#City Planning Step by Step?
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plan poorly
on purpose
then restrict yourself destruction wise
plan it like your 3 different people
CS cities rarely look good starting out, the most difficult thing is the planning part
which the game wants you to do, it wants you to not plan and to destroy whole swatches of built up area later
This is so hard, Iāve never had to work on a city from scratch IRL. As a city planner, usually thereās always some kind of existing development that drives some sort of influence. Or a neighboring town or city that has some influence on the land youāre looking at.
yeah its incredably rare to do a city from scratch
mostly we come in a attempt to fix it up
we inherent the pros and cons that the old planners left
But I think for me, When I start a city, I think topography, resources, and waterfront.
oh and look for how the trees are and restrict yourself from building in those
say like "ay that looks like a clean place for a park"
also one important thing to remember, something I screw up at a lot
don't always think you need a port in every city
this game WANTS you to build massive cities but you dont have to
it also WANTS you to build a single city and fails to differintiate between a city on the map and smaller hamlets
tbh thats something that really should be in CS2
kinda like how industry dlc, vanilla industry and other zonings are all different
this game is also bad at forcing you to build around highways
theres no real way to force a city to be accessable by only rail
or mostly by rail
but its always a good challenege
think, did this city form around river transport or rail transport?
what era
blah blah blah
ok heres an example of purposeful poor planning
literally Grand Junction CO right here
yeah i know it may get jammed up but thats part of a real city
traffic flow is never anywhere near 90% much less 70%
We all seem to build ideal cities, not realisitic cities
look at where irl cities have their hubs
and most the time it doesnt look like hubs
it may just be two crossing bus lines
or be centered around event centers
like in San Jose where theres a Caltrain station that has a VTA bus transfer across from the SAP center
id build the roads and city first thing slowly add in transit "hubs"
give it that afterthought vibe
unless its specifically a new modern development
well typically City's airports are on the outskirts
now there are different defintions of "outskirts"
Denver's airport is really far out there
Grand Junctions airport is where you can see most the small town in decent detail on a clear day from it
and San Jose's is just outside of the downtown area and surrounded by sprawl
just keep in mind the glide slopes, flight paths and building heights
avoid putting residential on the approach on either ends of the runway
I will just drop this here and hope this is enough reason as to why most planners wouldnāt even dare ādesigningā a completely new city 
Whatād Iād do is, look at the area iām working in. If itās in the netherlands for example, iād stick with an more historic (road-)layout for the downtown. When expanding outwards from there, iād look at the typical expansions of dutch cities, look at the problems/bottlenecks they have, and try to fix those. A city doesnāt need to be a prestige project for the person planning it, it needs to be an good area to be for the people living in it
Which is exactly why Almere failed as a city
I think you still can set goals, but they can/should only be realized when itās the right time. You might have an 18x18km plot of land, but thereās no one living, or willing to live, there yet. You could plop the highest building of the netherlands there, but without anything around it, that wonāt be a succes
What about lelystad?
That's a proto-Almere, or better put: Almere is like Lelystad, but with the lessons learned.
You're referring to terrain height specifically?
i think he referring to slope
Iām feeling this is going to be more fitting for #ā-help-with-my-city
realistically approach you will chose a
but you can choose b too there is a lot of planned cities in real life
Also, if you do so more organically (which arguably realistically speaking you should to at least some degree) doesn't rule out keeping future plans in mind, nor does it rule out setting goals, planning forward, etc. Mostly it's about having enough different options
Iāll add to this by saying, the closest planner get to this kind of planning is either a developer has a plan for a huge area and they plan it out and get it approved by the jurisdiction. Which is a long planning process. Or, they have these ācomprehensive plansā which basically guide the cities direction on many things. It can include zoning, goals for areas/development, parks/recreation, and so much more. I find it helps a lot if you can go in on paint or something and draw out a basic idea to start your city and run with it.
I think this really does depend. I look to real life to see what we really do with terrain and itās all over the place. Seattle is an example of ignoring the terrain. We built standard blocks and followed them out. Who cares if there are steep slopes roads⦠the. You have other places that have roads follow the base of steep slopes then build out from there
Yep. Chances of us planning out entire cities are basically nill. I think thatās why many planners like to play citybuilders, as that gets rid of our limitations.
I think it depends on what youāre goal is. A city may want grids and will try to put them everywhere, no matter the cost (Seattle, WA). Maybe you want a central feature in the city so you build out the city from there (Madison,WI). Maybe you go more organically, starting with a few main roads running across the city (old roads that connected important/historical locations, then more of these get build then you get small developments and boom, you have an organic city (New England).
Our short lifespan means that thereās always going to be turnover in any given city. It means that many people have their hands in the pot while doing these things. Planners, mayors, city council, state/county, citizens, utilities, developers, so many people get involved at various steps and hold sway of what comes next
One decade may be about building up density, another may be developing out the park network, another the road/transit system. All depending on what issues arise, where priorities fall, whose in charge, and available budget.
New planned cities are rare and usually are built as either new capital of courty/state/county etc. (Chandigarh, canberra,brasilia,nursultan, lelystad) or workers city (borovo naselje, partizanske,...) or areas too move immigrants into (which usually end up into ghettos if isnt worked the right way) like Almere(it was built to move immigrants from amsterdam to new city that is connected to amsterdam as it was overcrowded and then didnt want to built new islands for amsterdam like blijburg island or regions like ksnw or borneosporenburg docks)
Then you have new big areas of cities that are made as new center across the river like Novi Zagreb or Novi Beograd (novi means new) were a lot of new ppl where put in, built on modernism ciam parameters.
You typically find higher densities in the more desirable places of a city or near major commercial/office centers. Think of the stereotypical city where you have a major downtown with high rises and then the densities decrease as you move away from the center.
You also tend to get higher densities along coastlines, river banks, and parks because they are desirable places to live.
Then you also have districts that could have been specifically designed to for high density commercial and residential that is surrounded by lower density development, think La DƩfense in Paris or Century City in Los Angeles.
or you have ex iron curtain world which had blocks in suburbs
Does Croatia have single family homes
yes
Also in some Asian cities, everything is high density, even the burbs and rural areas
Singapore. Just going to leave it there
Yeah I lived in Taipei before
Everything is high density
It is rare to see buildings less than 3 floors tall
for example, you can check jakarta have a lot of single family housing in the middle of the city
ok if you wanna get around the fear of terrain
download the map Old Man River
the starting square is very hilly while still being buildable
its a great map to get you out of the flat american style
https://youtu.be/gjjvpE5KCKs anyway, cpp made a video about this topic
How to Create Realistic Zoning Districts in Cities Skylines [Tutorial for Beginners]
Are you struggling to create a realistic looking city? Do you diversity your districts by applying policies and specializations in each of your neighborhoods? If not, you're missing out on a core component of the game that can help you vary your districts, im...
for a city inspired by America, what you'll often get is a town commons with a courthouse and church and maybe city hall, and then expand from there, either as rigid a grid (can be a bit same-y, especially in CS) or as a loosely gridded city with a lot of winding streets (look at Boston Mass, or parts of Philly and Lower Manhattan)
but as has been said above, be sure to take into account what the purpose of the city is as you build it, and how that purpose is influenced by its surroundings
for europe mostly you need to have central pedestrian square in front and around cathedral
European centers are surprisingly griddy
Though not as organized as North American cities
depends which city
Oh I was looking at Polish/Prussian cities
for my own city in-game
And when I look at cities like Poznan or Wroclaw they look a bit griddy
And then there are more modern cities like Lodz and Gdynia
Zagreb also has some griddy suburbs but I think those are commie blocks
Like the area just north of the city
Where the National Theater is
And south too
thats lower center
Novi Zagreb I think
because it was built in classicism area
novi zagreb is socialist
gornja dubrava is grids
if you look at italian...
southern centers arent grid
It is kind of cool since there are different district eras in the same city
The Netherlands and Denmark are super griddy
Also what does Trg Zrtava Fasizma mean
But based on hexagonal or more from the center
The area in the north seems to center around that square
square for fallen victims of fascism
Oh lol
That area was planned around the 20s apparently
There is a master plan dating back to 1923
yes
Are you from the Netherlands
No
I'm from the U.S., but I did some work for FN
Getting from Belgium to Amsterdam was pretty easy
Can't speak Walloon or Dutch though
Everyone at FN speaks English
Yeah itās because in the Netherlands, English is a mandatory class
And not hard for them to pick up
Dutch is the second closest relative to English
First is Frisian
I think it is more because FN is a global company that has the U.S. Military and NATO as their largest clients
FN is in Belgium
Different country
Are we? I feel like some older cities may have some of those aspects (like the centre of Amsterdam), but I wouldn't say generally speaking we're very gridlike
With the exception of polders, but those aren't (historically) meant for housing
The grid follows the āgrachtenā though, which were placed in this pattern for defense purposes
But I have to agree with Rico, I donāt think weāre that griddy
I mean, "can look boring from above" isn't that important for the people actually living/shopping/working there
Well, you can make grid with arteries to make big areas, but inside, you can do everything you want.
grids aren't usually the problem, but on the human scale you need a sense of space
Like if you see Novi Zagreb (which is planned) you can see that each of 8 hoods is different, but arteries are placed that make rectangulars.
if there is good street frontage and greenery, then people won't feel out of place
they will if it's a bunch of detached buildings and parking lots
that's why people like NYC but not so much Houston in the 80s
( I like how one of the districts is named after a Polish resort town )
I won't be surprised if it actually was
also how do people cross the 8-lane avenue
8lane avenue with tram line in between?
yeah, Dubrovnik Avenue
Depends on crossing, its either below the crossing or its zebra.
Below is velesajam, š©šŖ , sopot, trnsko, savski most.
On the ground is avenue mall and zapruÄe.
yeah it's really wide in some parts so a pedestrian tunnel is needed
Still on most famous crossing its normal one
also the Polish resort town is Sopot lol
there is also a similar Serbian resort district, also named Sopot, in Belgrade
Sopot in Poland doesn't have any socialist stuff but it has some super expensive mansions
Except ocd, I think this is one of best crossings in exyugo and really you never have problem here... @graceful delta
it looks like someone went crazy with the Intersection Marking Tool lmao
speaking of intersections I kind of remember this one
Roman Dmowski Roundabout in Warsaw, though I believe it is getting renamed
Nice color of trams
it's Women's Rights Roundabout (though I don't think it's finalized)
to commemorate the All-Poland Women's Strike
Nice name
That famous varŔava building
what do you think's the most famous building in Zagreb
Cibona Tower, or the Zagreb Cathedral or something else
St. Mark's Church is also well known and it's a Cities: Skylines asset