#Pendulum Color Plus
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https://kotcrab.github.io/xdelta-wasm/Using this link the combination is the following versions
Link not working for me
the 'using' from the sentence got carried over as part of the link
https://kotcrab.github.io/xdelta-wasm/
Online xdelta and xdelta3 patcher
So you just drop the file and it patches?
i haevnt used it, but i assume so
Automoderator:
"Spies and thieves!", she spits. "Spies and thieves!"
I made a mini express tutorial, I hope it helps you.
hopefully theyll be compatible out of the box with this patch
With this, do you still need to go through the save backup and restore steps?
It's gonna be rough when ver 6 and 7 come out to go back to vanilla gameplay XD
yes
Oh right i totally forgot about standard penc gameplay š egads
but guys this patch will work with ver 6 and 7
no need to do vanilla gameplay
they said is the same, no new functionalities
so hopefully it will work
From father humulos
let me copy and paste, but is in news section
These two versions are being branded as versions 6 and 7 of the Pendulum Color version, and introduce a bunch of brand spanking new Digimon built around East Asian myths.
Functions are expected to be identical to the other Digimon Pendulum Color devices.
of course ''expected''
no problem!
huh intersting
so godzilla just gets exclusive treatment with the random encounters and cut ins
a bit disappionting but no surprises there
but yeah we'll see when it comes out
nah, the patch won't work as it is for the new version, because there's different addresses for each rom, it'll need to be updated for compatibility first
Yeah that's what i was thinking
Especially since the 6 pencs all had different patch files
So it's not like you can just use any of those for the 6 and 7
exactly
Yeah, in order for it to work Iāll have to manually build it for the new versions.
Depending on how the code changes this could range from being mostly straightforward to being a big pain
I canāt promise support for the new versions but if itās straightforward Iāll likely update with support for them
Yeah no definitely the fact you even did all that for the original penc waves is insane personally speaking
yeah no shit, we had to test each version back then and it was painful LOL
Sorry to bother
Whatās the correct size for sprites so pen c+ works ?
And is they any program or way to change sprites sizes?
So they fit the pen c+ needs
Thanks in advance
It seems almost all my favorite sprites doesnāt work with penc + due to size so if anyone can help Iāll appreciate
for the Digimon, it's 48x48
you can check the sprites from unmodded rom for reference
Thank you
Do you know any way to check what size are the ones I want or to convert them ?
Any image editing tool
Photopea is free and online if you don't have a preferred option
Thank you š
did yu make pen c ver6 and 7 plus mode?
They need the flash dump of the device to do that. Once the devices are out, they will check if it's possible and might make it if so. #1356613481532489892 message
So thanks!
Gave +1 Digi-rep to @sweet kernel (current: #317 - 4)
I notice that if you go through the library and press a button, the rest of the unlocked digimon became the icon of DATA, VIRUS and VACCINE and other stuff.
Permanently or does that reset if you close the library and reopen it
It reset. So I guess its something similar of what happend when you freeze your digimon, check the status and press a button.
If youāre talking about what I think youāre talking about, thatās actually an intended behavior, not a bug
The A button switches modes
One mode displays digimon and the other displays types
Originally there was going to be more info in the other screen so thatās why I made it like that.
...is there a ShineGreymon line like on PenZ or nah? š
No but PenCs are very moddable roster-wise
Hello guys, after modding my NaSp bin i used the dmc-mod-app website to put a custom roster, after clicking build and writing the new +bin file on my digivice, i cant seem to get the digivice to turn on. I took a step back and used the plus bin i didnt put on the dmc-mod-app and it works fine. I hope that made sense, anyone else have trouble with custom sprites?
I've had issues where a single sprite that was 1 pixel taller than intended was the reason why my PenC didn't turn on
ahhh i tried using a new sprite, let me remove him rq and report back
Changed sprites need to be the same size as the original sprites so as to not interfere with the extra UI sprites added for the mod
ah damn i might have to change my roster, thank you
I am confused about editing the Hex for Digimon names. The guide lists the ASCII numbers for letters, but when I input those into my hex editor, I get different letters.
This is from the guide, but lets say I put "65" into a spot, I get a lowercase "e" instead of an "A"
I am learning and am really new to this, so what am I doing wrong?
This confused me at first as well. Those values are not values for the letters in hex but in ASCII. Use those values as a reference with an ASCII table (Google should pull one up). If you're using IMHex to make your edits there will be a ASCII coulmn where you can make your edits easier. When you change a values in there it will automatically update the hex code with the corresponding value
Just make sure you're following all the other formatting requirements listed in the modding guide
AH!!
Ok, I got it now! Thank you sooooo much
that makes so much more sense.
While your here, lol....
Do I need to do this mod BEFORE I do any other editing (sprites, evo timer, etc)?
Or can I do it after?
I always make sure to apply this mod first. I've seen some say making sprite changes before applying it caused problems
Dang! I just spent so long editing everything, lol
I am using the Mod App Page, so I could just screenshot all the values and reupload the sprites when ready
no biggie
Hmm... it does say do not patch the Plus file....
but that doesn't mean modding in the DMC MOD APP page?
The mod app page wil recognize your bin file as having the penc+ patch
I personally dont use the mod page for my editing
I'm still a newb, so it helps! lol
Oh yeah its super nice! I'm just always worried it won't play nice with the mod lol
I am getting an error using the cmd prompt for the plus mod
xdelta3: target window checksum mismatch: XD3_INVALID_INPUT
It seems to think its not the source file, but I just pulled it straight from the device
hmm, let me try resetting the device again and pulling the bin once more.
Ok got it!
If when renaming a Digimon, the name fills all the alloted characters (therefore not leaving room for two more sets of "00") will that mess anything up? According to the guide, it says the next letter after the final letter must be 00 00.
Example: AtlurKabuterimon using 16 characters.
Last value needs to be 00 when using the full name length
But just the last paired 00, not a full letter of 00 00? Just checking to be sure
I think.... success?
Hi, someone knows Whats the button combo to enter in debug mode / selector? Already try reset+a+b+c
After that B+C
TY, but dint work . x.x , better i will try to use JP1 like always, anw TY
Gave +1 Digi-rep to @half cairn (current: #655 - 1)
This thread has the info on debug mode for DMC but it applies the same for PenC:
How do I turn it off? I hold down the "C" button, but the shutdown menu doesn't appear.
press B+C
ok
Hi, I want to know if I'm doing it wrong since I want to change the sprites in HD to the mod plus but the pendulum doesn't recognize it. Is this possible?
How to get mastemon sprites?
So cute
I have some question.
If I change poop timer.
Then Pen C plus dosen't work?
I changed poop timer 120 min to 240 min.
then my pendulum has dosen't work
Yes.
I checked file has good write.
Also re extract bin file. but that's not corrupted.
If 62 x 48 size sprites is the prolbems?
I put in some sprites 54 x 48 58 x 48 62 x 48
But still I can't understand š
Do I need any special tools to do this Mod?
The tools needed can be found in the pins of #modding_vpets in the Digital Monster Color modding information
Yes, this could be the problem
I've had an issue where a sprite 1 size shorter than intended causes the device not to boot if sprites are sized correctly
I got it.
Is there a video showing Pendulum Color Plus in action?
#1356613481532489892 message
Apologies for the basic question but Is there a guide for the hardware side of modding the colours such as dissembly/hardware required? I can see the instructions for this mod but presumably I'm missing a significant chunk of the process
Just seen the messages above re: modding vpets. Will check there first
If you check youtube I'm sure there's a couple of videos on dmc\penc disassembly. There's also at least one on the hardware, that I know of.
I've modded my vital bracelet so hopefully I've got half the stuff required already lol
There's a guide in the pins of #modding_vpets
Thank you!
Gave +1 Digi-rep to @brave steppe (current: #51 - 39)
I get this error but my file has a good checksum
Is this something that already happened ?
Could it be it can't find your DMC.bin?
It's in the same folder so, I dont think š
This is the part of the code where it errors out.. You could try and run it manually..
:: Patch the bin file using xdelta.exe
echo.
echo Applying patch...
set patchFile=penc+_%version%.xdelta
xdelta.exe -f -d -s "%binFileName%" "mod_patches/%patchFile%" "%modBinFileName%"
if %ERRORLEVEL%==0 (
echo Patch applied successfully
echo New file: %modBinFileName%
) else (
echo Error occurred while applying the patch.
goto end
)
Im soooo sorry, it's my bad...
I didnt start a new file like asked in the guide to patch the bin....
Thank you for your help UnderdoG!
No problem! Glad you got it working!!
@cinder cipher can you share the details for the programmer you used?
If I manage to write the bin ill share it yes
for now it doesnt seem to be able to write
Stuck here
@cinder cipher has leveled up! (6 ā 7)
Ok got it to work nvm
š
I ued ASProgrammer
Do you need a download link or the step I did ?
I meant - the actual physical tool š
Oh, wait, once its finished I'll take some pictures of the hardware, I remember getting it of off Aliexpress 2 years ago
Not sure if i can still find the exact link
I'll check
Oh lol, found it !
Dont know if I'm allowed to link this here tho
I got it - TY Looks like the same as what I'm getting at - You can remove it if you want
I think i'm all good! Thanks let me know how you like the Plus features š
First time trying this as a test to see if I prefer this or the bigger vb style sprites (not all of them have been converted to 48x48 unfortunately) and so far I do have to say the 4 backup and the retire function is great.

Wait, there will be an Update!?!?
yes
Yeah I was waiting for the portraits to be finished to release it because the update will include the portrait cut-ins during battle, but I will probably release it sooner
Will it be possible to add the portrait(those that already finished)?
Yeah Iāll release it in a way where you have to add your own portrait sprites so you can use whichever one are already available
Man you are amazing.
Iāll probably make it so you can turn cut in mode on and off by changing a bit in the bin file, this way people can disable it if they donāt have the portrait sprites available yet
This is amazing as always, man... THANK YOU!!!
Gave +1 Digi-rep to @brave steppe (current: #50 - 40)
Holy fuck
Now, just questioning, how hard is to mod those files to get a experience we would get with a Pendulum 20th?
I mean, the battle interaction, is it to hard to at least think about it?
I'm asking cause a real Pen20th is extremely expensive and hard to get nowadays.
Are you talking about making it so the battle connection spoofs pen20 data?
Or just like a general mod to have pen20 gameplay?
No, Battle animations Pen20th have... Digimon moving and jumping to do the attacks, every Digimon having 1 or 2 weak and 1 or 2 strong atacks, bigger life bars so the attacks can do more or less damage, etc.
Oh, Iāve never used a pen20 so I wasnāt aware of all those differences
At least the animations Pen20th have in battle would be so freaking crazy
I guess itās possible but I donāt know if itās in something Iād be working on in the near future just because the animation system in particular is a pain to work with
oh, they have the same interactions a DMX or PenZ have
Oh yeah, I see what you mean
Except for the close-in
Yeah that would be nice but itād be a pretty big project. Itās on my future ideas list but right now after finishing the PenC+ update Iām turning my attention to DMc
Wen Bandai anouced them i thoght they would port the Pen20th battle mode cause it was the latest installment
But no luck lol
Yeah Bandai really underbaked the color devices. Itās definitely a step back from the DMX/penZ gameplay theyād recently released
I think Iāll want to add some of those things in down the road for both PenC and DMc
But my attention after will be on getting DMC some plus features and release the roster expansion
Cyanic has allowed me his code to build upon so I can release a larger mod with both custom rosters and plus features
That's so nice to hear, thank you so much for considering that feature.
Gave +1 Digi-rep to @brave steppe (current: #48 - 41)
DAM... Now we are playing with power lol. Another great news.
A lot of things are happening in the background right now. Loops too is working on his smt mod and has some exciting developments
I tend not to post a lot of updates of my stuff until Iām far enough along that itās pretty imminent, just so people donāt have to get too excited too early. But yeah, I definitely have some stuff cooking
Every news in DMC/PENC is a big news... I'm very excited right now, thanks again.
First time hearing of a smt mod š
#1154171927900987452 message
The Bolero song is staying? :'v
Interesting, could you add details about roster expansion\custom roster, or is it too early?
But more important, is it planned for the PenC too (since you were talking about DMC)?
Of course
Itās building off of what cyanic had already made. Its initial version will allow unlimited size roster (to the extent memory allows) as well as custom evo conditions. I may add updates later on to allow other kinds of customization
If everything goes well with the dmc mod Iāll eventually add that functionality to PenC as well.
Itās more complicated to do on PenC so thatās why itāll be later
Additionally, I actually have a special mod project Iām working on right now that I havenāt announced and thatās a top priority for me as well
Cool, cool. Looking forward to it.
All great news, thank you for your work! š„
I do all of this work in my spare time for free. Nobody pays me. Itāll be done when itās done. Iād expect everyone here to understand this and have patience. Weāre all adults I presume
@brave steppe all Digimon fans will recognize your efforts! I'm also very excited! (The joke that I think I'm going to be a grandfather is Korean humor! )
either way it came off in rather poor taste, it's not cool to be demanding of people working for free
MAKE IT YOURSELF THEN
Want it done faster? Maybe consider commissioning stuff
This is a passion project, we've been given a lot for free. This sort of stuff takes time
I'm just glad we got what we got so far, we could have had way less, like some other projects on here.
@pure thicket I'd love to do that if possible! Kuro's work is loved in Korea! (If the humor was not funny and polite, I sincerely apologize.)
glad that you apologized, all good
It meant that we're looking forward to it and waiting for it
I'm so excited that I got ahead of myself. I'm sorry, everyone. š
@zenith mantle has leveled up! (2 ā 3)
I get the excitement, you could just have expressed it better. You apologized tho, so no worries
Just be a little more careful in the future. Projects like these take time to create and most often a lot more time to polish.
It's a pioneer in the field basically.
I think he ment it was an expression from his country, but he should know most of us wouldnt get it.
That's nice he apologize.
This blew up a bit. I appreciate the supportive messages, and I appreciate the apology. Things got a bit heated because these guys know the stress Iāve gone through doing these mods. Itās ok though, no hard feelings. Iām happy to hear that the mods are enjoyed in Korea.
This is probably also a good time to mention that if anyone is feeling especially appreciative of my mods please consider donating a few dollars to my ko-fi page or at least letting others know about it. (https://ko-fi.com/kurozatou) Any donation exclusively goes to buying tools like a better flash programmer or a new device to make mods for.
I was hoping after releasing PenC+ the donations would have helped me afford an xgecu for faster testing but so far I actually havenāt received any. So as blunt as it is to say this, donations do translate to faster progress.
What does this mean? Like, larger than 48x48?
As for the xgecu, are you referring to this https://xgecu.myshopify.com/collections/xgecu-t48-tl866ii-3g-programmer
XGecu Official Store!!!Professional after-sale service!!!100% Original!!! T48 (TL866-3G) programmer manufacturer,Haikou Xingong Electronics Co., Ltd.Official website:www.xgecu.com/ENT48 (TL866-3G) English manual download link: (similar as TL866II/T56)http://xgecu.com/MiniPro/T56_TL866II USER GUIDE.pdfLatest softwar
There wonāt be any restriction on sprite size beyond just the normal way itās coded. So yes, you can use images larger than 48x48 and it might look not properly centered but it wonāt crash the program
Yeah, exactly. Thatās the one Iāve seen cyanic recommending
There's a lot of different bundles with different accessories. Hmmm. I'm assuming you plan or already have preordered the PenC 6/7s?
No lol I havenāt been able to purchase a new device since my PenC wave 2s. Without going into my finances Iāll just say donations wouldāve helped there.
Hmmm. Okay.
But I have enough work to do just for vanilla dmc and PenC so Iām fine focusing on that
Also I was very fortunate to be donated a dmc so thatās why Iām working on that device as well
Itās honestly not a big deal whether anyone donates or not, Iām not really expecting it. Iām just letting it be known that it does make a difference in what I can do modding wise. But like I said, my focus right now is on the devices I do have, the dmc and PenC. The thing Iād purchase with donations is just a better programmer
My CH347 is still coming in the mail. I'll try out your mod once it arrives.
Yeah I can highly recommned the xgecu myself now I have one, very fast!
Everyone with a mod PenC appreaciate your work. Its waaay more alluring now to have one!
Thank you so much! ā¤ļø
FYI - Id be more then happy to go in with a few people for the XGecu Programmer for Kurozatou!
š
That's a very kind sentiment but actually the XGecu was just covered by DocKlokMan
Any donations of course are always appreciated and helpful, but I wanted to put that out there
well thats awesome! š I'll send some your way!
Hello guys! I just found this mod while scrolling on the digimon projects, i don“t know anything about this mod but im curious to know more. Do you have here a message explaining what it is and that kind of stuff?
Check the pins
thank you
any forecast of when version 1.1 will come out?
It's hard to give anything more specific than soon
On that note, when the update does come out in order to update correctly you're going to need your original unmodded bin backup that you're instructed to save in the installation guide
Is there anyone who does not have this backup?
I'm hoping everyone followed the instructions
I didn't update yet. I asked because if it's close to a week or even a month, i'd prefer to wait before modding it.
Anyway thanks for answering. The mod is absurdly good and makes the PenC a complete experience
Thatās fair, and I do recommend waiting
It should be within the month
Good to know, I had the same question.
I would probably copy the digimons into the new mod bin....
Actually, the plural of Digimon is Appmon.
yall wanna see something crazy
sneak preview of cut-in:
<Poorly cropped video removed lol>
god tier cropping job
yea that's pretty sick
Nowaaaaaaay
š š
awesome
awesome
š šawesome
Amazing!!!!
Love it!
Wow
Testing is moving along quicker than expected. I might be able to release the update next week.
Also, before anyone gets disappointed I want to point out I did not create the cut-in sprites, I got them from the pixel portrait collection found on this server and also here: https://donvalleyparkway.neocities.org/cutins
As you can see if you click the link, the pixel portraits have not been finished for all six versions. Currently only the wave 1 devices are fully complete. I will be releasing this update with placeholders and itāll be the users responsibility to add the cut-in sprites (I will give instructions). You can take them from the same source I did or make your own. Right now for everyone using a wave 2 device youāll need to either create your own or wait for the artists to finish creating the rest of the portrait sprites. I canāt tell you when that will be done, itās up to those who choose to work on it. Theyāre not being paid to do it either so please be patient.
Can't ask for more š„²
Do you think that an image taken from the card game (cuted and resized) would work?
Any image cut to 96x48 should work in theory. I canāt say for sure whether itāll look good but it might. Just depends on the source image and whether it gets really distorted from compressing it to such a small size
Itās worth a try if you donāt want to wait for the portrait sprites to be finished
Also, the cut-ins can be disabled by changing a single bit in a hex editor (Iāll give instructions for that too) so if you want to install the update for the bug fixes but not use cut-ins until the sprites are finished you can do that too
Awesome!! I already did something similar with the DiM cards :p
I will eagarly wait :3
Amazing news
Wow that soon, I was expecting longer to be able to stock up some new sprites.. Maybe I should commission someone for some in that case.
Yeah, the testing and porting stage has been going a lot smoother than the original release. I guess a combination of the update being smaller and me being a lot more experienced
(I also just have been putting a lot of time into it this week)
I'm all but ready to put an actual release date down
Might be able to do that tomorrow
No waaay š®
OMG!!!!!!!!
I donāt have a CH347 but I know @odd bluff does. When he gets the chance he may be able to tell you how he has his configured
can I see a pic of your pins?
(Portrait sprites seen in this video come from the pixel portrait collection: #1357322502010966116 message)
Pendulum Color Plus UPDATE
Version 1.1
āāāāāāāāāāāāāāāāāā
Download here
Update Notes:
- All known bugs have been fixed
- Default sprites can now be swapped with sprites of any size
- Megahit cut-in feature (see your Digimonās portrait when you shake a megahit)
As usual, installation/update instructions and how to use the new features are found in the two guides:
Installation guide
Modding your PenC+ guide
Any questions or bug reports should be posted in this project thread.
Please consider donating to my Ko-fi page if youāve enjoyed the mod and would like to help support me in developing future ones:
https://ko-fi.com/kurozatou#
Pendulum Color Plus Guide For all six versions of the Pendulum Color You can find the download here: Overview Pendulum Color Plus (PenC+) is a Quality of Life upgrade to Bandaiās 2024 Pendulum Color series of virtual pets. Effort was taken to avoid changing any core gameplay or roster elemen...
Modding Guide for Kurozatouās Pendulum Color Plus For all six versions of the Pendulum Color Overview This guide explains how to make modifications to your own PenC+ .bin files; the process is slightly different from modifying a vanilla .bin. This guide may be updated if future versions of PenC...
Gave 1 Digi-rep to kurozatou (current: #49 - 42)
With this new update I consider PenC+ now feature complete. This is the intended optimal OG Pendulum experience I set out to make a year ago. There are no further planned updates besides any potential bug fixes. Future mod projects will be released under a new title (and are currently in development)
So if youāve been holding off installing PenC+, nowās the time to do it
I hope you all enjoy the new cut-in feature and the entire PenC+ package!
Enter the cut-in
Oh boy! I need to re-learn how to copy my save into a new bin :'v
there's a guide to it above in case if you haven't check it
I just take a quick look at the guide. I will mod it mine in a few days xD
I'm sorry but, do you mind moving this conversation to #modding_vpets just to not flood our thread?
#modding_vpets message
If your cable is longer than 10 cm, it won't work with DMC/PENC.
@crisp adder i just saw your closeup for Metal empire. Amaizing! Thanks alot!!! ā¤ļø
Gave +1 Digi-rep to @crisp adder (current: #81 - 24)
It's old reply but ok, done
thanks
Gave +1 Digi-rep to @covert kernel (current: #164 - 10)
glad you like it!
This is super important info I wish I had known. Default length most Amazon listing are for is 20cm
@covert kernel where do you get it sir
if it's about the CH347, I suggest asking about it in #modding_vpets just to not drown this thread from the main topic being about PenC+
Amazing
May I ask which version of Cyanic's Sprite Tool is used for export. 1.1.0 or 2.2.0?
I failed to imitate this command: DigimonColorSpriteTool export<binPath>4194304 188928<numImages><outDirk>. Among them,<numImages>is equal to 837
The command I am using is: /DigimonColorSpriteTool2/DigimonColorSpriteTool.exe export vp1_dump1_plus.bin 4194304 188928 837 penc_sprites_v11
I use 2.1.0
Could you give me a command as a reference?š
You knwo, there is a page that you can use too.
Got the mod on the device successfully! Thank you šš¼
thanks bro
Gave +1 Digi-rep to @weak jolt (current: #304 - 5)
Does this mean that the export was successful? You just need to replace it yourself
Yeah, exactly
it's already said in the guide that the portrait sprites aren't included
Thanks. Now I know how to operate it.
Gave +1 Digi-rep to @brave steppe (current: #49 - 43)
Sorry, I didn't pay attention.š
Nice š¤
Can this page be used with the latest update? https://kotcrab.github.io/xdelta-wasm/
Online xdelta and xdelta3 patcher
I think so but I havenāt personally tested it
I already tried it, it works halfway because it doesn't allow me to put in the cuts
The cut ins was never something you could add with xdelta. You have to use cyanicās sprite tool after patching. Check the modding guide here to see the instructions: PenC+ Modding Guide
Modding Guide for Kurozatouās Pendulum Color Plus For all six versions of the Pendulum Color Overview This guide explains how to make modifications to your own PenC+ .bin files; the process is slightly different from modifying a vanilla .bin. This guide may be updated if future versions of PenC...
Hello everyone, I am also going to change pen C to plus, but I currently do not understand how to read in my deviceās current .bin file? Is it necessary to disassemble the machine?
What equipment is needed to get the.bin? I hope I can get your help. Thank you.
check the pins in #modding_vpets as well as some youtube videos
Thank you. I'll look for it.š
Gave +1 Digi-rep to @odd bluff (current: #1167 - -2036)
I tried to find it on YouTube before, but unfortunately I didn't find the relevant content. Maybe I didn't enter the right keywords. What words can I find the video?
take this to #modding_vpets
Okay, thank you very much.
Yes, I did it with the method, I just wanted to share that I tried it.
Could you please share the menus with me?
Could you clarify what you are looking for? The menus are all standard sprites
@cyan whale has leveled up! (8 ā 9)
I mean the options I show you the ones that come out to me
Oh the updated icons, I got them on this discord I believeā¦, let me look around
Here ya go: #1295210154266202174 message
I applied a monochrome filter to get the blacked out versions
That thread also has a bunch of different menu sprites including for the PenC, so itās worth a look if you like the font/style
ok, thanks āŗļø
Gave +1 Digi-rep to @cyan whale (current: #137 - 12)
Hi,bro.In version 1.0, I used 0x02013E to 0x0288DA to save data, but using version 1.1 would cause Portrait to become invalid. Is it because the Portrait code was overwritten. @brave steppe
Damn I need to do the appropriate research on how to do this mod. Looks so good
Man I need to get a clear shell too š®
@versed gorge has leveled up! (1 ā 2)
I didn't even notice the clear shell! That goes so hard.
If I may ask, what's in those address?
Because as far as we know, the save data aren't even located there
When it was version 1.0, I asked for the attribute address to save Digimon, and someone else told me.
Could it be that I misunderstood?
Honestly we have no idea what is that even about, who is this someone else?
You are likely misunderstood, yes
Attribute address would be where it defines if a Digimon is Data, Vaccine, Virus or Free.
Hush. Sensei is about to speak.
I'm assuming you're referring to the digimon data table at 0x2013E (although I don't know why you say to 0x288DA, that's way larger than the data table). Anything there would be overwritten when updating so you'll need to add your edits to that section again
What I mean is, can we get the address range for this part? If it's difficult, then I'll take my time to revise it myself
you had the right start address but the wrong ending address. For every version (other than vbu which has more digimon) the end address would be 0x205BD
Hmm, that does bring up a question from me too. I tried using the web app and did a test, when it downloads its missing the cut-in portraits in the image folder, I'm assuming because the web app hasn't been updated to include them. But if I extract the images with Cyanics tool and then edit the portrait sprites and repack with Cyanics tool the changes from the web app would carry over?
I found it, it was obtained when I asked tero0x. Isn't 88DA 0x0288DA? I have always misunderstood
The webapp hasnt been updated for it, so yeah, I dont think it will work well with it
Honestly I don't know what he was talking about with the 88DA part
but it's way bigger than the data table
Yes, although it won't be displayed on the web
That's fine, thank you. I just use the web for editing stats, Cyanics tool for sprites.
I'm not sure how the web app handles things since it seems tero0x hasn't updated it in a little while but I think it should still work with editing. And yeah, without him updating it the app doesn't acknowledge the portraits
Did Cyanics tool need updating to support portraits or is it coded in a way to find and extract all sprites programmatically?
his tool allows command line parameters so you just have to pass the correct ones and it should work. The correct parameters are given in the modding guide that's in the pin
Gotcha.
It's okay, is the correct address 0x02013E to 0x205BD for v1-v5
yeah, and it ends at 0x205E1 for vbu
Honestly I just need to make an ImHex pattern definition for the Vpets in case the site ever goes down.
Holding out on us, boi?!
Thank you very much, this is very helpful to me and will reduce a lot of modification time
Gave +1 Digi-rep to @brave steppe (current: #46 - 45)
Lol I thought they were just being passed around on this server. I didn't make them myself
To be fair I didn't search to see if they existed or anything, lol. Fuck it, I'll make a python script to do it for me. Make it so I can pass a CSV file or something and it'll handle all the rest. It'll give me a project to do.
in the modding guide there's a link to a hexpats folder
I put two new hexpats there
I only have it for PenC v1 but it can be used for the other versions
Except Virus Busters since it has one more Digimon
For that just change the 32 to 33 here:
very nice
the image from DMUL? some digimon is splicing my friend image
@silver apex has leveled up! (1 ā 2)
Partially yes. Someone has sent DMUL sprites.š
Great portrait
Try opening the bin with different software. The program I use is ImHex
With that program you can use ctrl+G to navigate to an address
Just put in 0x2E000 and it should work
Thanks! I'l try again
Gave +1 Digi-rep to @brave steppe (current: #46 - 46)
Hello friends, can someone tell me why it won't let me change Digimon?
PenC doesnāt let you change during the baby stage
Evolution to baby II
Metalgreymon cut in!
Hey there- I was looking through the guide in the pins and I wanted a little clarification as someone who hasn't messed with modding these before. Is there a guide that explains how to actually install the mod on the device from start to finish?
I don't have any experience modding vpets so when it mentions reading in the device's .bins I don't really know where to start with that.
Start with the guide in #modding_vpets
It's in the pins, the full DMC modding guide
Thank you hummus
Lol
What are you using to extract the sprites? If it's the website it hasn't been updated to extract them.
What command are you using? The command that you use for the stock firmware, PenC+ 1.0 firmware and PenC+ 1.1 firmware are different.
You can't use the presets. The command for extracting is DigimonColorSpriteTool export <binPath> 4194304 188928 <numImages> <outDir> where numImages is 837 for all 1.1 versions except virus busters, in which case it's 850
I'll give it a try. Thank you for your help.
š š
Gave +1 Digi-rep to @fierce saddle (current: #114 - 15)
@brisk vault has leveled up! (0 ā 1)
omg thank you so much... I don't know where you live or who you are, but I will pray that there is at least one parking spot wherever you go. I solved the problem in a few days. Thank you. lol
Gave +1 Digi-rep to @fierce saddle (current: #108 - 16)
For future reference for everyone, the exact instructions to properly export and import sprites are given in the modding guide in the pinned post
It is also mentioned in the installation guide to reference this modding guide for setting up the cut-ins
Please everyone, read the guides. Theyāre both linked in the same post where you find the download.
can you add a feature like in the X and penZed where if you hit the top button in clock mode, it changes time from 24 hour too 12 hour?
No.
This is already a feature, even in vanilla PenC
hope this helps
Yea
Where did you get the custom shell
Now, now, you can't demand people start reading things... It's against the direction everything and the whole world are going toward! /s
bruh LMAO
This guide doesnt even have drawings!
š sorry
For what?
It wasn't directed at you specifically, but to the majority of people and the state of the world.
Reading is a good thing for people. You can't expect the author to do everything for you. Try it after reading. People will try to help you when you encounter problems. It is not a good thing to do nothing and just want to take it.
You got to read the tell tale heart and write an essay on it's themes or the patch will fail
Yeesh penCs are expensive
is your base Pendulum bin Virus Busters?
Did you reset your device? You need the bin you patch to have no save data.
Yes
And I did it, but my pendulum color dont work anymoreš„ŗ
If I connect CH341, My pendulum color make the sounds like 'bbi-bbi-bbi-pi-'
as ValkyrieOrange asked, before you dump the rom, did you reset the save file first?
The modding guide has a troubleshooting section that might help you.
https://docs.google.com/document/d/1CYo0l2pmq4tROpeMIVieCdguyxwkBehPbKnlhIKrwUY/edit?tab=t.0#heading=h.qp0i7d93xzq9
Thank you!
Finally modded my PenC with + 1.1. What started as a small roster edit ended up with me replacing most of the UI graphics, lol. Digimon Sprites and the items they interact with (food, attacks, poop) have had a filter applied to make their pixels stand out more and is not a stock effect of the PenC+ mod.
Obligatory looks better in person. Here's a still image that's not as washed out.
Looks great, you really made the most of what you can mod on top of the PenC+ base
It looks soo cool, congrats on the sic mod job!
What's the mod that replaces shaking with pressing?
WIP commission. It works for training and battles but I'm not sure if it works for saving a dying Digimon or giving a new egg the +10 bonus.
I don't know why the Sprite gets cut off.
Looks like it updates when the menu icons update, might be too tall
Probably because the sprite used is larger than the original sprite, so the movement can be off on the edges of the screen. Youād have to manually change the positions of the sprite at each frame that has this issue. Itās easy to do so on the web app but the most recent PenC+ update has not been implemented on it so youāre kinda stuck doing it in hex at the moment.
more accurately, that sprite has 56 pixel height, the height pixel limit for PenC and DMC is 48 pixels
also just changing the position in the webapp won't be enough because it's only for the idle movement main screen
Cool, looks like whatever is drawn on the two bands containing the menu gets updated only when the menu "function" is called (and therefore graphically updated). Which makes me wonder why the sprite is drawn there in the first place, then (complete screen refresh?).
Such a weird behaviour!
Because when you exit a menu it queues up the BG, the menu icons, and the Digimon sprite (in that order) then does a whole screen refresh so it all shows up at once. Following that the idle animation only updates the 96x48 area the Digimon moves around in. If it did BG, Digimon, then menu icons before doing the whole screen refresh you wouldn't see the feet at all.
Yeah, figured that much.
Still weird that updates only the moving area, instead of the sprite itself.
you have to basically reposition the sprites offset on every instances when the Digimon sprite is used, such as when the Digimon showing their happy or angry expression after training, when the Digimon is eating, battling, in album, etc
Bandai coded it that way likely to be more efficient. When only the middle part of the screen changes it will only render that portion so it doesnāt waste time redrawing the whole thing
Oh, I can see that, don't get me wrong.
It's just that from where I come from, it seems weird each sprite is not considered a single unit.
That kind of abstraction would be overkill for an embedded device like this
The way they did it makes sense for the software they were writing. Itād be no more efficient to make a sprite a single unit except for allowing people to mod it, which of course is something they actively wouldnāt want
Basically the system works well except for when you try to make it do something it was never supposed to do. But at that point itās up to the modder to accomodate their own changes since theyāre the one forcing it on the software
Which is why if youāre going to use bigger sprites you need to know how to change the sprite offsets and rendering code
A quick question guys. So I ordered my Penc ver. 4,5,0 and planning to mod it. So in theory its possible to write ver. 1,2,3 bin into the ver. 4,5,0 yes since they have the same hardware right? And what about the Godzilla x Digimon device? Can we mod it just like DMC?
You can put whatever PenC bin you have onto another PenC (not included the unreleased 6 & 7). As for the Godzilla DMC, you can modify sprites but modifying other things like attribute, power, attack sprite and such will require HEX editting the BIN file and as far as I know the addresses and structure are not yet in the modding guide.
Oh I think I figured out the godzilla stats structure, some of the fields are assumptions atm but lmk if you'd want them anyway
This is unrelated to penc+ so any further discussion should probably happen on the modding channel, but since I have it on hand I'll just post the Godzilla data structure as I have it labeled
0x14cc8 is the address in imhex
The random encounter parts arenāt easily adjusted without having all the corresponding data tables they index written out
If I get around to it I can make a hex pattern
Will it be plans for a DMC mod? for more digimon storage like the PENC? š
Yes
All Iāll say for now is when my next mod is released the tides will have turned and people might be wanting to play DMC over PenC lol
Which is why I'm keeping from selling mine. And I need that money.
It's all on you. You have a big responsibility. xD
Oh god....so i better buy another one!? :'v
Finaly, i'll have some use for my DMCs... Xross Wars Battle mode, maybe?
Sorry but, this not the thread for it, please ask at #modding_vpets
You will mod in a level up system like on the dmx? š±
So cool
Please review server rules, asking for bin files is not permitted here.
question! are DMC MH in the scope? or just OG DMC? i know MH ones are slightly different...
The initial mods are targeted for the og DMC but eventually my plan is to support all modern color devices. It will just be a longer wait
Man, all I've ever wanted for DMC is expandable rosters and editable Evo conditions.

Super excited to see what's up!
I think youāll like whatās coming
Okay.. how do we support so you go full time on this project? XD
I shouldnāt make any promises, but I will say it is a realistic possibility that you will be making a custom roster within 2025
I do have a ko-fi lol
Within the year?! Alright.. time to buy a dmc. Only have zilla and monhun xD
Itās a big project, bigger than even the roster expansion
At least the first part could be out by the end of the year
Gimme the link. I will throw you some coin, once I'm back home!
if you hit the jump to top button it's in the original post
Thanks š
Gave +1 Digi-rep to @vital epoch (current: #56 - 39)
I appreciate it
While Iām here Iāll give a little more detail and say that part of this project is an accompanying piece of software that will replace the need for other tools to do any sort of modding with these devices
Except maybe the programming to flash aspect
Since thatās probably best to still be done by AsProgrammer or xgecu
But everything else from modding to patching will be handled
Eventually for all devices current and future
This should make building custom rosters relatively user friendly
And will also enable sharing rosters without having to share bin patches
I haven't done any modding as of yet, but making it less of a hassle sounds great :)
havnt touched the programmer practicaly since the second wave came out
made a V6, more or less
The hardest part is making it so managing a large roster and all its branching conditions is relatively simple for the end user. I donāt want it to be a tedious process. I hope when itās released people will find I succeeded there
is there any sort of ,,, visual front end to it? or is it gonna be like,,, a text file sorta thing?
Oh, thatās what I meant by the accompanying software. Itās a visual editor. I call it in my mind dmc studio
I hope so too. I am trying to create my own roster from time to time and wanted to replace the zilla roster, but if your project works, that will be a game changer!
I heard Evo conditions are not easy to change
But I will probably give it a different name on release lol
Itās a big part of the project. Going into this I realized it just wouldnāt work without having such an editor. Otherwise itās just too annoying to build a roster
Yes, the evo conditions are all hard coded in so the way evo works had to be adjusted to be data driven. My current system is especially customizable, allowing virtually any variable tracked in ram to be used
But like I said, the roster expansion is just one part of this mod, so thatās why itās taking a while
That's absolutely okay. Good work takes some time. š
OOOOHMYYYYYGAAAAAAWDDD!!!
I appreciate everyoneās patience and support through the development. I know I donāt post a lot of updates but thatās mainly because I donāt want everyone to get too excited and then have to wait a while lol. I can only work on things in my free time so it goes slow, but it is coming along. I have a certain standard of quality I want to achieve before I release and I think youāll all appreciate it even though it takes a while. But Iād say there will probably be more info about it before the end of the year
Getting excited is kinda torture xD
But I like the way you think! You do quality work!
Thanks, and I apologize for torturing everybody with this latest info drop lol
Not at all. Now I have to get a dmc before you release anything. Imagine shadow dropping and I can't use your mod! XD
More like spoiling us 
I'm sure we're all excited for this "digi-present" to be released
Thank you for your time 
just curious but do you have an ETA for this?
I just got my first PenC and modded it with PenC+ and He finally gonna roll back to DMC š
PenC+ is feature complete so no need to worry. DMC is in a much greater need for attention now as its default state is imo the worst modern vpet.
But I hope to fix that
I understand that. It's just funny cause I was only modding DMC until the other day when I got my first PenC. ( I only bought it because of the lack of mods for the DMC. Lol. I just found it ironic) either way I'm happy and grateful for your your massive undertaking .
Specially the DMC MH
I have to agree, the MHC feels somehow even more basic. At least it does have names implemented
so question if im looking to get a DMC should i go classic or DMGodzilla
are there differences in modability?
@tm Godzilla isn't very moddable (if at all?) while DMC is (and will be even more so soon I hear)
But on their own merits, vanilla, Godzilla is heralded as one of the best
DMC if you want mods sooner. Godzilla if you want a better device as is
I donāt plan to do any specific plus mod for Godzilla but I might be able to port the dmc roster expansion to the crossover devices. But it would play just like a normal dmc, not the Godzilla version
what makes godzilla a better device?
@tranquil escarp see question above^
Sorry for the lazy answer,
Why is it so good?!
- Discord Server: https://discord.gg/c5TKPTr
- Digimon V-Pet Guides: http://digitamahatchery.com
- Music provided by OCRemix.org
A couple new mechanics, cool progressive background, new training game, new stat to interact with that affects your evolution.
General je ne sais quoi of the thing.
no worries i am going to check it out
for the dmc+ mod, would you also do something for the crossover ones or would it just be the basic dmc?
asking as someone who got the dmh cuz monster hunter is my favorite franchise ever lol
I can't really say a whole bunch right now but yes, I do plan to support the monster hunter version in some capicity, although it likely will be just a port of the dmc mod to the device rather than added plus features for the specific monster hunter firmware
it'll all become more clear later on when I have more to share, but for now I will say that crossover owners will likely get to have some fun too
nice
and yeah fair
just getting to take my zino garurumon out back behind the shed instead of hoping it gets injured a bunch in combat would be nice lol
yeah. Iām really looking forward to that. Instead of having to hunt down the DMC versions I missed, I could just play them on the GZ. I hope it becomes a reality soon
yeah that'd be really nice
Hi , i just modded my penc , but having trouble to enter the debug mode with A+B+C and B+C after reset
trying to enter to check all the sprites
I want a windguardians cut-in, please
Is your device plugged in? It needs to be charging for the button code to work
Thanks ! i figured out
Gave +1 Digi-rep to @brave steppe (current: #45 - 50)
I went on a side quest to add a feature to my upcoming dmc mod that I wasnāt sure was possible when I started
But after a good amount of work I managed to achieve it
#modding_vpets message
That's absolutely insane!
What sort of silliness did you have to attempt to accomplish that feat?
Is there no risk to either device due to the voltages etc? Isn't that why they were incompatible in the first place?
A lot of silliness lol. The original connect code uses an interrupt handler and timer to handle this on the rom but I had to handle the receive code from flash without the benefit of interrupts so it was a lot of trial and error.
Thereās no debug functionality when doing these mods so I had to build a whole system that would report errors and timings on the status screen using error codes I devised to slowly hone in on the correct timings. It was like whack a mole, every time I fixed one thing another thing stopped working.
And then after many hours and adjustments only for it to fail every time, when I finally got it working it was actually kind of shocking lol. My dmc and dmx were suddenly battling and that was that.
I noticed immediately though that despite similar appearances the animation on the classic devices and the dmcs were actually not in sync so I studied the old devices and created a new animation that was timed right
As for voltages, I donāt believe thereās any risk with the modern classic devices. I have done a lot of testing there and I havenāt had any problems. That said there may be some voltage issues with the og ones. Iāll have to do some more testing.
Bless thee, Kurozatou, for your time š
Amazing stuff, I'm always blown away with your mods!
Communication with the originals is crazy. Now just some randomness to the timers is really all we need for an OG 1997 vpet mod for the dmc š
Ray with his one track mind
Seems doable. How exactly did it work? Like +- 10%?
Yeah more or less, somewhere around 10-15% for evolution times and heart decay times
Itās all Iāve wanted since these became moddable way back then š¤£
Never change, Ray
So just those three timers?
And was it consistently a set percent increase or are we talking it could be an increase/decrease of any number in that range 0-15?
If you can give me all the exact details of how it should work I can look into adding it to the dmc mod
š³
we're so back (potentially)
insane work tho reverse compaability is asbolutely nutes
Morninā! Sorry, was asleep.
Itās a random increase/decrease every time the timer was called iirc. It wasnāt fixed. Part of what made the old vpets feel like raising a creature instead of a game, you couldnāt predict their exact schedule.
Like if a heart drops it re rolls the random timer for that stat
Or if it evolves it re rolls the random value for the evolution timer
We did a bit of research into it years ago - Iāll see if I can find my notes to give more details, but if memory serves one set of values was roughly a 10% random variance and one set was 20%⦠I canāt remember which was which though š
I think just randomizing by 15% each time a heart drops or it evolves is probably fine to cover all the bases though
Always surprises me that the poop timer's so exact when they clearly have some sort of random timer function going for all the other timed events
Oh my! xD
Thats amaizing!
Can the "injury for winning a battle" also be removable? :'v
In theory anything can be changed but the problem is so many of these mod ideas are personal preference. If I change one thing someone is happy and another is disappointed. That puts me in a position to make everything optional and that actually takes more work than just packing it all in together. So right now Iām aiming for the bigger ideas that will have the most impact and the smaller changes will have to come later. But Iāll definitely keep it in mind
Thanks for the write up. I think at some point down the line I should be able to integrate it but as I was saying Iāll have to make it an optional thing so itās lower on the priority list. Iāll probably contact you again about it for more detail when Iām ready to try implementing it
Gave +1 Digi-rep to @pure fog (current: #10 - 160)
Ah i see. that a valid point. Would be a massive change and will delay the release even more :'x
Hi guys
I managed to patch my bin file but Iām not sure of how it works to add the cut ins, the guide got me a little confused
The only thing you actually have to do after patching the bin is use cyanicās sprite tool to replace the placeholder sprites. Is that the point youāre having trouble with?
Yes I tried but for some reasons the tool is not running
Not even opening when I go on the .exe file
Itās a cmd line tool so you actually have to open up powershell and enter the appropriate command
Damn that's cool
I've seen this done with dedicated intermediary or custom devices but getting it to run natively on a dmc is impressive
Ow ok
I will try again then
In the command for import what is <InDir> ?
Thatās the name of the folder where you keep all your sprites
Itās basically the folder you exported
The procedure is: export sprites -> replace the placeholders with your cut-ins, making sure they have a name matching the placeholder (so like 824.png, etc.) -> import that sprite folder back into the bin
Ah yes thanks itās export first
Gave +1 Digi-rep to @brave steppe (current: #44 - 52)
For some reasons it says digimoncolorspritetool is not recognised š¤·š»
You have to actually write the full exeās file name in that part. So youād want to make sure the command line window is set to the same directory as the exe and then write <sprite tool file name>.exe
I know itās kind of confusing if youāve never used a cmd line program before.
Fwiw Iāll be releasing my own app soon that will be able to do the sprite replacements with a standard visual interface
Yes itās good for that part now
The issue I have now is it says my bin file doesnāt exist
So the tool I guess run but canāt find the bin file even if the directory seems to be right
Is the bin in the same directory?
Hello everyone, do you have any video tutorials?
I dont think there is.
Yes everything is in the same folder to make thinks easier
@paper widget has leveled up! (5 ā 6)
If I use the online app for the sprites I guess is not gonna work
Send me a screen shot of your folder structure and Iāll send you the exact command to use
I will try it again probably this weekend
messaging to bookmark this for later
Where did you get that shell
Anyone know how to enter debug with PENC+ I read the guide said we could do it without soldering the board, but I didn't see where it says to enter it. From what I gather it needs to be plugged in charging, But that all I know.
Seems it needs to be plugged in according to this
#1356613481532489892 message
Yeah...That's the only part I do know...lol
Seems to still be a+b+c while plugged in
Here's the vid
#1356613481532489892 message
Lol saw the post for plugging it in then a+b+c then B+C...
Must be another factor i guess?
Last thing i can think of is maybe the cable you are currently using is not a data transfer cable?
Either way, hope someone can provide you with a better answer š
Thank you. I'm just gonna raise my Digimon the old fashion way for now then. I'm Testing out sprites. No big deal. it will give me more time to ponder new designs 
Gave +1 Digi-rep to @muted flint (current: #281 - 6)
If you have it plugged in and youāre doing the correct button code then the only other factor would be which screen youāre doing the code on. Go check cyanicās twitter post again as I believe it specifies the screens as well
looking forward to DMC+ too
Someone correct me if Im wrong, but the fact that the folder says-master tells me you downloaded the wrong link...
what
oh, god
this is alright?
DigimonColorSpriteTool.exe export-preset [options] <romPath> <version> <outDir>
oh, succes
but no extract + files and cut in presets
succes
thank you for your help
Try reading over this if you get stuck. https://docs.google.com/document/d/1teXNZXDRwKKxXo6cZYTn0JE5marMhQUet6WxMmo3lFs/edit?usp=drivesdk
Pendulum Color Plus Guide For all six versions of the Pendulum Color You can find the download here: Overview Pendulum Color Plus (PenC+) is a Quality of Life upgrade to Bandaiās 2024 Pendulum Color series of virtual pets. Effort was taken to avoid changing any core gameplay or roster elemen...
I doing read this page. but little hard to understand š
but okay. It's done
Yeah I noticed you speak a different native language.
I wonder if the new album names can be reversed and added to Penc+
Along with the cut-ins shown in the album
like dmcgz?
I believe dmgz does not have album names right now. I like how the new penc names are displayed. Like how penz and dmx way of displaying.
I have I little problem
I manage to patch my NSo to PenC+ but my clean vanilla NSp doesnāt work when I run the program to patch it
Perhaps it was a bad dump. Iād recommend dumping a new bin following the process in the guide
The dump seems good because the app to mod the sprites says the file is good
Are you referring to the web app?
Yes
That has less strict requirements for considering a dump clean. Iād still recommend flashing that bin back to a device if needed and following the guideās process for getting a clean dump, just in case. If that still doesnāt work we can try the next step in troubleshooting
So you say that I should write that bin who is supposed to be a good one, back to my device and dump it again ?
Write the NSp back to a device, reset the data, turn the device off immediately after the reset by holding down C, and then read the bin back to your pc
Ok I will try tomorrow
Getting a bit ahead of myself: we will see Sayu Warriors and Toho Braves with the plus mod?
I would like to see some new features in SW/TB to be added to the plus mod though
I mean if thats even possible
For the time being Iāve moved on from PenC+ to work on my big DMC mod. When thatās complete Iāll be moving back to PenC development.
I canāt promise to keep supporting new penc versions with the plus features because each version adds complexity and maintaining just the six versions as it is has been challenging. Bandai keeps pumping out new ones too with subtle differences making things more difficult. I may adapt it for these new pencs but they might be the last ones. At the very least, future plus versions will come out slowly and only after Iāve completed my higher priority projects.
What I plan to do instead (and am currently doing for dmc) is create a modding platform that will allow you to customize your roster and features and that will be eventually brought to every single color vpet released, no matter the version. From there you could build your own versions of SW/TB with plus features. Thatās the best compromise I can think of
Thank you for your hard work and efforts 
How's the DMC progress coming along?
Unfortunately I wonāt have anything to release before the end of the year. The recent time spent developing the color to classic battling as well as my foray into reverse engineering the dmog definitely contributed to the delay. But I think the mod will be overall better for it.
Iāve learned my lesson though about making release projections so for now all Iām gonna say is the first version will be released in 2026. Any date more specific than that wonāt be announced until itās practically ready to release
Iāll likely release other kinds of project updates though, maybe even some videos when I have something flashy to show lol
Does your reverse compatibility between color and og will work with devices already patched as PenC+ ?
Help I can't get the sprite tool to work it just keeps saying command not found
It hasnāt been developed yet for PenC, thatāll come after I release the dmc one
Post a screenshot of your terminal when it says that
Feel like I need it explained to me like I'm 5
So because youāre using windows you need to write the full name of the sprite tool exe. Should be DigimonColorSpriteTool.exe
Also make sure you have the bin in that same folder
i tried like that too and yes they are in the same folder don't get what im doing worng
It actually is telling you what to do at the very bottom
Where it says āSuggestionā
I missed it the first time too
Ok it has exported them now but there are only 759 of not 837?
If you used the same command as you did in the screenshot I donāt know why it wouldnāt work
The only thing I could think of is for some reason it didnāt actually patch it with PenC plus
no i did it how the hlep told me well at least i think
@craggy ravine has leveled up! (0 ā 1)
Thatās not the same command as what you used in previous screenshots. Basically just write exactly what you did here #1356613481532489892 message
but this time put a .\ before āDigimonā
Ok that worked I feel so dumb like explain it like I'm 5
Thank you soo much
Glad you got it working š
@brave steppe brilliant it's working thanks again
Gave +1 Digi-rep to @brave steppe (current: #40 - 55)
@brave steppe Would you be willing to take on Students, more directly in the topic of the DMC/PENC+ ? I'm willing to learn and send hours dabbling in Hex code...
@vapid yacht has leveled up! (8 ā 9)
Iāve considered something like that but i donāt currently have the time to both work on the mods and teach it. Maybe when Iāve finished all the projects I have going on right now
That's fine too. Any good leads to dip my toes in the mean time? I'm a dabbler so I don't mind getting my hands dirty.
I guess Iād give advice based on someoneās current skill level with this kind of thing. Do you have any experience with embedded systems?
Umm no I don't even understand the term, but I used to edit the hex code on SSBB just for fun...
What was your process for editing the hex code? Iām trying to gauge where thatād place you experience-wise.
Do you know what assembly programming is?
In order to understand the code youāll want to be able to at least read C code and have a familiarity with the core ideas of Assembly
Nope, but I found my lead lol.
Yeah definitely start there lol
These devices were coded originally in C which then was compiled into assembly and then that was turned into machine code. The hexadecimal numbers you see in the bin is the machine code. Itās pretty easy to turn that into assembly, but automatic decompilation is a bit rough. Therefore, while itās very useful to view the decompiled C code, you need the assembly knowledge to get the whole picture
Basically reverse engineering back into C so you know what should be written in Hex?
Yeah, although you wouldnāt write the code in hex. Youād write it in either C or assembly
Unless youāre just changing a single integer or something
Makes sense š¤ but with my history with coding I know its one of those easier said then done scenarios...
This guide helped me out with the assembly used for the cpu chip on the color devices. You donāt need to understand everything in it, but if you donāt understand any of it thatās a good goal to work toward
Iāll be honest, reverse engineering can be quite a challenge. I donāt really know what the path would look like for starting from square one as I never attempted it until I already had a decent amount of CS experience
Basically any computer science learning is good for this. Reverse engineering calls for a variety of skills that fall under that umbrella
Thank you that it much appreciated. It's a lot, but it's the real deal and that something. I'm not gonna learn this in a night but it's for sure something I will look into. This and the Digimon Pico Terminal...Its time to step up my game lol.
You donāt need a whole degree though. Thereās a certain amount of skills thatāll be enough, but itās hard to say what exactly it is. Assembly and C is basically the best I can reduce it to
The benefit of doing this is you walk away with valuable skills that can be applied to a bunch of other things, so if youāre willing to put in the effort youāll definitely get something out of it
just realized there is no :determined: reaction in any of Discord Channels, But that was my reaction to your message,
Is this a bug ? I canāt seem to jogress them even though it is stated in the evolution chart. Anyone can help ?
you have the wrong one you need Arcturusmon
Oh wow youāre right
Iām glad we got that figured out lol
evolve your Regulsmon 1+ Condition Hearts, 15+ Battles, 80%+ Win Ratio and try again and it should work.
@gleaming etheryou will get Proximamon when done correctly.
To anyone who recently got the new PenCs and wants to fix that training bug that's been discussed lately, here is a simple fix for the time being:
For Saiyuu Warriors go to 0xC502
For Toho Braves go to 0xC492
Then paste this hex code over what's currently there:
18 97 9e 0c 18 97 21 0d
That should fix it
I've got a shorter one.
Offsets:
Saiyu Warriors: 0xc502
Toho Braves: 0xc492
Hex:
18 97 9e 0c 18 97 21 0d
There's no practical difference for the user except the microseconds it takes to highlight the extra hex before copying, but I'll go ahead and edit my post for consistency
Is that the logo for traited egg ? I used the retire function and donāt know if is a traited egg
Yes, thatās the indicator for a traited egg. The green arrow indicates it has the shake bonus.
Okay thanks !
Gave +1 Digi-rep to @brave steppe (current: #39 - 56)
Hello Kurozatou. I have a question. As far as I know, you're the one who knows the PenC binary file structure best.
Currently, Pendulum versions 6 and 7 are not compatible with existing Pendulums.
If I put the version 6 or 7 binary on an older device, it will run, but the accelerometer sensor won't work, making training recognition impossible. Also, if I put the older version binary file on a version 6 or 7 device, it freezes as if it's experiencing severe lag.
I believe this is due to differences in the SMD Quartz Crystal component. However, I'm not sure if this directly affects the code within the binary.
Is there any code related to this component within the Pendulum binary file? As far as I know, this component controls the device's CPU clock.
It actually doesnāt have anything to do with the quartz crystal. The issue is that they use different ram addresses for the accelerometer data. The code that handles the accelerometer and references these ram variables is stored in the cpu rom, not the flash bin, and therefore canāt be changed. From purely a hardware perspective all the PenC bins are capable of running on any PenC device, but this difference in rom code prevents it from working smoothly
Thank you for your kind reply. I guess there is no specific solution.
Gave +1 Digi-rep to @brave steppe (current: #38 - 57)
Does that mean that wave 1 and 2 bin files are also not compatible with 6&7 hardware ?
Yes, itās the same issue
Hey Kurozatou, how plausible would a "mute while asleep" setting be?
Single worst thing about all moderns is when they evolve at 3am and announce it to the neighborhood
Itās plausible. Probably will show up first in the dmc mod Iām working on
that would be genuinely amazing
Hello, I succesfully modded my MEm PenC. And added the cut in Sprites from the donvalleyparkway site. But the cut in always shows a weird Big Mamemon sprite. It happened for Choromon and Caprimon so far. I cant for the life of me find out what I did wrong. The Big Mame sprite is around the 420 mark in the sprites. So it should not have to interfere. The cut in sprites all seem to be right. Can someone please help me?
that's very strange, have you tried exporting the sprites from the bin file to check whether it's the bin or the write that's messed up?
Thank you so much for your quick response. I found my mistake, will explain now
Gave +1 Digi-rep to @vital epoch (current: #51 - 44)
So it was completely my mistake. When Exporting the Sprites I accidentally used the "numImages" for Version 1.0 instead of 1.1. stupid oversight on my end, but maybe it helps someone in the future who does the same š
ah that's good, glad to hear you go it fixed
now I just need to find this "thesinvalleyparkway" guy you're talking about and tell him to keep off my turf, lol
š oh no. Sorry what a dumb typo. Fixed my original Post. Credit where credit is due. your site made this process actually acquirable for me š
it's all good, I appreciate a good typo, glad to hear it helped!
Can I put cut-in sprite to penC 6 or 7?
I will try put in gaioumon cut-in sprite to pen C 7
PenC 6 and 7 already have a cut in feature by default and you can change the sprites for it using cyanicās sprite tool
Excuse me, is there any way to increase the number of PEC V6 and V7 refrigerators in the existing MOD?
None of the plus features are currently available for v6 and v7
Understand and thank you
Gave +1 Digi-rep to @brave steppe (current: #38 - 58)
@spiral rover has leveled up! (1 ā 2)
Wait, you can add another digimon to raise in this mod?! So rather than one backup we can have 2 back ups? Totaling 3 digimon that can be raised on the pendulum C?!
Itās two extra backups totaling 4 Digimon
This way you can raise two jogress pairs at a time
I found a bug with the Penc+. When u are scrolling the album, pressing B button on the ?/ registered digimon changes the whole album to more detailed instead of image of the digimon. I am unsure if this is by design or a bug tbh.
It was by design. Due to how it was programmed it basically just switches between the two modes and keeps it that way until you switch it back, regardless if you continue through unregistered digimon. Itās different than how the official vpets do it so it might feel weird, but I personally didnāt mind it so I left it as is. So in that way it isnāt a bug, but future album versions will probably be done the official way
Also, if you were asking about it not showing cut-in sprite, that was never something in this mod
just thought that I should highlight it if you are unaware of
Also unless Iām forgetting something you should be able to just hit the B button again to go back to the other mode
Ah no i was'nt asking about the cut-in sprite, but will be something u will include next ?
It might be possible to include it, the main reason I didnāt originally was because not everyone used cut-ins so I didnāt want them to have to see the placeholder
I see, understand
and it would be tough to maintain 2 branches of code as well
one with the cut-ins and one without
I already have to manage 6 different branches, one for each original PenC version
It didnāt seem necessary for this current version of PenC+
But like I said, my future mods could add that in
Thanks alot for your effort! Appreciate it ! š
Gave +1 Digi-rep to @brave steppe (current: #38 - 59)
Oh I modded that into mine, I only did nso but I'd imagine it could be adapted pretty easily if you'd want a hand modding yours the same way
Did you replace the stage and type data or add the cut-ins as an extra screen?
I replaced them, I should look into getting all three in though, that could be a fun project
If you are able to achieve it feel free to post a patch here
Iāll admit I actually prefer the monochrome style of album where they only had the data and you had to earn the cut-in with a successful minigame. The cut ins looked a little better when you could never stare at them for too long lol. But seeing as how these new color versions have added it to the album I guess thatās the expectation nowadays
Yes. For the cable youād want a length 10cm or shorter
So this one?
That clip should work as long as the length is correct. I canāt tell from the screenshot
Why does the cable have to be 10 cm in length
I donāt own a ch347 but I got the info from here: #modding_vpets message
The only ones I can find are like 35 to 45 cm in length
It has to do with the speed of reading iirc
If is long then u probably need to set the speed in asprogrammer to allow good reads
Interesting. I assume this is more than just replacing sprite. You probably need to edit some instructions in the asm level ?
now can i use a ch341A adaptor cable with a ch347?
ch341A is fine, but the speed is relatively slow.
then what cable is best with the CH347?
penc 6 and 7 has can't mod at here?
An application to modify your digimon color
what the
digimon names also images??
Those versions arenāt currently supported for PenC+. You can edit their sprites using cyanicās sprite tool
š
okay
SUS
How can I change attribute and attack sprite to hex patchers
that's a general modding question so you'd want to ask it on the #modding_vpets channel
okay thanks
yeah it's a little bit of assembly, essentially just feeding the first sprite argument a different value, a tiny bit of maths, and moving the return up to stop it printing the other sprites
No prob
How can I remove the speaker from the back of the case, I'd love to make a custom color for my nightmare pen
Scrape off the melted plastic around the buzzer, and there is also a layer of double-sided tape inside.
Thank you for that.
DMCs have alternative attacks isnāt it ?
I wonder if is it possible to have the same on PenCs ?
Not without pretty major modification, it's just not in their file structure
I hope I'm not breaking the rules by asking, but could someone please share the details of these two?
@torpid sail has leveled up! (3 ā 4)
What do you mean by details?
I think it was mentioned before but I don't think they're compatible with this mod yet
bin file
Sharing bin files is very much against server policy (as well as the law) and not particularly on topic for koruzatou's penc+ mod
If you just want to see what has been added, someone has already shared the picture file.
but the bin file canāt sharing
I understand, I appreciate the help
Is there a link for the penc v6 and v7 files?
look modding_vpets channel
Ok so is there a video tutorial for installing this mod?
ill take that as a no....
#1356613481532489892 message
The search feature helps
i know but i meant a video dedicated to penC plus installation
Thereās no video guide for that but thereās a written one
https://docs.google.com/document/d/1teXNZXDRwKKxXo6cZYTn0JE5marMhQUet6WxMmo3lFs/edit?usp=drivesdk
Pendulum Color Plus Guide For all six versions of the Pendulum Color You can find the download here: Overview Pendulum Color Plus (PenC+) is a Quality of Life upgrade to Bandaiās 2024 Pendulum Color series of virtual pets. Effort was taken to avoid changing any core gameplay or roster elemen...
https://dmc-mod-app.pages.dev/
Can I use this tool to mod PenC+?
An application to modify your digimon color
I think it works for editing PenC+ but I donāt think it was ever updated to support v1.1 features
So you probably canāt use it for cut-in sprites
I uploaded the bin just to test and it read it perfectly
Gonna try tomorrow since I'm going to bed now
I used it with 1.1 and I noticed on some stage 6 mons the names run over to the next Digimon in the roster (eg name displays as ShinegreymonElecmon in the stats menu)
I don't know if this is a bug from penc+, the modding website, or debug mode
It's interesting because I thought there was a character limit on Digimon names depending on which pendulum I was using
That's weird but so long there's no bugs with more important stuff like how the devide works (hunger, training, battling, digievolving, etc) I don't think there's much trouble
Yup in my experience everything works great
Nice! Gonna start modifying the roster once I get back from work
Do you have any kind of advice?
Since you're updating the roster, you should use a batch file renamer so you don't have to rename each png
There's 11 sprites for each Digimon so it becomes pretty tedious
Also you can change the atk animation sprite to suit the Digimon better
I believe there's one on the dmcolor modding info doc
Oh also, I gotta use the 48x48 sprites right?
Yeahh
Did you already get your bin file
I still have it on my computer yeah
Wait I think I didn't say clearly
But I meant the attack projectile haha
Oh lmao
The 48x48 is for the character but the bin should already have a bunch of attack icons you can use
I think those are 24x24
Yeahh seems so, I think it might be for battle against other devices?
ohh true true
Itās an issue with the website. If you follow the official modding guide posted in this thread youāll never run into that problem. I guess the way it was implemented in that app didnāt take into account the terminating character for the name string.
Ahh I see, I'll have to do that when I update my device the next time
Thanks so much for your work on this mod!
It's been a lot of fun with all the new features
My fav thing is prob the evolution timer
@brave steppehi sorry to bother but on your guide its mentioned that there are placeholder portrait sprites from 817/805 onwards but i dont see any after exporting the bin file+images. are you implying that i need to make my own image id's? thanks
Gave +1 Digi-rep to @brave steppe (current: #37 - 62)
What tool did you use to export the sprites?
oh ok i got it wrong. im trying now to export the sprites through cyanics tool but the exe file crashes on boot
Itās a command line tool so it wonāt work if youāre trying to launch it like a normal .exe
You have to use the terminal
either powershell/terminal works? i tried both and its showing this
command not found
i saw another person awhile ago ask the same thing and i tried to follow the same instructions š
Try writing it in quotes
Yeah but also add the period backslash before the Digimon
ā.\DigimonColorSpriteTool.exeā
Thatās what fixed it for that other person you mentioned so you must have a different issue then
Yeah itās possible the path is wrong
Wait I think I see the problem
You have a > when you should have a \
After v2.3.2
Try just doing it as .\DigimonColorSpriteTool.exe without the quotes
Iād recommend starting with a blank line and start typing in Digimon and then hit tab. It should attempt to autofill the file name. If it doesnāt find the file then itās not recognizing its existence
yea its not finding the file
Also, you donāt need to put it in system32, the previous location was fine. I believe the issue was that you had the path incorrectly written as it lacked that extra backslash
its ok i moved it to system 32 so the directory is shorter anyway
i allowed the exe file through firewall as well
so im not sure now
I donāt know if itāll work at that location as it doesnāt seem to be finding it
ok ill move it back
I would just put it back in its original location and type exactly what youād written before but this time after the end of the folder name DigimonColorSpriteTool_v2.3.2 write \ instead of >
OH something worked
not completely but
my bin is definitely there though. the exact name and its been plus patched
wait a minute
is it because i havent imported any sprites yet? i only have up to 804
ok nope same thing
No, itās an issue with the path still
Hereās what you need to do
Open a new terminal and this time write cd <path to the folder>
Then once youāre running the terminal from that location enter the previous command but this time you donāt need the whole folder path before it. Just start it with .\DigimonColorSpriteTool.exe
Thatās what the cd command is for
If you type ācdā and then the folder path itāll change the terminal to run from there
Whatās the img thing?
thats a folder i created within the spritetool folder to dump the images there š
should i not? LOL
Oh, maybe itās a windows keyword. Try a different name for it
Write the exact command here youāre putting into the terminal
@brave steppe has leveled up! (13 ā 14)
.\DigimonColorSpriteTool.exe export penc5plus.bin 188928 837 empire
wait
im missing 4194304
wtf
let me do it again
Yeah I think I assumed some of it was getting cut off but now i realize you werenāt writing the sprite address
Rom path comes first