#testing (feedback greatly appreciated !!!)

46 messages · Page 1 of 1 (latest)

tepid scaffold
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will send rn

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obs > lossless cut > blur

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recorded in 240 btw

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[blur v1.9]
- blur
blur: true
blur amount: 1
blur output fps: 60
blur weighting: equal

- interpolation
interpolate: true
interpolated fps: 3000

- rendering
quality: 10
deduplicate: true
preview: false
detailed filenames: true

- timescale
input timescale: 1
output timescale: 1
adjust timescaled audio pitch: false

- filters
brightness: 1
saturation: 1
contrast: 1

- advanced rendering
gpu interpolation: true
gpu rendering: false
gpu type (nvidia/amd/intel): nvidia
video container: mp4
custom ffmpeg filters: 

- advanced blur
blur weighting gaussian std dev: 2
blur weighting triangle reverse: false
blur weighting bound: [0,2]

- advanced interpolation
interpolation preset: weak
interpolation algorithm: 13
interpolation mask area: 0
turbid otter
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Use igmb if you don’t already

tepid scaffold
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i don't, should i be?

tepid scaffold
turbid otter
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Depends on the client

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Cheatbreaker can keep fast render enabled

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But for other clients, yes, fast renders has to be off

tepid scaffold
turbid otter
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Depends on your in-game fps

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Just use whatever you prefer

tepid scaffold
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on average in a pot duel i get like 600-1.2k

tepid scaffold
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@turbid otter opinion? same process as before, 4 in-game motion blur this time

stuck karma
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Yeah that’s fine

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Although the fog is tripping me out

tepid scaffold
tepid scaffold
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also, had a question

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what should i be doing when rendering my video through vegas?

stuck karma
stuck karma
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I personally avoided rendering with blur first as I like to incorporate effects upon blur

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What I did was I would render in the same fps as my highest recorded fps in Vegas

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Making sure Resample was disabled

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And then use blur

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But Vegas will freak out in the preview

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Which is mostly why people tell you to prerender

tepid scaffold
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oh yeah, for my preview to not act up, i have to use blur lmao

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and have the output at >120

tepid scaffold
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is there anything you think i could do to improve my current renders?

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i'm trying to get them as good as i possibly can

stuck karma
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I’ll have to look a bit further when I’m not on mobile

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I mostly look at bitrate and scaling (although that isn’t much of a factor anymore since most people doing render tests here aren’t using YouTube)

tepid scaffold
stuck karma
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I typically look for bitrate and encoding performance first

Then blur

Then scaling (once YouTube becomes a factor)

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I’ll elaborate when I come back

tepid scaffold
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appreciate it bro, take your time

tepid scaffold
stuck karma
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Had a major midterm assignment had to get done

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Will have to be tmr

tepid scaffold