#Asset Pack Manager / Asset UI Manager Throwing Crash Errors
85 messages · Page 1 of 1 (latest)
@frigid pine
as a start, unsub and re-sub area bucket to make sure you've got the latest version
ensure in skyve you've not got a "version lock" set
I'm on today's build!
moment

ping me again once you're back into the game
try your existing save first, then if that doesn't work - send those logs
then, try a new city - send those logs
please and thank you 
I know you did it earlier, but can you do another game file verify?
crashing before main menu is... not good
Can you try what's shown here? I would close other ram-heavy apps (like browsers) as disabling burst compilation is really resource intensive
grazie
a new log with the region packs disabled
hang on
running a launch into safe mode
then gonna run a burst crash launch parameter
Safe mode crashed before main menu..
running new parameter
@frigid pine is that how it should look in the command line?
wait
before doing that
can you do a blank playset via skyve?
make sure you remove the disable burst etc launch option
blank playset came up fine
Did it both with and without the burst launch option and both seem to have come up fine.
gotcha
I'm picking through the raw log files atm
This seems to be where things fail:
at Game.Prefabs.UnlockSystem+CheckUnlockRequirementsJob.Execute
I'm kind of clutching at straws here - could you try unsubbing this mod? https://mods.paradoxplaza.com/mods/122923/Windows
I am gonna have to tap out here though - almost midnight in London
You might have better luck in the Modding server if this doesn't fix it
Thanks buddy. I appreciate it
I’ll give it a try tomorrow. I’m driving to London to meet some friends
The other London
The not fun London
I’m sure the other London can be fun too
I didn't realize this was still in my mods list, tbh.
I think Magnolia County or some such savegame loaded it in
OK - we made it to the main menu. That's roadblock #1.
Let's see if I can boot my Talbot County save
Success - the save has been booted
