#Unusual End 1.19.2 Shulker Shooter crash
1 messages · Page 1 of 1 (latest)
send the crash report
But i doubt it's on my end : my mod use vanilla shulker projectiles. Check with the levitation potion effect and look what happened when you're shot by a shulker. I'm pretty sure i was one time reported something like that and in the end it was an issue with a mod affecting all shulker projectiles.
Sorry, I fell asleep. Here's the crash report! https://pastebin.com/KvfYsSpT
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I'm not totally sure if it's a vanilla shulker thing since the crash report seems to imply it's an issue with the shulker shooter having no attacker data
summon a shulker bullet, and try to get hit by a vanilla one
Sure thing
@astral walrus, you have reached the level 1!
Being hit by a vanilla shulker functions normally, but being hit with a shulker bullet summoned by commands crashes the game
It gives the same crash report
so it's not an error on my side
it's due to the EnchantementHelper module
basically a mod modify the EnchantmentHelper.java file
are you wearing an enchanted armor
No
i suspect that a mod is adding something like thorns, trying to get the entity that shot you. Since a projectile is always launched by someone, it's looking for the entity that launched it (like an arrow, the attacker isn't directly the arrow but the skeleton that shot it). Since there is no attacker that launched it, it's bugging
they forgot to add some sort of "if not attacker == null, do stuff", so it's crashing since they didn't took in consideration that a projectile could not be launched by an entity directly
Yeah that definitely seems to be the case
I'm not really sure what I could do in this case, since I'm not using any mods I'd really want to get rid of so as a band-aid solution I suppose I could make a data pack to replace the naturally generating shulker shooters with something else
it's probably an error of cavern and chasms end, since the mod is still in dev i suspect that they didn't added this (and quark being the only other mod mentionned, the error could have been reported before). I'll next update add some random default value as attacker to avoid this kind of issues
i think you could with a command block override the attacker value of all shulker bullets
Oh yeah that's probably it, I kinda forgot I had those honestly
Would I need the command block to be running all the time? I feel like that would lag a server or something, no? (I have practically no experience with command blocks)
it won't lag, and need to be placed in the overworld spawn chunk (the chunk where a compas is pointing you to)
Sure thing