#Help with errors

90 messages · Page 1 of 1 (latest)

warped field
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Hello I'm having issues where my game loads but when I attempt to unpause the simulation I get an un-skippable error.

tulip plaza
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does it affect you if you start a new map?

warped field
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Can load in and unpause the sim, but I got a similar error on load-in

tulip plaza
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hmm, try unsub and resub to TM:PE

warped field
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Still same error

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:/

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I’ve actually re-subbed to all mods updated within the last 24 hours too

tulip plaza
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same error when loading up a brand new map?

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hmm, it might be time to load the game up with --noworkshop (or you can use Load Order Mod for that just to disable all other mods)

visual current
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I'm having the same symptoms. The error can be cleared and the game actually still runs in the background even with the error message up. My output log is getting spammed with "PowerlineAI" failures with the same header bar and I can trigger it during pause via building a power line.

tulip plaza
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powerline AI failures seem a bit different to this one which is RoadBaseAI failures

visual current
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Hm. Suggests it might be a network issue generally because I'm also getting all sorts of other issues with my networks ingame -- water, heat, power, and vehicles are all behaving very strangely. Water & heat don't seem to work at all, power devolved into stipes, and vehicles are bouncing back and forth.

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Trying a noWorkshop boot into an empty map now.

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OK, that worked

tulip plaza
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guess then you just enable all mods starting with A-M, and then N to Z

visual current
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So it's clearly a mod thing, the question is which one :v

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(or which ones)

tulip plaza
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well, likely there's some dependencies that will ruin that alphabetical approach

visual current
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I really don't wanna unsub everything and put it back one by one, but that may be where I'm headed

tulip plaza
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Load Order Tool is pretty quick at excluding mods

visual current
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I should probably get that :v

tulip plaza
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I would do them in batches, that would be fastest

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add back 10-12 mods (note which ones you pick) at a time until it breaks

visual current
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TM:PE, LSM, 81 tiles.

tulip plaza
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true, and at least most of those have clearly been updated lately too

visual current
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Gonna try a noworkshop load into my full city, it'll be missing a bajillion assets but we'll see how this goes :v

tulip plaza
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surely you'd want to try loading up a vanilla scenario or something? I would imagine that errors could be caused by lacking networks that were in use

visual current
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Mostly I wanna know what happens aside from the missing assets. If the other glitchy behaviour is resolved, then the next step is to pare down my modlist to a. the assets I use and b. the mission-critical mods (as above) and see if that works.

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And then I'll start trying to work out WTF is causing this because I believe every mod I've got says its been updated for P&P now -- but obviously not 'cause, y'know, still erroring.

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So I need to figure out what mod touches all this network stuff that I've not figured out yet

warped field
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Let me know if you figure it out. I tried for a few hours to narrow it down, will try again tomorrow

visual current
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Might be helpful if we compared modlists

warped field
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I have a slightly out of date one

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I’ve updated to newer fixes of mods, replaced some beta versions with stable versions and manually updated everything that had updates in the past 24 hours

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I can give a current mod-list in the morning. It’s 3:30 am where I am lol

visual current
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Hm, you have significantly more mods than I do

visual current
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Trying to load into my city in noWorkshop mode stalled out so it's time for the tedious bit

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OK so: minimal modlist successfully started a new city.

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TM:PE, UUI, NC(R), Achieve It, 81 Tiles 2.0, LSM(R), Precision Engineering, ULOD, Ultimate Eye Candy, Harmony, FPS Booster, and Patch Loader.

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Time to add in the next tier

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Well actually time to see if I can load my for-real city, Iguess

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OK, loaded a pre-existing city with that modset and it operated, bar a few 'index out of bounds' one-offs on unpausing, I presume due to the unsubbed mods. Time to add in the next flight.

visual current
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Find It 2, Broken Nodes, NMT, Zoning Adjuster, IMT, Building Spawn Points, Hide Crosswalks all worked as well.

tulip plaza
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what's left then?

visual current
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Still working through it!

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Transfer Controller 0.7.4, Advanced Vehicle Options, Optimized Outside Connections, Unlimited Outside Connections, and Enhanced Outside Connections View all worked.

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S'far as I'm taking it this evening, it's now 3:30am my time :v

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That's most of the critical stuff for me done. I think I wanna check in Toggle It, ACME, BOB, Prop Precision, and Hide It Bobby next.

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But I don't think I've got many more things that touch networks

south idol
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Hello

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I try to load my game and when it gets to 99% it keeps loading for hours and never load

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This is my mod's list

tulip plaza
warped field
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Hide-it bobby was my issue. Now resolved by subscribing to Hide-it instead

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Also improved public transit 2 was broken by the update, not seeing much said about that. Had to unsub

fervent dragon
fervent dragon
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I would just suggest switching over to Transport Lines Manager 14.3.

warped field
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I honestly didn’t really use the features of IPT2 so I’m going to try vanilla transport management for a bit! 🙂

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If it breaks or I need features I will check that out, thanks for the recommendation!

visual current
visual current
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BOB, Hide It, ACME, and First Person 2.2 all work

warped field
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Yeah, that mod touches networks I guess... Not my first guess either

visual current
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(Side note: First Person 2.2 looks really nice)

visual current
warped field
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right? like it makes sense but the last culprit I'd think to check

warped field
visual current
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I love being able to just move my mouse to look around while ghost-riding someone

fervent dragon
visual current
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It's particularly nice with stuff like trains 'cause now you can check what it looks like for the passengers

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I mean, easily check.

warped field
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Finally going to be able to record some nice FPV drives

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Honestly glad I was able to clean my mods up a bit this week

waxen stone
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I had this issue last night and 81 tiles was the culprit.

sour stirrup
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I'm having the same issue as described by foamy on my old map. New game plays fine. I had a couple assets that provided an error and I unsubscribed to them to no avail.

sour stirrup
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OK... got to the end of the thread... will swap out Hide It for Hide It Bobby and see if that does it. Wahoo... OK (having fixed the other known issues) the incompatibility was indeed Hide-It Bobby. Now switched out for Hide It and all is good. Thanks for sharing your efforts!