#Industry area is broken

17 messages · Page 1 of 1 (latest)

rare steeple
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My farm extractors say there are not buyers for products, yet my processors are importing goods. Any help?

cosmic spire
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I'm new to CS and I had something similar, with stuff being imported when I had plenty of stuff being created. I think it comes down to a lack of transport options, but I'm happy to be corrected

verbal rain
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Connections.
If you have them on a closed circuit, they will work fine with each other.
If you add in an outside connection, then there is a chance that they will not fill each others' orders.

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I use the Transfer Controller Mod so I can specify which elements will import, which ones will request from local providers, which ones ship only locally, and which ones can export. It can also specify zone to zone transfers.

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Without that mod, I have best results either from having all my industry packed together and very well connected, or where the roads are a closed circuit and trains handle the transfer of finished goods - with the trains themselves on rails that do not interact with external routes.

crimson raft
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Yes, I'd say to keep an eye on the number of trucks in use. If anything is being overproduced, the trucks can all be used up exporting and leave nothing to do local transfers

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The vanilla fix is to have at least one storage building on fill to do local transfers, and the others on empty for exporting

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The mod fix is one of the Transfer Controller or Transfer Manager mods

rare steeple
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thanks everyone

crimson raft
cosmic spire
crimson raft
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I use transfer controller myself

cosmic spire
crimson raft
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Just increase the value under "Prioritize warehouse transfers" in Transfer Controller options to anything higher than 0.

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That should reserve at least 1 truck to serve the local area