%
container: .MP4
[artifact masking]
enabled: y
feathering: yes
folder path: C:\Users\sigma\scoop\apps\smoothie\current
file name: valo-1400.png
No problem lil Ohio sigma
input 120 right ?
yh
uhh sir its not working
elaborate
its working im just dumb and added the rife folder path in mask
i would do less pre interp if i were able to rec in a higher fps 
what's ur input
120-240
240 is good enough without rife
300 for me
do u use any clients?
on bedrock
no
whats ur pc spec
and um also quick question, u r vietnamese right?
#1166378470151041104 message
oog giúp tôi mấy thứ về bedrock dc k:))
co the
dms đi
pack?
pack?
Scholarised renders
@crisp sonnet
PLS SEND PACK BRO
private sry
what does input 120 do?
tryna send that to get access to over 100 other private packs in exchange?
Pack?
Default with a sky overlay in java I think
I think its dramatic skies https://modrinth.com/resourcepack/dramatic-skys
but also this pack has like 100 skies so good luck finding the one
i took a random pack w that sky then delete every textures except it
tryna send that to get access to over 100 other private packs in exchange?
talking abt this pack
nah
which one
this one
u render in 30 right
[pre-interp]
enabled: y
masking: n
factor: 2x
model: "C:\Users\Lenovo\Documents\New folder\rife-ncnn-vulkan-20221029-windows\rife-v4.6"
[interpolation]
enabled: y
masking: n
fps: 3x
algorithm: 21
use gpu: yes
block size: 8
[frame blending]
enabled: y
fps: 20
intensity: 0.8
weighting: vegas
[output]
process: ffmpeg
enc args: -c:v h264_nvenc -rc constqp -preset p7 -qp 8 -c:a copy```
20
w config my g
quality looks shit after i render it with vegas and then with smoothie but thats normal ig
the raw video directly on smoothie looks great
what pack
zPoshful Mashup
Who bro's user lenovo
Bro name is lenovo
Fair
[artifact masking]
enabled: y
feathering: y
folder path: C:\Users\Lenovo\Videos\mask
file name: mcpe.jpg
[pre-interp]
enabled: y
masking: y
factor: 2x
model: "C:\Users\Lenovo\Documents\New folder\rife-ncnn-vulkan-20221029-windows\rife-v4.6"
[interpolation]
enabled: y
masking: y
fps: 4x
algorithm: 21
use gpu: yes
block size: 8
[frame blending]
enabled: y
fps: 120
intensity: 3.4
weighting: gaussian_sym
blur weighting gaussian std dev: 1
blur weighting triangle reverse: false
blur weighting bound: [0,1,2]
[flowblur]
enabled: y
masking: y
amount: 200
do blending: before
[output]
process: ffmpeg
enc args: -c:v h264_nvenc -rc constqp -preset p7 -qp 7 -c:a copy```
this after
[frame blending]
enabled: y
fps: 20
intensity: 1.0
weighting: [2,3,2,2,1,0,0]
[color grading]
enabled: y
brightness: 1.1
saturation: 0.85
contrast: 1.07
[output]
process: ffmpeg
enc args: -c:v h264_nvenc -rc constqp -preset p7 -qp 4 -c:a copy```
bro does anyone know if any pack has the sky or a similr sky
so i can actually just recreate it
lol
i made the sky
nice
looks really good
but bro how do u make this effect in htobar
cuz mine just covers the texture of the item
idk honestly
i made a diff pack that got it
then use it as a base pack if i want it
tysm gng
uh i think i did pretty well
send me this
yoo not bad
@edgy moat bro just pass the pack gng
on god on everything i love imma gatekeep that shit until i die
These are so buns 😹 ✌️
i love solaris
i love explosive bread
i think that if you ate explosive bread you would die unless its faulty and then it really isnt explosive bread at that point
felt like it
@steady dirge send it
thx
pInK
js pass it bro 💔
[artifact masking]
enabled: y
feathering: y
folder path: C:\Users\Lenovo\Videos\mask
file name: mcpe.jpg
[pre-interp]
enabled: y
masking: y
factor: 2x
model: "C:\Users\Lenovo\Documents\New folder\rife-ncnn-vulkan-20221029-windows\rife-v4.6"
[interpolation]
enabled: y
masking: y
fps: 3x
algorithm: 21
use gpu: yes
block size: 8
[frame blending]
enabled: y
fps: 18
intensity: 0.9
weighting: gaussian_sym
blur weighting gaussian std dev: 1
blur weighting triangle reverse: false
blur weighting bound: [0,1,2]
[flowblur]
enabled: y
masking: y
amount: 200
do blending: before
[output]
process: ffmpeg
enc args: -c:v h264_nvenc -rc constqp -preset p7 -qp 15 -c:a copy```
@edgy moat stop gatekeeping bro 💔💔💔
i love these kinda packs but i literally cant find them anywhere
What happened to all your xbox accounts
i constantly clip bots
there was no player online
n i cant get clean clips in diff region
wtf is in ur laptop for u to be able to clip in 240
turn scoreboard off g
i can do 360-420 in older versions
maybe even higher if i optimise correctly but i cba
thats crazy
i made these clips for a friend he tryna make an edit for me which was originally going to be 4:3 so i didn't really care about the scoreboard
which server
cora
same ip as mineage
theres na
but no one plays on there
dead
maybe just same host
idk
prolly not
potlounge n asiapot.club
i remember using tedac 1.12
shit was fire
interpolated tho
no way ur recording in 720 on a laptop w obs
whats ur cpu
hes tripping
even so how are you getting 700fps on mcpe while having obs set at 720 w replay buffer
lets be honest now
edited by: @fleshsa
defo sub hella underrated
discord: https://discord.gg/ZspX2cmgnp
tags:
hive skywars,keyboard and mouse sounds,minecraft bedrock edition,sepper,sepper hive,hive skywars,keyboard and mouse sounds,minecraft bedrock edition,hive skywars,hive treasure wars,hive skywars combos,ignacio blades,ignacioblades,ignacioblades...
guess he didnt cut it out but streched it instead
anyways
Those R nice Clips
@untold wing go Dms
ty
i7 8750h
not replay buffer
regular rec
i dont use replay buffer ts is ass
is all u do render and beat it to anime
howd u know
aint that rare vro
that was java
but i do use that on mcpe
sometimes
java animation adapts to the packs particle by itself no?
should be
unless ive been tripping the entire time
its the sharpness particle
not crit
it should be somewhere in particles.png
im not sure tho
in your pack
not java animation
cuz it adapts
no
can i get the mask
frick dis mean
dont think this part work on latest smoothie
ty vro
config bro
i forgor
breh
[artifact masking]
enabled: y
feathering: y
folder path: C:\Users\Lenovo\Videos\mask
file name: mcpe.jpg
[pre-interp]
enabled: y
masking: y
factor: 2x
model: "C:\Users\Lenovo\Documents\New folder\rife-ncnn-vulkan-20221029-windows\rife-v4.6"
[interpolation]
enabled: y
masking: y
fps: 4x
algorithm: 23
use gpu: yes
block size: 8
[frame blending]
enabled: y
fps: 30
intensity: 0.9
weighting: gaussian_sym
blur weighting gaussian std dev: 1
blur weighting triangle reverse: false
blur weighting bound: [0,2]
[flowblur]
enabled: y
masking: y
amount: 200
do blending: before
[output]
process: ffmpeg
enc args: -c:v h264_nvenc -rc constqp -preset p7 -qp 5 -c:a copy```
ty
slide pack ong
releasing it soon
join 4 more: https://discord.gg/GM4K4rSxeh
https://www.mediafire.com/file/ntva6mql3b9364k/ShiroNebula.mcpack/file
On the hive bedrock edition server I play hive minigames like hive treasure wars, hive skywars, hive arcade, hive scrims, hive 4v4s, hive sumo, hive free shop, hive skywars 1v1s, hive treasure wars 1v1s and many more hive...
ping me when u do twin 🤞🏾
240
dis config but i removed dis part
not sure
heres full log (istg i put the path right idk why it keep sayhing that)
am i rlly putting the path wrong
got it
remove bracket too if it doesnt work
breaking wood n wool w sword would be faster yk 
ong?
config?
solariseds config
Why r the renders good but quality extremely bad
are u blind dawg
i literally just typed under it
because i sent the video w my phone
and discord app on phones somehow compresses the video for whatever reason
here good quality
180 and 240 i use both
on my clips
this one was 240
ill see when im home
@drifting flare
makes it better
clickbait title. but its got recreated three or more times so it aint all false LOL
download: https://www.mediafire.com/file/dzt2swjv7x3pce5/idkpackname.mcpack/file
https://discord.gg/GM4K4rSxeh
^^join for more packs n shi haha
renders is screwed up cuz im dumb asf and bad clips cuz i CBA to clip god damn i hate this game.
…
cfg?
solariseds config
thank
cfg?
private sorry
what if i offer this cat video i found
2.5% sped up
no
its a mini practice server
also made by genesiz
but its combo kb bit lower than tidal
did u ever drop it
clickbait title. but its got recreated three or more times so it aint all false LOL
download: https://www.mediafire.com/file/dzt2swjv7x3pce5/idkpackname.mcpack/file
https://discord.gg/GM4K4rSxeh
^^join for more packs n shi haha
renders is screwed up cuz im dumb asf and bad clips cuz i CBA to clip god damn i hate this game.
…
ITS NOT FOR JAVA?
there’s no Java variant?? 😭😭😭
i might port idk
u should fr
If your name was solarised you would port it
its not really solarised
but
maybe
💔
Do it
LMFAOOO
Unc behavior
dawg fr liike i thought ts was for java 😭
fullbox
packs almost darker than my future
seen this angel
bro what can u s end me the link
lil bro thought
high on salt ahh [pack
what
bruv what
do i gotta send u my social security number as well 🥀
i just host a server core that i got
n maybe get a friend on to play
thats bicubic
A shaders for Minecraft: Bedrock Edition that aims to be beautiful look with colorful tone and some visual features
i was on 1.20.40 for that lol
that's because you're slow
Updating the shader takes less than a second
so is clicking a button to switch
also ^
I'm referring to the normal people who don't keep the appx files
me uses launcher yea yea
what pack ?
why dont u make ur own folder gng
i mean its ur config im just representing it
it be kinda bitchy of me to steal ur config and make my own folder no?
why is yall both timed out 🙏
i need this pack
i gotta get the job
thanks bbg
dont mind my name
i started using my real name
💀
k
can u make me thumbnail for my pack release
im doen with the video editing
i just need thumbnail
hm
i just do whenever i feel like my fps suck
flarial also has a force reload option
makes things easier
@edgy moat do u ever render with vegas?
20 better
cuz it wasnt
but tidal hard bot does
Bro i ain't fighting actual ppl to js get a clip for render test
ill run around in singleplayer killing sheeps next time
i like the packs you are using
me too
@edgy moat i cant seem to find the alpha textures mcpack anywhere, could your majesty please consider passing me the texture pack
what bots 💔
ty
@ruby helm
Truly peak.
What config
i forgor
🙁
r we fr
i approve of this rage bait
aight next time ill unmute the chat and turn the extra large ui option on as well as enable every flarial module possible
Never talk to me again I can beat you in any specific gamemode you are dog shit random peasant
the qh3p crashout is crazy
solar folder
Can u give me config
[pre-interp]
enabled: y
masking: y
factor: 2x
model: "C:\Users\Lenovo\Documents\New folder\rife-ncnn-vulkan-20221029-windows\rife-v4.26"
[interpolation]
enabled: y
masking: y
fps: 3x
speed: medium
tuning: smooth
algorithm: 23
use gpu: y
block size: 4
[frame blending]
enabled: y
fps: 30
intensity: 1.3
weighting: gaussian; std_dev = 0.8
[output]
process: ffmpeg
enc args: -vf unsharp=3:3:0.4 -c:v h264_nvenc -rc constqp -preset p7 -qp 13 -c:a copy
[artifact masking]
enabled: y
feathering: yes
folder path: C:\Users\Lenovo\Videos\mask
file name: mcpe.png```
can u send the mask
just make one urself bro 😭
i cba to + idk how to
black rectangles on a white canvas
can be done in any photo editing software
!maskguide
smoothie-rs masking w/ paint.net & Video Tutorial
If you prefer learning through a video, you can follow this tutorial
- Download and install Paint.net from https://getpaint.net/.
- Ensure that your video resolution matches your clip's resolution.
- Capture a screenshot of your game with it's interface / HUD (aka static parts).
- Open the captured screenshot in Paint.net.
- When selecting the shapes tool in Paint.net, remember to disable anti-aliasing.
- Create a new layer, and then select it.
- Begin creating black shapes around your GUI and the areas you want to mask.
- Fill the shapes using the Fill Bucket tool.
- Color the transparent or checkered regions in white.
- Delete (or hide) the layer containing the game HUD image.
- Save the image as a PNG file.
- Use this PNG file in smoothie-rs by pasting the folder path in folder path and typing file name (with extension)
Masking Tutorial, By august // ixtf.
SmoothieRS - https://github.com/couleur-tweak-tips/smoothie-rs
If you encounter any errors with Smoothie go to CTT and make a support post!
Text Tutorial -
- install paint.net from https://getpaint.net/.
- make sure your video and ingame resolutions are the same.
- capture a screenshot of your game's hud.
...
@untold wing
was that tuff
🥶 🥶 🥶 🥶 🥶 🥶

