#City Planning Step by Step?

1 messages Ā· Page 1 of 1 (latest)

waxen pond
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id say if you want to create an acurate but unique to you city in CS

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plan poorly

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on purpose

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then restrict yourself destruction wise

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plan it like your 3 different people

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CS cities rarely look good starting out, the most difficult thing is the planning part

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which the game wants you to do, it wants you to not plan and to destroy whole swatches of built up area later

copper pike
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This is so hard, I’ve never had to work on a city from scratch IRL. As a city planner, usually there’s always some kind of existing development that drives some sort of influence. Or a neighboring town or city that has some influence on the land you’re looking at.

waxen pond
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yeah its incredably rare to do a city from scratch

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mostly we come in a attempt to fix it up

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we inherent the pros and cons that the old planners left

copper pike
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But I think for me, When I start a city, I think topography, resources, and waterfront.

waxen pond
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oh and look for how the trees are and restrict yourself from building in those

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say like "ay that looks like a clean place for a park"

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also one important thing to remember, something I screw up at a lot

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don't always think you need a port in every city

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this game WANTS you to build massive cities but you dont have to

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it also WANTS you to build a single city and fails to differintiate between a city on the map and smaller hamlets

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tbh thats something that really should be in CS2

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kinda like how industry dlc, vanilla industry and other zonings are all different

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this game is also bad at forcing you to build around highways

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theres no real way to force a city to be accessable by only rail

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or mostly by rail

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but its always a good challenege

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think, did this city form around river transport or rail transport?

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what era

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blah blah blah

waxen pond
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ok heres an example of purposeful poor planning

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literally Grand Junction CO right here

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yeah i know it may get jammed up but thats part of a real city

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traffic flow is never anywhere near 90% much less 70%

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We all seem to build ideal cities, not realisitic cities

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look at where irl cities have their hubs

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and most the time it doesnt look like hubs

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it may just be two crossing bus lines

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or be centered around event centers

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like in San Jose where theres a Caltrain station that has a VTA bus transfer across from the SAP center

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id build the roads and city first thing slowly add in transit "hubs"

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give it that afterthought vibe

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unless its specifically a new modern development

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well typically City's airports are on the outskirts

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now there are different defintions of "outskirts"

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Denver's airport is really far out there

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Grand Junctions airport is where you can see most the small town in decent detail on a clear day from it

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and San Jose's is just outside of the downtown area and surrounded by sprawl

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just keep in mind the glide slopes, flight paths and building heights

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avoid putting residential on the approach on either ends of the runway

strong herald
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I will just drop this here and hope this is enough reason as to why most planners wouldn’t even dare ā€˜designing’ a completely new city dogekek

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What’d I’d do is, look at the area i’m working in. If it’s in the netherlands for example, i’d stick with an more historic (road-)layout for the downtown. When expanding outwards from there, i’d look at the typical expansions of dutch cities, look at the problems/bottlenecks they have, and try to fix those. A city doesn’t need to be a prestige project for the person planning it, it needs to be an good area to be for the people living in it

strong herald
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I think you still can set goals, but they can/should only be realized when it’s the right time. You might have an 18x18km plot of land, but there’s no one living, or willing to live, there yet. You could plop the highest building of the netherlands there, but without anything around it, that won’t be a succes

buoyant loom
tawdry isle
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You're referring to terrain height specifically?

sharp pier
strong herald
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I’m feeling this is going to be more fitting for #ā“-help-with-my-city

sharp pier
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realistically approach you will chose a

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but you can choose b too there is a lot of planned cities in real life

tawdry isle
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Also, if you do so more organically (which arguably realistically speaking you should to at least some degree) doesn't rule out keeping future plans in mind, nor does it rule out setting goals, planning forward, etc. Mostly it's about having enough different options

tawny raven
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I’ll add to this by saying, the closest planner get to this kind of planning is either a developer has a plan for a huge area and they plan it out and get it approved by the jurisdiction. Which is a long planning process. Or, they have these ā€œcomprehensive plansā€ which basically guide the cities direction on many things. It can include zoning, goals for areas/development, parks/recreation, and so much more. I find it helps a lot if you can go in on paint or something and draw out a basic idea to start your city and run with it.

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I think this really does depend. I look to real life to see what we really do with terrain and it’s all over the place. Seattle is an example of ignoring the terrain. We built standard blocks and followed them out. Who cares if there are steep slopes roads… the. You have other places that have roads follow the base of steep slopes then build out from there

strong herald
tawny raven
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I think it depends on what you’re goal is. A city may want grids and will try to put them everywhere, no matter the cost (Seattle, WA). Maybe you want a central feature in the city so you build out the city from there (Madison,WI). Maybe you go more organically, starting with a few main roads running across the city (old roads that connected important/historical locations, then more of these get build then you get small developments and boom, you have an organic city (New England).

tawny raven
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One decade may be about building up density, another may be developing out the park network, another the road/transit system. All depending on what issues arise, where priorities fall, whose in charge, and available budget.

buoyant loom
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New planned cities are rare and usually are built as either new capital of courty/state/county etc. (Chandigarh, canberra,brasilia,nursultan, lelystad) or workers city (borovo naselje, partizanske,...) or areas too move immigrants into (which usually end up into ghettos if isnt worked the right way) like Almere(it was built to move immigrants from amsterdam to new city that is connected to amsterdam as it was overcrowded and then didnt want to built new islands for amsterdam like blijburg island or regions like ksnw or borneosporenburg docks)
Then you have new big areas of cities that are made as new center across the river like Novi Zagreb or Novi Beograd (novi means new) were a lot of new ppl where put in, built on modernism ciam parameters.

tiny nimbus
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You typically find higher densities in the more desirable places of a city or near major commercial/office centers. Think of the stereotypical city where you have a major downtown with high rises and then the densities decrease as you move away from the center.

You also tend to get higher densities along coastlines, river banks, and parks because they are desirable places to live.

Then you also have districts that could have been specifically designed to for high density commercial and residential that is surrounded by lower density development, think La DƩfense in Paris or Century City in Los Angeles.

buoyant loom
graceful delta
buoyant loom
graceful delta
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Also in some Asian cities, everything is high density, even the burbs and rural areas

keen wharf
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Singapore. Just going to leave it there

graceful delta
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Yeah I lived in Taipei before

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Everything is high density

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It is rare to see buildings less than 3 floors tall

sharp pier
waxen pond
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ok if you wanna get around the fear of terrain

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download the map Old Man River

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the starting square is very hilly while still being buildable

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its a great map to get you out of the flat american style

sharp pier
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https://youtu.be/gjjvpE5KCKs anyway, cpp made a video about this topic

How to Create Realistic Zoning Districts in Cities Skylines [Tutorial for Beginners]

Are you struggling to create a realistic looking city? Do you diversity your districts by applying policies and specializations in each of your neighborhoods? If not, you're missing out on a core component of the game that can help you vary your districts, im...

ā–¶ Play video
mild trail
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for a city inspired by America, what you'll often get is a town commons with a courthouse and church and maybe city hall, and then expand from there, either as rigid a grid (can be a bit same-y, especially in CS) or as a loosely gridded city with a lot of winding streets (look at Boston Mass, or parts of Philly and Lower Manhattan)

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but as has been said above, be sure to take into account what the purpose of the city is as you build it, and how that purpose is influenced by its surroundings

buoyant loom
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for europe mostly you need to have central pedestrian square in front and around cathedral

graceful delta
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Though not as organized as North American cities

buoyant loom
graceful delta
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Oh I was looking at Polish/Prussian cities

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for my own city in-game

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And when I look at cities like Poznan or Wroclaw they look a bit griddy

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And then there are more modern cities like Lodz and Gdynia

graceful delta
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Like the area just north of the city

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Where the National Theater is

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And south too

graceful delta
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Novi Zagreb I think

buoyant loom
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because it was built in classicism area

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novi zagreb is socialist

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gornja dubrava is grids

buoyant loom
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southern centers arent grid

graceful delta
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It is kind of cool since there are different district eras in the same city

keen wharf
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The Netherlands and Denmark are super griddy

graceful delta
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Also what does Trg Zrtava Fasizma mean

keen wharf
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But based on hexagonal or more from the center

graceful delta
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The area in the north seems to center around that square

buoyant loom
graceful delta
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Oh lol

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That area was planned around the 20s apparently

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There is a master plan dating back to 1923

keen wharf
graceful delta
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low quality rip

buoyant loom
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yes

graceful delta
keen wharf
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No

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I'm from the U.S., but I did some work for FN

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Getting from Belgium to Amsterdam was pretty easy

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Can't speak Walloon or Dutch though

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Everyone at FN speaks English

graceful delta
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And not hard for them to pick up

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Dutch is the second closest relative to English

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First is Frisian

keen wharf
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I think it is more because FN is a global company that has the U.S. Military and NATO as their largest clients

keen wharf
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Different country

graceful delta
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Oh

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Well it’s sort of the same in Belgium

tawdry isle
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With the exception of polders, but those aren't (historically) meant for housing

strong herald
# keen wharf

The grid follows the ā€˜grachten’ though, which were placed in this pattern for defense purposes

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But I have to agree with Rico, I don’t think we’re that griddy

tawdry isle
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I mean, "can look boring from above" isn't that important for the people actually living/shopping/working there

buoyant loom
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Well, you can make grid with arteries to make big areas, but inside, you can do everything you want.

graceful delta
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grids aren't usually the problem, but on the human scale you need a sense of space

buoyant loom
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Like if you see Novi Zagreb (which is planned) you can see that each of 8 hoods is different, but arteries are placed that make rectangulars.

graceful delta
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if there is good street frontage and greenery, then people won't feel out of place

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they will if it's a bunch of detached buildings and parking lots

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that's why people like NYC but not so much Houston in the 80s

graceful delta
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I won't be surprised if it actually was

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also how do people cross the 8-lane avenue

buoyant loom
graceful delta
buoyant loom
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Depends on crossing, its either below the crossing or its zebra.

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Below is velesajam, šŸ‡©šŸ‡Ŗ , sopot, trnsko, savski most.
On the ground is avenue mall and zapruđe.

graceful delta
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yeah it's really wide in some parts so a pedestrian tunnel is needed

buoyant loom
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Still on most famous crossing its normal one

graceful delta
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also the Polish resort town is Sopot lol

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there is also a similar Serbian resort district, also named Sopot, in Belgrade

buoyant loom
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In the future there should be another line north south (or on pic left right).

graceful delta
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Sopot in Poland doesn't have any socialist stuff but it has some super expensive mansions

buoyant loom
# buoyant loom

Except ocd, I think this is one of best crossings in exyugo and really you never have problem here... @graceful delta

graceful delta
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it looks like someone went crazy with the Intersection Marking Tool lmao

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speaking of intersections I kind of remember this one

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Roman Dmowski Roundabout in Warsaw, though I believe it is getting renamed

buoyant loom
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Nice color of trams

graceful delta
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it's Women's Rights Roundabout (though I don't think it's finalized)

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to commemorate the All-Poland Women's Strike

buoyant loom
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Nice name

graceful delta
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same roundabout 35 years ago

buoyant loom
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That famous varŔava building

graceful delta
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same angle for comparison

graceful delta
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Cibona Tower, or the Zagreb Cathedral or something else

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St. Mark's Church is also well known and it's a Cities: Skylines asset