#poplar mods and assets
3 messages · Page 1 of 1 (latest)
Among the current must-have mods for CS2:
~ Road Builder: Configure pretty much any network imaginable on the fly via an in-game StreetMix-like interface
~ Move It: The classic mod for finessing roadways
~ Extended Road Upgrades: Toggle features like quay/retaining walls with ease
~ Traffic: Manually configure lane connections (mainly at intersections) to better control traffic flow
~ Traffic Lights Enhancement: More options for traffic lights
~ Anarchy: Toggle validation when placing/modifying roads/buildings
~ Bye Bye Homeless: Addresses the current Homeless Bug by deleting trapped/bugged homeless cims
General Quality-of-Life mods:
~ Extended Tooltip: More detailed info about game objects, plus a m/U toggle for roads
~ Plop the Growables/Find it: Easily find and place any in-game asset; includes a Picker to select anything already active
~ School Capacity Balancer: Adjust educational capacities (eliminates needing to spam Elementary Schools)
~ Cim Route Highlighter: See where your cims are going and their preferred routes; works on buildings, vehicles, and individual cims
~ Zoning Toolkit: Toggle zoning on roads
~ Show Text Trends: Simply displays your population/cash changes without hovering
~ Auto Vehicle Renamer: Names spawned vehicles based upon the specific building where they originated
Other Phun mods:
~ MagicTaxi: Completely eliminates all outside Taxis - no more Taxigeddon!
~ No Vehicle Despawn: Put your traffic management to the ultimate test!
~ 529 Tiles: Multiple options for unlocking tiles and adjusting Tile Upkeep
No I mean what is used exactly in poplar, I'm using the stream save game