#More Path Units popping message

19 messages · Page 1 of 1 (latest)

vital birch
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Hi! the game has been popping this message, and I don't know how to fix it.
I don't like much this mod, but I use it when it first pop the message.
What am I doing wrong?

Path Units used has hit 95% of available amount.
Current: 524283
Available: 524288
This is a game limit, not a mod limit, once you run out of path units vehicles will no longer be able to find paths.
You could try running the "More Path Units" mod by algernon to increase the available path units for the game.

Thanks in advance

brave thicket
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If you’re using the new walkable quays then that eats up a whole bunch of path units

viscid minnow
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If you not already do so, you could try the 81 tile mode and get rid of electricity lines and water lines, that should free up a few units

vital birch
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but then there is no way to avoid this? I mean I don't understand how it works... every time I open the game it resets? or not? there will be a moment that will be a chaos in transit and public transportation?

vital birch
viscid minnow
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And I was probably wrong, I think the 81 tiles mod (and not using the new quays) only reduce the amount of nodes, not path units.

vital birch
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oh ok.... well maybe making so many roads is not helping

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or pedestrian paths

green rivet
# vital birch Hi! the game has been popping this message, and I don't know how to fix it. I do...

It should be pretty difficult to actually max out path units - there are people with cities >500k cims without maxed path units, that is certainly not the issue

It has been known for a while that the large pedestrian area service points and the newer "city quay" actually break the pathing in the game - they can't "release" any used or broken paths so the number of pathing units used will just climb and climb and climb until it hits the max and then you're done playing that map. I'm unsure if any of the other "larger" garbage-only or goods-only service points break the game or not since I get by just fine with the small ones

Anyway, you can completely solve the issue by doing all three of these things:

A) Replace all pedestrian area service points with only the small one (the one you start with). Use multiples if you need more garbage and goods. I have three pedestrian areas - one uses 5 small service points, another uses 4, and another uses 2

B) Replace all segments of the "city quay" in your entire city with a different quay. I haven't had any issues with any of the quays from the workshop, Avanya has some really nice looking ones!

C) After doing A & B, you need to use Transfer Manager CE mod to release the broken path units. In the last tab in the mod settings, there is a button for "Release Broken Path Units" or something like that (can't remember the exact wording)

After that you should be good to go, as long as you never use those assets again

(I can confirm this is still the case as of yesterday, since I decided to try and use the "city quay" around my new university to see if it still has pathing issues. My path units shortly maxed out at 524k within several hours of placing the first quay wall. After replacing them with different walls I used TMCE to clear the pathing units, and it said it cleared over 380,000 pathing units!!! I have been happily playing since, hovering around 130k at all times)

vital birch
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@green rivet thanks! I will do that tomorrow

green rivet
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👍 let me know how it goes! It took me forever to finally find the solution to this so I feel your pain! (I eventually discovered the solution in an old and very long Steam discussions post sometime after the P&P update lol)

vital birch
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I will... The only issue is that I only have one service point... But yes I have city quays ... I will remove them and substitute

green rivet
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yep, it's definitely the city quays then, you don't have to have both

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There's some very nice, functional quays on the workshop so you won't miss the city quay at all

vital birch
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and my transit paths are not broken anymore! that was annoying