#swag archives
332 messages · Page 1 of 1 (latest)
Vegas ?
Blur
can iget that texture pack
120>960>60 @flat spruce5 gaussian_sym
https://embeds.video/cat/bxd2np.mp4
120>1920>60 @flat spruce5 gaussian_sym
https://embeds.video/cat/u3xljy.mp4
without custom ffmpeg filters: (Idk if it makes any difference in quality lol)
some apex
playback looks like 30fps in fullscreen for some reason, idk if its just me (looks fine with a videoplayer)
why is tehre csgo sounds LOL
was watching a friend stream cs2 
i tohught i was schizo for a sec
😂
360>2160>[email protected] (blur)
Send pack pls
mask pls
so many artifacts
looks like flowblur
yeah thats effort
which one?
.
I love u
I love u
good render!!
360>2160>[email protected] gaussian_sym - 1st clip
same conf but 23 algo w/ mask - 2nd clip
https://embeds.video/cat/vt6j8b.mp4
https://embeds.video/cat/hwj4i8.MP4
tuff
rocket league renders
this is the best render ive ever seen
thanks, it took me 12 hours to render
This game is awesome
😭
180>360 RIFE>2160>[email protected] w/mask (smoothie-rs)
https://embeds.video/cat/8vargw.MP4
https://embeds.video/cat/g7j3m8.MP4
180>1800>[email protected] (blur)
Why are u so good ?
im not that good
try rife up to something like 360 and then interp it :D
id love to see it
these r really good
THATS WHAT IM TALKIN ABOUUUUT
no artifacts on crosshair anymore
very good
best valorant render ive seen so far
💯
stop dick riding my bf
oh sry
hes joking
not
!smrs
Smoothie is Couleur's take on blur and is currently being rewritten in the Rust programming language.
It is available as a portable program, you can grab it by following this tutorial:
https://github.com/couleur-tweak-tips/smoothie-rs
https://github.com/nihui/rife-ncnn-vulkan
If you encounter any errors with the program go to CTT and make a support post!
common hexal L
180>900 RIFE>[email protected] w/ mask (smoothie-rs)
CLEAN WTF
180>900 RIFE>3600>[email protected] w/ mask
So good 
how long did this take to render
a bit cus of rife dont exactly know how long
could i please get your recipe? this shits so gooddd
i have similar obs settings but the render looks ass with the same settings idk why
and could i have your ingame video settings too
these are the best renders ive ever seen
enabled: y
masking: y
fps: 3600
speed: faster
tuning: weak
algorithm: 13
use gpu: y
[frame blending]
enabled: y
fps: 60
intensity: 1.3
weighting: equal
bright blend: n
[flowblur]
enabled: n
masking: y
intensity: 125
do blending: before
[output]
process: ffmpeg
enc args: -c:v h264_nvenc -rc constqp -preset p7 -qp 17
file format: %FILENAME% ~ %FRUIT%
container: .MP4
[preview window]
enabled: n
process: ffplay
output args: -f yuv4mpegpipe -
[artifact masking]
enabled: y
feathering: y
folder path:
file name: E:\rec\smoothie-rs\mask\valmask.png
[miscellaneous]
play ding: no
always verbose: no
dedup threshold: 0.0
global output folder:
source indexing: no
ffmpeg options: -loglevel error -i - -hide_banner -stats -stats_period 0.15
ffplay options: -loglevel quiet -i - -autoexit -window_title smoothie.preview
[console]
stay on top: n
borderless: y
position: top left
width: 900
height: 350
[timescale]
in: 1.0
out: 1.0
[color grading]
enabled: y
brightness: 1.1
saturation: 1.1
contrast: 1.0
[lut]
enabled: n
path:
opacity: 0.2
[pre-interp]
enabled: y
masking: y
factor: 5x
model: "E:\rife-ncnn-vulkan-20221029-windows\rife-v4.6"```
- mask for 1080p
ingame settings are all on high
Tysm ily bro
what weighting?
equal
setting tekno blur ?
HUD Caching
180>900 RIFE>1800>[email protected] ascending (smoothie-rs) w/ artifact masking
this is beautiful
can i please have config?
yep 2 sec
enabled: yes
masking: yes
fps: 1800
speed: medium
tuning: weak
algorithm: 23
use gpu: yes
[frame blending]
enabled: yes
fps: 60
intensity: 1.4
weighting: ascending
bright blend: no
[flowblur]
enabled: no
masking: yes
intensity: 125
do blending: before
[output]
process: ffmpeg
enc args: -c:v h264_nvenc -rc constqp -preset p7 -qp 15
file format: %FILENAME% ~ %FRUIT%
container: .MP4
[preview window]
enabled: no
process: ffplay
output args: -f yuv4mpegpipe -
[artifact masking]
enabled: yes
feathering: yes
folder path:
file name: E:\Videos\rec\smoothie-rs\mask\valmaskwgraph.png
[miscellaneous]
play ding: no
always verbose: no
dedup threshold: 0.0
global output folder:
source indexing: no
ffmpeg options: -loglevel error -i - -hide_banner -stats -stats_period 0.15
ffplay options: -loglevel quiet -i - -autoexit -window_title smoothie.preview
[console]
stay on top: no
borderless: yes
position: top left
width: 900
height: 350
[timescale]
in: 1.0
out: 1.0
[color grading]
enabled: no
brightness: 1.0
saturation: 1.0
contrast: 1.0
[lut]
enabled: no
path:
opacity: 0.2
[pre-interp]
enabled: yes
masking: yes
factor: 5x
model: "E:\rife-ncnn-vulkan-20221029-windows\rife-v4.6"```
there u go
thanks
Bro is the goat of val renders
and lets the boys eat too

HUD Caching
very nice, I would like to have the same setting if possible
- blur
blur: true
blur amount: 1.0
blur output fps: 30
blur weighting: gaussian_sym
- interpolation
interpolate: true
interpolated fps: 3000
- rendering
quality: 15
deduplicate: true
preview: false
detailed filenames: true
- timescale
input timescale: 1
output timescale: 1
adjust timescaled audio pitch: false
- filters
brightness: 1
saturation: 1
contrast: 1
- advanced rendering
gpu interpolation: true
gpu rendering: false
gpu type (nvidia/amd/intel): nvidia
video container: mp4
custom ffmpeg filters: -c:v libx264 -preset slow -crf 15 -c:a copy
- advanced blur
blur weighting gaussian std dev: 2
blur weighting triangle reverse: false
blur weighting bound: [0,2]
- advanced interpolation
interpolation preset: weak
interpolation algorithm: 23
interpolation block size: 8
interpolation speed: medium
interpolation mask area: 0```
ty bro
!smrs
Smoothie is Couleur's take on blur and is currently being rewritten in the Rust programming language.
It is available as a portable program, you can grab it by following this tutorial:
https://github.com/couleur-tweak-tips/smoothie-rs
https://github.com/nihui/rife-ncnn-vulkan
If you encounter any errors with the program go to CTT and make a support post!
common hexal L
!reenc
quick video compressor/converter
- uses libx264 to efficiently compress video
- should be able to make any 1080p video <40s embeddable on discord (ie. under 100mb)
install with:
powershell "(irm https://github.com/atzuur/scripts/raw/main/reenc.bat) | Out-File (Join-Path ([Environment]::GetFolderPath('SendTo')) reenc.bat) -Encoding ASCII"
supports multiqueue, meant to be used through #883723006969540608
so/atzur
do you get better results with smoothie over blur without using rife?
i moved from smoothie to blur just because the times were faster but these renders god damn
shouldn't make a difference other than being able to mask artifacts with smoothie i think
never really tested it myself as i personally only use blur to render some short funny clips or w/e and smoothie the complete opposite
can you send the config ?
enabled: yes
masking: yes
fps: 1920
speed: medium
tuning: weak
algorithm: 23
use gpu: yes
[frame blending]
enabled: yes
fps: 30
intensity: 1.0
weighting: equal
bright blend: no
[flowblur]
enabled: no
masking: yes
amount: 125
do blending: after
[output]
process: ffmpeg
enc args: -c:v h264_nvenc -rc constqp -preset p7 -qp 15
file format: %FILENAME% ~ %FRUIT%
container: .MP4
[preview window]
enabled: no
process: ffplay
output args: -f yuv4mpegpipe -
[artifact masking]
enabled: yes
feathering: yes
folder path:
file name: "insert file path for your mask.png here"
[miscellaneous]
play ding: no
always verbose: no
dedup threshold: 0.0
global output folder:
source indexing: no
ffmpeg options: -loglevel error -i - -hide_banner -stats -stats_period 0.15
ffplay options: -loglevel quiet -i - -autoexit -window_title smoothie.preview
[console]
stay on top: no
borderless: yes
position: top left
width: 900
height: 350
[timescale]
in: 1.0
out: 1.0
[color grading]
enabled: no
brightness: 1.0
saturation: 1.0
contrast: 1.0
[lut]
enabled: no
path:
opacity: 0.2
[pre-interp]
enabled: no
masking: no
factor: 3x
model: rife-v4.4```
make sure to put the correct file path for the artifact mask so you don't get an error
np
600>2400>[email protected] (equal)
bad
Let me see yours
bad
AJHAHGJAHGHGGHGHAHGA
DSKIUahjhjahjaghghaghagha
HJAHGAGHAGHAGHGHAGHAA
AHAHAHAHA
bad
😂😂😂😂😂😂
bad
Bro cheating against a bot now thats a crime
idc
get a normal rendering noob
I’m better than u at rendering ion wan2 hear it
I’ve got the best renders in the server
Many agree and will continue to agree
I’m the peak of egoism
I’m not watching it icl
Bro saying “repeat this one” as if that’s a comprehensive English sentence that i would understand
Looks ass I can already tell
Get better
because im from rus
idc
Idc if ur from Russia or not
fr
Ur not worthy
I don’t upload to YouTube I’m too famous
He’s so mad
Sorry swag for flooding ur thread I think ur renders r great keep going man
your rendering on YouTube will look insignificant
Ur just wrong tho
Are you afraid of compressing
🤣
No I have 10k subs so my videos don’t get compressed as much
I just don’t upload them would lower my cpm
bla bla bla
without proofs
bla bla bla
Go to #🔬⠂video-discussion
He asked in pms about wtf happened in here 😂😂
real
360>2160>[email protected] equal
shadowplay 60
cfg pwease
cfg ^
60 shadowplay
Great renders
do you lock fps in game at all? if so can i ask what at for this 60fps clip if it even makes a difference to frame pacing in a recording
FPS unlocked, and i dont understand your question sorry
youre okay, was wondering if having fps locked to a multiple of whatever fps you record in would benefit how smooth it looks
that shadowplay clip looks really nice still even at 60fps
just keeping something in mind for when i record games that i dont keep high refresh rates up in
Ah i see, I'm no expert in any of this so if you're still curious about that you could ask in #🔬⠂video-discussion
but to be honest, 60FPS recordings aren't recommended to be messed with in the first place by most of the people here, they'd just tell you to render it raw
it is
clean
shadowplay 120fps
How is nvidia shadowplay working for valorant?wtf
wym?
240>1440>[email protected] equal
ns
config?
should be this one
dont really remember
Alr thx
may i have the config to this please
enabled: yes
masking: yes
fps: 1440
speed: faster
tuning: weak
algorithm: 23
use gpu: yes
[frame blending]
enabled: yes
fps: 60
intensity: 1.0
weighting: equal
bright blend: no
[flowblur]
enabled: no
masking: yes
intensity: 125
do blending: after
[output]
process: ffmpeg
enc args: -c:v h264_nvenc -rc constqp -preset p7 -qp 17
file format: %FILENAME% ~ %FRUIT%
container: .MP4
[preview window]
enabled: no
process: ffplay
output args: -f yuv4mpegpipe -
[artifact masking]
enabled: yes
feathering: yes
folder path:
file name: E:\rec\smoothie-rs\mask\cs2mask.png
[miscellaneous]
play ding: no
always verbose: no
dedup threshold: 0.0
global output folder:
source indexing: no
ffmpeg options: -loglevel error -i - -hide_banner -stats -stats_period 0.15
ffplay options: -loglevel quiet -i - -autoexit -window_title smoothie.preview
[console]
stay on top: n
borderless: y
position: top left
width: 900
height: 350
[timescale]
in: 1.0
out: 1.0
[color grading]
enabled: yes
brightness: 1.1
saturation: 1.1
contrast: 1.0
[lut]
enabled: no
path:
opacity: 0.2
[pre-interp]
enabled: yes
masking: yes
factor: 6x
model: "E:\rife-ncnn-vulkan-20221029-windows\rife-v4.6"```
I vaguely remember if it was this since that render was a long time ago
do try and change values tho
ok thank you
i needed this one because smoothie has an error rendering my 120 fps recordings for some reason
i wanted to see if it was just my recipe or others aswell
best 120 config?
120 vid
Used the new NVIDIA app for Shadowplay 120FPS
Recorded at 2k@250mbps 120FPS
rendered with the config file i sent
ns
tyty
buffering like a mf proll cos filesize
nice render
crossair?
0;s;1;P;c;5;o;0.833;0t;1;0l;2;0o;2;0a;1;0f;0;1t;0;1l;0;1a;0;S;d;0
thank you
smoothie-rs
enabled: yes
masking: yes
fps: 3600
speed: medium
tuning: weak
algorithm: 23
use gpu: yes
[frame blending]
enabled: yes
fps: 60
intensity: 1.5
weighting: ascending
bright blend: no
[output]
process: ffmpeg
enc args: -c:v h264_nvenc -preset p7 -rc vbr -b:v 500M -cq 15
file format: %FILENAME% ~ [%INTERP_FPS% @ %FACTOR% ➜ %OUTPUT_FPS% @ %BLUR_AMOUNT%]
container: .MP4```
180fps
lower filesize 4 preview ^
no nitro so i use this thread
60>2x rife>1440>[email protected]
480>30
- blur
blur: true
blur amount: 0.6
blur output fps: 30
blur weighting: equal
- interpolation
interpolate: true
interpolated fps: 1800
- rendering
quality: 18
deduplicate: true
preview: false
detailed filenames: false
- timescale
input timescale: 1
output timescale: 1
adjust timescaled audio pitch: false
- filters
brightness: 1
saturation: 1
contrast: 1
- advanced rendering
gpu interpolation: true
gpu rendering: false
gpu type (nvidia/amd/intel): nvidia
video container: mp4
custom ffmpeg filters: -c:v h264_nvenc -rc constqp -preset p7 -qp 15
- advanced blur
blur weighting gaussian std dev: 1
blur weighting triangle reverse: false
blur weighting bound: [0,2]
- advanced interpolation
interpolation preset: weak
interpolation algorithm: 23
interpolation block size: 8
interpolation speed: medium
interpolation mask area: 0```
u should do blur amount 1
with in game motion blur
would look better
will do ty
config for this bro?
essentially the same except output fps is 60 and blur int is 1.2 i think @lilac crag
input 240 fps
ye
can i pleas get recipe and video settings
so high quality i need to see if my new 9800x3d can run this
- blur
blur: true
blur amount: 1.35
blur output fps: 60
blur weighting: gaussian_sym
- interpolation
interpolate: true
interpolated fps: 1800
- rendering
quality: 18
deduplicate: true
preview: false
detailed filenames: false
- filters
brightness: 1.02
saturation: 1.1
contrast: 1.1
- advanced rendering
gpu interpolation: true
gpu rendering: false
gpu type (nvidia/amd/intel): nvidia
video container: mp4
custom ffmpeg filters: -c:v h264_nvenc -rc constqp -preset p7 -qp 15
- advanced interpolation
interpolation preset: weak
interpolation algorithm: 23
interpolation block size: 8
interpolation speed: medium
interpolation mask area: 0```
all low ingame
config
enabled: yes
masking: yes
fps: 1800
speed: medium
tuning: weak
algorithm: 23
use gpu: yes
[frame blending]
enabled: yes
fps: 60
intensity: 1.4
weighting: equal
bright blend: no
[flowblur]
enabled: no
masking: yes
intensity: 200
do blending: before
[output]
process: ffmpeg
enc args: -c:v libx264 -preset slower -aq-mode 3 -aq-strength 0.65 -crf 17 -c:a copy
file format: %FILENAME% ~ [%INTERP_FPS% @ %FACTOR% ➜ %OUTPUT_FPS% @ %BLUR_AMOUNT%]
container: .MP4
[preview window]
enabled: no
process: ffplay
output args: -f yuv4mpegpipe -
[artifact masking]
enabled: yes
feathering: yes
folder path:
file name: G:\Pictures\valmask.png
[miscellaneous]
play ding: no
always verbose: no
dedup threshold: 0.0
global output folder:
source indexing: no
ffmpeg options: -loglevel error -i - -hide_banner -stats -stats_period 0.15
ffplay options: -loglevel quiet -i - -autoexit -window_title smoothie.preview
[console]
stay on top: no
borderless: yes
position: top left
width: 900
height: 350
[timescale]
in: 1.0
out: 1.0
[color grading]
enabled: no
brightness: 1.0
saturation: 1.0
contrast: 1.0
[lut]
enabled: no
path:
opacity: 0.2
[pre-interp]
enabled: yes
masking: yes
factor: 2x
model: "D:\rife-ncnn-vulkan-20221029-windows\rife-v4.6"```
Ty how long did it take to render?
with rife
alr I’m doing 120input so I’m changing lower inter
I’m cooked g
😭
shit cpu
use diff args
ty
sure
whats ur obs settings?
nvenc h264 / nvenc hevc (i switch inbetween)
cq 18
p1-p5 preset (60-120fps input for p5, 180+ fps for p1 preset)
single pass
main - baseline (i use baseline for higher input fps clips)
ns
config? these are so sexy bro
[2;34m[2;37m[2;34m[interpolation][0m[2;37m
enabled: [2;33m[2;31m[2;32m[2;36myes[0m[2;32m[0m[2;31m[0m[2;33m[0m[2;37m
masking: [2;33m[2;32m[2;36myes[0m[2;32m[0m[2;33m[0m[2;37m
fps: [2;33m1800[0m[2;37m
speed: [2;32m[2;33mmedium[0m[2;32m[0m[2;37m
tuning: [2;33m[2;37mweak[0m[2;33m[0m[2;37m
algorithm: [2;33m23[0m[2;37m
use gpu: [2;32m[2;36myes[0m[2;32m[0m[2;37m
[2;34m[frame blending][0m[2;37m
enabled: [2;33m[2;36myes[0m[2;33m[0m[2;37m
fps: [2;33m30[0m[2;37m
intensity: [2;33m1.3[0m[2;37m
weighting: [2;33mgaussian_sym[0m[2;37m
bright blend: [2;31mno[0m[2;37m
[2;34m[output][0m[2;37m
process: ffmpeg
enc args: [2;33m[2;32m[2;37m[2;33m-c:v h264_nvenc -preset p7 -cq 6 -qmin 6 -qmax 6 -c:a copy -vf cas=0.25[0m[2;37m[0m[2;32m[0m[2;33m[0m[2;37m
file format: %FILENAME% ~ %FRUIT%
container: .MP4
[2;34m[color grading][0m[2;37m
enabled: [2;33m[2;32m[2;36myes[0m[2;32m[0m[2;33m[0m[2;37m
brightness: [2;33m1.04[0m[2;37m
saturation: [2;33m1.2[0m[2;37m
contrast: [2;33m1.1[0m[2;37m[0m[2;34m[0m
300fps input
good looks bro
nice
@flint fable
config?
cant remember sorry
try this but 13 algo, 60 fps output and 1.5 intensity
240fps input