#360>2560>60
26 messages · Page 1 of 1 (latest)
you aren't getting that in game
or
what's the order of stuff you're doing
record -> edit/trim -> blur?
what
send the recording
Unlimited temporary file hosting.
use that if it's too large
lmaoo that would explain the artifacts
^
no just upload the rendered clip
what fog shader
gud config
Lol I was tossing you
Also what is the imput?
oof
use algorithm 2 instead off 23 and honestly you can set the speed to fast if you need to
- blur
blur: true
blur amount: 1
blur output fps: 60
blur weighting: gaussian
- interpolation
interpolate: true
interpolated fps: 1200
- rendering
quality: 14
preview: true
detailed filenames: true
- timescale
input timescale: 1
output timescale: 1
adjust timescaled audio pitch: false
- filters
brightness: 1
saturation: 1
contrast: 1
- advanced rendering
gpu: true
gpu type (nvidia/amd/intel): nvidia
deduplicate: true
custom ffmpeg filters: -c:v libx264 -preset medium -crf 15 -c:a copy
- advanced blur
blur weighting gaussian std dev: 2
blur weighting triangle reverse: false
blur weighting bound: [0,2]
- advanced interpolation
interpolation program (svp/rife/rife-ncnn): svp
interpolation speed: medium
interpolation tuning: weak
interpolation algorithm: 2
I use it for 30fps renders so idk if it would be good in 60
Maybe change blur to 1.27