#OmniDigivice (Season 1 to Season 4)
9 messages · Page 1 of 1 (latest)
I just finished implementing the D-Tector maps and their corresponding animations, such as the area selection in each one. I've adjusted the screen to be more visible and with references to the original (it's currently scaled 6x to see how it looks). I've also decided to switch from Python to C++ once the project is finished, including most of its functions.
I'll be documenting all the progress. Right now I'm developing the D-Tector, but I want to implement all the Digivices, as I mentioned. The thing is, doing it with each one will take time. My idea is that you can play on any of the devices and that your progress on each one is saved, so you can have multiple Digivices in one but only be able to choose one to play at, save your progress, and then switch to another.
I have already incorporated the status menu into the main screen with its corresponding stats menus and also fixed a sprite that did not appear when choosing the area to explore.
PD:
If you're interested in helping or contributing any ideas for development, you're welcome to. I'm neither an expert nor have I studied this, but it's something I'm determined to learn and want to do. Any help is welcome ^^
Today I took care of correcting and adding two unofficial functions for when the project is deployed on ESP32s, as well as fixing the Spirits menu, which apparently wasn't displaying correctly.
New functions:
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Sprite and manual save function
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Sprite and function to exit and automatically save the last application state.
As always, here's a sample video.
(I noticed that the sprites I created for the unofficial features have a bug; it seems the right arrow is one line further than the others originally are. I'll fix it as soon as I can.)
This is pretty cool! I look forward to seeing how it turns out
Thank you so much! I'm gradually implementing the main functions and then combining them all into one. I'm starting with D-tector since I currently have several videos demonstrating its functions. I'll work on the others little by little.
I was also thinking about seeing if it's possible to create these same older versions but with colored sprites ^^