#🔮⠂ctt.cx website
1 messages · Page 1 of 1 (latest)
2 new prs btw
OK
ik this is correct but it hurts me.
@rugged scarab we need to decide which standard of English to use
any particular reason?
cuz it's better
use whatever the majority of the contributors use imo
we have more members from USA iirc
Hmmm
@steep oyster thoughts?
I assume British English is what’s taught in Europe
i think it makes more sense to have a minority of the users switch than majority
makes it easier
make a poll for it
links n news?
also i was wondering should these be seperated
like the intro, installation, and initial config
Yes
im trying to keep it consistent with the motion blur section im making but including an installation for blur, smoothie, & teres all in one page is kinda bad
split them up
also how up to date is the amf stuff here
i was gonna add it but idk if its still accurate
I prefer american variant of this word
I dont speak english, i mostly just pretend to
Use American because we are better 🦅 🦅 ⛽️
this better? the check is a placeholder idk what to put there rn
renamed to obs studio instead of open broadcaster software because its called obs studio everywhere, e.g. github, steam, wikipedia
my language model was learned on more than 100 thousands youtube videos or 1.5 billion words
i think it was called obs at the start, some mf renamed it
also is there a way to have these not dropped down by default
is there already a site for the wiki
no its okie
it depends honestly
they can be extremely expensive or very cheap
mine is like 15$ a year
british flag or else i will commit eat all america
nice
toggle brit
i think it's best to have it in one page still
installation is too short
okies
do u think the section should be called motion blur
idk what else to call it lol
which section
for blur / teres / smoothie
"rendermaxxing"
if we add a switch for diff langauges
ill make an incel one
LMAO
🙏
🙏
which is just all like obsmaxx and stuff
now THAT i would help document
CTT Wiki - The Perfect Place to Become Renderpilled
The normal one (British)
american english is what most people recognize and learn internationally isnt it
when i learned english thats how i approached it
I learnt the Brit one
british english is more generalisable and we don't put the letter z in words that sound like it has an s in
I mean Australia was a British colony in the 1800s
standardised ( example )
z1xus
but optimize sounds like z
Nope
i say opti mice tbf
Same
yep
become freedom
tw for flashbang pls
MY EYES
had to turn my brightness down for this one
it's 2AM
my bad
native kor and i moved to europe before i moved to america
and i still learned american english
There's not actually much difference
i just watched lots of minecraft videos
its just some words are funky
its all spelling though
you cant technically speak "american" or "british" english
cuz thats just an accent
your generally speaking english but the way we spell it is different
afaik
in my brain optimise isnt even right
stgop british
yea
it is
optimizm
Optimize Is just wrong
lol
optimizm is just bad spelling
yea ik its not
not american or british
its the same just added accent tho
@rugged scarab can i change it from open broadcaster software to obs studio or just obs
OBS Studio
obs studio
is good
yea
have a key maybe
more effort but might uhh
clear up misunderstanding
like Open Broadcaster Software = "OBS" or "OBS Studio"
yeah but its called obs studio basically everywhere
For Linux the source you are getting it from should be the package manager of your distro
Not gitbub
also open broadcaster software is the organization is it not
Insert "install"
and studio is the app\
mmmshsh burger
real tbf
cta bureger
cooler said he’ll check in detail when he has time
optimized > optimised
... cooker...
... cooker...
😋
should i put like a comparison
what youll get with low fps input vs a good input
if you record in lower than 120FPS
probably best to say 'if you can't record in anything higher than 120 FPS'
oh yea true
see the problem is
no offense col
BUT THE CLIP IS NOT GOOD AT ALL
i need a decent clip from someone
ermmm
and then ill re enc to 60
need 1080p tho :c
does it matter if it's bedrock
what about if it has a gd mashup
id prob want a java clip
bc it appeals to the majority of ppl who will be reading this id assume
good point
i could include an fps game aswell
it wont be cluttered since ill make it a dropdown or somth
ty
360p1080fps
LMFAO
just cap the fps
yes ofc
should get some csgo clips?
I think she only needs one fps game and mc
Maybe a third person shooter
I’d be happy to do the clips in any game I own
@sinful estuary Do u have anything that needs done I’m free for an hour and all my friends have a lesson
On the ctt wiki are we going to cover how to optimise games (mc specifically and other games) or just obs
yes we’re gonna transfer most stuffs from discord
Uh oh there’s a typo
June I’m just gunna write some brief notes about optimising Minecraft for now and maybe I’ll complete when I’m home
Do you think I should reference Lunar or cheatbreaker, maybe both?
:D
prob both
Alr
want me to pr this n then ppl can start wokring on the blur, teres, and smoothie pages
also @rugged scarab, if i add a comparisons page for like before and after blur wed have to use a file host right
idk if github fw over 100mb
we can just use yt or something
use a video hosting service instead
might not be the best quality but it's also suitable for a wiki
i was thinking it would be cool to have a video compare typa thing with the slider
but thats prob not possible
idk if its impossible but i think it would be inconvenient to both implement and use
- dont imply or assume people consider motiob blur to look "even better"
- 60fps can look good in certain scenarios with RIFE and masking, should be worded differently imo
ive never seen it look good per se but i have seen people make 60 look a tad bit better
though very slightly and i honestly would rather just use 60
i also agree with his first point
its definitely possible to do somethng with 60fps so i wouldnt discourage people from trying it in the first place
its like an edge case
true but discouraging at least experimenting with 60fps is kinda eh
it would be better to just explain why sub 120fps results can be subpar and to recommend recording higher
theres also stuff like #⭐|render-hall-of-fame message
which show that there can be things done with 60fps
yeah i guess
would still refrain from putting people off entirely
in general you wouldnt wanna do that
it does if you use git lfs
but only up to 2gb unless you have github pro
It 100% is for images, and I’m like 70% sure you can for videos with some pretty good js
Non-mc content 
wait show
Source issue?
#⭐|render-hall-of-fame and just stuff I’ve seen in #🔬⠂video-discussion
I don’t play either
render hall of fame ow and apex is 60 input?
u can use custom js and stuff
so it'd be possible
just annoying to implement
just my experience but ow is way too fast paced for 60
this isn’t even very flicky and it’s still bad
eh idk
Or any slower character
i mean ig i’ll just reword it to something basically saying “try it out and see”
but still warn that low fps can lead to unsatisfactory results
i feel like rein swinging his hammer would absolutely not look good but idk maybe i’ll try it out
Forcing you to play him just for a render
oki hold on
gonna install ow rn bc i dont feel like rebooting back to linux
🧠
im gonna harrass blizzard to change my name for free
i dont want my deadname 
WAIT i have a free change holy heck
Fort looks like ass with 60 input
Isn’t that shit easy
yea but clearly im the best
Fortnite is 80% text and hud
And lines
Not good for interpolation
Not me
#1136759266288611419 message z1xus said he liked this but idk if it's good
yeahg thats p good
yeahg thats p good
its meh
this is prac range tho i think in real game it would look even worse bc the tons of other stuff going on
(Me)
Some notes that I plan to improve upon and form into real comprehensive sentences soon
Introduction
Minecraft
Optimising Minecraft is relatively simple; you should start by downloading a client.
A reputable and widely known client for Minecraft is Lunar Client (see https://www.lunarclient.com/download)
However if you aim only to PvP and play on the versions 1.8.9 and 1.7.10 then you could look into CheatBreaker a client owned and maintained by one of the ctt managers, Tellinq.
After you’ve downloaded one of these clients you should turn most if not all visual models off; you can keep the desirable ones like fps, togglesprint, saturation etc however visual clutter is bad.
You should then optimise your actual game settings, the most important settings are as followed:
-
fast render - this option should be enabled at all times as it gives a great increase to your fps and is the most performance impactful setting.
-
Custom Sky - this option disables the custom sky, depending on preference you should have this off or on, with it off you get a little fps boost.
-
Render Distance - for games like no debuff you want your render distance ideally on 4 however anything between 3-8 is usually alright.
-
Resolution - if you don’t have a good pc you can try the 1280x720 resolution instead of your native, however some people do prefer to play in 720p and it massively benefits your fps but makes your game look a bit worse.
-
Smooth FPS - You can enable this to lower Minecraft’s gpu usage to leave nvenc on obs to have more usage.
If something doesn’t make sense it’s likely because of my lack of sleep and I’ll fix it later
i think aetopia is poprting some of the games stuff over
so if he prs that
then u can start workin on it
Yea
Introduction
Minecraft
Clients - Optimising Minecraft is relatively simple; you should start by downloading a client. A reputable and widely known client for Minecraft is Lunar Client, However if you aim only to PVP and play on the versions 1.8.9 and 1.7.10 then you could look into CheatBreaker a client owned and maintained by one of the ctt managers, Tellinq.
After you’ve downloaded one of these clients you should turn most if not all visual models off; you can keep the desirable ones like FPS, Toggle-Sprint, Saturation etc, however visual clutter could be undesirable.
You should then optimise your game settings, the most important settings are as followed:
Fast Render - This option should be enabled at all times as it gives a great increase to your fps and is the most impactful setting when it comes to performance, but this setting makes Shaders, Motion Blur and Menu Blur unusable.
Custom Sky - This option disables the custom sky added by some Texture Packs, depending on preference you should have this off or on, with it off you get a little fps boost.
Render Distance - For mini-games like No-Debuff you want your render distance ideally on 4 however anything between 3-8 is usually alright.
Resolution - If you don’t have a good computer you can try a [resolution](https://link.to.resolution.in.ctt.wiki) lower than your display's Native Resolution, as this can provide a huge FPS Boost.
Smooth FPS - Enabling this setting will lower performance while lowering the GPU usage of Minecraft, this will lower [Encoding Lag](https://link.to.EncodingLag.in.ctt.wiki) allow OBS to use more resources.
Cleaned some things out
cheers!
ily
i didnt know how to uh
hyperlink in obsidian
so
Introduction
Minecraft
Clients - Optimising Minecraft is relatively simple; you should start by downloading a client. A reputable and widely known client for Minecraft is Lunar Client. However, if you aim only to PVP and play on versions 1.8.9 and 1.7.10, then you could look into CheatBreaker, a client owned and maintained by one of the CTT managers, Tellinq.
After you’ve downloaded one of these clients, you should turn most, if not all, visual models off. You can keep the desirable ones like FPS, toggle-sprint, saturation, etc.; however, visual clutter could be undesirable.
You should then optimise your game settings; the most important settings are as follows:
Fast Render: This option should be enabled at all times as it gives a great increase to your fps and is the most impactful setting when it comes to performance, but this setting makes Shaders, Motion Blur, and Menu Blur unusable.
Custom Sky: This option disables the custom sky added by some texture packs; depending on preference, you should have this off or on. With it off, you get a little fps boost.
Render Distance: For mini-games like No-Debuff, you want your render distance ideally on 4, but anything between 3 and 8 is usually alright.
Resolution: If you don’t have a good computer, you can try a [resolution](https://link.to.resolution.in.ctt.wiki) lower than your display's native resolution, as this can provide a huge FPS boost.
Smooth FPS: Enabling this setting will lower performance while lowering the GPU usage of Minecraft; this will lower [Encoding Lag](https://link.to.EncodingLag.in.ctt.wiki) and allow OBS to use more resources.
--small grammar changes for better sentence structure n stuff
Summary
To optimize Minecraft, download a client like Lunar Client or CheatBreaker for PVP and use of versions 1.8.9 and 1.7.10. Turn off most visual models, but keep desirable ones like FPS, toggle-sprint, and saturation. Optimize game settings, including Fast Render, Custom Sky, Render Distance, Resolution, and Smooth FPS. Enable Fast Render for increased performance, disable Custom Sky for a slight fps boost, and try a lower resolution for better FPS. Enabling Smooth FPS lowers GPU usage and allows OBS to use more resources.
looks great
i thinks these settings need their own page each
except for render distance
yea
@echo off
title Locally Hosting CTT Documentation
where mkdocs > nul 2>&1 || (
echo It doesn't seem like MkDocs Material is installed, as it wasn't found in PATH.
echo]
echo To install it: https://squidfunk.github.io/mkdocs-material/getting-started/#latest
echo]
echo Press any key to exit...
pause > nul
exit /b 1
)
echo If there's any errors, make sure MkDocs Material is installed correctly, see the MkDocs Material documentation.
echo To close the server, exit this window.
echo]
python -m mkdocs serve
echo]
pause
better to use python -m <module> <args>
instead of directly invoking mkdocs.
useful for scoop users.
yea icl idk how to do any of that shi so
ill either learn or just keep writing and someone can do allat
im onyl good at writing 😭
what you didn't understand, happy to explain
i didn't actually read it but it looks complicated and I'm not that inclined with the github shit
never done anything like this
just renders
👍
maybe i'll learn if i have time but
https://github.com/Aetopia/CTT
I remove the scripts for locally hosting because you could literally just provide instructions on how to setup everything.
hello i am adding a games section
oki
ofc halo would be first :P
what you don't understand?
terminal as in like cmd?
aetopia im getting really annoyed
what do i do here
theres NO requirements
aiojduandnamk,
my folder is empty
even after installing
did you git clone the repo?
dl zip file
oki
looks like you are using my fork but ok 👍
go to http://127.0.0.1:8000 in a web browser
now read the mkdocs documentation
ok
the Reference thing or both
i assume both
this is alot of text
i will take le break
lemme add the minecraft thing to the website (ill use aetopia's fork)
ily
this shit is to hard for me
i think i will stick to uh
writing
i love writing
should i merge your pr into my fork and then pr onto the main repo?
that way we can avoid conflicts
sure
because the games section isnt on the main repo yet
aight
i dont have a image editing tool on the laptop im on rn, can someone make like a line split in the middle between lunar and cb?
preferably a line with this colour (124, 77, 255)rgb
man got me to it 
aight ima head to bed now
its almost 1 am
I'll add this tmr: https://discord.com/channels/774315187183288411/1037432674672967733
How should we go about bedrock?
#1 Make a "Minecraft" inside games and move java and bedrock to it
#2 Add "Minecraft: Bedrock Edition" to games
Bedrock doesn’t exist lmao
Not included on wiki
Uhh you should make a Minecraft: be in games
there is bedrock thread here
does FastChat Improve performance?
uhhh for 1.8, https://microcontrollersdev.github.io/Alternatives/1.8.9/lunar_client/ what are the most important mods here?
been a long time since i fucked around with forge
yes
i think i will add that myself
what are the most important ones in there?
pretty much everything
the last one is dead important though
fixes a fuckin issue where uwp app suspension causes disconnects when connected to a multiplayer game
from the mods page for 1.8
oh just link the entire page
alright
This is something specific to CB for the most part, but to reduce visual clutter while keeping the necessary mods, there are plenty of condition statements that CB offers (some exclusively to mod types or a mod entirely) that will only show the mod on your HUD when you need it
This seems to have been forgotten now since people are usually under the Lunar mentality where a mod is just a static on/off switch. That’s not true with CB
The only reason why these hiding conditions aren’t active automatically is because I try to avoid users suddenly getting worried that their HUD components are disappearing for unexplainable reasons
However, once configured, it’s definitely something to appreciate
It’ll be something I will emphasize in my CB specific performance and HUD optimization guide
Since this guide shouldn’t be dedicated towards mentioning CB features (I will do that personally on my own turf, CTT doesn’t (and shouldn’t) need to become some ad for CB), perhaps mentioning that if a modpack has the ability to have hiding/visibility conditions, use it whenever possible as long as the user understands what they are toggling
rounded corners look good?
yes
aight
.rounded-image {
border-radius: 15px;
}
<img src="https://i.imgur.com/xJIkujZ.png" alt="" class="rounded-image"/>
doesnt seem to be working with local images though
that explains a lot
keep going on path out until this error message goes away
it doesnt seem to be working
but i dont think hosting it on imgur or even the github repo would be an issue
<img src="https://raw.githubusercontent.com/Aetopia/CTT/main/docs/assets/images/games/minecraft-java/lunar-cb.png" alt="" class="rounded-image"/>
this works
its looking for images in the relative directory
<img style="border-radius: 15px" src="../../assets/images/games/halo-infinite/Image-Sharpening-Tweaks.PNG">
just go one directory up and it should be fixed
oh yea that fixed it
ic, i didn't know about that ngl lol
how do i go about linking the dx11 dll in the wiki, i dont want to link a mediafire link
because ADS
could i just set it to this? https://raw.githubusercontent.com/couleur-tweak-tips/CTT/main/docs/resources/games/minecraft-bedrock/d3d12.dll as once it gets merged its likely where its gonna be stored
what dx11.dll link?
for mcbe
it just makes mc use dx11
can give better performance
if you gonna get a hijacking dll, atleast tell me where furzide's guide mentions it
because using a hijacking dll is another can of worms
like 15 minutes in his ultimate performance guide
um, i think we should ask him the dll's source
@pseudo maple https://www.youtube.com/watch?v=QDKgO7ipOUA&t=868s
what does the mediafire dl link download?
Are you tired of bad performance? Are you blaming RenderDragon for your parent's divorce? Well fear not! I have stepped in to produce the most detailed and concise guide to improve your performance and quality of life on Minecraft bedrock edition. Now you can no longer blame RenderDragon for any of your skill issues!
=====TIMESTAMPS=====
0:00 ...
exactly at 15:32
d3d12.dll

dynamic link library containing directx 12 functions, interfaces and structures.
definitely forcing dx11
wdym
i tried it and it seems to be running on dx11
how did you install it
and got a nice +200 fps increase
mcbe launcher?
put it in the root dir of the game package
C:\Program Files\WindowsApps?
yea
its likely hook/overriding certain dx12 functions, to force the game to fallback to dx11
i want to know the dll source
ah okay
though
yeah
feels sketchy to fetch random dll from mediafire especially 
definitely should not be passing around a random dll on the wiki
alr
lemme rem it from the pr
done
the dll is gone
what were you verifying with
riva
send screenshots in that case
ill send tmr not on my pc, im on my laptop
https://www.unknowncheats.me/forum/general-programming-and-reversing/177183-basic-intermediate-techniques-uwp-app-modding.html
you need some perms to load a normal dll into an uwp app
unknown cheats 
i have been reading their site for some weeks now
cool stuff though 👍
very good resources right
yeh
if you are interested with messing with games insides
well its working
@pseudo maple where did you get the DLL from?
is it something you made?
It is literally vkd3d
hi, i think its time for me to join the party.
I discovered it by attempting to make bedrock edition use vulkan
But all it did was cause the game to fail creating a d3d12 device
So it falls back to dx11
btw flarial client now does that using cpp
but flarial shits on performance
Flarial is shit
toggle translucency
at least for me that solved it 😂
i use only togglesprint, keystrokes, clock and zoom
the only thing i need is a fps counter that isnt as bad as frameview
Use onix
it works for that too
i alr use it
Flarial doesn't even support text shadow
just use onix
WAIT WHAT
wait wait holup
you're telling me
after shane's like 200 hours of redoing all the text
he didn't think to add text shadows.
The motion blur on flarial is ass
It looks like a shadow that follows the game around, and turning up the strength increases the delay
I don't see any blur frames
hm 🤔
Unless it's been updated recently
If I want motion blur I do it the good way by recording high fps and using smoothie
hasnt been updated whatsoever
Later I will show why its bad
gochu, send clip or smth
I'll make a suggestion
cuz im sure its fixable
wondering what the implementation should be tho
Never trust a php dev to make a bedrock pvp client 🥶
...
bari aint a php dev 😭
he was a php skid
🤓
time to steal assets and ideas and put em on my website part 5
He skidded plasmic client leaked src
no... he didnt
plasmic / kibou
put his own src
into the client
very ctt wiki related discussion
in that case all good then
we just wanted to be careful
why did you rehost on mediafire lmao
wow
DirectX is suppose to be coded in CPP.
Cap, I code Dx in scratch for chrome
i hosted my first pack on github and people in my desc were like 'HOW DO I DOWNLOAD THIS" this is probably why.
because the github release for it is in a stupid obscure archive format which may require people to install extra software just to extract it.
im not making my viewers install peazip for fuck sake
“stupid obscure archive format”
“stupid obscure archive format”
go to the github to check out this said “stupid obscure archive format”
it’s a tar file
it’s for linoox
.tar.zst
most used archive format
“stupid obscure archive format”
if Windows can't read it by default
it's clearly the most stupid obscure archive format
23H2 probably will be able to though tbf
very good on windows for this
windows ships with tar
so just need to decompress using zstd
so making a simple script will do the trick 
you mean tar?
tar.zst
cringe as fuck
nobody wants to install bloatware just to extract something
it should just work in 7 zip
7 zip issue not format issue
me neiter =(
seems amf and x264 are the only ones left to do
i was gonna do amf but idk how accurate any of that info is still
how is this?
@leaden sand
https://github.com/Hzqkii/CTT/blob/main/docs/games/minecraft-java.md
make each version(s) their own section within the page
Aight
so anything in the context of clients which be grouped under the version the client is focused on
instead of being its own thing
as well as optifine related shit
So like
Mc java 1.7 1.8 1.16+
?
yes
Alright
@leaden sand
make a new folder called minecraft and put all of the md files related to mc in that folder
then we can have a sexy nav like this
yea thats what i did
send me those icons, they look so much better than what i had in there
its on my fork
alright
@rugged scarab
Contribution Guidelines
Thank you for considering contributing, because of the increased complexity, markdown featuren, some clear rules need to be established
- Have one specific goal per pull request: Having a single big one means discussing everything at a single place (messy) and refusing some of what was modified means having to ask and have you revert the specific lines.
Another thing to add to contribution guidelines.
If a user needs to download specific files for a specific article on the wiki, ensure you provide the either the official download link for the given file.
Rehosts on any file sharing website is not recommended. This is to ensure the user always get the given file from the official source.
any content that can be added?
maybe a summary, but i think having like this is fine
you can add that later
the graying out of the games doesnt work for me on brave or chome
alr lemme go uninstall chrome
wdym graying out?
sexy
that's because its part of the category
halo infinite is also grayed out
i haven't added any icons for it yet
i just removed atm
forked your repo and it still doesnt lower the brightness.
i think its a browser specific thing
i using firefox
what’s the issue
i don’t think i can do x264 on my old ahh laptop
i havent sleopt in a day forgive me
i realized
i just am no sleep
seems like after 27.1.3 it has trouble with libavcodec
though i do have that installed
how do u install older vers
idk
do we include both blur and smoothie on the wiki or just sm-rs?
Yeah you can mention them
But don’t mention smoothie python
It’s abandoned
sm-rs is smoothie
yeah
blur, sm-rs and teres
i think u need an older ffmpeg too
idk for 100%
thing is
i have the package that provides that
probably after we get it mostly finished
👍
that will take forever and be lots to maintain
idk if mkdocs support it and it’d need active maintainers
Guys, do we have a unified roadmap for the CTT wiki by any chance?
Or is everyone going to just do a PR and contribute small random bits.
we should have one
Some channels on this server could really use a dedicated CTT wiki page/article
especially the video category
please roadmap
just asking again do i leave the vkd3d dll in the repo or should i remove it and link to vkd3d
leave the original source
ok
some people still might be skeptical to download it from the wiki so linking the github is just a better idea
i will also mention 7-zip to unzip it
we could also make a simple script
none the less windows ships with tar, we just need to fetch a copy of zstd from gh and use it
its being shipped as a gz
that for dxvk
the dll that furzide linked it vkd3d which is from this repo
https://github.com/HansKristian-Work/vkd3d-proton/releases
also its uses zst compression for some fuckin reason 
ah
i will also try the dxvk one
if it works the same, it maybe worth it to just use that one
it won't work
dxvk doesn't implement dx12
only dx11 and below
you will need to use dxvk + vkd3d
you should first download vkd3d and see if that enforces dx11 within MCBE
or else using dxvk is useless
it did work
but, using vkd3d and dxvk to try to get vulkan failed
the game is stuck on the red screen
i may launch
it may not
prolly wouldnt work but ill try the x86 version of 1.20
i would also like to see the diff between d3d12 and d3d12+
and d3d11
you just need to use vkd3d
yea
then what did you do to enforce dx11 then
just put the d3d12.dll next to the exe, game tries to run in dx12, attempts to use the dll, fails, falls back to dx11
thats what i just said just use vkd3d
im actually testing the performance of d3d12 (not d3d12+)
or thats dxvk
its a bit better
from what i remember when dx12 first released we were seeing performance improvements
devs not implementing display mode support for dx12 even though its supported
the shitty dx12 was dx12 ultimate
how is it shitty
dude
performance wise
if you know how to make it work why dont you do it then?
because i know it doesnt work
devs choose not to implement it
implement what
DirectX 12 could be destroying our FPS. This is for many reasons, but top of which is the API's sheer amount of control that it grants to developers, while at the same time, introducing SO many NEW and graphically demanding features like raytracing. Devs are having to learn faster than ever to adapt and optimize properly. What you think?
==JOIN...
call both funcs and boom display mode support
dx12 doesnt have support it
only flip model
o
well technically speaking
dx12 gives wayyy more granual control
@past dew in the games category can you make a channel for fortnite
i want to contribute fortnite optimisations
contribute to my ctt fork instead
as i see too many fn players falling for common myths
thinking that capped fps improves input lag when nvidia reflex solves that issue
so unlimited is actually better in fortnite

capped prevents your gpu from being saturated
i would rather do it here first
reflex does the same but without capping
no do the wiki
couleur isnt going to create a new channel anytime soon
bruh
my fork adds the game category so fork that
well i need to update my bedrock guide because some shit is hella outdated and doesnt work
should i label it as outdated or just remove outdated stuff
do with @leaden sand
i will be adding uwp res tool soon
- applifecycleoptout into the guide
it was tested on mutiple games
wdym
which ones
we should add a gk section then
because that applies to any game
so how do you want me to update my guide, do i just do a pull request to ur thingy with the changes
depends what you want to update
if you want to update mcbe and add other stuff, fork cd /home/pbt fork
add the new stuff like ur AppLifeCycleOptOut and also removing outdated stuff
i will add that part myself
especially any of my projects
I'm gonna make a fortnite and a cyberpunk optimisation guide in the games section aswell
looking forward to it
i ported some of ZetaLoader's display mode handling features and made it possible to use with uwp
what about people who have a 4k screen and shitty intel igpu
i had a surface book 2, running at 1280x720 was a life saver
google is just filled with ad links after page 3
wtf are you looking for
dxvk on uwp :/

you need look for how to load dlls into uwp apps
because you cant load win32 dlls unless you got proper perms
it needs the all program perms
or whatever it was called i forgot
read this instead
honestly just use fuckin iobit unlocker and call it a day
idk why you need dxvk
just renaming the vkd3d dll to d3d12.dll is what enforces dx11 in mcbe
i should maybe include in this in the guide.
framerates?
but reduce the actual window size or display resolution/mode results in less vram usage
what application is that btw
nah vram usage
oh
overlay is rtss, i am forcing the game to run at 1024x768 for better performance + lower vram usage
which games
works fine with infinite
have you tried enabling detours within rtss' settings
go into setup
yea
added a new tools section and remove sk from halo infinite's article
i will do some work tmw
gn
rate
Seems useless to the majority of people
how is it useless
How does knowing the presentation modes help
Because presentation modes determine how an application will perform.
for example something like MC: JE runs better in fullscreen than windowed since:
Fullscreen in MC: JE is Hardware: Legacy Flip basically content is being directly pulled from a backbuffer to the client area of the game window.
Basically the game has ownership of the user's display bypassing DWM.
but in windowed mode, it uses composed flip here:
DWM takes priority by performing desktop composition and then allowing Minecraft to display or present a frame.
go more in depth in that post
just read the md file
i think it's fair to have something on it but make it easy to understand
and relevant
feel free to suggest improvements
i renamed it "gaming"
sounds very microsoft docs
but that'd def be relevant if we stated documenting that specialk program
lmaoooo
how this doin
how does one generate a graph like the nvenc one vlad did a while bac
i wanna do one for qsv, but dont know how
pls spoonfeed ❤️ im dumb
idk about the graph but
the info was with vmaf i think
but i think ssimulacra 2 is better ?
planned for what ?
your eye is better than ssimulacra
obs docs
would you mind providing suggestions for my ctt wiki fork
make a pr
can't do atm since @leaden sand is also adding stuff to the section i am adding
@crude elm
matplotlib and vmaf
encode a lossless source with various values of whatever (like qp) and run a quality analysis tool on each output
and then just graph the outputs
and dont use vmaf as the quality analysis tool its not good
I play Fortnite
@prime trellis here is a soon-to-be broken script that you can do this step on
(soon-to-be broken because discord updating cdn sometihng something)
not very never nester of you buddy 
u can adjust the commands and outputs to your needs
theyre loops its fine
none
- luminance recommendation
never nesters are liars
im a always nester and always inliner
translation: boomer
zoomers enjoy handwritten obfuscation
huh
technically that shouldn't have happened
i don't understand how shanki's pr could caused entire overhaul of the wiki
fuck it i am adding the content i want
and just submitting a pr
@leaden sand
my ctt wiki fork got nuked entired because of conflicts

so here the new plan:
once my pr gets merged onto the main repo, fork it and readd relevant content.
sounds like a skill issue
🤣
thats a good question 😂
how tf did it nuke the entire wiki
i only touched 2 images and the 1 md file
me wen no resolve conflict
lol
@rugged scarab check my pr 🦆
👍 totally fine
Is it possible to make these open by default?
Also how do we feel about adding an encoding lag troubleshooting guide
!enc
You can find a list of all common encoding lag problems @ #898176183710130176
absolutely, and this thread already has quite a lotta things you can use as a base
Basic encoding lag guide
- Triple-check EVERY setting in the video and output tabs
- Verify that the issue is with OBS and not your media player by checking the % of encoding or rendering lag in the stats dock
- Watch the video with mpv https://github.com/mpvnet-player/mpv.net
- Make sure you’re changing the recording settings, not streaming settings
- Don’t rescale your output resolution at all (in the output or video tabs)
- Record to an SSD or very fast HDD
- Run OBS as admin
- Use game capture
- Disable preview
- Enable smooth fps in Minecraft
- Lower the recording fps
- Have reasonable expectations:
- higher resolutions can’t record at as high of a framerate, so 1440p cannot record as high as 1080p can
- not all graphic cards are made the same, yours may not be powerful enough
- integrated GPUs (iGPUs) and x264 recording are slower and will likely not be able to record at a high fps
- AMD cards usually can’t go over 240 or 360 fps at 1080p
Last resort options
- Minimize all other windows
- Record and play on a lower resolution
Suggest changes please
they were, until someone changed it
ye but that would make the page very long
like you'd have to scroll down to get to the actual settings in text
the text should be prioritised as it looks more consistent, is more accessible (e.g. screen readers), looks good on all resolutions & zoom levels, and can have tooltips
who upvoted and gave bro gold 😭😭
i'm better 📈
Consider the audience
People (especially those without experience) prefer simple images of what they need to do
if they get confused on anything then they can look at the image
people aren't that stupid to the point where they don't know how to see the image
This is a bit embarrassing but it took me about a minute and a half to realize the image tabs expanded the first time I opened the site
Maybe I’m just an edge case
maybe something like this can be put into a troubleshooting section. i think it'd be better though if it's shorter and instead points people to pages
Yeah ofc link pages but a comprehensive guide would be useful
LMAO disocrd turned into reddit
There’s stuff missing in most guides for encoding lag here (and probably from the guide I just made that I forgot)




