#The 4th host theory
1304 messages Β· Page 2 of 2 (latest)
Yeah
What π
I am trolling to make a point
Fair
what on earth are you talking about
what does agree to disagree mean to you
It means to me:
"I no longer want to be part of thiss discussion and/or try to change your mind or get mine changed. So I write/say some, to the discussion, unproductive sentence to try to get out of the discussion"
He's saying if vanilla generation isn't canon then stuff like that could be true
Yeah, basicaly
Only really applies to the savannah village one tho since we see jungle temples in dungeons
then we understand each other
πΏ
π
On a jungle island
minecraft structures tend to follow their environment
they also always try to have a unique palette
so that makes finding architectural similarity a little harder
Yes and so do they in vanilia MC. If you accept that part of world generation, then why not more ? Why stop there ?
Also the whole 'every civilization spans the entire world' thing can prob just be handwaved imo
vanilla mc is tethered by gameplay
MC isn't the only game to do that
it includes infinite structures, infinite biomes
im not gonna accept that illagers are across the entire world, and so are strongholds, and so is the nameless kingdom, and so are the monumentals, and so are the galeans
But always the same ones
Main example I think of is no man's sky but I'm sure that's not the only one π
Its generation creates new things out of pre-existing generation rules and structures/biomes. Yes, those new creations are probaly not canon. But what about the structures, biomes and the generation rules ?
Granted in that game the whole universe is a simulation but still
But all MC games have one....
MCD has random level generation to an extend
MCL has random terrain generation
There's like 3 factions that control 255 galaxies just because π
yeah thats why i only trust how dungeons represents the world
MC is similar
But MCD and vanilia MC have been stated to be basicaly equal in the lore
Why spit on vanilia MCs uniqueness and fully embrace MCDs ?
because i want to
π
i no longer feel like answering questions
Tbf tho Minecraft is like the game that started all this π
No way they'd sideline it like that in the lore
but like, MCD was basically the game from which the modern lore came to be
When it comes to illagers
That would be like if Mario RPG or smth was more canon than actual mainline Mario games
Smth like that
And the thing is, vanilia MC is being updated. Its not an oudated source
i mean, there was no canon or lore until MCD started development, so not only would they have to develop illagers but also construct a canon and lore to the many things from the minecraft setting
so they can fit all in
While taking into consideration the established features of vanilia MC
The MCD desert temple, ocean monument, ocean ruins and mansion are straight out of vanilia MC
True
Because there is no starting line for the lore
Also even if they did, after some point it's literally not even MC lore anymore π
Which are already knew for years thanks to that one dev quote
It just becomes mc spinoff lore instead
Yeah
Sup
The lore is not the lore of a specific game but of an entire franchise
Oh yeah also that
Wich was confirmed to have no starting line, that things can come from everywhere
vanilla its meant to be a nexus point
nothing there will contradict the lore of spinoff games, but it will be generic enough that nothing will be truly unique
Ancient cities
ancient cities are still generic
they dont have specific charcater
and we dont see a very specific ancient city place
They are simplified
Mc Earth hehe
But not generic
Ancient cities are extremly unique, with never before seen structures, materials and organisms
Hello π
We even get a little bit of imformation about their possible events and society from the music disc
And thats not it
Trail ruins
We know that the devs developed a complete lore on how their society was
but there isnt like one ancient city that will be unique compared to others
not intentionally
all ancient cities are simplified and basic follow the same lore
compared to like, the MCD stronghold with the vanilla strongholds
its all still strongholds and have similar themes, but you clearly see the MCD one its meant to be more unique for the storied setting
aloha
Yes, thats why they are simplified. But you cant say that they are a unique kind of structure
Wait I forgot this was a thread and not just #minecraft-theories-discussion π
Lmao
Crazy
why is this discussion on fourth host theory
Lol
same braincell
Something about archies destiny, me disagreeing with BD if there is a land of vanilia MC and then brrrrrrrr
me and seal were talking about archie unifying all illagers
im not saying the vanilla lands dont exists, but i honestly think there isnt A specific land in mind for vanilla
Galeans:
Yeah I agree, thats why I always say "landS"
Ancient City Island
Mc Earth continent
actually, even plural
there is other lands beyond the MCD continent, thats all we know
Like we dont even know if they are continents, one continent, an island archepelago or etc
what determs vanilla its very random to have one concrete way
like, what vanilla has its simplified stuff that spinoffs can give more uniqueness and specific settings, i guess like what MCE does
it gives more personallity to what appears to be a setting closer to vanilla's
the earth dev diary said MCE happened at the time and space of Vanilla
There are still factors that determine it in its unique geography and cultures, which are a product of rules and features added by the devs and not a product of its rule and input based random world generation
Like unique structures, the location of ores, the biomes and etc
sure, like biomes in vanilla all exists in canon, but there isnt a defined way of where they are and how exactly they will be presented
like MCD that adds a mountain full of redstone, at first it seems to contradict it, but it doesnt
MCD can allow to have unique places and thus unique ore conditions
vanilla presents a very broad way redstone generates
but unique stuff can happen
just wont be something vanilla will concern with, because it often relates to the necessities of a storied setting
oh wait that's pretty much direct confirmation that the vanilla lands are real π
crazy
crazy
with a z
crazzzy
Yes, and I argue that its because they are 2 diffrent places
In thiss case, probaly some plate tectonics sheet brough the redstone from the lower layers up, when the mountain formed
Creating a unqiue aspect of the MCD continent
https://discord.com/channels/773771861812183080/1208216711996772403 being the thread for everything except its original purpose
Also the locations of ores irl can be diffrent
Like you can find diamonds irl in africa close to the surface
fr π
Earth lore >>>>> vanilla
bc you said it had foresight
No. It is for its original purpose.
It isnt related to the fourth host
It's a discussion of Archie
Yeah I get that
Probably just a way of the orb making sure it's very immersive for him
Of course that guy planned everything out, if it's true that the orb is immortal, as in, not able to die from old age.
What had foresight?
orb
how
The fact they had to specify that it takes place in the same space as vanilla implies that vanilla has it's own space in the first place 
whats the difference between that and Mark saying that vanilla and dungeons are in the same "canon setting"?
Impossible
Elaborate
no not like foresight the character
You could argue that the setting is just the general world, though as I was typing that I realized it wasn't quite a smoking gun anyway
In order to be sure we'd have to to have something saying that MCD doesn't take place in the same exact space as vanilla as well
But also imo saying that all of vanilla takes place on one tiny continent is kinda goofy anyway
Forgot to elaborate, but it's just cause the vanilla world is still like way larger than however big the MCD continent is
Like 5x the size of earth or smth
Not saying it's necessarily 1 to 1, but it seems like at least a bit of a stretch to shrink all of that down to one small continent
Plus there's some biomes that don't even show up there
Idk
we have the globe pattern thing
conclude something with that
i personally think vanilla are a some big islands prob next to Island Realms
oh and why are we talking about this in the 4th host theory lmfao
you are the fourth host
Also maybe but the globe also does look fairly generic smh
But idk for sure
Would hold more weight if it matches the cartography table one
Fair, also here's the comparison smh
but theres also my cluckshroom hypothesis so idk
?
so i speculate that earth had a recent arrival of humans so maybe MCE has its own continent separated of vanilla
Huh
or maybe vanillalands just dont exist π½
Also now that I'm looking at it, this could work if the top continent of the cartography table was the same as the rightmost continent of the globe pattern, but idk
fair
π±
Honestly I hope/think they'll keep the shape ambiguous tho smh
Just cause it's supposed to be the world you play on in vanilla and allat
Which isn't really a constant either
Yeah i get thats supposed to be like create your own storyline (and kill the ender dragon)
Yeah pretty much
Also you're not convincing me that every bit of terrain you see in vanilla is a lie and it's all just completely different stuff in lore π
what
Might as well make it non canon or smth
do you mean @ theory?
Idk I forgor what he said
im gonna say i like Earth approach
like revealing stuff about the potential vanilla landscape but still being very vague and undefined
Oh yeah def
Was gonna say tho I was just talking in this about the idea that it has a definite shape like you suggested earlier or just not existing at all like what BD says
Both sorta boil down to that either way
Vanilla lacks features and the dev said that they could add whatever they want to to the franchise which would make it canon
That also means that they still consider vanilla canon, even tho the landscape can't be, bc it lacks stuff and again, we can access the entire universe in vanilla, so that means despite the landscape not being like the dungeons one they still consider both canon at the same time, which is impossible and the devs themselves confirmed it (being impossible)
So either they introduced scp to the lore, or they don't care about their own lore bc they either don't know themselves or bc they rlly give a f### about the minecraft community
I interpret it the following way: They consider the whole games canon even tho per defintion they are semi-canon, bc it doesn't make sense to have two different things coexisting at the same time at the same place
So if we are to consider their words literally true then how do we solve this impossible riddle?
Vanilla landscape lacking stuff doesnt make it less canon. The rest i already give up discussing with you. But the dev said Earth takes at a the space and time of Minecraft which... confirms the vanilla landscape exists
Yes it does per defintion
Agreed
That just means they happen at the same time and at the same place, nothing does that say about the way the landscape actually is
Vanilla is meant to be "blurry" and a generalization. Vanilla not having Dungeons stone bricks doesnt make it less canon.
If it takes at a place, it means Vanilla takes at a place, even with specific locations such as the Earth structures or Grassy Plains
Ik that fully aware, but definition is definition, simple as that.
Wtf? I never said vanilla doesn't take place lol. I just said it's terrain is lore-inaccurate per defintion and the devs fully agree with me.
That's what I was saying lmao
Saying 'definition' without elaboration doesnt take us anywhere.
You just said 'impossible' to meso saying vanillalands existed. The devs just said dungeons tied into vanilla, dont try to say that as a fact
wait when did they say that π
all they've said is that they're in the same universe
also tbf while you def can explore a full mc world, actually doing that is stupidly hard
But we all know the defintion of canon, don't we?
I said impossible that they look like in vanilla, not that they aren't real
It tying into vanilla + the fact that it is canon confirms that vanilla is canon as well
The moment they said ich they're both in the same universe and when they said they could add anything and it would become canon even if missing in a game, so they are fully aware that the vanilla universe in lore doesn't look like it does in gameplay for us, and yet they call it canon anyways
Zol claimed just bc smth lacks features doesn't make it non-canon, but I disagree in the case of vanilla
Yes just because we don't see insects like flies in vanilla just bc they're too small ofc doesn't necessarily mean that they don't exist in lore, but in that case it's smth different than the landscape, bc the landscape could be easily fixed but they decided against it
They didn't even change the end gateway structure from vanilla into the one from dungeons or the other way around
What I say is; they don't even try to make the landscape identical or atleast as identical as possible so that you could see the intend
Which is already enough
If you don't believe me then I have an idea:
Go find me the desert temple from dungeons in vanilla and take one of the plants which are said to be corrupted and/or undead and bring it to me then
You can look trough every seed
Nah I'm not saying vanilla isn't a generalization of it
But when looking at the game files of vanilla you immediatelly realize you won't find what you're searching bc it doesn't exist in vanilla
Obv
But you say vanilla is canon even tho the vanilla landscape and the dungeons landscape contradict each other
But I don't think it's much suspension of belief that it's still canonically out there somewhere
But idk
Dungeons is just more detailed smh
Just cause of how the game works comparatively
Okay please search the dungeons end gateway in the end for me please
It's pretty simple
Kill the dragon 20 times via commands and then every possible end gateway spawned
So please go ahead, it's quiet simple
It's more than just more detailed lol
I fully know that and ain't denying that tho and you π«΅ know that.
Eh that you could also chalk up to dungeons being more detailed but idk
Tho that doesn't really prove anything about the actual terrain thing
Only 1 of the two can be canon and that's smth you can immediately find out, this isn't a theory
you are still not elaborating.
Nobody has ever argued that they do look like they do in vanilla, that's why we said it's blurry and why it misses stuff from other games
It doesn't. Laura said that Pumpkin Pastures could absolutely exist in vanilla, it's up to the vanilla team if they think it's a good fit or not, and ultimately they do exist in lore in the vanilla world(s).
I still dont see your contradiction, like yes a game is missing some stuff from the other game, but it still exits in lore so it wouldn't be of concern that they call it canon. They don't have to make the landscape near identical to prove our point
The vanilla iteration of end gateaway are a legacy thing, its not crazy to think they had gotten retconned in Dungeons
Why did dyno marked this with a star lol
I think im disengaging from this vanilla landscape discussion
Okay
The word canon is used to describe a weapon that shoots or what story/reality truly happened within 1 universe
But you claimed it being blurry/inaccurate wouldn't make it less canon
I never said they couldn't exist in vanilla but currently they only exist in vanilla in-lore, not in gameplay so the landscape we see and play on is not canon!
Well the thing is just in this case that vanilla isn't just lacking some stuff but a lot of stuff so the entire experience is completely different and the landscape also is completely different so calling vanilla canon is okay but I never said that vanilla as a whole itself isn't canon. I said that it's landscape isn't canon and much more, making the only canon things actually quiet few
Ik but them being different forces the lore to decide between 1 of the 2 bc they can't both exist at the same place at the same time, that's impossible.
Legit no clue
okay, np
just keep in mind that you can't use vanilla's landscape for theory crafting (except for saying that stuff like the ancient city and biomes etc. exist, but that's already all.
I disagree with your concept, so i wont use it.
Nuh uh 
Okay. I see you don't understand it, but it's okay.
π
It's just agreeing to disagree smh
Okay, look. Let me summarize the discussion, okay?
There are two options now:
- Either you think that two landscapes can co-exist at the same time at the same place without even providing an explanation for your claim
- Or you are thinking that despite the landscapes not being identical, you still ignore that fact and call it canon anyways, even tho you know the defintion of canon being what's real and this landscape isn't real.
I am an understanding person with understanding for others, but this right here is the first time that I'm actually legitamately annoyed from a minecraft discussion bc it feels like a waste of time. I have explained everything and with proper reasoning and yet you disagree with it while agreeing with smth that you didn't provide anything for
I just don't understand; Why are you so stubborn without anything to base your claim off of???
Honestly I'm tired of this too ngl π
Okay.
But please have understanding for me as well.
I put in the effort into the discussion to explain it and then you just claim that I didn't explain it so you disagree with it
That's not okay for me.
But didn't you claim that you agree with zol? π€¨π€β
Yeah I do, but that doesn't mean we're a hivemind lmao
Also do agree that what we see in vanilla is a simplification of how it probably looks in lore (so not quite identical anyway), but there's no reason the stuff you see in vanilla can't just be representative at least of smth more specific (like what we see in dungeons)
Otherwise vanilla might as well not be canon, which isn't something they're probably going for
And as for dungeons and vanilla 'overlapping', while you could fully explore a mc world I don't think a single person actually has or will, so it's not much of a stretch to say the MCD continent and everything like that just exists in some unexplored region in your world
And even if you don't believe that, it could still be beyond the world border since we still see terrain there
Main reason I disagree tho smh ^
Yes we are. We voidlings are a hivemind and we shall dominate and annihilate the entire world π
Vanilla while they said isn't "the mainline", it's still the center for the franchise so I doubt they would just toss it away lore wise like that
Would be silly
I fully agree with that!
But I also think that this simplification makes it no longer lore accurate
I mean what part of the vanilla landscape does legit provide smth useful to the lore that wasn't overshadowed by dungeons? Like could you please give an example?
Oh lmfao so this whole thing might've just been a misunderstanding
Crazy
Nono, it is canon dw
I just think that despite specific parts of it not being canon, it still can be called canon, bc the features and story and texts etc. are all still real ofc
π€·
Also Ancient Cities are def the biggest example of lore like that
So are most villages since they don't have an equivalent either
Also the fact that vanilla has a huge amount of terrain variation we just don't see in dungeons
You don't have to explore the whole world to know that you won't find what you're looking for. The simple fact that the two end gateways are different immediately confirms it that at minimum one of the two is unreliable
And in this case I think vanilla has the lore inaccurate landscape, so bc of this I deem vanilla's landscape as not canon, but vanilla as a whole still canon
You could explore that part too with /worldborder, but again; a look at the game files is already enough
I disagree with that as well lol xD
π
Think the real thing maybe is just what we define as 'non-canon'
I'd personally treat it as more of a gray zone than just dismissing it entirely
That's what I thought too, which is why I was so surprised to find out that a spin-off is more lore accurate than the main game
That's smth I've never seen anywhere else but in minecraft
Mojang: hold my πΊ
Bruh
Kinda (not)
At a certain point tho it would just be "MCD lore" rather than "Minecraft Lore"
Yes but in vanilla it's nowhere near as big enough to be considered a city so it would look different in dungeons ofc
What we can conclude from it tho is that it exists in lore
Which like is cool ig but there wouldn't be as much of a point since it wouldn't be relevant to actual Minecraft anymore
π€·
The fact it doesn't exist in dungeons tho still means the vanilla one is better
And there's still stuff we can gleam from it anyway
Way too small π
Still stuff you can get from it too tho
Yes, so we know that different biomes exist, but not so much how they exist, like how they are in-lore
β οΈ
Like I remember there was even a section on some big old villager theory entirely dedicated to them
ong
Also pottery shards are another thing
What is the real thing, wdym?
Just thought of that
^
We know from vanilla's landscape that it's content exists, but that's all unfortunately
Yep. That's why you have to be very careful with your vanilla usage for theory crafting
I would agree if it wasn't for the fact that the devs claimed vanilla, dungeons, earth and legends are one giant universe
Yes ofc
Tbf, did I ever claim otherwise?
Yes
Can you find it maybe?
Eh you said it was just non-canon
True!
That's what I got from that
π
But a very dark gray xD
I said the landscape of vanilla and the level landscapes of dungeons are yes and I stand to that
But I didn't say the content is non canon as well
What did you get from what?
You saying that stuff isn't canon compared to dungeons
kinda (not)
since the way we see the mc universe in-game is probably not how it looks in-universe (Karl was said to have fingers), things can be represented in different ways depending on the art style
That's literally exactly what I've been saying this whole entire time!
So the landscapes obv aren't canon. Period (lol).
but the vauge shape of it is canon
The only canon thing about it that is canon is it's existence