#How does one make custom park life assets placeable?

6 messages · Page 1 of 1 (latest)

craggy kestrel
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So has anybody found a way to reclassify existing assets as park life assets now? To the extent that they can be properly placed like vanilla park life assets? I can make properly functioning custom park life building assets and I can get them into the right UI category (e.g., city park category), but I cannot make them placeable inside the park. I have to place them outside the park and then drag them into the park with MoveIt.

Have spent a number of hours fiddling with UICat/PrefabAI settings and numerous variables in asset editor now but I'm at a loss. Any help appreciated.

Edit: I believe it may be something to do with park paths. If I put a normal road in the park then the custom park asset can be placed next to that road, but it cannot be placed adjacent to a park path. So how do I get it connect with a park path?

gray trout
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@craggy kestrel

craggy kestrel
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Ok not exactly the kind of fix I was looking for but if I use this mod and reclassify the asset as a beautificationitem with parkai then it works. So thanks. I guess this is as far as I'm going to get with this.

Do you know what the difference is between parkai and parkbuildingai?

gray trout
craggy kestrel
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Alright. No worries. Anyway it works now. Cheers