#Vital Bracelet BE Mod Rollup Discussion
1 messages · Page 3 of 1
Would not be for me because I can't update pins
ah, so whenever you updated it, did you have to ask a mod to update the pin in #modding_vpets ?
That one I can update myself because it's pretty much just a post with a link to the latest download post
Unless someone wants to pin the first post here, although it's quite a scroll
Yeah, then I can just edit it to link to the current download
Updated first post, I think on desktop you can click the link for the latest version directly in the pin
What?
What what?
the post with the mod is now accessible through a link in the pins in this channel instead of having to go to #modding_vpets , then being redirected back here
also, thanks for setting that up
Any idea why dim support attacks aren't working? Specifically I have Guilmon (not EX) with Terriermon EX Harpymon assigned to support, but it isn't triggering
Do you actually meet the support requirements?
I think so - both are OG Dims, is it because they aren't in the same series? Terriermon is from EX series whereas Guilmon GP is under Other
No, not what Dims they're from, but the actual conditions where support attacks could occur
Yeah my Guilmon was at low health where it normally triggers and Harpymon is designated support
But would it have hit anyway?
And if it would, that it's not using a strong attack
Good question, I'm not sure, so that may be why.
I was under the impression the only condition for it to trigger was for your Digimon to be on low hp at the start of their turn
Will you do a poop mod and a food management mod?
No
Ok and I would also know if Infinite stages on adventure mod is possible?
Theoretically, but then why not just start over from stage 1 if you finish the last one? It plays through to the next one automatically if you have the mod installed
In order to get mote difficult battles
And getting a progression with each digimon.
Adventure missions are predefined
Oh ok everything is limited.
Is there a way to create screen events using the back up attack animation ? The back up digimon appears on the screen to bother the main digimon when nothing happens.
@manic venture has leveled up! (0 ➜ 1)
If someone's willing to program that. I probably wouldn't. It sounds like maybe you want a DMC or PenC instead
I think it's great to put the maximum of features on every devices.
Not enough hours in a day for that, especially when it has to be patched in instead of having the source available for integration
just wondering, once vb arena goes down, can we make it so that the mod allows HP/AP/BP boosts to dim mons? Plus a bit of an improved battle system for it? Came back to my BE after a while and forgot how unfair can battles be sometimes
don't know if it was proposed before, so sorry if it is a double post
Not really possible due to the low scaling of Dim stats, but I suppose it could have a static multiplier applied. That said, it probably wouldn't transfer to the app correctly.
mmm, in that case maybe consider a boost based on how many trophies the mon is carrying? since that's the other statistic the device can understand
Maybe, but how would you apply it without it being a giant grind or out of proportion?
yeah, i should have thought more about that, sorry
Another thought, how difficult would it be to add a setting on the BE that would make the screen orientation upside down. The reason for this would be so that the strap is facing the other way when wearing the BE inside the wrist instead of out. I know I could get a strap adapter and change the orientation physically but I kinda like the stock strap.
Probably easy? Although I have to check where exactly the panel is initialized. If it's only on boot, then the flip setting should stick
Button handling may or may not be reversible
Looks like it's initialized once, so it'll probably stick
Nice, I don’t think the button handling would be an issue, been rocking the BE since it came out and still haven’t memorized the buttons lol
I would like to know if the added features are only ergonomic or if WE could add big updates that exceed the limits of the vbbe?
There can be net new features
I will juste write some ideas :
- Digimon codex
- skins for the avatar
- Menu and battle music
- Infinite stock of Digimon
- Stock of items
- Adding items
- NFC trading
- option to disable the screen informations on the main menu
- Adding a special fight mode ( to battle legendary Digimon or create battles).
- ?wifi?
That's all borderline impossible
Except for option to disable the screen informations
I see too complicated sorry
More so just not feasable with the hardware
Yeah, all of that would be possible with an app, but as of how the hardware is, it's not possible
I do have a suggestion, as it currently stands, spot functionality was not completed, why not remove it and make it so that you could use that function to send the step count of the device? I guess it's not more of a current release but would be more of a future release if someone ever decides to release their own app to support it.
Digimon codex
Probably not happening, not enough space
skins for the avatar
Loading a different avatar BEM should be doable
Menu and battle music
TBH sounds annoying. Technically possible
Infinite stock of Digimon
Depending on your definition of "infinite", not sure what that really means
Stock of items
Dunno. Theoretically possible if it's not stored with the existing save data
Adding items
Unlikely, firmware is already out of space
NFC trading
Not happening, does not have the correct hardware
option to disable the screen informations on the main menu
Maybe
Adding a special fight mode ( to battle legendary Digimon or create battles).
Not sure what that means
?wifi?
Not without making the battery life unusable
Infinite stock of Digimon means enough to stock every Digimon of a Bem/Dim or better every Digimon of every Bem/dim.
If any storage of sprites is needed, there's not enough space
If it's only the Digimon of the Bem used, it should be ok? Because it's already on the card.
To pull any mon? TBH you should probably raise what you want and send to the app
Connect mode works fine for that. Step count should be part of the NFC data
Main thing to note is for transfer to app, it doesn't actually get removed from the device until you issue the command to. You can read the current info then just do nothing
i see then, thanks for clarifying
For the music it could be disabled
I for one will not be composing any music for that. The melody system is monophonic anyway
I thought WE could borrow a digimon song or an open source song .
I still don't know if there's anyone that wants their VB to blare out music. The volume is not adjustable
Well, maybe it could be adjustable. I don't know if it's hooked up the same way as on DMC
Instead of special mod I have the Idea of the GYM MOD. It's a place, using a digimon slot, where digimons gain stats automatically After the battle of another Digimon.
Actually, the plural of Digimon is k̶̓̆o̶͐̅n̸̊͘g̸̿͘k̸̂̊u̸̓̅n̸̈́̑n̵͗͝k̸̃͑g̷̒ko.
Like maybe the exp.share of pokemon.
That's something for the app to handle
@alpine sundial i've just updated my BE with your CFW and would like to thank you for the awesome work! 🙏
Gave +1 Digi-rep to @alpine sundial (current: #2 - 414)
Hello! ☺️ So, what are the official planned updates?
No specific plans
At some point I want to unify stats for Dims and BEMs, but that's quite an undertaking
Also add support for VS Dims
What is the use of the vs dim?
It's a thing for the previous VB
For the wifi, WE could add a condition to enable it. The condition would be to use the battery
No one's going to add WiFi to the thing
also how are you supposed to add wifi to a device that doesn't have hardware for wifi
For a single module. You forgot someone needs to design and manufacture a PCB to connect the two things together, and potentially an external power supply (such as a battery) so it doesn't drain the VB's battery
I don't know anything about programing but I wonder if we delete useless sprites like the one for the main menu when we train, that WE don't see because we train. WE could add some Digimon per BEM. We could also replace useless items like the ones that only increase one stat with battle items. Where Can I learn to update the vb?
Just because you don't see some sprites on one screen doesn't mean it isn't used at all. There are no unreferenced sprites
Have you other ideas of improvements for the vb? All you do is great.
@manic venture has leveled up! (1 ➜ 2)
I have ideas, but don't have time or interest to pursue all of them
Have you began the dim adaptation? For the items do you think it's doable? WE only keep the global boost and modify the others. Sorry if I write too much.
Not really planning on allowing Dims to be trainable. Its behavior on the app is still unknown
I mean the stat unification
Not started, probably won't for a while because making useful scaling is a bit of a process
Dims don't scale well because as each Dim/BEM gets released, they're pay to win and the balance gets thrown off
What is the sprite size?
In general for the firmware? 1.5MB or something
I used 64x64
For character sprites, there are a few different dimensions
Like a lot of people, I can't access to VB Arena. That's why I asked you to do the GYM Mod.
That's out of scope for on-device stuff. The device is for raising and basic battles. If you want much more than that, find someone to make you an app.
Do animated backgrounds work on the devices?
I would not. The screen doesn't exactly refresh very fast
IS there a tutorial on how to implement backgrounds and Sprites ?
No
Hello, I had two questions regarding the mods for the BE. The first is whether it is possible to implement the idea of evolving and devolving at will without the need for a counter (I read about this idea last year, but haven't seen any updates on it). The second idea, which I’m not sure if it can be possible to implemented: the compatibility of adventure mode combat with any Digimon ( BE and VB) in the adventure of classic DIMs (digimons from the old Vital Bracelet)
Actually, the plural of Digimon is Digimoxen.
@drowsy current has leveled up! (0 ➜ 1)
Just wanted to show my support and appreciation for yalls work! its so cool that you guys work on such high skill projects like this
There are two Digimon songs that would works on the VB. I also have made Sprites for the avatars but I keep them for the moment. I let it here if someone could use it to implement the songs in the VB.
If I share my spritesheets, will someone integrate them in the VBBE?
No? That's what BEMs are for
For the avatar
There might eventually be an avatar BEM loader, but not now
Oh ok, I made Eiji from Seekers and Hiro Amanokawa from Ghost game. I think they are the most obvious avatars.
the avatar isn't used too often so i don't know if people see it as a priority
Maybe in far away update WE Can add the avatars in every scenes. I agree that's not a priority but I think it can be quickly made.
Every scene? There's really not enough horizontal space for that
what if they are behind the digimon sprite, gesturing as the digimon attacks?
TBH with how rendering works, I think it's going to be ugly. Just look at the frame lag on support attacks
i know this is hypothetical and it wouldn't be easy, but it would be neat if you could have a tamer running in the background
There's no scaling in this thing, so everything would be the same size
Hmmm... I wonder if that could work with the vitalwear app in the far flung future, @daring valley ?
Probably. A WearOS device has a lot more image manipulation capability than I think the VBBE has, but it would be close to the bottom of my priority list... Always happy if somebody else wants to take a stab and send a PR my way though.
Thanks for the insight! Mind if I pm you or move to the vitalwear thread? I have loads of free time and would like to start getting into working on these kinds of things, but I don't want to hijack another thread to ask what direction to start in
Gave +1 Digi-rep to @daring valley (current: #30 - 45)
Feel free to DM or ask in VitalWear thread anything relating to it.
I don't see a problem here ? We could put the Tamer beside the Digimon a little off screen. He could also not move at all, that's not really weird on this device. If the rotation of the screen is integrated in the futur WE could see more stuff.
No one's going to rotate stuff, there's really barely space as is
I read the screen upside down sorry. There IS also the battle background that have two parts. Maybe we could do the same with the main screen.
Rotate 180 degrees OK, but definitely not 90 degrees
I think it's possible to alternate the avatar screen and the Digimon main screen.
That's called switching to avatar
That's in the case you think there is no place for two Sprites. You use the battle background way. It switches regularly automatically.
No idea which background you're referring to. If you're talking about support characters, remember there's still a clock on the main screen
If you're talking about the portraits that show up, I don't understand why anyone would want that flashing in regularly
When we battle a digimon. There are two screens that switch regularly. Each time our Digimon attacks the camera is only on our Digimon and when it's the ennemy turn, the "camera" is only on the ennemy. So I think the camera is attached to the digimon's attack or there are two screens that alternate per Digimon.
The code for that is coupled pretty tightly to the battle system
It's something that could be added, but would be somewhere near the bottom of the priority list because it's functionally useless
So the most usefull idea I gave is the Item Stock.
I have ideas for that, potentially
just tested the new mod with the old dim mechanic, this is much more enjoyable to raise mons
Where is the new mod to download?
Check the pins
But I haven't updated my BE since... Uhhhh, the release of the 2.0.A?
Me too
@alpine sundial , now Bandai just let the BE for good, don't you think on releasing a Firmware that can load DIM and BEMs from a MicroSD?
I mean, everyone still needs to dump their own cards, but having all of them stored in a single Card would be waaaaay better to carry around and also we would not harm any cards using sprite mods for example.
Oh, really? Good to know, man... Always ahead lol
@alpine sundial this probably have been asked before, but is there any plans to implement BE Memory stats/calculations when DIM Cards are loaded? From what i've searched on Reddit, aside from the support skill (that was already implemented on the current firmware version) the other main issue that the VBBE has is with the DIM Cards stats/passive skills.
I'm not asking for DIM Cards to be made OP or something like that, just that their stats (and i've read that there is passive % skills that the VBBE expects, but that the DIM Cards does not possess) would be modernized/standardized with how the BE Memories function, since most of the popular characters are on DIM Cards and the online PvP will be discontinued anyway.
(Sorry if i'm mistaken on any of theses points, i'm a new VBBE user!)
Maybe eventually. The current problem is how to map Dim stats to BE stats, because it's not a linear relationship (there's power creep as newer cards are made because Bandai wants you to buy them), and I don't think there's a single clean way of doing it. @daring valley has some sort of mapping that I plan to use, just need to figure out how to generalize it a bit.
I think once the app is fully offline, if someone wants to support storing trained stats, I'd add that in. I don't know yet how the offline app will handle that
The off-line version has just been released today
It's si much better because the app is rather quick.
This reminds me I had a script to convert DIM stats to BEM stats based on Minimum and Maximum values for the respective stats on BEMs and mapping DIMs based on a scale. But those minimum and maximum stats need updating now that the last of the BEMs have been released.
VS VS VS VS VS VS VS VS VS
What's up?
so it turns out, even if you meet the requirements for an evolution, it wont show the stars if it's going to jogress instead
i thought it was a bug until evolution time came around
do you think it would be possible to make new items for the watch? i ask because many are just superfluous when you canb just keep fighting to get a better item
they could just be simple consumables that give you 100 vitals or something
Maybe. Depends on the behavior. I'm not going to make graphics for it though
that's fair, i might even do that if needed
although i'm sure someone else coudl do better
The last time we talked, we spoke about that. Cyanic said that je had ideas for the item stock. I think bother the item stock and New items could appear at the same update.
I never understood why Bandai didn't just use the NFC feature to let your VBBE battle other VBBEs
Because it would require holding your bracelet against someone else's for a significantly long amount of time. Vital Bracelet VS Dim battles involve transferring a LOT of data
i can imagine the akwardness for the next minute and a half as the data transfers over
As I understand more about NFC, I think it was also a hardware issue... But I think it would have been trivial to reduce the data requirements, especially on the VB and VB-V. Just switch to a V-Pet style better where you see the attacks, but not the opposing mon. Then you only have a couple bytes of data to transfer stats, attack id, and seed for the battle.
Yeah if they changed the way battles worked then NFC battles could function
TBH they should always have done it the prongs way
It might be more expensive to manufacture, but prongs on a card would have been easy enough to implement
Though I guess with custom attack sprites on BE, that could be a challenge
I forgot about that part
Is it normal for my VBBE to still say 2.0.A in its setting even after "downgrading"?
The latest is 2.0.A, so if you're modding it that's what you'll see. If you downloaded a previous update, then it shouldn't say 2.0.A
okay so I already had a 2.0.A
so I followed your instructions and put in a MicroSD with 99F
I got the E02 error like step 3 says
but when I checked before installing the custom firmware it still said 2.0.A
Then maybe your card has a problem, because after it loads that you should get E00 when it tries to boot
I'll get a new microSD and try again
Okay so I see the issue now
I had mine to exFat, not Fat32
would Fat32format (GUIFormat) work for this?
is there a cluster size I should be aware of, or does 2kb work?
assuming you using more than 32gb microSD?
Yes
Cluster size doesn't seem to matter IIRC
I'm using easeUS's partition master
and have partitioned the SDcard to be below 32gb and formatted it to fat32
it's still throwing out a E02 error -> BE booting normally
exFAT won't work, other than that partition size doesn't matter
should I try for like a 4 GB partition?
I suggest using the official SD formatter to reset the partitioning, then reformat the partition to FAT32
If that doesn't work, it's probably your card (certain SanDisk cards don't seem to work)
okay so I paritioned down to 32 gb, which lets the microsoft formatter let me format the disk to fat32
I'm using a PNY SD card it's 128 gb but I partitioned it down
it's still giving me a E02 error, then letting me boot properly?
Don't add additional partitions, just reset it with the official SD formatter, then reformat to FAT32
Easeus should be able to format too
hang on, on disk management, right?
No
Official SD formatter is basically exactly that, just google it and you can download from SD Association
That'll clear out any weird things that may have been applied when partitioning
Yup
oh it un-partitioned the SD card and reset it to exfat
Then in Easeus, reformat the single partition as FAT32
got it
does the 116 gb partition size matter if it's fat32?
it boot normally into 2.0.A again :/
oh yeah I should mention that I don't get the waiting... screen
Can you screenshot the contents of the card?
Well that looks very normal, so I think it's the card itself not being compatible
hm
I can only find sandisk for sale on amazon for 4gb microsd
and I was only able to find the 126gb at the lowest capacity at the local hardware store
would a 16 gb kioxia work? I saw that kioxia is on one of the compatible SD cards according to bandai
Dunno, if it's the exact same model maybe. I've had luck with the Kingston they listed
Yup
is there any meaningful difference between that one and SDC10?
If it's C10 without UHS markings, then it's slower
32 GB microSDHC Class 10 UHS-1 Memory Card 30MB/s with Adapter (SDC10/32GB)
C10 doesn't really mean anything these days because everything's faster than the original C10 spec
Oh, SDC10 as in the model
this one gets here 5 days faster
It'll probably work, maybe just slower, but that's not really an issue for the VB
I see!
then I'll go for this one and hopefully I won't have any more questions
thank you and sorry to be a bother.
No worries, the SD card support thing is a weird one
4. Copy VBBE_20A.vb2 that you have patched in this folder to your microSD card,
and follow Bandai's instructions to install it.
5. You should see a success screen with version 2.0.A if it installed.
That step is not working for me :c
The file is now called patch4_20a.bsdiff, would that be?
No, that's the diff file. You need to copy out the patched firmware file
When you patch it writes back to the same file, so just check the modification time to see if it's been updated
To activate the patch I just double click on the file and close or should I do something else?
You may need to install the MSVC redistributable if you don't have it:
https://aka.ms/vs/17/release/vc_redist.x86.exe
3. This step only applies if you have installed firmware version 2.0.A previously.
This step will erase your firmware so you can reinstall version 2.0.A. Skip
this if you have not installed version 2.0.A before.
I couldn't understand that part, I have that latest version installed, what should I do with that exe when downloading it? :C
The redist? You run it on your computer if you haven't installed it before
This step only applies if you have installed firmware version 2.0.A previously.
This step will erase your firmware so you can reinstall version 2.0.A. Skip
this if you have not installed version 2.0.A before.
I think I'm missing the thing about deleting the previous version, but I can't understand how to do it :c
It's just like installing a regular update, except it'll fail and after a reboot the VB won't boot
@mystic mist has leveled up! (0 ➜ 1)
Did you unzip everything from the zip file, and put the firmware from Bandai in the same folder?
I finally made it, you are the best, thank you.
I have another idea for an update, would it be possible to make the time font bigger when placing the BE into sleep mode and hide the step count and vital points, also while moving the time font from horizontal to vertical?
Tough. They'd all need to be new sprites
i hate vertical time. worst pixel update ever
Oh ok just a thought, and @signal bloom it would have only been for sleep mode, and revert back to normal after waking up the digimon, @alpine sundial appreciate you bro
Since the BE is officially dead now, can there finally be a mod where the practice limit is removed
Maybe
Why so many messages on here? Nothing wrong with that of course. Just puzzled since we've gotten what we possibly could from the last update of the CFW and since the BE is dead.
No one aside from Bandai has to act on Bandai's schedule. There's plenty more that can be changed
Plenty of devices got a second life after death thanks to community firmwares and apps keeping them alive.
Gave +1 Digi-rep to @green mantle (current: #394 - 2)
Hi I'm sorry if this is the wrong channel to ask but with the jogress evo enabled again, I wanted to ask: does the support digimon have to be from the same DiM?
It supports whatever was supported on the original VB
mhm, I've read the Humulos manual, but it didn't specify whether DiMs have to be the same. Can I assume that this means any of the same stage will work as long as the attribute matches, regardless of DiMs?
Yes
Thank you!
I'd like to ask, are there any new cfw features in the works? 😄
Nothing active at the moment, but there are things still to do
What kind of things, assuming those are public knowledge?
I've mentioned them previously here
I'll be sure to try and read the message history then 😄
How would it handle the BEM's OTP?
The OTP data sits beside the main BEM dump
Though with the app no longer online, most of the logic related to the OTP can be removed
I won't ask for an ETA but is there anything stopping the feature from being rolled out at the present?
Oh, I was actually more concerned with technical limitations and the like. Makes perfect sense to wait for the market to stabilise since plenty of BEs and BEMs will still be sold in the meantime
@teal sand has leveled up! (11 ➜ 12)
Nothing actually checks the OTP now aside from when the BE loads save data, but of course that can just be generated on-device
😮
Is it possible to make a mod that lets you select volume level instead of on and off as being the only option
No, there's no hardware to support that
Theoretically this chip does have an adjustment, though I'm pretty sure it makes it louder. I'll have to double check
Lol k louder wasn't the goal but interesting option
Well, as it turns out, it is on the loud setting. The unfortunate thing is the code that sets it is in ROM, so it'll be very hard to get it to be consistently quiet
Shame they didn't do a two step option for volume like off 50%, 100% rather than just off,full blast lol
I will precise the battle mod I proposed you some time ago. In addition to the adventure mod, I think it would be great to move the random encounter under the name of battle mod on the menu. There would be random battle, tournament and boss battle (which would presents the strongest digimons of the dim card at max stats).
Traditional Modern V-Pets: All battles count. This means Single, Tag, Connection and Colosseum battles all factor in the same way. You can have 7 Tag victories and 8 Single victories and they will count together as 15 victories. You can even just do the first battle of the Colosseum over and over again to get the required 15 battles. Read the Legend and FAQ at the bottom corners of the guide for more answers.
Vital Series Digimon: NFC Battles, Adventure Mode Battles and VS DiM Battles all count. Battles in the app do not count.
Actually, the plural of Digimon is Digimen.
Hi, i have a question about the modded battery icon. is there a list that indicates what colors r there and what percentage/voltage they represent? Thank you.
Pretty much red to green across the spectrum. The trick is not remembering all the colors, but seeing how much of the bar is filled
I see thanks
And im assuming red is the lowest
as i recall, it starts at violet and goes to the other side of the spectrum
ok thanks
@alpine sundial How time consuming would it be to replace some of the BE's default backgrounds with other colors?
Not at all, but someone would have to sign it
How would one do that?
Figure it out
Any tips on where to start?
Obtain the boot rom, decompile the code
i forget, can you use a digimon from a BEM to jogress your regular DIM digimon with the mod?
I think so. I don't remember whether there's a franchise check
hmmm... maybe i should check this then instead of raising another DIM
so i realize now that you can't select a BEM digimon as support for a DIM, which means you can't jogress them
At least from the Evo logic side I don't think there's a restriction, but not being able to select as support is a good point
maybe that would be an argument for modding that feature in
Would need stats to interop between the two kinds of cards though
Hello, how I install this Mod if I'm already at 2.0.A, maybe there is video for this case? Because they dropped support for bracelets, so I decided to Mod it mine. Plus will I still be able to do transfers between my BE and APP?
the instructions have steps to follow for that
there's a firmware that you get as part of the mod download that you can use to install essentially a blank version so you can reinstall the modded firmware
So it will only downgrade version and I won't lose anything I already have and then I will need upgrade again to new Modded version? And when new version of Mod comes I will need just downgrade and upgrade again?
But still we not lose anything?
Thank you for response, I will do downgrade and them Modded update for my BE at Midnight to not lose today's steps, because it's past 11 AM now aka I live at Lithuania/East Europe time.
Just quick suggestion: add option for summer time change, like option that does auto summer time change at spring and back to normal at autumn in EU style aka to summer time at last Saturday to Sunday night in March and back to normal time at last Saturday to Sunday night in October!
Just quick suggestion: add option for summer time change, like option that does auto summer time change at spring and back to normal at autumn in EU style aka to summer time at last Saturday to Sunday night in March and back to normal time at last Saturday to Sunday night in October!
The features I wanna see from "For consideration" section by priority:
- Selectable NFC Battles.
- Show Battery Icon and Current Stat In Training.
- Toggle for Continous Taining.
- Even Faster Continous Training.
- Brightness Level Modding in Config File.
For rest features from "For considaration" section I can wait even for years and years!
BTW can we select BEM, DIM and all other backgrounds, not only 3 basic colors, for Avatar from stored Digimon with this Mod?
Damn, Avatar still use only 3 basic backgrounds...😕
Avatar needs more then 3 basic backgrounds!!!!!
i don't think many people use the avatar
Because 99,9% of time I'm using Avatar, because of 100h training time aka never finished training my Digimon yet.
Maybe you should get on the training. Next version will make the effects of it toggleable
I have 4 Digimons, but still Avatar has it only 3 basic backgrounds.
Actually, the plural of Digimon is k̶̓̆o̶͐̅n̸̊͘g̸̿͘k̸̂̊u̸̓̅n̸̈́̑n̵͗͝k̸̃͑g̷̒ko.
I own BE for around 22 months now (even I pre-ordered week before release via Zenin, but they took they sweet time to send it that time), but due bad life of mine never had time to finish training, so.
Plus WTH the response is that from Bot?
And thank you for making this really great Mod!🙂
have you tried using the items to extend the training limit
I know that option now exists, but still.
What are all 11 looks/steps of battery life in this Mod and what are last 2 looks/steps of battery life before completely out of battery? Plus from 4 looks/steps from this post I didn't had orange one with less then half battery, but had other one yellow with half battery or so.
Ignore the colors, just look at the relative level within the icon
just be concerned when near red
That I get it.
Lucas, so Red is the last one, thank you.
Extra suggestion: a quickier way to check your pulse! Asking this, because old VBs had quick way to check pulse compared to BEs. It could be done this time: on Main Screen, because there still some space to fit it in there or you could add extra window in daily stats window aka first window there could be pulse window and then you scroll to today, 1 day ago, 2 days ago, 3 days ago and back button if possible or you could do whatever way you think you can make it to see pulse quicker!
The heart rate sensor is pretty bad and probably not worth the effort
It also only updates every 5 minutes or so
I know that, but I at least in old VBs used to check my last pulse from time to time, but now on BEs I almost never do that cause in BEs it takes way more time/hasle to go and check it. And knowing you last pulse from time to time is healthy thing to do, so.
If only it was accurate
Still it's better then nothing and it's part of Digimons/Characters life and training too, so. But if it is hasle to you or just don't wanna even bother then I don't mind, because as you said the sensor in all VBs including BEs is far from pefect, but still I tried to suggest this.
Actually, the plural of Digimon is Digimen.
I'd actively discourage from referencing the heart rate as a diagnostics measure
I'm sure there's a reason Bandai demoted it to the settings menu
Wow, that's harsh critic when you are user of VBs yourself, but I understood.
Theoretically the software side of it is fine, but for whatever reason it seems to work poorly in general
Understood, If you ever change your mind for this suggestion or auto time saving mod, it would be welcome addition at least for my side! xD
Just quick question about DIMs HP boost on BE with latest version of this Mod: so it now uses original HP boost coming from VP making again possible to Win Battles for Battle Win rate. So it will get 6 HP boost if I have 7500+ VP? Or it's bit different cause note says it is, but not understaning that part of note?
The VP boost is still calculated the same as with a BEM, since you can have up to 9999 VP
And that will be?
Because patch notes for latest version say you brought back DIM HP boost for DIMs from old times. So I will now get 6 HP for 9999 VP for DIM, but if it is like 9998 and less it's 4 HP or what?
It's a bit of a mix. Your max VP is always 9999 on BE. Use that to apply the logic here: https://gist.github.com/GMMan/0f1233f4c095e51934d8ee062eb85e83
7500-9999 should again give 6 HP and so on then, cool, I can finally can raise my MetalGreymon (2010) to ZekeGreymon!
It says we now can battle without NFC with holding Confirm Button, but isn't long hold of that button can turn off VBBE as well or was removed?!
It's a short hold
I had weird time with 3x all training yesterday, it lasted at least 2 hours, I finished training 2 unfinished training stats (AP from 505 to 999 and HP from 55 to 999) and raise PP from 0 to 195, all in lazy matter, in like 1 hour and 15 minutes and still not ended even when I was still was active when I was having super long sit at toilet, so it lasted at least 2 hours instead 1 hour. So wanna know it's feature of Mod or a bug?!
It lasts 3 hours normally
The ultimate resource for modern Digimon Virtual Pets. Growth charts for Digital Monster Ver.20th, Digimon Pendulum Ver.20th, Digital Monster X, Digimon Pendulum Z and Vital Bracelet.
Oh it's actually supposed to be 2 hours per what I have recorded
I see, looks like screenshot I used for items list have wrong time just for that item, so 3 hours, ok.
And what you mean with last message of yours?
It's supposed to be 2 hours, not 3 hours
Officially or Mod wise?!
Officially. On the BE update page it says 3 hours, but in my research it was 2 hours. I'm going to confirm that
Hmm, nope, maybe I made the typo
Ok. Damn, next time I will know it's not 1 hour as this picture says!:
https://www.reddit.com/media?url=https%3A%2F%2Fpreview.redd.it%2Fthe-list-of-items-you-can-get-through-nfc-battles-v0-bupssh1zcpwa1.png%3Fwidth%3D1080%26crop%3Dsmart%26auto%3Dwebp%26s%3D10526db8007d9bc54cfbe3c19632797debc9d47b
I don't know if it lasted more then 2 hours, because it was late and I wanted use item for 1 hour as I thought it works for that picture I posted above.
i remember the individual ones being 2 hours but the omni-boost being 3 hours
does the BE have any residual programming to use the VBlab items?
just wondering how possible it would be to re-implement them in a custom app
Sort of. They do have the boosts in there, but it's also reused by on-device items
i suppose most of the items for the watch were about the same, weren't they
Hello! New here. Any link to download the latest firmware mod for the vita bracelet BE? Also, is there a mod available to raise the Dim digimon in the BE and raise their stats?
Check pins or first post, and no, Dim stats cannot be raised because their scaling just doesn't work with the default logic
Ahh I see. Thank you! Also, you can get items to boost stats for your BE digimon like the ones found in adventure mode in the app?
I was shocked to see you can even start battles 😭 I was so happy to see it
The on-device items is its own thing
I mean they still affect the digimon in the device no? like that stats do increase etc
BE digimon of course
They still work the way it's designed
im confused lol
On-device items work the way they're designed, app items also work the way they're designed
Do the items on the device raise stats, time etc?
Consult Humulos' site
I am referring to the mod
The mod doesn't really change how items work aside from pausing some timers during sleep
Ok so the items help increase the amount of stats you get from doing the trainig in the device
it doesnt give you stats, it just helps you gain more when you use the item. Really cool!
I want to say thank you to you good sir. This update makes training and battling the digimon one raises feel really happy
I can look forward to raising and leveling the tier of all my BE digimon in my collection
😄
what would it take to add a mod to remove the limit timer 🤔
One setting screen and associated check
The implementation would be ignoring the timer when granting stats after training rather than stopping the timer itself
If anyone is still developing mods I'd like to request that lol I'm not a dev so Idk how to do it myself but i picked it back up again and I'm too forgetful to do my training in 100H apparently lmao
i know, rnjesus is not on my sides with the drops today
No RNG involved, items are awarded in a specific pattern
Shows items and grant order for Vital Bracelet BE items.
Damn son thanks
Hi...can someone tag me to cyanic modding vbbe file..just got my vb be and want to update it...cant seem to find it on pinned messages
Check the pins in this thread
Ok noted...only 1 file need to be download right?
You'll also need the official firmware update if you have not already downloaded it
Okay...so first i need to upgrade my vbbe with official update then update it second time with modded firmware? Did i get this right?
No, read the readme before you do anything
You'd have to wipe the firmware if you upgraded before patching
Gave +1 Digi-rep to @alpine sundial (current: #2 - 456)
I might be silly, but how do I use DIM cards after installing the rollup firmware? There's no option for it in the menus
Oh i see! for some reason, it wasn't working initially; thank you!
Could somebody help me with the vbbe_mod_rollup_4_20a? I've downloaded it (as well as the VBBE_20A.vb2 file, which I placed in the same folder as the extracted zip.
When I attempt to apply the patch, it says patch files missing. The contents of the folder are the file I added as instructed, as well as bspatch, patch, patch4_20a.bsdiff, readme, and VBBE_99F.vb2. Can anybody tell me what I'm doing wrong? Thanks
Make sure you're not running as admin
Ohhh! Thank you so much! I did that
will the mod work in boku no hero and kimetsu no yaiba vital bracelet? what if i want to update after the mod. you can update?
The hardware in those are identical
There's not going to be any more official updates, but if there's another mod update, you just follow the same instructions
where is the link and the instructions? i came here from a youtube video
i just bought both bracelets and it´s a shame that the battery only last for a day and a half
Click pins in this channel, and there's a link in the first post to the actual download
i found it ^_^ so there is only one download right?
Yes
i need to download also the official update?
Yes
everything together on a micro sd card then
so sorry to bother you 😅
wish me luck 😄
done! 😄
Hello, I recently made on my own the sd programmer and the backups of other dims run smoothly, now it's possible to rewrite a bem?? I couldn't found any tutorial or so
Hi...is there any update to get update on vs dim to use on vbbe?
Not really. The stat scaling issue still hasn't really been sorted out
Sorry if I’m the millionth person of the day to ask this, but is there any plan to release any updates to allow DIM/BEM card to be loaded from microSD?
Not for the foreseeable future, although it's already been implemented on a private branch
How’s it working for you? Is it a case of not being 100% happy with it or wanting to be a bit further removed time wise from the app shutdown? (Not trying to be pushy, just interested)
Series hasn't been dead for long enough
That’s fair.
SD loading is a little bit slower than Dim loading due to the protocol overhead for SD cards compared to SPI flash
That makes sense.
Any new updates to this?
Not currently
Say, were I to add jogress data on a BeM, would it work on the device?
BEM attribute jogress works even without the mod
Oh, fantastic! Thanks for clarifying.
How do I check what my version for the VBBE mod is, and what the current version is that is available?
@shadow trench has leveled up! (0 ➜ 1)
The current version is pinned. If you see the features described in the readme, you can detemine the version
No separate version screen because there's not really a good place to put it
Hi, sorry if this question sound silly, but how can i turn/kill a digimon (be) into digitama/egg
Im not wearing the be for hours, but i only see a sad/crying face
Its a mugendramon of seekers, the BE is mod (2.0.0A) and the BEDim was borrowed
Not silly. You can ask that question in #modern_vpets as it's nothing to do with the mod in general.
Normally there is a manual that help what you are looking for: https://humulos.com/digimon/vbbe/manual/
Death
Your Digimon will die under the following conditionsGetting injured 4 times in one day
Not wearing your Vital Bracelet for 24 hours (time spent sleeping or in backup does not count towards the 24 hours)
When it dies, you simply need to press the confirm button to start a new egg. Note that characters from franchises other that Digimon do not die.
The Home Screen
The Home Screen is the primary view for the Vital Bracelet. Here, you can see the following:Digimon - An image of the Digimon you are currently raising and its current status. The statuses are as follows:
Untethered - Indicated by a crying face icon above the Digimon while you aren't wearing the Vital Bracelet. This means your Digimon cannot sense your heart rate, and will die if left this way for 24 hours.
The ultimate resource for modern Digimon Virtual Pets. Growth charts for Digital Monster Ver.20th, Digimon Pendulum Ver.20th, Digital Monster X, Digimon Pendulum Z and Vital Bracelet.
Where can I download version 2.0.A of the Vital Bracelet for moded it
Bandai's site
I'm sure it's been asked a million times, but since discord isn't exactly past-info-friendly, I'll ask again: is it possible to change the image for evolution? The "new new new" image is dumb for Digimon, I liked the "evolution" screen from OgVB better.
Main issue is it probably crosses over signed areas of the firmware, so you'll need to figure out how to resign the data
Oh, that's a bummer.
Likely an impossible tasks due to memory constraints, but would there be possibility for a mod to battle with Digimon from other DiM/BE Memory cards if you have a Digimon from that card in backup?
you mean battling with your own back-ups?
I mean you already do that in adventure mode
The question is how do you select which card to battle from
I'm starting to think maybe there should be a new menu just for choosing a specific mon to battle
could you make it select a specific stage or is it just easier to do a specific digimon?
i guess otherwise people will just beat up children again
they really should bring back XP on devices again
How about this? NFC just gives you a random battle, but if you hold the bottom button, it enters a battle menu where you can do random (current Dim), random (all), or select specific (any Dim, current or otherwise)
Not as such. For example, if I’m running a Ryudamon BE Memory and have a Digimon from Forest Guardians in storage, when I do an NFC battle it would be cool that Digimon from both BE Memory cards enter the random pool of Digimon to battle against
Rather than isolated to the BE Memory active
That sounds incredible!
That would be so perfect
I was wondering: why bottom button? Long-pressing it is already used for shut down, why didn't you use long-press top button for NFC battles?
The amount of time needed to shut down is 10 seconds, so there's plenty of time below that range to make use of a smaller long press
That wasn't my concern. It's more about usage wear out.
Long-term it seems wiser to distribute long-presses equally between two buttons instead of one. So I'm asking if there is any particular or technical reason why it's the same button.
Why not power off the intended way to avoid that concern?
You shouldn't be long pressing to power off unless there's a problem with the device
You could always just use the NFC activation if you're so worried about button longevity. It takes no presses.
I do, but it's still used to power on the device. That's why I'd have preferred to use the top button for this: the bottom one is used a lot already.
What about not constantly turning the device on and off?
.... I just asked if there was a reason to your choice. Don't understand why the rudeness and avoidance of answering. Jeez.
Also, statistically, the top button is used a lot more than the bottom button due to selection being used more than confirm
There's no consideration for button longevity, since that wasn't really a thing when the project started
Personally, I'd just use everything as intended, and if it breaks, there's generic replacement parts available
So defensive 😂 they were just providing you with alternative methods and answering your question. Chill.
Hello author, I tried to install the mod today, but I found that when installing the v99 file, I did not see the waiting screen, so I tried to format my SD card in fat32 mode many times, but all failed. After checking the previous dialogue, I found that it might be a problem with the card. My card is a Kingston 32GB card, so should I change it to a 16GB card?
Kingston is usually OK. Is the file copied as is to the root of the card?
Yes, I followed the README file exactly and I am 100% sure that I did not make any mistakes.
OK, then try another card. Do you at least get indications that the card's inserted?
I got the E02 error message, but there was no waiting screen before that, so I think I should have gotten the message.
@odd marsh has leveled up! (0 ➜ 1)
OK, so at least the card powers up and is detected. Do try another card
Thanks for the suggestion. Besides, it is hard to buy low-storage SD cards now.😩
You can always reformat as FAT32. 32GB is the max that is formatted as FAT32 by default
OK, so Kingston is still the best choice?
It works for me, most of the time. I think there's still minor issues from time to time where it would randomly be too slow and not read sectors correctly, but it's a lot more robust than some other random card I've used
I used the rufus tool to reformat my SD card and successfully installed it. Thank you very much. I can play it happily. By the way, is it possible to continue to update it in the future?
Gave +1 Digi-rep to @alpine sundial (current: #2 - 481)
Yes
What a surprise!
So I got together my device to edit DIM cards. My PC recognizes it when I insert it. The dimcardtool recognizes it when I press "Check DIMCard." And I backed it up. However, when I go to "restore," it just disconnects. The device is still connected. But the DIM card seems to disconnect. Any help?
what does this have to do with these mods?
Better get it posted in #modding_vpets for answers.
Thanks for the non-snarky response. I assumed this was an okay spot to ask this question, but I see in the pins that questions should be directed there.
Gave +1 Digi-rep to @wind sentinel (current: #201 - 7)
yeah if a question doesn't pertain to a specific project, that would be the best channel for help
Yeah this is specifically for Cyanic's mod, not modding Dim cards
I have a few ideas, such as changing the way of fighting or the way the values work, so that the effort points that I have worked so hard to gain can be put to good use. I have been defeated many times by monsters whose evolution level is lower than mine; adding some props, or modifying the values of existing props, or changing the amount of effort points gained after training, so that the effort points can be maxed out more easily than before. I don't know if my idea is feasible.
Will there be a BE version of the VBDM mods youve been doing? Or do you think thatll be too complicated. Im curious on whether its simpler to do DM mods or BE mods
Problem with BE is there's not a lot of space for adding sprites, so any type of visual overhaul eats up space and becomes difficult
Damn :(
Hey all, was wondering if there is or will be a fan made place to battle with the vb Digimons?
Actually, the plural of Digimon is Mon Mon Digimon Pendulamu
Probably not for a while. @daring valley's app is still in development, and that won't have multiplayer to start with
VS Dims is something I can probably implement, but it'll have to be staggered, maybe BE first BEM-only before any support for Dims or older VBs
Mine, Naca, and Lightheel. Lightheel has been working on the battle aspect. Hope to have it on initial release. But either way it will be there eventually.
Also Android only and will require you have access to the last Vital Arena apk, BE firmware (still available on Bandai's website) and the card images for the cards you want to use.
Well darn I’m on iOS.
I'm thinking BE battles should maybe just use SD card for files
That way you don't have to be physically around someone to battle
You'll have to preload a few files that can be written in because AFAIK there isn't a function for creating files with GeneralPlus' library, plus it'll be slow, but it's doable
That would make a separation with VS Dims and not cause any confusion when a VB is trying to read it
And people who don't have a VS Dim would be able to battle other BEs
@daring valley If you need anything to help facilitate features in the app, let me know and I can probably cook up something
Definitely will. I know we've talked about a few things we thought might work better with device support too, but obviously not close to those yet. Once we are though, we'll hit you up to see if they are feasible and something you'd be interested in helping with on device side.
I’m so waiting for this…
That'd be awesome, thank you so much!
Gave +1 Digi-rep to @alpine sundial (current: #2 - 483)
Hello good Sir, is there anyway i can get mod for VB BE heart rate?
I didn't make that
Im sorry if im asking in wrong room
how do people even find this place before #modding_vpets ?
also, i don't know if changing the project name to "custom firmware rollup" instead would fix this, but maybe it would help
i want to aks is there any possible to let BE bracelet be recognized as Vital Hero?
No. The key generation seeds are different
are the digimons in non nfc battles randomized and taken from the registered dim cards available?
Actually, the plural of Digimon is Polygamony.
OKAY
I have that option implemented for adventure, but it's not released. Being able to choose which BEM/character in NFC battles is planned
damn im excited for that
so currently it only applies for a single card?
if i try to connect more cards, would it be included to the battles?
You can only select the card with BEMs in adventure right now
ah i see, thanks for replying!
thanks, and may i ask the next update's date
Gave +1 Digi-rep to @alpine sundial (current: #2 - 490)
No specific date
Hi, is there a possibility to use VS Dim on battles between two Vital Bracelet BE?
Maybe some day, though I'm thinking a microSD card might be better
Thank you, it would be nice to battle against my friends in Vital Bracelet BE
Does anyone have a 3d print for the vital bracelet be Version that has the heart sensor and the plugs parts that are easy access? That I could get a copy of if needed more info let me know
Not really sure what you'd need to do with the heart rate sensor. It's a board attached to the back shell and the ribbon leading from it is soldered
The BE also doesn't depend on it in the same way as earlier VBs. You can completely ignore it and it'll work fine
Ah ok
If it doesn’t matter then if anyone has a mod case file I can get a copy of please let me know
Ask #modding_vpets
Great mod really enjoying it! Any plans for more simple features in future, maybe an alarm function?
No alarm. Because of the way it does things in ROM, alarms would be up to 5 minutes late
It's the same with raise to wake, I wish it would allow that but since ROM is read only, the code needed to support those things can't be changed
Thanks for the reply! I guess I would have no problem with an inaccurate alarm within reason. Other ideas would be heart rate on main screen and scrolling through a gallery of digimon images like those shown during attack sequences. Again thanks for everything!
Heart rate on the main screen doesn't seem particularly useful because it's updated every 5 minutes, and already represented by the character animation
I've used the mod on the My Hero Academia and Kimetsu no Yaiba VBEs. I had a 25th Anniversary Edition Digimon VBE which broke and I replaced it with a cheaper option (and a second as back up). It had the benefit of letting me get two more batches of items every day in the app too, since they came with a DEM of their own for franchies Idgaf about lol. I applied the mod to both devices without any difference or difficulty, so you should have no problem too
All vital bracelet be models are the same (minus the first wave of them that were pre ordered which had "SPOT" feature.
All of them have the spot feature
From some people they haven't had spot on their BE yet they got their vital bracelets way later so.........how do you explain that?
They weren't looking
They did change how spot connect worked between 1.0.x and 2.0.x, but the menu item was always there
What does spot even actually do? Also the videos online show be models with and without spot.
It lets you apply effects to the current character, such as VP changes and item boosts (which was a thing for VBC, and doesn't really apply to the BE). Afterwards it basically allowed you to change most user stats without having to remove the character from the device.
For videos, they probably just didn't page over to the second item in the connect menu. You'll have to show me which do page through and don't show the menu
when i take the bracelet off and let my pet sleep, does it normal for it to flash green light constantly?
the watch checks for heart rate periodically when it's on. modded or not
It should not flash after you leave it for 5 minutes, and remain off unless you bump it
oh i see
I have a rollup question: do the enabled assists from DiM cards work between DiM cards? I'm about to max out an impulse city digimon, and I was wondering if I'd be able to use the kazuchimon as an assist for a different dim card
you mean using the support digimon from another card to help out in battle?
because i think that was part of the base firmware
that
i had no idea
the humulos guide said that supports have to be from the same card
Same type of card
like, you can't have a BEM help a DIM because they do stats differently
OHHHHH
THAT KIND
hella ehehe
im still probably just going to keep playing impulse city lmao I really like its mon set
I want at least all of its ultimates
Is there a way to exit automatic training without just waiting for the timer to run our?
Tried holding bottom button? You can also wait for a failure and that will also exit the loop
btw any ETA on the mod of being able to train past the starting 100h?
idk how hard that mod would be to make and whatnot
just use the items
I mean getting the items is an ordeal of its own. And it's kind of not feasible for people on their first digimon since you wont be able to actually defeat digimon to get the items in the first place
Even on your first Digimon you can get all the stats you need well before the timer expires
Required PP only goes up to like 30 and that takes no more than 15 minutes to achieve
ANd since evolution happens so quikcly, usually you would still have at least 25 hours left after reaching the final stage with no items
True but again, this only works if you know this ahead of time. Up until yesterday neither me nor my friend knew the timer was per digimon and not per stage
I still have ~30h left but he ran out of trianing hours
you'd think sleep paused the timer but it doesn't which is whack
RIght, that's why it's all been plainly written out
It's not a device you can reasonably just operate blindly
All V-Pets require reading the manual
Either way it's not like it's hard to just, start a new Digimon either
Plug the Dim Card in and bam
Raise a new Digimon, collect items, use those items for the other Digimon in backup
Or if your Digimon is high enough stage already, then the battles are absolutely inconsequential
Just reroll until you fight a Stage III
Battle, win, get item, repeat
you can also send the other one to the app and save it until you have that item or use app items
or just battle at the default child/adult stage until you get the item
I like to discover mechanics and then read 🙃, but I always read
Personally Id still like a mod that disposes of the 100hr timer. Never really made sense to me and felt forced
I like the 100 hour timer, it does its job to get you active. It also creates a gameplay loop of battling for items to restore it, I think overall its a good thing.
If you want to be lazy, hang out with a fully trained digimon, gives you another reason to still use them imo
Kinda wish reaching the 100 hour limit killed them.
And now we've covered the gamut of opinions on the timer. A round of applause
Can you add a new BE to the app still or not? I just got a new BE so i hope you can still use the app with it
I should have a few mons in there from my old BE so idk if theyre cross compatible or what
The app is offline-only, so it'll work fine
and to my understanding, it doesn't keep track of your watch really
Ok. I knew the BEMs and DiMs werent locked like with the non BE models but i just wanted to make sure the watch itself will still link up
e00 error?
Means no firmware. Normal if you're trying to delete the current firmware so you can reinstall one that has the same version number
okay. so it should be fine with the custom firmware or the update?
Yes
If there are any problems installing the new one, can I use the 99f to go back to the official version?
It'll probably just fail and you can put the official firmware file directly on your card
okay. thank you
99F is only needed for erasing. If you didn't succeed installing another firmware, it's already erased and you don't need to run that file again
I appreciate your work
Will there be an update for VBBE's CFW? I don't care about the estimated time, i just wanna know if it is going to be added with new stuff
I really appreciate your efforts putting into these projects.
Yes
which mod is CFW, I think i am being dumb
The one in this thread
i knew i was being dumb af, cheers
CFW = Custom FirmWare
Thanks
Gave +1 Digi-rep to @signal bloom (current: #6 - 203)
Ah!
The CFW generator works on Parallels only if you have the ARM and x86 runtimes :o
Just learned that!
Are you talking about this mod? The patcher is just bspatch, if you're running it on non-Windows, it's just that one program
If you're on Mac I'm pretty sure that's built in and you wouldn't need to install anything else
For Windows I'm assuming everyone's still on x86 and ARM Windows devices aren't that common
I'm on mac through parallels, sorry.
I...didn't think to try that.
Regardless, it works, so thank you very much <3
There is actually Mac installation instructions under the download post if I'm not mistaken
Ahhhh. Then I'm very dumb. I'm sorry.
You might of gotten asked but whar fild do I need if I wanna add modded dims onto my be?
That's not something that's specific to this mod. You just use the Dims as usual after they've been modded
weird i got a twin pistol for the og vital but it gives me a e23 error. gives me failed on the original VB and i have VB VV be version incase i need a brand new one for it to work
Sounds like the Dim's just corrupted
dang i hope that wasn't the case was excited to ahve beelstar mon and lilithmon
You can try to do a Dim reset if you have a VB that supports that. I know some original Dims had some issues out of a factory, although for custom Dims you should be able to just rewrite it
If it's a custom BEM, then you need to also have the corresponding OTP written
well its for the original vital bracelet but i read that be does support custom dims
sorry im bad when it comes to customizing things or modding on the vital bracelet
Hello, I have a question, I have a Vital Bracelet BE but it doesn't recognize the DIMCards BE versions only the previous ones, does anyone know why?
Retail or custom?
I think they are backups
@fallow wedge has leveled up! (2 ➜ 3)
If you don't have the OTPs for each, it won't work
what is the OTPs? thanks for your time, you are the GOAT!
They're additional data in a separate bank on the flash chip, and can only be written to once, so it effectively locks the chip to a single BEM ID
Thank you so much for your attention, you're great.
im so sorry to bug you again but i think i did something wrong heres what i got
MacBook-Pro-999:vbbe_mod_rollup_4_20a johngoodman bspatch VBBE_20A.vb2 VBBE_20A.vb2 patch3_20a.bsdiff
bspatch: fopen(patch3_20a.bsdiff): No such file or directory
Double check that the patch file path is correct
MacBook-Pro-999:~ johngoodman /Volumes/vbemoder cd bspatch VBBE_20A.vb2 VBBE_20A.vb2 patch3_20a.bsdiff
-bash: /Volumes/vbemoder: is a directory
MacBook-Pro-999:~ johngoodman
thats what i keep getting?
You're definitely not writing commands in a correct way
Seems like you wrote your cd command backwards and jammed a second command on the same line
sorry i dont understand
cd to the directory, then run bspatch. Those are two separate commands you run on separate lines
Bad news Bears my computer no longer works 😦
Not sure how you managed that, unless you really messed up typing commands
Check if bspatch is installed, install if not
if ! command -v bspatch &> /dev/null; then
echo "bspatch not found. Installing bsdiff via Homebrew..."
brew install bsdiff
fi
Ask for path
read -p "Enter the full path to the folder containing your files: " folder
Move to that folder
cd "$folder" || { echo "Folder not found. Exiting."; exit 1; }
Check for required files
if [[ ! -f "VBBE_20A.vb2" ]] || [[ ! -f "patch4_20a.bsdiff" ]]; then
echo "Missing required files: VBBE_20A.vb2 and/or patch4_20a.bsdiff"
exit 1
fi
Run patch
echo "Patching firmware..."
bspatch VBBE_20A.vb2 VBBE_20A_patched.vb2 patch4_20a.bsdiff
Done
echo "✅ Patch complete! The patched firmware is saved as VBBE_20A_patched.vb2"
echo "➡️ Rename it to VBBE_20A.vb2 and copy it to your microSD card's root."
This is what I did
And for some reason, my keyboard does not work
Looks like you fed it through AI. No idea what it might have done. I'm pretty sure bspatch is supposed to be installed by default though
I asked ChatGPT for help because I didn’t understand where you went
If your keyboard doesn't work in the terminal, then you probably hit Ctrl-S and suspended input. It should still work elsewhere. Ctrl-Q to resume
See I wish I was the problem. However, this is not the case restarted my computer and now I won’t let me type in my password.
I scheduled an appointment with Apple. I’m so sorry for wasting your time. I feel so embarrassed.
OK, it works again
i feel really silly
FYI generally genAI really messes up code commands, so be careful with that kind of thing in the future. Glad your computer works again though!!
Sorry you’ve run into some problems. Did you get the patch to work, or do you still need help with it?
yes please
From what I'm seeing, the problem is that you didn't cd the correct directory, like everyone else had mentioned. You need to cd the entire folder. Also, cyanic’s instructions linked above was for mod rollup v3. The steps are the same except you have to change the line
bspatch VBBE_20A.vb2 VBBE_20A.vb2 patch3_20a.bsdiff
to
bspatch VBBE_20A.vb2 VBBE_20A.vb2 patch4_20a.bsdiff
You also won’t be able to verify it with that SHA25 hash because that one is for v3. It should still work fine without verification, but maybe someone can provide the SHA256 hash for v4.
On Mac do the following:
-
Download the vbbe_mod_rollup_4_20a.zip from the pins.
-
Extract the folder to your preferred location. (I did mine to the desktop to keep it simple.) You should have a folder called “vbbe_mod_rollup_4_20a.zip Folder” with 5 items in it.
-
Download the firmware update "VBBE_20A.vb2" from
Bandai and place it in the “vbbe_mod_rollup_4_20a.zip Folder”. There should now be 6 items in the folder. -
Type
cd(with a space after it) and drag the entire "vbbe_mod_rollup_4_20a.zip Folder" into the terminal window. Hit enter. -
Run the following:
bspatch VBBE_20A.vb2 VBBE_20A.vb2 patch4_20a.bsdiff -
Follow the rest of the steps in the README starting at #3 or #4 depending on whether or not you already had v20A.vb2 installed on your VBBE.
Hope that helps. Let me know if you have any further questions.
There are instructions for version 4 under the download post for the same
Ah, sorry I missed that. I assumed that @jade lake was following v3's instructions based on what I saw of the code he ran.
Karla Bold from Google Fonts
Awesome
hey! so i 3d printed a shell for my vbbe and want to start using it again but i was wodnering
i remember putting the custom firmware on it back then and I tested training and it still has the automatic start of another training once one is finished
but I do only have 3 plain colored backgrounds and one other one and I remember there were many on there
is there a way the activate (?) the firmware again? or check if it's still on there?
Thanks!
the automatic training is part of the firmware
also, the extra backgrounds depend on the DIM/BEM
Timer out
what does that mean?
Read the buillet on Limit here, it has the details: https://humulos.com/digimon/vbbe/manual/#stats
The ultimate resource for modern Digimon Virtual Pets. Growth charts for Digital Monster Ver.20th, Digimon Pendulum Ver.20th, Digital Monster X, Digimon Pendulum Z and Vital Bracelet.
oh I see, I totally forgot about that! thanks! gonna read the manual again
i recommend raising norm DIM digimon with BEM so you can have a dim active and using up the evo clock but then switch to the BEM for more intense training
You can also switch to the generic avatar you pick on startup when not working on stats, that's what I do
Best use for that avatar is as a "pause button" TBH
Given that you can't really do anything else worthwhile with it
That way if you don't have a regular Dim you still have a way to avoid letting the training timer run out
excuse me...sorry to ask. I'm new here and wanna know is the file corrupted?
it looks ok to me
hmm can you help me
I've tried mod my BE and it failed 4 times
I've got E00 and E02 and also tried reformat my sd card to fat32 but still gets the error
Did I do something wrong or accidentally skipped a step?
but did you read the readme with the instructions
yeah I did
I read the usage if I'm correct
the one that tells how to install it
the one that mentioned extract the zip file
"- If you get E02, note when you get it. If you get it without "waiting" showing
up, then the update file was not found. If "waiting" shows up before receiving
E02, then the file is either corrupted, or the BE failed to read some part of
the file."
this is the part i want to know about as you said you already got the E02
alternatively, some SD cards don't seem to work with the VBBE
ok the E02 I got it after the waiting
"* Copy VBBE_99F.vb2 to your microSD card and follow Bandai's instructions
to install it. If you see the "waiting" screen then the "failed" screen
with E02, this step was run successfully."
did you need to do this step?
like, is this where you got the E02?
yup
ok never mind @signal bloom, it was my fault
I've skipped the first step actually
and head straight to step 4 smh
so you didn't even download the ifrmware to mod it?
well I download it, it just I didn't ran the cmd patch
@versed hawk has leveled up! (1 ➜ 2)
and when I reached the first step 4 where it says "Copy VBBE_99F.vb2" I thought that is it
paste it and done
didn't realise there's a step where I need to run the cmd and all
Sorry buddy
Hey @alpine sundial Ive always wondered. Is there a way to make CIMS/BEMS function in a way where evolution is strictly step count based and not at all time based? It'd be cool if you can do exercise sessions where you can just exercise and reach the step goal to evolve. Making it into a fun exercise "level up" experience. Would it be possible to make a rollup mod where you can set a mode like this? Maybe call it Game Train mode. Being able to select a custom branch to evolve into when using this mode. Also be able to to continue where you left off. That would be way fun and it would really add a good reason to use the BE again. Adding some more value to the device since we have a barebones app for it now.
It can be approximated. The number of steps can be checked every minute, so it probably won't trigger the moment you hit the goal, but it could shortly after
Although you'll need to be more specific about what steps entail
Simply step count. Or if that cant be implemented, vital points would be the next best thing.
Step count from what starting point? When you activate the mode? Of the day?
Id say mode.
Also how do you calculate the goal?
I guess that would be up to each form's vital point requirement on the dim/bem itself.
@green mantle has leveled up! (4 ➜ 5)
I picked up my VB after a long time and im on ver 2.0.A , was the patch uptated since then ?
Nope, it's still 2.0.A
The current patch targets 2.0.A and has had a couple of revisions since that version released. No newer version from Bandai though
Bandai abandonned the VB after all
Whats the current revision?
The one that's pinned
Are there any plans to push forward with this project or at least the VB to VB battling?
Eventually
The quick reply really shows that this community is still thriving! Love it
odd assumption to pull from someone online actively replying, but yeah
haha you'd be surprised. That's awesome though. Thank you
So, I apologize for being new and ridiculous questions that may be asked already. Is there a mod or plans for a mod where we can upload our Dim card from a micro SD in the BE?
as i recall, you need to mod a DIM itself and SD cards can't be DIMs.
that might also be a different project as i feel this one is primarily a BE firmware mod project
It's possible but won't be released until Bandai reasonably stop caring about the Vital series
ah, i see
Got my modded BE out while I wait for the materials to arrive for the training gear mod. I'm a few versions behind 😅
you're really gonna like the improvements
I'm excited! So I basically have to wipe the current mods, install the latest custom firmware, then reinstall the latest roll-up mod?
The firmware is patched before installing. If you haven't updated to official, don't, otherwise you have to wipe the firmware again
Oh awesome. I haven't updated to official so I guess I can just go straight to the latest? Thanks!
Hi man can i know where to download the strap connection 3d files?
hi~where can I download the VB BE s sprites?
Pins in #vital_series
Can any one tell me what the best mod their is to mod my BE. first time moding it
This is the base. There are other ones you can use as add-ons if you want them
i cant manage my digimons like,i cant save the data and charge other dims i only can delete it.its ok?
Actually, the plural of Digimon is Mon Mon Digimon Pendulamu
What other management are you thinking of?
:0
cyanic you are amazing 4 real
It's sad that we no longer have an app to use Digimon online.
Hi, i can do my own patch, but i had problemas on extract e build, some one knows what i need to build my patch?
I'm working from VBBE.
I think everyone has their own workflows. I use the platform toolchain and a custom patcher
Can you help me with a custom patcher or what i need to create my own?
I creade some one, but with out success,
Did you work around the checksum/signing?
Yes, I handle the checksum entirely in my fix_header_vbbe.py,
It reads the final interleaved .vb2, computes the CRC-32 over the payload, and updates the 32-bit CRC field in the header.
It also ensures the total/payload length fields stay correct.
That's not how that works
Humm ok.
Can you pass me some information about that?
If not, it's ok.
The header is signed. You need to modify the firmware data to counter the changes that you've made unless you happen to have the signing key and can resign the firmware
I'm working around the signature check by:
De-interleaving & extracting
– Turn the interleaved .vb2 into a raw payload, extract firmware.bin.
Rebuilding the firmware
– Now i'm not inject some thing yet.
– Re-pack and interleave.
Re-signing the header
– I recalculate CRC-32, payload size and update the four‐byte SHA-1 field in the 256-byte header so the loader’s checksums pass.
But in the end of the installation i get E02.
😦
That sounds a lot like you stuffed it into ChatGPT
What's the best way to handle monster storage if I'm getting into playing with a BE and I plan to be using the custom firmware rollup?
Same way as usual, there's no special behavior
And that's... The official app? I'm pretty new, sorry. Lol
Yes. Not sure if it's still on Google Play et al, but if it's not, you can sideload if you're using Android
VB Arena
Cool, thank you!
@void kettle has leveled up! (2 ➜ 3)
Stupid question, but do I need to revert back to the basic firmware for the updated cfw or can I just install over the old?
the version 99 firmware file is for when you need to reinstall the same version. it's part of the readme
Is there a way to disable the 100 hour limit for stat increase? I was toying with an idea for a DIM where once you reach the final stage if you get to 9999 in a few days it'll evolve into another Digimonm, then that will go back to the rookie and so on and so forth
It's planned to be made optional in the future. It'll still be there, but you'd still be able to get rewards from training
oh that'll be great
Is there vs dim compatibility now?
No
I've modded my vb out of the box (did not apply the official bandai update prior, used the patched one) but are these two backgrounds supposed to be the same? Did I mess up?
Some BEMs repeat backgrounds
Ohhh ok!
That's normal. I often come across multiple of the same backgrounds within a card. Some backgrounds are repeated for adventure mode, thus the duplicate background.
Oooh...wish they had the old dim backgrounds too. Loved thr MarineChimaremon one
So I having this idea/suggestion for this Mod for a while now (since July or June) and I finally found moment to share it. There are days when I get super exausted and I only able put to charge my VBBE into my 10k mah Power Bank (99% of times I charge VBBE trough it), but end up forgetting to put Digimon/Character to sleep. So I suggesting something similar to where Pusle Checker no more checks pulse if there is no movement or usage of VBBE for certain amount of time, but for putting Digimon/Character to Sleep. But in this case it needs check one more thing before putting Digimon/Character to Sleep and it needs to check if VBBE is charging as well aka it not only needs to check if there is no movement or usage of VBBE, but needs to check if VBBE is being charged as well before putting Digimon/Character to Sleep! I hope this feature is possible to implement?!
PS: quoting my old suggest for Summer Time feature as well!
Auto DST is actually a bit more difficult than it looks because the date isn't the same worldwide and there's no way to make a time zone setting screen work well on this thing
Roger about the old idea/suggestion, what about sleep idea/suggestion?!
Not sure. Presumably it'd be possible to hook on to the function that runs every minute and maybe do things from there, just wondering if it's prone to false positives
Roger, because that will be helpful in days for people who so exausted that after plugging VBBE to charge they forgot to put Digimon/Character to Sleep and that will often give less stress on buttons, because you only will need Wake Up Digimon/Character only aka no more need press buttons for Sleep!
And thank you for responses!
I forgot to ask, besides Digimon Link for the VBDM/VH, didnt you make a firmware mod that someone turned into an actual chip you could plug in? I was looking for it and cant seem to find it
Not sure. If you're thinking of the DMC, someone rerouted the flash on there to a microSD slot so you could use a Dim-like card to swap versions
Literally just as you said that I found it!
This version of the Upgrade Memory is only compatible with the Vital Bracelet Digital Monster, and limited support for the Digivice V. And is NOT compatible with the Vital Bracelet BE MAY NOT INCLUDE THE CLEAR SHELLDownload the STL files to print your own shell here Upgrade Memory (Ver. ViP) by Heat and cyanic Upgra
Oh its sold out :(
I was gonna buy it and see if I could install the link firmware on it to make a fancy chip
If there's a way to get the chip with a case, let me know. I'll pay directly as a sort of commission
Thanks for the interest in Digimon Link, I’m the original commissioner and creator of the project, and it includes my own original works inside the firmware. Since this was a project I funded, any commissions involving this mod would need to be arranged with both Cyanic and me so credit and costs are shared equally.
I originally created Digimon Link to be a free service. Any type of monetary exchange goes against that vision and could potentially put the project at legal risk. Just like it’s against the rules to share BIN files here on Digi Hatchery due to piracy concerns, selling Digimon Link which contains Bandai’s intellectual property would technically be piracy. While a one off case like this might not cause immediate problems, I don’t want to set the expectation that the mod can be purchased in any form. Appreciate you understanding
Gave +1 Digi-rep to @true flare (current: #177 - 9)
Oh no no, I wasnt talking in reference to DL, it was moreso about the memory expansion chip itself. Its sold out rn and has been for awhile Im p sure so I was gonna direct commission one with a case. Then replace the mem expansion with DL and use it. Basically making a fancy SD card for personal use only.
Oh I see you said " Link Firmware" People refer to it as that. So I thought you were talking about Digimon Link. Apologies. I thought it was odd you'd be asking here
No problem! But since you're here do I come to you for the firmware or is it available on the discord/a website
You can find it right here
#1369345299587268809
Thank you so much!!
As a side note I don't have any black PCBs left. Everything left is prototype quality. If you already have a Upgrade Memory, the case file should be on Veak's site
Oh I don't have a 3D printer yet unfortunately, otherwise I would. Ping me if you ever get any black PCBs though!! I gladly cover the costs!
Hi everyone. Im new here. So could you please suggest me for this rollup pls ?
I did it by follow readme file. So my BE its updated to FW2.0 but mod is not
What have you tried? As in how did you follow the steps?
I downloaded the file from here and extracted to new folder, then downloaded the firmware file from Bandai's main website and put it in the same folder, then copied it to the micro SD card and inserted it into the BE. The update was complete. There was a message that the firmware update was complete, but other features of the modd were not updated.
Did you... read the readme?
Yep i did
Doesn't seem like you followed it since you didn't mention anything about running the patching program
Yeah im run Patch cmd once. Before copy FW to sd card by following bandai instruction. Step by step
Did the patch command tell you it succeeded?
Just wondering, is allowing Bem Digimon to play through original Dim adventures a thing that's planned for the mod?
Not until stat scaling is figured out
Outline the steps that you've followed
1 download the mod 2 price the patch 3 copy the VBBE_99F.vb2 4 paste it on the SD 5 Follow the bandai steps to update the VB
OK. Did you read in the readme that if you use the 99F file it's supposed to give an error, and then you swap it for the patched firmware file?
No, I followed the steps of a YouTuber, so now I add patch3 to the SD and that's it? Or what do I do?
Read the readme
oka
It still doesn't work for me, follow the instructions
What part doesn't work?
The part about deleting VBBE_99F.vb2 and then putting the patched VBBE_20A.vb2 still gives me Error 02
Did you download a fresh copy of the firmware and patch it? If you've run the patch script multiple times, it may mess things up
If you've run the 99F file, your BE should currently have no firmware. If there is firmware, then your card is incompatible
Yes, I downloaded a new one and patched it. I put in VBBE_99F.vb2 and then the patched VBBE_99F.vb2, and it still comes up
You're supposed to get an error when using 99F. After you remove the microSD card, does the BE still boot?
Yeah, I get error 02 and that's it. Nothing else appears, just that error. Then I try to patch it and it keeps coming back
What happens when you boot without the microSD card?
I was able to install the update, but my VB was already version 2.0 A.
error 00
OK, at least that sounds like the card is working. Make sure you delete the 99F file before trying it again, or it'll always try to install that because it'll install the highest version that is on the card
If I delete the SD card, would I have to format it and then add the patched file? Or just delete it and add the patched file?
Just delete the file
oka, lo intentare, descargare otra vez el firmware
it's half true?
That's the patch file. You need to put the firmware in the same directory, then run patch.cmd
Don't pay attention to those X's, they're from the onedrive
como me doy cuenta si ya esta instalado el mod? tendrai que salir 2.0 A o 2.0 B
?
I don't think there's a 2.0.B
Hello everybody
I am kinda new in all of this modding stuffs
can someone pin me which is the latest mod?
and is there a page about what it includes or something like? thanks in advance
Download link is in the pins, list of features is in the download
There is a way to make a DIM card into a BEM if I don't have the original BEM to extract the OTP??
No

is it possible for the vs memory to be usable after the mod
No
Thats a shame
Planned but far from implementation
How would i vs others in person then
You don't
Cyanic just pondering would something like the trophy system from training gear digimon link where you gain extra AP and DP for battles help alleviate dims being much weaker on the BE?
The main problem there is where would you actually store extra stats. I've also got no plans to introduce extra stats for the sake of having more stats.
The battle algorithm has already been adjusted back to how it works on VB for Dims
Ah gotcha thanks for the response
Hi I was wondering when I’m using my dim card mon I can’t gain any pp so I can evolve my digimon what do I do
It’s on the countinous training thing but I don’t gain any
first off, this is a thread for a VB mod and should be asking in #modern_vpets
secondly, you probably can't train because your training timer ran out
@wild dragon
Ok ty srry i just downloaded the mod on this thread and wasn’t sure if the mod when i installed was messing with my digimon
Gave +1 Digi-rep to @signal bloom (current: #7 - 208)
@wild dragon has leveled up! (0 ➜ 1)
Im new here and to the vital modding community
I have a Vital DM not BE. I'm thinking the DM can't be modded?
There is a mod for the original Vital Bracelet, but it is no longer available. There is also a mod for Vital Hero, but that is specifically for Vital Hero Digimon. If you have an older VB, it is not compatible
I think mine is the newer type
@elfin hinge has leveled up! (0 ➜ 1)
it just says DM on it
The first interactive wearable Gamified Band that lets you level up and battle with a Digital Monster! Complete easy to hard Activity Missions such as sprinting, shadow boxing, sit ups/crunches, and walking a certain number of steps to earn trophies, increase your battle win rate, and evolve your...
this guy
That is indeed a Vital Hero and can be modded, but not with this mod
ty
hello?
@spiral schooner has leveled up! (0 ➜ 1)
I am a newbie. Is there any way to enable BE to use battle cards?
Not currently
@alpine sundial Cyanic, is there a way to add a progress bar that fills up as you gain vitals that are necessary for evolution on the home screen?
That's an interesting idea. Not sure there's actually space for it on the main screen, but it's something I could consider
It would add a bit more of a fun factor to the progression. It would basically be an XP meter. It would go well with my burst workout DBZ CIM im making.
is it possible to add a feature where you can get steps even without walking? (definitely made for lazy people)
I believe that is what the "hand shaking motion" is for. 🤣
hello, i wanna ask, can we apply mod from cyanic and kurozato together?
Yes
so which one i should apply first? is there any tutorial?
@vague terrace has leveled up! (0 ➜ 1)
This one first, then Kurozatou's
okay, we applied mod in one VBBE_20A right?
Yes, to the same file
great, will try, thank you sir
if I've already installed your mod and wanna add kurozato's im assuming I have to erase the firmware to reinstall?
Yes
Does this work for the DM version as well
Don't know what that means. It only works on BEs
Will you consider release an OTPless MOD for BE?
Since now we only have fake and scalpers for BEM and Bandai won't proffit from it anymore.
Not quite a year yet since VB Arena was discontinued. Give it about half a year after that.
Hope you consider this idea! Lol
Just noticed an error: when a mon gets injured in adventure battle, it shows the background n°1 (I had n. 4 selected and was on an adventure with n. 5).
There are some screens that the firmware has hardcoded to the first background, such as when doing an NFC transfer
So if it's not using the default get background function, then it's originally hardcoded to a particular background
I see
I know this would be so much more involved, but a larger screen mod would be incredible. I'm sure that would need to be it's own project on its own what with resolution changes and UI needing to change as well, but still I'd go feral
Very unlikely. Everything's set up for 80x160, so any different, at least the backgrounds won't fit. Plus there's no framebuffer or PPU, so no scaling of sprites without tanking performance. Not to mention a lack of space for larger sprites
Yeahhh that tracks. I feel like the process would just be constant bugfixing, and probably wouldn't be accessible or even worth doing for several years
But by then I'm sure we'll get a new digivice toy so like
I am now trapped in the squats exercise until I hold the bottom button. It doesn't seem to track any of my squats after doing that. Otherwise I am stuck getting a "good" score endlessly.
Sounds like the correct behavior to me
So how am I supposed to evolve my digimon?