#360>2560>60

26 messages · Page 1 of 1 (latest)

river sail
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why does the config suck

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you aren't getting that in game

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or

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what's the order of stuff you're doing

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record -> edit/trim -> blur?

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what

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send the recording

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use that if it's too large

inner ledge
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lmaoo that would explain the artifacts

river sail
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^

inner ledge
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no just upload the rendered clip

safe flume
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what fog shader

ocean dune
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gud config

inner ledge
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why are bedrock players so addicted to fog

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it doesn't even look good

ocean dune
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360

safe flume
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oof

lunar juniper
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use algorithm 2 instead off 23 and honestly you can set the speed to fast if you need to

lunar juniper
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- blur
blur: true
blur amount: 1
blur output fps: 60
blur weighting: gaussian

- interpolation
interpolate: true
interpolated fps: 1200

- rendering
quality: 14
preview: true
detailed filenames: true

- timescale
input timescale: 1
output timescale: 1
adjust timescaled audio pitch: false

- filters
brightness: 1
saturation: 1
contrast: 1

- advanced rendering
gpu: true
gpu type (nvidia/amd/intel): nvidia
deduplicate: true
custom ffmpeg filters: -c:v libx264 -preset medium -crf 15 -c:a copy

- advanced blur
blur weighting gaussian std dev: 2
blur weighting triangle reverse: false
blur weighting bound: [0,2]

- advanced interpolation
interpolation program (svp/rife/rife-ncnn): svp
interpolation speed: medium
interpolation tuning: weak
interpolation algorithm: 2
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I use it for 30fps renders so idk if it would be good in 60

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Maybe change blur to 1.27