#Pendulum Color Plus

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grave wasp
torpid sail
young citrus
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Link not working for me

solemn flicker
young citrus
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So you just drop the file and it patches?

solemn flicker
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i haevnt used it, but i assume so

foggy sierraBOT
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Automoderator:
"Spies and thieves!", she spits. "Spies and thieves!"

torpid sail
zealous zenith
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hopefully theyll be compatible out of the box with this patch

sweet kernel
crystal vortex
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It's gonna be rough when ver 6 and 7 come out to go back to vanilla gameplay XD

solemn flicker
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Oh right i totally forgot about standard penc gameplay šŸ˜” egads

zealous zenith
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but guys this patch will work with ver 6 and 7

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no need to do vanilla gameplay

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they said is the same, no new functionalities

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so hopefully it will work

zealous zenith
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From father humulos

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let me copy and paste, but is in news section

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These two versions are being branded as versions 6 and 7 of the Pendulum Color version, and introduce a bunch of brand spanking new Digimon built around East Asian myths.

Functions are expected to be identical to the other Digimon Pendulum Color devices.

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of course ''expected''

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no problem!

solemn flicker
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huh intersting

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so godzilla just gets exclusive treatment with the random encounters and cut ins

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a bit disappionting but no surprises there
but yeah we'll see when it comes out

crisp adder
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nah, the patch won't work as it is for the new version, because there's different addresses for each rom, it'll need to be updated for compatibility first

solemn flicker
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Yeah that's what i was thinking

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Especially since the 6 pencs all had different patch files

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So it's not like you can just use any of those for the 6 and 7

crisp adder
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exactly

brave steppe
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Yeah, in order for it to work I’ll have to manually build it for the new versions.

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Depending on how the code changes this could range from being mostly straightforward to being a big pain

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I can’t promise support for the new versions but if it’s straightforward I’ll likely update with support for them

solemn flicker
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Yeah no definitely the fact you even did all that for the original penc waves is insane personally speaking

crisp adder
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yeah no shit, we had to test each version back then and it was painful LOL

zealous zenith
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Sorry to bother

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What’s the correct size for sprites so pen c+ works ?

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And is they any program or way to change sprites sizes?

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So they fit the pen c+ needs

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Thanks in advance

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It seems almost all my favorite sprites doesn’t work with penc + due to size so if anyone can help I’ll appreciate

crisp adder
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for the Digimon, it's 48x48
you can check the sprites from unmodded rom for reference

zealous zenith
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Thank you

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Do you know any way to check what size are the ones I want or to convert them ?

glass nimbus
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Any image editing tool

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Photopea is free and online if you don't have a preferred option

zealous zenith
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Thank you šŸ™

novel lily
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did yu make pen c ver6 and 7 plus mode?

sweet kernel
foggy sierraBOT
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Gave +1 Digi-rep to @sweet kernel (current: #317 - 4)

weak jolt
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I notice that if you go through the library and press a button, the rest of the unlocked digimon became the icon of DATA, VIRUS and VACCINE and other stuff.

lucid sequoia
weak jolt
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It reset. So I guess its something similar of what happend when you freeze your digimon, check the status and press a button.

brave steppe
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The A button switches modes

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One mode displays digimon and the other displays types

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Originally there was going to be more info in the other screen so that’s why I made it like that.

weak jolt
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what?.....let me check xD

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jajaja goddamn it you are right!!

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xD

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Ooops, my baaad~

limber granite
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...is there a ShineGreymon line like on PenZ or nah? šŸ‘€

dire wave
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No but PenCs are very moddable roster-wise

upbeat star
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Hello guys, after modding my NaSp bin i used the dmc-mod-app website to put a custom roster, after clicking build and writing the new +bin file on my digivice, i cant seem to get the digivice to turn on. I took a step back and used the plus bin i didnt put on the dmc-mod-app and it works fine. I hope that made sense, anyone else have trouble with custom sprites?

muted flint
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I've had issues where a single sprite that was 1 pixel taller than intended was the reason why my PenC didn't turn on

upbeat star
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ahhh i tried using a new sprite, let me remove him rq and report back

brave steppe
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Changed sprites need to be the same size as the original sprites so as to not interfere with the extra UI sprites added for the mod

upbeat star
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ah damn i might have to change my roster, thank you

muted bluff
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I am confused about editing the Hex for Digimon names. The guide lists the ASCII numbers for letters, but when I input those into my hex editor, I get different letters.

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This is from the guide, but lets say I put "65" into a spot, I get a lowercase "e" instead of an "A"

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I am learning and am really new to this, so what am I doing wrong?

nocturne umbra
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This confused me at first as well. Those values are not values for the letters in hex but in ASCII. Use those values as a reference with an ASCII table (Google should pull one up). If you're using IMHex to make your edits there will be a ASCII coulmn where you can make your edits easier. When you change a values in there it will automatically update the hex code with the corresponding value

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Just make sure you're following all the other formatting requirements listed in the modding guide

muted bluff
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AH!!

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Ok, I got it now! Thank you sooooo much

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that makes so much more sense.

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While your here, lol....

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Do I need to do this mod BEFORE I do any other editing (sprites, evo timer, etc)?

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Or can I do it after?

nocturne umbra
muted bluff
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Dang! I just spent so long editing everything, lol

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I am using the Mod App Page, so I could just screenshot all the values and reupload the sprites when ready

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no biggie

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Hmm... it does say do not patch the Plus file....

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but that doesn't mean modding in the DMC MOD APP page?

nocturne umbra
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The mod app page wil recognize your bin file as having the penc+ patch

muted bluff
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OH

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Neat!

nocturne umbra
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I personally dont use the mod page for my editing

muted bluff
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I'm still a newb, so it helps! lol

nocturne umbra
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Oh yeah its super nice! I'm just always worried it won't play nice with the mod lol

muted bluff
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I am getting an error using the cmd prompt for the plus mod

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xdelta3: target window checksum mismatch: XD3_INVALID_INPUT

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It seems to think its not the source file, but I just pulled it straight from the device

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hmm, let me try resetting the device again and pulling the bin once more.

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Ok got it!

muted bluff
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If when renaming a Digimon, the name fills all the alloted characters (therefore not leaving room for two more sets of "00") will that mess anything up? According to the guide, it says the next letter after the final letter must be 00 00.

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Example: AtlurKabuterimon using 16 characters.

nocturne umbra
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Last value needs to be 00 when using the full name length

muted bluff
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But just the last paired 00, not a full letter of 00 00? Just checking to be sure

muted bluff
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I think.... success?

muted bluff
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Yup! Success!

hallow basalt
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Hi, someone knows Whats the button combo to enter in debug mode / selector? Already try reset+a+b+c

hallow basalt
foggy sierraBOT
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Gave +1 Digi-rep to @half cairn (current: #655 - 1)

brave steppe
torpid sail
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How do I turn it off? I hold down the "C" button, but the shutdown menu doesn't appear.

pure thicket
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press B+C

torpid sail
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ok

torpid sail
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Hi, I want to know if I'm doing it wrong since I want to change the sprites in HD to the mod plus but the pendulum doesn't recognize it. Is this possible?

torpid sail
novel lily
novel lily
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So cute

novel lily
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I have some question.

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If I change poop timer.

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Then Pen C plus dosen't work?

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I changed poop timer 120 min to 240 min.
then my pendulum has dosen't work

lucid sequoia
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Are you sure it was a good write?

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Changing the timer shouldn’t corrupt the file

novel lily
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If 62 x 48 size sprites is the prolbems?

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I put in some sprites 54 x 48 58 x 48 62 x 48

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But still I can't understand šŸ™

sleek merlin
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Do I need any special tools to do this Mod?

sweet kernel
muted flint
sleek merlin
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Is there a video showing Pendulum Color Plus in action?

brave steppe
silk fable
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Apologies for the basic question but Is there a guide for the hardware side of modding the colours such as dissembly/hardware required? I can see the instructions for this mod but presumably I'm missing a significant chunk of the process

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Just seen the messages above re: modding vpets. Will check there first

sharp pewter
silk fable
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I've modded my vital bracelet so hopefully I've got half the stuff required already lol

glass nimbus
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There's a guide in the pins of #modding_vpets

foggy sierraBOT
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Gave +1 Digi-rep to @brave steppe (current: #51 - 39)

cinder cipher
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I get this error but my file has a good checksum

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Is this something that already happened ?

sleek merlin
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Could it be it can't find your DMC.bin?

cinder cipher
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It's in the same folder so, I dont think šŸ™

sleek merlin
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This is the part of the code where it errors out.. You could try and run it manually..

:: Patch the bin file using xdelta.exe
echo.
echo Applying patch...
set patchFile=penc+_%version%.xdelta
xdelta.exe -f -d -s "%binFileName%" "mod_patches/%patchFile%" "%modBinFileName%"

if %ERRORLEVEL%==0 (
echo Patch applied successfully
echo New file: %modBinFileName%
) else (
echo Error occurred while applying the patch.
goto end
)

cinder cipher
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Im soooo sorry, it's my bad...
I didnt start a new file like asked in the guide to patch the bin....

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Thank you for your help UnderdoG!

sleek merlin
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No problem! Glad you got it working!!

sleek merlin
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@cinder cipher can you share the details for the programmer you used?

cinder cipher
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If I manage to write the bin ill share it yes

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for now it doesnt seem to be able to write

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Stuck here

tame harborBOT
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@cinder cipher has leveled up! (6 āžœ 7)

cinder cipher
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Ok got it to work nvm

sleek merlin
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šŸ™‚

cinder cipher
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Do you need a download link or the step I did ?

sleek merlin
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I meant - the actual physical tool šŸ™‚

cinder cipher
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Oh, wait, once its finished I'll take some pictures of the hardware, I remember getting it of off Aliexpress 2 years ago

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Not sure if i can still find the exact link

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I'll check

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Oh lol, found it !

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Dont know if I'm allowed to link this here tho

sleek merlin
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I got it - TY Looks like the same as what I'm getting at - You can remove it if you want

cinder cipher
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Here's a picture

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What do you want to know ? 😁

sleek merlin
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I think i'm all good! Thanks let me know how you like the Plus features šŸ™‚

queen topaz
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First time trying this as a test to see if I prefer this or the bigger vb style sprites (not all of them have been converted to 48x48 unfortunately) and so far I do have to say the 4 backup and the retire function is great.

brave steppe
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The ability to change sprite sizes is on the way

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Will be in v1.1 update

queen topaz
weak jolt
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Wait, there will be an Update!?!?

crisp adder
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yes

brave steppe
covert kernel
brave steppe
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Yeah I’ll release it in a way where you have to add your own portrait sprites so you can use whichever one are already available

brave steppe
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I’ll probably make it so you can turn cut in mode on and off by changing a bit in the bin file, this way people can disable it if they don’t have the portrait sprites available yet

covert kernel
foggy sierraBOT
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Gave +1 Digi-rep to @brave steppe (current: #50 - 40)

solemn flicker
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Holy fuck

covert kernel
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Now, just questioning, how hard is to mod those files to get a experience we would get with a Pendulum 20th?
I mean, the battle interaction, is it to hard to at least think about it?

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I'm asking cause a real Pen20th is extremely expensive and hard to get nowadays.

brave steppe
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Are you talking about making it so the battle connection spoofs pen20 data?

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Or just like a general mod to have pen20 gameplay?

covert kernel
brave steppe
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Oh, I’ve never used a pen20 so I wasn’t aware of all those differences

covert kernel
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At least the animations Pen20th have in battle would be so freaking crazy

brave steppe
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I guess it’s possible but I don’t know if it’s in something I’d be working on in the near future just because the animation system in particular is a pain to work with

covert kernel
brave steppe
covert kernel
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Except for the close-in

brave steppe
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Yeah that would be nice but it’d be a pretty big project. It’s on my future ideas list but right now after finishing the PenC+ update I’m turning my attention to DMc

covert kernel
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Wen Bandai anouced them i thoght they would port the Pen20th battle mode cause it was the latest installment

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But no luck lol

brave steppe
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Yeah Bandai really underbaked the color devices. It’s definitely a step back from the DMX/penZ gameplay they’d recently released

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I think I’ll want to add some of those things in down the road for both PenC and DMc

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But my attention after will be on getting DMC some plus features and release the roster expansion

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Cyanic has allowed me his code to build upon so I can release a larger mod with both custom rosters and plus features

covert kernel
foggy sierraBOT
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Gave +1 Digi-rep to @brave steppe (current: #48 - 41)

covert kernel
brave steppe
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A lot of things are happening in the background right now. Loops too is working on his smt mod and has some exciting developments

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I tend not to post a lot of updates of my stuff until I’m far enough along that it’s pretty imminent, just so people don’t have to get too excited too early. But yeah, I definitely have some stuff cooking

covert kernel
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Every news in DMC/PENC is a big news... I'm very excited right now, thanks again.

queen topaz
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First time hearing of a smt mod šŸ‘€

brave steppe
weak jolt
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The Bolero song is staying? :'v

sharp pewter
brave steppe
brave steppe
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If everything goes well with the dmc mod I’ll eventually add that functionality to PenC as well.

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It’s more complicated to do on PenC so that’s why it’ll be later

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Additionally, I actually have a special mod project I’m working on right now that I haven’t announced and that’s a top priority for me as well

zenith mantle
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When is the time? I think I'll be a grandfather after waiting! lol

sharp pewter
cinder cipher
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All great news, thank you for your work! šŸ”„

brave steppe
zenith mantle
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@brave steppe all Digimon fans will recognize your efforts! I'm also very excited! (The joke that I think I'm going to be a grandfather is Korean humor! )

crisp adder
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either way it came off in rather poor taste, it's not cool to be demanding of people working for free

tame harborBOT
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SHINKA!

@odd bluff has evolved into Ultimate!

odd bluff
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this shit

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IS TEDIOUS!!!!!!!

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(sorry that was just some Filipino humor)

pure thicket
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This is a passion project, we've been given a lot for free. This sort of stuff takes time

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I'm just glad we got what we got so far, we could have had way less, like some other projects on here.

zenith mantle
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@pure thicket I'd love to do that if possible! Kuro's work is loved in Korea! (If the humor was not funny and polite, I sincerely apologize.)

crisp adder
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glad that you apologized, all good

zenith mantle
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It meant that we're looking forward to it and waiting for it

I'm so excited that I got ahead of myself. I'm sorry, everyone. šŸ™

tame harborBOT
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@zenith mantle has leveled up! (2 āžœ 3)

pure thicket
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I get the excitement, you could just have expressed it better. You apologized tho, so no worries

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Just be a little more careful in the future. Projects like these take time to create and most often a lot more time to polish.

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It's a pioneer in the field basically.

covert kernel
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I think he ment it was an expression from his country, but he should know most of us wouldnt get it.
That's nice he apologize.

brave steppe
#

This is probably also a good time to mention that if anyone is feeling especially appreciative of my mods please consider donating a few dollars to my ko-fi page or at least letting others know about it. (https://ko-fi.com/kurozatou) Any donation exclusively goes to buying tools like a better flash programmer or a new device to make mods for.

#

I was hoping after releasing PenC+ the donations would have helped me afford an xgecu for faster testing but so far I actually haven’t received any. So as blunt as it is to say this, donations do translate to faster progress.

fierce saddle
fierce saddle
# brave steppe I was hoping after releasing PenC+ the donations would have helped me afford an ...
XGecu

XGecu Official Store!!!Professional after-sale service!!!100% Original!!! T48 (TL866-3G) programmer manufacturer,Haikou Xingong Electronics Co., Ltd.Official website:www.xgecu.com/ENT48 (TL866-3G) English manual download link: (similar as TL866II/T56)http://xgecu.com/MiniPro/T56_TL866II USER GUIDE.pdfLatest softwar

brave steppe
brave steppe
fierce saddle
brave steppe
fierce saddle
#

Hmmm. Okay.

brave steppe
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But I have enough work to do just for vanilla dmc and PenC so I’m fine focusing on that

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Also I was very fortunate to be donated a dmc so that’s why I’m working on that device as well

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It’s honestly not a big deal whether anyone donates or not, I’m not really expecting it. I’m just letting it be known that it does make a difference in what I can do modding wise. But like I said, my focus right now is on the devices I do have, the dmc and PenC. The thing I’d purchase with donations is just a better programmer

fierce saddle
#

My CH347 is still coming in the mail. I'll try out your mod once it arrives.

queen topaz
#

Yeah I can highly recommned the xgecu myself now I have one, very fast!

weak jolt
#

Everyone with a mod PenC appreaciate your work. Its waaay more alluring now to have one!
Thank you so much! ā¤ļø

sleek merlin
#

FYI - Id be more then happy to go in with a few people for the XGecu Programmer for Kurozatou!

#

šŸ™‚

brave steppe
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Any donations of course are always appreciated and helpful, but I wanted to put that out there

sleek merlin
#

well thats awesome! šŸ™‚ I'll send some your way!

merry spindle
#

Hello guys! I just found this mod while scrolling on the digimon projects, i don“t know anything about this mod but im curious to know more. Do you have here a message explaining what it is and that kind of stuff?

glass nimbus
#

Check the pins

merry spindle
#

thank you

shadow needle
#

any forecast of when version 1.1 will come out?

brave steppe
brave steppe
#

On that note, when the update does come out in order to update correctly you're going to need your original unmodded bin backup that you're instructed to save in the installation guide

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Is there anyone who does not have this backup?

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I'm hoping everyone followed the instructions

shadow needle
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Anyway thanks for answering. The mod is absurdly good and makes the PenC a complete experience

brave steppe
#

It should be within the month

covert kernel
weak jolt
#

I would probably copy the digimons into the new mod bin....

foggy sierraBOT
#

Actually, the plural of Digimon is Appmon.

odd bluff
#

yall wanna see something crazy

brave steppe
#

sneak preview of cut-in:

<Poorly cropped video removed lol>

odd bluff
#

god tier cropping job

brave steppe
#

how about this?

odd bluff
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yea that's pretty sick

weak jolt
#

Nowaaaaaaay

pine ridge
#

šŸ‘ šŸ‘

silver apex
novel lily
icy flare
#

šŸ‘ šŸ‘awesome

ashen tree
#

Amazing!!!!

wise plover
#

Love it!

versed gorge
#

Wow

brave steppe
#

Testing is moving along quicker than expected. I might be able to release the update next week.

#

Also, before anyone gets disappointed I want to point out I did not create the cut-in sprites, I got them from the pixel portrait collection found on this server and also here: https://donvalleyparkway.neocities.org/cutins

As you can see if you click the link, the pixel portraits have not been finished for all six versions. Currently only the wave 1 devices are fully complete. I will be releasing this update with placeholders and it’ll be the users responsibility to add the cut-in sprites (I will give instructions). You can take them from the same source I did or make your own. Right now for everyone using a wave 2 device you’ll need to either create your own or wait for the artists to finish creating the rest of the portrait sprites. I can’t tell you when that will be done, it’s up to those who choose to work on it. They’re not being paid to do it either so please be patient.

weak jolt
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Can't ask for more 🄲

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Do you think that an image taken from the card game (cuted and resized) would work?

brave steppe
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It’s worth a try if you don’t want to wait for the portrait sprites to be finished

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Also, the cut-ins can be disabled by changing a single bit in a hex editor (I’ll give instructions for that too) so if you want to install the update for the bug fixes but not use cut-ins until the sprites are finished you can do that too

weak jolt
#

Awesome!! I already did something similar with the DiM cards :p

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I will eagarly wait :3

queen topaz
#

Wow that soon, I was expecting longer to be able to stock up some new sprites.. Maybe I should commission someone for some in that case.

brave steppe
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(I also just have been putting a lot of time into it this week)

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I'm all but ready to put an actual release date down

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Might be able to do that tomorrow

weak jolt
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No waaay 😮

covert kernel
brave steppe
#

I don’t have a CH347 but I know @odd bluff does. When he gets the chance he may be able to tell you how he has his configured

odd bluff
#

can I see a pic of your pins?

brave steppe
#

(Portrait sprites seen in this video come from the pixel portrait collection: #1357322502010966116 message)

#

Pendulum Color Plus UPDATE
Version 1.1
——————————————————
Download here

Update Notes:

  • All known bugs have been fixed
  • Default sprites can now be swapped with sprites of any size
  • Megahit cut-in feature (see your Digimon’s portrait when you shake a megahit)

As usual, installation/update instructions and how to use the new features are found in the two guides:

Installation guide
Modding your PenC+ guide

Any questions or bug reports should be posted in this project thread.

Please consider donating to my Ko-fi page if you’ve enjoyed the mod and would like to help support me in developing future ones:
https://ko-fi.com/kurozatou#

Ko-fi

All donations/tips are sincerely appreciated and help support the mods I'm currently working on. If you have a specific commission request, contact me and it will be considered. Thanks.

foggy sierraBOT
#

Gave 1 Digi-rep to kurozatou (current: #49 - 42)

brave steppe
#

With this new update I consider PenC+ now feature complete. This is the intended optimal OG Pendulum experience I set out to make a year ago. There are no further planned updates besides any potential bug fixes. Future mod projects will be released under a new title (and are currently in development)

#

So if you’ve been holding off installing PenC+, now’s the time to do it

#

I hope you all enjoy the new cut-in feature and the entire PenC+ package!

odd bluff
#

already getting to work with it 🫔

#

this ROCKS

crisp adder
#

Enter the cut-in

weak jolt
#

Oh boy! I need to re-learn how to copy my save into a new bin :'v

crisp adder
#

there's a guide to it above in case if you haven't check it

weak jolt
#

I just take a quick look at the guide. I will mod it mine in a few days xD

crisp adder
#

I'm sorry but, do you mind moving this conversation to #modding_vpets just to not flood our thread?

keen dagger
#

#modding_vpets message
If your cable is longer than 10 cm, it won't work with DMC/PENC.

weak jolt
#

@crisp adder i just saw your closeup for Metal empire. Amaizing! Thanks alot!!! ā¤ļø

foggy sierraBOT
#

Gave +1 Digi-rep to @crisp adder (current: #81 - 24)

crisp adder
foggy sierraBOT
#

Gave +1 Digi-rep to @covert kernel (current: #164 - 10)

fierce saddle
covert kernel
crisp adder
ornate mist
#

@covert kernel where do you get it sir

crisp adder
#

if it's about the CH347, I suggest asking about it in #modding_vpets just to not drown this thread from the main topic being about PenC+

silver apex
pine ridge
#

May I ask which version of Cyanic's Sprite Tool is used for export. 1.1.0 or 2.2.0?

#

I failed to imitate this command: DigimonColorSpriteTool export<binPath>4194304 188928<numImages><outDirk>. Among them,<numImages>is equal to 837

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The command I am using is: /DigimonColorSpriteTool2/DigimonColorSpriteTool.exe export vp1_dump1_plus.bin 4194304 188928 837 penc_sprites_v11

pine ridge
weak jolt
cyan whale
pine ridge
foggy sierraBOT
#

Gave +1 Digi-rep to @weak jolt (current: #304 - 5)

pine ridge
#

Does this mean that the export was successful? You just need to replace it yourself

crisp adder
#

it's already said in the guide that the portrait sprites aren't included

pine ridge
foggy sierraBOT
#

Gave +1 Digi-rep to @brave steppe (current: #49 - 43)

pine ridge
versed gorge
torpid sail
brave steppe
torpid sail
brave steppe
# torpid sail I already tried it, it works halfway because it doesn't allow me to put in the c...

The cut ins was never something you could add with xdelta. You have to use cyanic’s sprite tool after patching. Check the modding guide here to see the instructions: PenC+ Modding Guide

night bolt
#

Hello everyone, I am also going to change pen C to plus, but I currently do not understand how to read in my device’s current .bin file? Is it necessary to disassemble the machine?uneedthis

#

What equipment is needed to get the.bin? I hope I can get your help. Thank you.

odd bluff
night bolt
foggy sierraBOT
#

Gave +1 Digi-rep to @odd bluff (current: #1167 - -2036)

night bolt
#

I tried to find it on YouTube before, but unfortunately I didn't find the relevant content. Maybe I didn't enter the right keywords. What words can I find the video?

odd bluff
#

take this to #modding_vpets

night bolt
#

Okay, thank you very much.

torpid sail
torpid sail
cyan whale
tame harborBOT
#

@cyan whale has leveled up! (8 āžœ 9)

torpid sail
cyan whale
cyan whale
#

I applied a monochrome filter to get the blacked out versions

#

That thread also has a bunch of different menu sprites including for the PenC, so it’s worth a look if you like the font/style

foggy sierraBOT
#

Gave +1 Digi-rep to @cyan whale (current: #137 - 12)

pine ridge
#

Hi,bro.In version 1.0, I used 0x02013E to 0x0288DA to save data, but using version 1.1 would cause Portrait to become invalid. Is it because the Portrait code was overwritten. @brave steppe

pine ridge
silk fable
#

Damn I need to do the appropriate research on how to do this mod. Looks so good

versed gorge
#

Man I need to get a clear shell too 😮

tame harborBOT
#

@versed gorge has leveled up! (1 āžœ 2)

fierce saddle
crisp adder
pine ridge
#

Could it be that I misunderstood?

crisp adder
#

Honestly we have no idea what is that even about, who is this someone else?

You are likely misunderstood, yes

fierce saddle
#

Attribute address would be where it defines if a Digimon is Data, Vaccine, Virus or Free.

#

Hush. Sensei is about to speak.

brave steppe
pine ridge
#

What I mean is, can we get the address range for this part? If it's difficult, then I'll take my time to revise it myself

brave steppe
fierce saddle
#

Hmm, that does bring up a question from me too. I tried using the web app and did a test, when it downloads its missing the cut-in portraits in the image folder, I'm assuming because the web app hasn't been updated to include them. But if I extract the images with Cyanics tool and then edit the portrait sprites and repack with Cyanics tool the changes from the web app would carry over?

pine ridge
#

I found it, it was obtained when I asked tero0x. Isn't 88DA 0x0288DA? I have always misunderstood

crisp adder
brave steppe
#

but it's way bigger than the data table

pine ridge
fierce saddle
#

That's fine, thank you. I just use the web for editing stats, Cyanics tool for sprites.

brave steppe
fierce saddle
#

Did Cyanics tool need updating to support portraits or is it coded in a way to find and extract all sprites programmatically?

brave steppe
#

his tool allows command line parameters so you just have to pass the correct ones and it should work. The correct parameters are given in the modding guide that's in the pin

fierce saddle
#

Gotcha.

pine ridge
brave steppe
fierce saddle
#

Honestly I just need to make an ImHex pattern definition for the Vpets in case the site ever goes down.

brave steppe
#

I have some actually

#

I can upload them

fierce saddle
#

Holding out on us, boi?!

pine ridge
foggy sierraBOT
#

Gave +1 Digi-rep to @brave steppe (current: #46 - 45)

brave steppe
fierce saddle
#

To be fair I didn't search to see if they existed or anything, lol. Fuck it, I'll make a python script to do it for me. Make it so I can pass a CSV file or something and it'll handle all the rest. It'll give me a project to do.

brave steppe
#

in the modding guide there's a link to a hexpats folder

#

I put two new hexpats there

#

I only have it for PenC v1 but it can be used for the other versions

crisp adder
brave steppe
#

For that just change the 32 to 33 here:

pine ridge
silver apex
tame harborBOT
#

@silver apex has leveled up! (1 āžœ 2)

pine ridge
#

Great portrait

novel lily
#

what is 0x2E000 ?

#

I can't find it

brave steppe
#

With that program you can use ctrl+G to navigate to an address

#

Just put in 0x2E000 and it should work

foggy sierraBOT
#

Gave +1 Digi-rep to @brave steppe (current: #46 - 46)

torpid sail
tame harborBOT
#
SHINKA!

@torpid sail has evolved into Child!

brave steppe
cyan whale
pale jetty
#

Hey there- I was looking through the guide in the pins and I wanted a little clarification as someone who hasn't messed with modding these before. Is there a guide that explains how to actually install the mod on the device from start to finish?

#

I don't have any experience modding vpets so when it mentions reading in the device's .bins I don't really know where to start with that.

glass nimbus
#

Start with the guide in #modding_vpets

#

It's in the pins, the full DMC modding guide

pale jetty
#

Thank you hummus

fierce saddle
#

Lol

fierce saddle
#

What are you using to extract the sprites? If it's the website it hasn't been updated to extract them.

fierce saddle
#

What command are you using? The command that you use for the stock firmware, PenC+ 1.0 firmware and PenC+ 1.1 firmware are different.

tame harborBOT
#
SHINKA!

@brisk vault has evolved into Baby I!

fierce saddle
#

You can't use the presets. The command for extracting is DigimonColorSpriteTool export <binPath> 4194304 188928 <numImages> <outDir> where numImages is 837 for all 1.1 versions except virus busters, in which case it's 850

brisk vault
foggy sierraBOT
#

Gave +1 Digi-rep to @fierce saddle (current: #114 - 15)

tame harborBOT
#

@brisk vault has leveled up! (0 āžœ 1)

brisk vault
foggy sierraBOT
#

Gave +1 Digi-rep to @fierce saddle (current: #108 - 16)

brave steppe
#

For future reference for everyone, the exact instructions to properly export and import sprites are given in the modding guide in the pinned post

#

It is also mentioned in the installation guide to reference this modding guide for setting up the cut-ins

#

Please everyone, read the guides. They’re both linked in the same post where you find the download.

fair echo
#

can you add a feature like in the X and penZed where if you hit the top button in clock mode, it changes time from 24 hour too 12 hour?

odd bluff
#

hope this helps

fair echo
#

Yea

fair echo
sharp pewter
crisp adder
#

bruh LMAO

weak jolt
#

This guide doesnt even have drawings!

sharp pewter
#

For what?
It wasn't directed at you specifically, but to the majority of people and the state of the world.

silver apex
#

Reading is a good thing for people. You can't expect the author to do everything for you. Try it after reading. People will try to help you when you encounter problems. It is not a good thing to do nothing and just want to take it.

vital epoch
#

You got to read the tell tale heart and write an essay on it's themes or the patch will fail

fair echo
#

Yeesh penCs are expensive

inner marlin
#

How can I do this?

crisp adder
hazy berry
#

Did you reset your device? You need the bin you patch to have no save data.

inner marlin
#

And I did it, but my pendulum color dont work anymore🄺

#

If I connect CH341, My pendulum color make the sounds like 'bbi-bbi-bbi-pi-'

crisp adder
# inner marlin Yes

as ValkyrieOrange asked, before you dump the rom, did you reset the save file first?

inner marlin
#

Yes I did

#

My pendulum no more working

#

So sad

hazy berry
inner marlin
#

Thank you!

tame harborBOT
#

@inner marlin has leveled up! (0 āžœ 1)

#
SHINKA!

@inner marlin has evolved into Baby I!

fierce saddle
#

Finally modded my PenC with + 1.1. What started as a small roster edit ended up with me replacing most of the UI graphics, lol. Digimon Sprites and the items they interact with (food, attacks, poop) have had a filter applied to make their pixels stand out more and is not a stock effect of the PenC+ mod.

#

Obligatory looks better in person. Here's a still image that's not as washed out.

brave steppe
#

Looks great, you really made the most of what you can mod on top of the PenC+ base

muted flint
#

It looks soo cool, congrats on the sic mod job!

spiral epoch
fierce saddle
inner marlin
vital epoch
#

Looks like it updates when the menu icons update, might be too tall

cyan whale
# inner marlin I don't know why the Sprite gets cut off.

Probably because the sprite used is larger than the original sprite, so the movement can be off on the edges of the screen. You’d have to manually change the positions of the sprite at each frame that has this issue. It’s easy to do so on the web app but the most recent PenC+ update has not been implemented on it so you’re kinda stuck doing it in hex at the moment.

crisp adder
#

more accurately, that sprite has 56 pixel height, the height pixel limit for PenC and DMC is 48 pixels

also just changing the position in the webapp won't be enough because it's only for the idle movement main screen

sharp pewter
#

Cool, looks like whatever is drawn on the two bands containing the menu gets updated only when the menu "function" is called (and therefore graphically updated). Which makes me wonder why the sprite is drawn there in the first place, then (complete screen refresh?).
Such a weird behaviour!

fierce saddle
sharp pewter
#

Yeah, figured that much.
Still weird that updates only the moving area, instead of the sprite itself.

crisp adder
#

you have to basically reposition the sprites offset on every instances when the Digimon sprite is used, such as when the Digimon showing their happy or angry expression after training, when the Digimon is eating, battling, in album, etc

brave steppe
sharp pewter
#

Oh, I can see that, don't get me wrong.
It's just that from where I come from, it seems weird each sprite is not considered a single unit.

brave steppe
#

The way they did it makes sense for the software they were writing. It’d be no more efficient to make a sprite a single unit except for allowing people to mod it, which of course is something they actively wouldn’t want

#

Basically the system works well except for when you try to make it do something it was never supposed to do. But at that point it’s up to the modder to accomodate their own changes since they’re the one forcing it on the software

#

Which is why if you’re going to use bigger sprites you need to know how to change the sprite offsets and rendering code

brittle barn
#

A quick question guys. So I ordered my Penc ver. 4,5,0 and planning to mod it. So in theory its possible to write ver. 1,2,3 bin into the ver. 4,5,0 yes since they have the same hardware right? And what about the Godzilla x Digimon device? Can we mod it just like DMC?

fierce saddle
#

You can put whatever PenC bin you have onto another PenC (not included the unreleased 6 & 7). As for the Godzilla DMC, you can modify sprites but modifying other things like attribute, power, attack sprite and such will require HEX editting the BIN file and as far as I know the addresses and structure are not yet in the modding guide.

vital epoch
#

Oh I think I figured out the godzilla stats structure, some of the fields are assumptions atm but lmk if you'd want them anyway

brave steppe
#

This is unrelated to penc+ so any further discussion should probably happen on the modding channel, but since I have it on hand I'll just post the Godzilla data structure as I have it labeled

#

0x14cc8 is the address in imhex

#

The random encounter parts aren’t easily adjusted without having all the corresponding data tables they index written out

#

If I get around to it I can make a hex pattern

weak jolt
#

Will it be plans for a DMC mod? for more digimon storage like the PENC? šŸ‘€

brave steppe
#

All I’ll say for now is when my next mod is released the tides will have turned and people might be wanting to play DMC over PenC lol

sharp pewter
weak jolt
covert kernel
livid yoke
#

sorry how can change from Japanese to English?

#

version Godzilla 70th Edition

crisp adder
dreamy ledge
novel lily
foggy sierraBOT
#

Please review server rules, asking for bin files is not permitted here.

zealous zenith
brave steppe
#

The initial mods are targeted for the og DMC but eventually my plan is to support all modern color devices. It will just be a longer wait

tranquil escarp
#

Man, all I've ever wanted for DMC is expandable rosters and editable Evo conditions.
uneedthis

#

Super excited to see what's up!

brave steppe
tranquil escarp
dreamy ledge
#

Okay.. how do we support so you go full time on this project? XD

brave steppe
#

I shouldn’t make any promises, but I will say it is a realistic possibility that you will be making a custom roster within 2025

brave steppe
dreamy ledge
#

Within the year?! Alright.. time to buy a dmc. Only have zilla and monhun xD

brave steppe
#

It’s a big project, bigger than even the roster expansion

#

At least the first part could be out by the end of the year

dreamy ledge
vital epoch
#

if you hit the jump to top button it's in the original post

dreamy ledge
foggy sierraBOT
#

Gave +1 Digi-rep to @vital epoch (current: #56 - 39)

brave steppe
#

I appreciate it

#

While I’m here I’ll give a little more detail and say that part of this project is an accompanying piece of software that will replace the need for other tools to do any sort of modding with these devices

#

Except maybe the programming to flash aspect

#

Since that’s probably best to still be done by AsProgrammer or xgecu

#

But everything else from modding to patching will be handled

#

Eventually for all devices current and future

#

This should make building custom rosters relatively user friendly

#

And will also enable sharing rosters without having to share bin patches

dreamy ledge
#

I haven't done any modding as of yet, but making it less of a hassle sounds great :)

tranquil escarp
#

havnt touched the programmer practicaly since the second wave came out

#

made a V6, more or less

brave steppe
#

The hardest part is making it so managing a large roster and all its branching conditions is relatively simple for the end user. I don’t want it to be a tedious process. I hope when it’s released people will find I succeeded there

tranquil escarp
#

is there any sort of ,,, visual front end to it? or is it gonna be like,,, a text file sorta thing?

brave steppe
dreamy ledge
#

I hope so too. I am trying to create my own roster from time to time and wanted to replace the zilla roster, but if your project works, that will be a game changer!
I heard Evo conditions are not easy to change

brave steppe
#

But I will probably give it a different name on release lol

tranquil escarp
#

ooooooooohhhhhhhhhh

#

thats exciting

brave steppe
#

It’s a big part of the project. Going into this I realized it just wouldn’t work without having such an editor. Otherwise it’s just too annoying to build a roster

brave steppe
#

But like I said, the roster expansion is just one part of this mod, so that’s why it’s taking a while

dreamy ledge
weak jolt
#

OOOOHMYYYYYGAAAAAAWDDD!!!

brave steppe
#

I appreciate everyone’s patience and support through the development. I know I don’t post a lot of updates but that’s mainly because I don’t want everyone to get too excited and then have to wait a while lol. I can only work on things in my free time so it goes slow, but it is coming along. I have a certain standard of quality I want to achieve before I release and I think you’ll all appreciate it even though it takes a while. But I’d say there will probably be more info about it before the end of the year

dreamy ledge
#

Getting excited is kinda torture xD
But I like the way you think! You do quality work!

brave steppe
#

Thanks, and I apologize for torturing everybody with this latest info drop lol

dreamy ledge
#

Not at all. Now I have to get a dmc before you release anything. Imagine shadow dropping and I can't use your mod! XD

muted flint
#

More like spoiling us betalol
I'm sure we're all excited for this "digi-present" to be released
Thank you for your time uneedthis

zealous zenith
#

Kurozatou the goat

#

thank you for all your effort

subtle gull
supple nest
vapid yacht
#

I just got my first PenC and modded it with PenC+ and He finally gonna roll back to DMC šŸ˜†

brave steppe
#

PenC+ is feature complete so no need to worry. DMC is in a much greater need for attention now as its default state is imo the worst modern vpet.

#

But I hope to fix that

vapid yacht
brave steppe
#

I have to agree, the MHC feels somehow even more basic. At least it does have names implemented

subtle gull
#

so question if im looking to get a DMC should i go classic or DMGodzilla

#

are there differences in modability?

tranquil escarp
#

@tm Godzilla isn't very moddable (if at all?) while DMC is (and will be even more so soon I hear)

But on their own merits, vanilla, Godzilla is heralded as one of the best

brave steppe
#

I don’t plan to do any specific plus mod for Godzilla but I might be able to port the dmc roster expansion to the crossover devices. But it would play just like a normal dmc, not the Godzilla version

subtle gull
#

@tranquil escarp see question above^

tranquil escarp
#

A couple new mechanics, cool progressive background, new training game, new stat to interact with that affects your evolution.

General je ne sais quoi of the thing.

subtle gull
#

no worries i am going to check it out

scarlet oak
#

for the dmc+ mod, would you also do something for the crossover ones or would it just be the basic dmc?
asking as someone who got the dmh cuz monster hunter is my favorite franchise ever lol

brave steppe
#

I can't really say a whole bunch right now but yes, I do plan to support the monster hunter version in some capicity, although it likely will be just a port of the dmc mod to the device rather than added plus features for the specific monster hunter firmware

#

it'll all become more clear later on when I have more to share, but for now I will say that crossover owners will likely get to have some fun too

scarlet oak
#

nice

#

and yeah fair

#

just getting to take my zino garurumon out back behind the shed instead of hoping it gets injured a bunch in combat would be nice lol

livid yoke
scarlet oak
#

yeah that'd be really nice

gleaming ether
#

Hi , i just modded my penc , but having trouble to enter the debug mode with A+B+C and B+C after reset

#

trying to enter to check all the sprites

tawdry nova
#

I want a windguardians cut-in, please

brave steppe
foggy sierraBOT
#

Gave +1 Digi-rep to @brave steppe (current: #45 - 50)

brave steppe
#

I went on a side quest to add a feature to my upcoming dmc mod that I wasn’t sure was possible when I started

#

But after a good amount of work I managed to achieve it

#

#modding_vpets message

tranquil escarp
#

That's absolutely insane!

#

What sort of silliness did you have to attempt to accomplish that feat?

Is there no risk to either device due to the voltages etc? Isn't that why they were incompatible in the first place?

brave steppe
# tranquil escarp What sort of silliness did you have to attempt to accomplish that feat? Is ther...

A lot of silliness lol. The original connect code uses an interrupt handler and timer to handle this on the rom but I had to handle the receive code from flash without the benefit of interrupts so it was a lot of trial and error.

There’s no debug functionality when doing these mods so I had to build a whole system that would report errors and timings on the status screen using error codes I devised to slowly hone in on the correct timings. It was like whack a mole, every time I fixed one thing another thing stopped working.

And then after many hours and adjustments only for it to fail every time, when I finally got it working it was actually kind of shocking lol. My dmc and dmx were suddenly battling and that was that.

#

I noticed immediately though that despite similar appearances the animation on the classic devices and the dmcs were actually not in sync so I studied the old devices and created a new animation that was timed right

#

As for voltages, I don’t believe there’s any risk with the modern classic devices. I have done a lot of testing there and I haven’t had any problems. That said there may be some voltage issues with the og ones. I’ll have to do some more testing.

muted flint
#

Bless thee, Kurozatou, for your time šŸ™

vital epoch
#

Amazing stuff, I'm always blown away with your mods!

pure fog
#

Communication with the originals is crazy. Now just some randomness to the timers is really all we need for an OG 1997 vpet mod for the dmc šŸ‘€

glass nimbus
#

Ray with his one track mind

brave steppe
pure fog
#

Yeah more or less, somewhere around 10-15% for evolution times and heart decay times

pure fog
muted flint
#

Never change, Ray

brave steppe
#

And was it consistently a set percent increase or are we talking it could be an increase/decrease of any number in that range 0-15?

#

If you can give me all the exact details of how it should work I can look into adding it to the dmc mod

solemn flicker
#

😳

#

we're so back (potentially)

#

insane work tho reverse compaability is asbolutely nutes

pure fog
#

Mornin’! Sorry, was asleep.

It’s a random increase/decrease every time the timer was called iirc. It wasn’t fixed. Part of what made the old vpets feel like raising a creature instead of a game, you couldn’t predict their exact schedule.

Like if a heart drops it re rolls the random timer for that stat

Or if it evolves it re rolls the random value for the evolution timer

We did a bit of research into it years ago - I’ll see if I can find my notes to give more details, but if memory serves one set of values was roughly a 10% random variance and one set was 20%… I can’t remember which was which though šŸ˜…

I think just randomizing by 15% each time a heart drops or it evolves is probably fine to cover all the bases though

vital epoch
#

Always surprises me that the poop timer's so exact when they clearly have some sort of random timer function going for all the other timed events

weak jolt
#

Oh my! xD
Thats amaizing!
Can the "injury for winning a battle" also be removable? :'v

brave steppe
# weak jolt Oh my! xD Thats amaizing! Can the "injury for winning a battle" also be removabl...

In theory anything can be changed but the problem is so many of these mod ideas are personal preference. If I change one thing someone is happy and another is disappointed. That puts me in a position to make everything optional and that actually takes more work than just packing it all in together. So right now I’m aiming for the bigger ideas that will have the most impact and the smaller changes will have to come later. But I’ll definitely keep it in mind

brave steppe
foggy sierraBOT
#

Gave +1 Digi-rep to @pure fog (current: #10 - 160)

weak jolt
#

Ah i see. that a valid point. Would be a massive change and will delay the release even more :'x

pure fog
#

That tracks! No worries, definitely not a priority

#

Thanks for considering it at all!

paper widget
#

Hi guys
I managed to patch my bin file but I’m not sure of how it works to add the cut ins, the guide got me a little confused

brave steppe
paper widget
brave steppe
scarlet oak
#

I've seen this done with dedicated intermediary or custom devices but getting it to run natively on a dmc is impressive

paper widget
brave steppe
#

That’s the name of the folder where you keep all your sprites

#

It’s basically the folder you exported

#

The procedure is: export sprites -> replace the placeholders with your cut-ins, making sure they have a name matching the placeholder (so like 824.png, etc.) -> import that sprite folder back into the bin

paper widget
foggy sierraBOT
#

Gave +1 Digi-rep to @brave steppe (current: #44 - 52)

paper widget
brave steppe
#

You have to actually write the full exe’s file name in that part. So you’d want to make sure the command line window is set to the same directory as the exe and then write <sprite tool file name>.exe

#

I know it’s kind of confusing if you’ve never used a cmd line program before.

#

Fwiw I’ll be releasing my own app soon that will be able to do the sprite replacements with a standard visual interface

paper widget
#

So the tool I guess run but can’t find the bin file even if the directory seems to be right

brave steppe
#

Is the bin in the same directory?

exotic bridge
#

Hello everyone, do you have any video tutorials?

weak jolt
#

I dont think there is.

paper widget
tame harborBOT
#

@paper widget has leveled up! (5 āžœ 6)

paper widget
#

If I use the online app for the sprites I guess is not gonna work

brave steppe
paper widget
dull kraken
#

messaging to bookmark this for later

fair echo
vapid yacht
#

Anyone know how to enter debug with PENC+ I read the guide said we could do it without soldering the board, but I didn't see where it says to enter it. From what I gather it needs to be plugged in charging, But that all I know.

muted flint
vapid yacht
muted flint
vapid yacht
muted flint
#

Must be another factor i guess?
Last thing i can think of is maybe the cable you are currently using is not a data transfer cable?
Either way, hope someone can provide you with a better answer šŸ™

vapid yacht
foggy sierraBOT
#

Gave +1 Digi-rep to @muted flint (current: #281 - 6)

brave steppe
#

If you have it plugged in and you’re doing the correct button code then the only other factor would be which screen you’re doing the code on. Go check cyanic’s twitter post again as I believe it specifies the screens as well

fresh grail
#

looking forward to DMC+ too

novel lily
#

Why this is failed?

#

and where is colorspritetool.exe?

vapid yacht
tame harborBOT
#
SHINKA!

@novel lily has evolved into Adult!

novel lily
vapid yacht
# novel lily

DigimonColorSpriteTool.exe export-preset [options] <romPath> <version> <outDir>

novel lily
#

oh, succes

#

but no extract + files and cut in presets

#

succes

#

thank you for your help

vapid yacht
# novel lily thank you for your help
novel lily
novel lily
vapid yacht
gleaming ether
#

I wonder if the new album names can be reversed and added to Penc+

#

Along with the cut-ins shown in the album

gleaming ether
# novel lily like dmcgz?

I believe dmgz does not have album names right now. I like how the new penc names are displayed. Like how penz and dmx way of displaying.

paper widget
#

I have I little problem
I manage to patch my NSo to PenC+ but my clean vanilla NSp doesn’t work when I run the program to patch it

brave steppe
paper widget
brave steppe
paper widget
brave steppe
#

That has less strict requirements for considering a dump clean. I’d still recommend flashing that bin back to a device if needed and following the guide’s process for getting a clean dump, just in case. If that still doesn’t work we can try the next step in troubleshooting

paper widget
brave steppe
#

Write the NSp back to a device, reset the data, turn the device off immediately after the reset by holding down C, and then read the bin back to your pc

quasi wigeon
#

Getting a bit ahead of myself: we will see Sayu Warriors and Toho Braves with the plus mod?

gleaming ether
#

I would like to see some new features in SW/TB to be added to the plus mod though

#

I mean if thats even possible

brave steppe
#

For the time being I’ve moved on from PenC+ to work on my big DMC mod. When that’s complete I’ll be moving back to PenC development.

I can’t promise to keep supporting new penc versions with the plus features because each version adds complexity and maintaining just the six versions as it is has been challenging. Bandai keeps pumping out new ones too with subtle differences making things more difficult. I may adapt it for these new pencs but they might be the last ones. At the very least, future plus versions will come out slowly and only after I’ve completed my higher priority projects.

What I plan to do instead (and am currently doing for dmc) is create a modding platform that will allow you to customize your roster and features and that will be eventually brought to every single color vpet released, no matter the version. From there you could build your own versions of SW/TB with plus features. That’s the best compromise I can think of

muted flint
#

Thank you for your hard work and efforts uneedthis

tranquil escarp
#

How's the DMC progress coming along?

brave steppe
#

Unfortunately I won’t have anything to release before the end of the year. The recent time spent developing the color to classic battling as well as my foray into reverse engineering the dmog definitely contributed to the delay. But I think the mod will be overall better for it.

I’ve learned my lesson though about making release projections so for now all I’m gonna say is the first version will be released in 2026. Any date more specific than that won’t be announced until it’s practically ready to release

#

I’ll likely release other kinds of project updates though, maybe even some videos when I have something flashy to show lol

paper widget
craggy ravine
#

Help I can't get the sprite tool to work it just keeps saying command not found

brave steppe
brave steppe
craggy ravine
brave steppe
#

So because you’re using windows you need to write the full name of the sprite tool exe. Should be DigimonColorSpriteTool.exe

#

Also make sure you have the bin in that same folder

craggy ravine
brave steppe
#

It actually is telling you what to do at the very bottom

#

Where it says ā€œSuggestionā€

#

I missed it the first time too

craggy ravine
tame harborBOT
#
SHINKA!

@craggy ravine has evolved into Baby I!

brave steppe
# tame harbor

If you used the same command as you did in the screenshot I don’t know why it wouldn’t work

#

The only thing I could think of is for some reason it didn’t actually patch it with PenC plus

craggy ravine
tame harborBOT
#

@craggy ravine has leveled up! (0 āžœ 1)

brave steppe
craggy ravine
#

Ok that worked I feel so dumb like explain it like I'm 5

brave steppe
#

Glad you got it working šŸ‘

craggy ravine
foggy sierraBOT
#

Gave +1 Digi-rep to @brave steppe (current: #40 - 55)

vapid yacht
#

@brave steppe Would you be willing to take on Students, more directly in the topic of the DMC/PENC+ ? I'm willing to learn and send hours dabbling in Hex code...

tame harborBOT
#

@vapid yacht has leveled up! (8 āžœ 9)

brave steppe
vapid yacht
brave steppe
vapid yacht
brave steppe
#

What was your process for editing the hex code? I’m trying to gauge where that’d place you experience-wise.

#

Do you know what assembly programming is?

#

In order to understand the code you’ll want to be able to at least read C code and have a familiarity with the core ideas of Assembly

vapid yacht
brave steppe
#

Yeah definitely start there lol

#

These devices were coded originally in C which then was compiled into assembly and then that was turned into machine code. The hexadecimal numbers you see in the bin is the machine code. It’s pretty easy to turn that into assembly, but automatic decompilation is a bit rough. Therefore, while it’s very useful to view the decompiled C code, you need the assembly knowledge to get the whole picture

vapid yacht
#

Basically reverse engineering back into C so you know what should be written in Hex?

brave steppe
#

Yeah, although you wouldn’t write the code in hex. You’d write it in either C or assembly

#

Unless you’re just changing a single integer or something

vapid yacht
#

Makes sense šŸ¤” but with my history with coding I know its one of those easier said then done scenarios...

brave steppe
#

This guide helped me out with the assembly used for the cpu chip on the color devices. You don’t need to understand everything in it, but if you don’t understand any of it that’s a good goal to work toward

#

I’ll be honest, reverse engineering can be quite a challenge. I don’t really know what the path would look like for starting from square one as I never attempted it until I already had a decent amount of CS experience

#

Basically any computer science learning is good for this. Reverse engineering calls for a variety of skills that fall under that umbrella

vapid yacht
#

Thank you that it much appreciated. It's a lot, but it's the real deal and that something. I'm not gonna learn this in a night but it's for sure something I will look into. This and the Digimon Pico Terminal...Its time to step up my game lol.

brave steppe
#

You don’t need a whole degree though. There’s a certain amount of skills that’ll be enough, but it’s hard to say what exactly it is. Assembly and C is basically the best I can reduce it to

brave steppe
vapid yacht
#

just realized there is no :determined: reaction in any of Discord Channels, But that was my reaction to your message,

gleaming ether
#

Is this a bug ? I can’t seem to jogress them even though it is stated in the evolution chart. Anyone can help ?

vapid yacht
#

you have the wrong one you need Arcturusmon

brave steppe
#

Oh wow you’re right

gleaming ether
#

oh thanks

#

hahah user error

brave steppe
#

I’m glad we got that figured out lol

vapid yacht
#

@gleaming etheryou will get Proximamon when done correctly.

brave steppe
#

To anyone who recently got the new PenCs and wants to fix that training bug that's been discussed lately, here is a simple fix for the time being:

For Saiyuu Warriors go to 0xC502
For Toho Braves go to 0xC492

Then paste this hex code over what's currently there:
18 97 9e 0c 18 97 21 0d

That should fix it

distant sparrow
#

I've got a shorter one.

Offsets:
Saiyu Warriors: 0xc502
Toho Braves: 0xc492

Hex:
18 97 9e 0c 18 97 21 0d

brave steppe
#

There's no practical difference for the user except the microseconds it takes to highlight the extra hex before copying, but I'll go ahead and edit my post for consistency

gleaming ether
#

Is that the logo for traited egg ? I used the retire function and don’t know if is a traited egg

brave steppe
foggy sierraBOT
#

Gave +1 Digi-rep to @brave steppe (current: #39 - 56)

mystic lion
#

Hello Kurozatou. I have a question. As far as I know, you're the one who knows the PenC binary file structure best.
Currently, Pendulum versions 6 and 7 are not compatible with existing Pendulums.
If I put the version 6 or 7 binary on an older device, it will run, but the accelerometer sensor won't work, making training recognition impossible. Also, if I put the older version binary file on a version 6 or 7 device, it freezes as if it's experiencing severe lag.

I believe this is due to differences in the SMD Quartz Crystal component. However, I'm not sure if this directly affects the code within the binary.

Is there any code related to this component within the Pendulum binary file? As far as I know, this component controls the device's CPU clock.

brave steppe
#

It actually doesn’t have anything to do with the quartz crystal. The issue is that they use different ram addresses for the accelerometer data. The code that handles the accelerometer and references these ram variables is stored in the cpu rom, not the flash bin, and therefore can’t be changed. From purely a hardware perspective all the PenC bins are capable of running on any PenC device, but this difference in rom code prevents it from working smoothly

mystic lion
foggy sierraBOT
#

Gave +1 Digi-rep to @brave steppe (current: #38 - 57)

gleaming ether
#

Does that mean that wave 1 and 2 bin files are also not compatible with 6&7 hardware ?

tranquil escarp
#

Hey Kurozatou, how plausible would a "mute while asleep" setting be?

Single worst thing about all moderns is when they evolve at 3am and announce it to the neighborhood

brave steppe
#

It’s plausible. Probably will show up first in the dmc mod I’m working on

tranquil escarp
#

soraheart that would be genuinely amazing

candid elm
#

Hello, I succesfully modded my MEm PenC. And added the cut in Sprites from the donvalleyparkway site. But the cut in always shows a weird Big Mamemon sprite. It happened for Choromon and Caprimon so far. I cant for the life of me find out what I did wrong. The Big Mame sprite is around the 420 mark in the sprites. So it should not have to interfere. The cut in sprites all seem to be right. Can someone please help me?

vital epoch
#

that's very strange, have you tried exporting the sprites from the bin file to check whether it's the bin or the write that's messed up?

candid elm
foggy sierraBOT
#

Gave +1 Digi-rep to @vital epoch (current: #51 - 44)

candid elm
vital epoch
#

ah that's good, glad to hear you go it fixed

#

now I just need to find this "thesinvalleyparkway" guy you're talking about and tell him to keep off my turf, lol

candid elm
vital epoch
#

it's all good, I appreciate a good typo, glad to hear it helped!

novel lily
#

Can I put cut-in sprite to penC 6 or 7?

#

I will try put in gaioumon cut-in sprite to pen C 7

brave steppe
#

PenC 6 and 7 already have a cut in feature by default and you can change the sprites for it using cyanic’s sprite tool

spiral rover
brave steppe
spiral rover
foggy sierraBOT
#

Gave +1 Digi-rep to @brave steppe (current: #38 - 58)

tame harborBOT
#

@spiral rover has leveled up! (1 āžœ 2)

fair echo
#

Wait, you can add another digimon to raise in this mod?! So rather than one backup we can have 2 back ups? Totaling 3 digimon that can be raised on the pendulum C?!

brave steppe
#

This way you can raise two jogress pairs at a time

gleaming ether
#

I found a bug with the Penc+. When u are scrolling the album, pressing B button on the ?/ registered digimon changes the whole album to more detailed instead of image of the digimon. I am unsure if this is by design or a bug tbh.

brave steppe
# gleaming ether I found a bug with the Penc+. When u are scrolling the album, pressing B button ...

It was by design. Due to how it was programmed it basically just switches between the two modes and keeps it that way until you switch it back, regardless if you continue through unregistered digimon. It’s different than how the official vpets do it so it might feel weird, but I personally didn’t mind it so I left it as is. So in that way it isn’t a bug, but future album versions will probably be done the official way

gleaming ether
#

ah i see okay yeah it was abit weird at first

#

but i think is a minor issue

brave steppe
#

Also, if you were asking about it not showing cut-in sprite, that was never something in this mod

gleaming ether
#

just thought that I should highlight it if you are unaware of

brave steppe
#

Also unless I’m forgetting something you should be able to just hit the B button again to go back to the other mode

gleaming ether
brave steppe
#

It might be possible to include it, the main reason I didn’t originally was because not everyone used cut-ins so I didn’t want them to have to see the placeholder

gleaming ether
#

I see, understand

#

and it would be tough to maintain 2 branches of code as well

#

one with the cut-ins and one without

brave steppe
#

I already have to manage 6 different branches, one for each original PenC version

#

It didn’t seem necessary for this current version of PenC+

#

But like I said, my future mods could add that in

gleaming ether
foggy sierraBOT
#

Gave +1 Digi-rep to @brave steppe (current: #38 - 59)

vital epoch
#

Oh I modded that into mine, I only did nso but I'd imagine it could be adapted pretty easily if you'd want a hand modding yours the same way

brave steppe
vital epoch
#

I replaced them, I should look into getting all three in though, that could be a fun project

brave steppe
#

If you are able to achieve it feel free to post a patch here

#

I’ll admit I actually prefer the monochrome style of album where they only had the data and you had to earn the cut-in with a successful minigame. The cut ins looked a little better when you could never stare at them for too long lol. But seeing as how these new color versions have added it to the album I guess that’s the expectation nowadays

fair echo
#

Hey guys is this what I need?

#

Also what cable do I use

brave steppe
fair echo
#

So this one?

brave steppe
#

That clip should work as long as the length is correct. I can’t tell from the screenshot

fair echo
brave steppe
#

I don’t own a ch347 but I got the info from here: #modding_vpets message

fair echo
#

The only ones I can find are like 35 to 45 cm in length

gleaming ether
#

It has to do with the speed of reading iirc

#

If is long then u probably need to set the speed in asprogrammer to allow good reads

gleaming ether
fair echo
spiral rover
fair echo
novel lily
#

penc 6 and 7 has can't mod at here?

#

what the

#

digimon names also images??

dire wave
#

Yeah they display in the album

#

And on their profile

brave steppe
novel lily
novel lily
brave steppe
vital epoch
gleaming ether
#

Probably a cool project to start when I have the time

#

Thanks for sharing

vital epoch
#

No prob

cedar marsh
#

How can I remove the speaker from the back of the case, I'd love to make a custom color for my nightmare pen

spiral rover
cedar marsh
#

Thank you for that.

paper widget
#

DMCs have alternative attacks isn’t it ?
I wonder if is it possible to have the same on PenCs ?

vital epoch
#

Not without pretty major modification, it's just not in their file structure

torpid sail
#

I hope I'm not breaking the rules by asking, but could someone please share the details of these two?

tame harborBOT
#

@torpid sail has leveled up! (3 āžœ 4)

glass nimbus
#

What do you mean by details?

fair echo
#

I think it was mentioned before but I don't think they're compatible with this mod yet

torpid sail
#

bin file

vital epoch
#

Sharing bin files is very much against server policy (as well as the law) and not particularly on topic for koruzatou's penc+ mod

spiral rover
# torpid sail bin file

If you just want to see what has been added, someone has already shared the picture file.

but the bin file can’t sharing

torpid sail
#

I understand, I appreciate the help

opal timber
spiral rover
fair echo
#

Ok so is there a video tutorial for installing this mod?

fair echo
#

ill take that as a no....

muted flint
#

The search feature helps

fair echo
brave steppe
# fair echo i know but i meant a video dedicated to penC plus installation

There’s no video guide for that but there’s a written one

https://docs.google.com/document/d/1teXNZXDRwKKxXo6cZYTn0JE5marMhQUet6WxMmo3lFs/edit?usp=drivesdk

odd coral
brave steppe
#

So you probably can’t use it for cut-in sprites

odd coral
#

I uploaded the bin just to test and it read it perfectly

#

Gonna try tomorrow since I'm going to bed now

hallow birch
#

I don't know if this is a bug from penc+, the modding website, or debug mode

#

It's interesting because I thought there was a character limit on Digimon names depending on which pendulum I was using

odd coral
hallow birch
odd coral
#

Do you have any kind of advice?

hallow birch
#

There's 11 sprites for each Digimon so it becomes pretty tedious

#

Also you can change the atk animation sprite to suit the Digimon better

odd coral
odd coral
hallow birch
#

Did you already get your bin file

odd coral
#

I still have it on my computer yeah

hallow birch
#

But I meant the attack projectile haha

odd coral
#

Oh lmao

hallow birch
#

The 48x48 is for the character but the bin should already have a bunch of attack icons you can use

#

I think those are 24x24

odd coral
#

yeah I'm checking them

#

some of these are unused?

#

I feel like

hallow birch
#

Yeahh seems so, I think it might be for battle against other devices?

odd coral
#

ohh true true

brave steppe
hallow birch
#

Thanks so much for your work on this mod!

#

It's been a lot of fun with all the new features

#

My fav thing is prob the evolution timer

shut lion
#

@brave steppehi sorry to bother but on your guide its mentioned that there are placeholder portrait sprites from 817/805 onwards but i dont see any after exporting the bin file+images. are you implying that i need to make my own image id's? thanks

foggy sierraBOT
#

Gave +1 Digi-rep to @brave steppe (current: #37 - 62)

brave steppe
shut lion
#

oh ok i got it wrong. im trying now to export the sprites through cyanics tool but the exe file crashes on boot

brave steppe
#

It’s a command line tool so it won’t work if you’re trying to launch it like a normal .exe

#

You have to use the terminal

shut lion
#

command not found

#

i saw another person awhile ago ask the same thing and i tried to follow the same instructions šŸ˜‚

brave steppe
#

Did you try .\DigimonColorSpriteTool.exe

#

I think it needs the period and backslash

shut lion
#

didnt work either

#

my bin, exe and img directories are all in the same folder too

brave steppe
#

Try writing it in quotes

shut lion
#

"DigimonColorSpriteTool.exe" export penc5plus.bin 188928 837 img

#

like this?

brave steppe
#

Yeah but also add the period backslash before the Digimon

#

ā€œ.\DigimonColorSpriteTool.exeā€

shut lion
#

same thing as well

#

ill move the folder to system 32 and try there

brave steppe
#

That’s what fixed it for that other person you mentioned so you must have a different issue then

#

Yeah it’s possible the path is wrong

#

Wait I think I see the problem

#

You have a > when you should have a \

#

After v2.3.2

shut lion
#

oh ill try that

#

its different now

#

still error though

brave steppe
#

Try just doing it as .\DigimonColorSpriteTool.exe without the quotes

shut lion
#

back to its usual self

brave steppe
#

I’d recommend starting with a blank line and start typing in Digimon and then hit tab. It should attempt to autofill the file name. If it doesn’t find the file then it’s not recognizing its existence

shut lion
#

yea its not finding the file

brave steppe
#

Also, you don’t need to put it in system32, the previous location was fine. I believe the issue was that you had the path incorrectly written as it lacked that extra backslash

shut lion
#

its ok i moved it to system 32 so the directory is shorter anyway

#

i allowed the exe file through firewall as well

#

so im not sure now

brave steppe
#

I don’t know if it’ll work at that location as it doesn’t seem to be finding it

shut lion
#

ok ill move it back

brave steppe
#

I would just put it back in its original location and type exactly what you’d written before but this time after the end of the folder name DigimonColorSpriteTool_v2.3.2 write \ instead of >

shut lion
#

OH something worked

#

not completely but

#

my bin is definitely there though. the exact name and its been plus patched

#

wait a minute

#

is it because i havent imported any sprites yet? i only have up to 804

#

ok nope same thing

brave steppe
#

No, it’s an issue with the path still

#

Here’s what you need to do

#

Open a new terminal and this time write cd <path to the folder>

#

Then once you’re running the terminal from that location enter the previous command but this time you don’t need the whole folder path before it. Just start it with .\DigimonColorSpriteTool.exe

shut lion
#

how do i start terminal in the folder location?

#

i cant backspace it

brave steppe
#

That’s what the cd command is for

#

If you type ā€œcdā€ and then the folder path it’ll change the terminal to run from there

shut lion
#

same thing>

#

ill do the exporting command now

brave steppe
#

What’s the img thing?

shut lion
#

thats a folder i created within the spritetool folder to dump the images there šŸ˜‚

#

should i not? LOL

brave steppe
#

Oh, maybe it’s a windows keyword. Try a different name for it

shut lion
#

not that either

brave steppe
#

Write the exact command here you’re putting into the terminal

tame harborBOT
#

@brave steppe has leveled up! (13 āžœ 14)

shut lion
#

.\DigimonColorSpriteTool.exe export penc5plus.bin 188928 837 empire

#

wait

#

im missing 4194304

#

wtf

#

let me do it again

brave steppe
#

Yeah I think I assumed some of it was getting cut off but now i realize you weren’t writing the sprite address

shut lion
#

idk

brave steppe
#

Rom path comes first

shut lion
#

I DID IT

#

im a clown i put 4194304 188928 these in the wrong places

#

thank you kurozatou