#Anyone else get this? (Simulation Failed)
17 messages · Page 1 of 1 (latest)
The TMPE mod provides a txt file in which you can find the list of all the mods you have. The ouput log (or player log) will tell what's happening behind your screen. Path to reach both :
[steam folder]\steamapps\common\Cities_Skylines\Cities_Data\
/Users/username/Library/Application Support/Steam/steamapps/common/Cities_Skylines
Then right-click Cities and choose Show Package Options (Yosemite users: Choose Open in new tab instead, then click on the new tab), then you can find the log file in : Contents/TMPE.log
The logs produced by Loading Screen Mod (LSM) regarding missing assets are on
%localappdata%\Colossal Order\Cities_Skylines\Report\LoadingScreenMod
/Users/<username>/Library/Application Support/Colossal Order/Cities_Skylines/ (assuming that you haven’t messed with your file structure)
/home/<username>/.local/share/Colossal Order/Cities_Skylines/Report/LoadingScreenMod/
Does that happen if you try to load another city?
I only have one save
Yikes, why?
Well, what happens if you create a new city?
No idea, Im now in the process of revamping my asset list. Apparently 4900 assets is to much for 32 gigs of ram
With sufficient pagefile, shouldn't be. I have 8k and 16 gigs
Pagefile?
System file used to substitute RAM
That doesn't sound like RAM issue though. That's why I need the info on whether you can load other cities
And the logs. I want the output and TMPE logs from [steam folder]\steamapps\common\Cities_Skylines\Cities_Data\
Those immediately after failing to load a city
And also enable the reporting from Loading Screen Mod settings and sens the LSM log from the path it has written there
Ill work on getting you those in the next few days, Like I said im in the process of revamping my mods
I'd recommend doing it before revamping too much because if it is an asset or dependency error, revamping only makes it worse 😅