#each time I make a city in cities skylines number 1 it just won’t make money.
9 messages · Page 1 of 1 (latest)
have you adjusted tax rates?
Number One Rule for Cities Skylines (both 1 and 2) : Only build what you need as you need it. Service buildings in particular are pricey to build and costly to maintain.
Rule Number Two : Cheesing Tax Rates for Fun and Profit
Dropping residential tax rates encourages cims to move into your city. More cims - particularly well-educated cims - are the foundation of your tax base. It's worth the short-term loss to increase your population growth for long-term gain.
i'd agree with that, also use dirt roads until you're stable financially
expansions should be relatively small chunks until stability as well
Just as a few examples:
~ Spam small single-family homes (2x3 lot size max) on alleyways to squeeze as many cims as you can into the service radius for your early service buildings. (Keep room for said buildings in mind when laying out roads and zoning.)
~ Keep everything closely clustered for the early stages, with around a four-tile gap between - residential upwind, industrial downwind, and commercial inbetween.
~ Row houses (1x2 or 1x3) are more forgiving of (but not immune to) noise and they also cram a lot of cims into a small area. Great for filling in the gap between SFHs and commercial/schools. (Just remember to save some room for parks later on.)
~ Wait until you see a few demand icons before plopping a service - ambulance icons for Clinics; hearses for Deathcare; etc. The ONE EXCEPTION to this is to plop an Elementary School as soon as it's available.
~ Place Clinics on the downwind side of residential zones; Schools on the upwind side of commercial areas; Fire/Police on the upwind side of industrial areas. Keeps supply aligned with demand and shunts noisy services (such as schools) safely distanced from residential areas.
Blanket/fill zoning is a big economy-killer early in the game, as it will spawn fairly large (if not the largest) buildings - particularly single-family homes with like ten tiles per cim. Once you've got a solid population and a strong income, you can rebuild the old core (if you feel like it - or just let it whither as you gradually unlock more tiles to expand elsewhere).
i think this advice is more for CS2 but a lot of it applies to CS1
Yea.
then just follow the instructions given above and you should be good!