#bedrock render tests
112 messages · Page 1 of 1 (latest)
its fine, is it because of stupid verification on youtube?
wait can you send blur config?
I am an amd pleb. - blur
blur: true
blur amount: 1.3
blur output fps: 60
blur weighting: equal
-
interpolation
interpolate: true
interpolated fps: 6x -
rendering
quality: 18
deduplicate: true
preview: false
detailed filenames: false -
timescale
input timescale: 1
output timescale: 1.05
adjust timescaled audio pitch: true -
filters
brightness: 1.05
saturation: 1.1
contrast: 1.1 -
advanced rendering
gpu interpolation: true
gpu rendering: true
gpu type (nvidia/amd/intel): amd
video container: mp4
custom ffmpeg filters: -c:v hevc_amf -quality quality -qp_i 16 -qp_p 18 -qp_b 20 -
advanced blur
blur weighting gaussian std dev: 2
blur weighting triangle reverse: false
blur weighting bound: [0,2] -
advanced interpolation
interpolation preset: weak
interpolation algorithm: 13
interpolation block size: 8
interpolation speed: medium
interpolation mask area: 0
i think i fought you once
no its not
Vegas pro
P I r a c y
wtf vegas no its the best for renderign it doesnt have wondershare filmora
nah ts smooth ash config for this one
360
pir rah sea
do not share that here
against tos
if you read on that site it says that couleur doesnt want to risk talking about it on ctt
oh i thought coleur shared it
not here
dont. share. it. here
delete the message
he shared it in a different server
if you can read:
k
Ily
np
Delete it now tho
👍
the sauce dont match with the wumpus ❌
bbg ❤️
wait
what slinky?
@sonic garden
like uhh
the clicker?
slinky is pretty good tbh
miss the days dope was good
oh wait
it never was
@sonic garden just test
slink and slinky are taken
good luck brother 😭
your name
yea
im rendering a vid
😭
looks like ass
blur also blurs my crosshair
fair
mask
see it blurs crosshair
then dont use blur
config issue
its the official one
though you’ll have to use rife whichs takes a lot of time
the default one isnt the best
i dont have video encoding
no
for your specific video
[interpolation]
enabled: yes
masking: no
fps: 2400
speed: faster
tuning: weak
algorithm: 13
use gpu: no
[frame blending]
enabled: yes
fps: 60
intensity: 1.4
weighting: ascending
bright blend: y
[flowblur]
enabled: no
masking: no
intensity: 125
do blending: after
[output]
process: ffmpeg
enc args: H264 CPU
file format: %FILENAME% ~ %FRUIT%
container: .MP4
[preview window]
enabled: yes
process: ffplay
output args: -f yuv4mpegpipe -
[artifact masking]
enabled: no
feathering: yes
folder path:
file name:
[miscellaneous]
play ding: no
always verbose: no
dedup threshold: 0.0
global output folder:
source indexing: no
ffmpeg options: -loglevel error -i - -hide_banner -stats -stats_period 0.15
ffplay options: -loglevel quiet -i - -autoexit -window_title smoothie.preview
[console]
stay on top: no
borderless: yes
position: top left
width: 900
height: 350
[timescale]
in: 1.0
out: 1.0
[color grading]
enabled: no
brightness: 1.0
saturation: 1.0
contrast: 1.0
[lut]
enabled: no
path:
opacity: 0.2
[pre-interp]
enabled: no
masking: no
factor: 3x
model: rife-v4.4
ye 60 -> 2400 obv wont look good
thats not default
copy one of #⭐|render-hall-of-fame and mess around with it
😭
a
fixed?
WHO WARNED ME
ISTG
[interpolation]
enabled: yes
masking: no
fps: 240
speed: faster
tuning: weak
algorithm: 13
use gpu: no
[frame blending]
enabled: yes
fps: 60
intensity: 1.4
weighting: ascending
bright blend: y
[flowblur]
enabled: yes
masking: no
intensity: 135
do blending: after
[output]
process: ffmpeg
enc args: H264 CPU
file format: %FILENAME% ~ %FRUIT%
container: .MP4
[preview window]
enabled: yes
process: ffplay
output args: -f yuv4mpegpipe -
[artifact masking]
enabled: no
feathering: yes
folder path:
file name:
[miscellaneous]
play ding: no
always verbose: no
dedup threshold: 0.0
global output folder:
source indexing: no
ffmpeg options: -loglevel error -i - -hide_banner -stats -stats_period 0.15
ffplay options: -loglevel quiet -i - -autoexit -window_title smoothie.preview
[console]
stay on top: no
borderless: yes
position: top left
width: 900
height: 350
[timescale]
in: 1.0
out: 1.0
[color grading]
enabled: yes
brightness: 1.0
saturation: 1.3
contrast: 1.1
[lut]
enabled: no
path:
opacity: 0.2
[pre-interp]
enabled: yes
masking: no
factor: 2x
model: rife-v4.4
changed
@dull ore
UHH
maybe?
is there a custom ffmpeg filter for intel gpus?
