So has anybody found a way to reclassify existing assets as park life assets now? To the extent that they can be properly placed like vanilla park life assets? I can make properly functioning custom park life building assets and I can get them into the right UI category (e.g., city park category), but I cannot make them placeable inside the park. I have to place them outside the park and then drag them into the park with MoveIt.
Have spent a number of hours fiddling with UICat/PrefabAI settings and numerous variables in asset editor now but I'm at a loss. Any help appreciated.
Edit: I believe it may be something to do with park paths. If I put a normal road in the park then the custom park asset can be placed next to that road, but it cannot be placed adjacent to a park path. So how do I get it connect with a park path?