I like the simplicity of Gleam a lot. I like "one way of doing things" philosophy. No ifs - just case, no loops - just recursion, etc.
Now I wonder why was let assert introduced 🤔 If I'm not mistaken same functionality could be achieved by using case + panic. In the Gleam language tour it is mentioned that "this feature should be used sparingly". I wonder why having such feature at all then?
#Why was `let assert` introduced to the language?
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It can provide better debug information than case + panic as it can include the pattern that didn't match
bool panic will be added too
which again is very similar to case + panic
Bool assert you mean?
Thanks for providing the context. Just read the proposal Bool assert.
If it gets in then Gleam will have few ways for panicking: panic, let assert, bool assert 🤔
Hmm I guess this part of the language feels different from the others from my (new to the language) perspective. Few different ways of doing things = a bit of confusion 😄
Though I get different levels of context they can provide - just a message, module/function/line, runtime value which caused the problem, ...
It's the most duplicated bit of the language, for sure.