#R-picomon
1176 messages · Page 2 of 2 (latest)
I'm going to make the models, then depending on when I get a printer and how many I finish and how much filament I have, I might start printing as I finish some other models
will be cool to see
Yeah
wonder if anything important happens here 🤔
hehe technically true can skip this hole section
Quick question: Someone recommended that I add vending machines throughout the overworld in Adventure Mode, so players don’t have to walk back to the main shop. What do you all think? So far, I've created a Med Vending Machine and one for the Gato Shop.
Sounds like a good idea to me! Just don't make them TOO plentiful, gotta make sure to get your real life walking done, lol.
Would fit very well, given the setting. Seeing those vending machines in the world games when you're starting to run low on supplies and panic a little was always a massive relief
I could see the need gor them must just not over do it then it will take all the challenge out
looks good, you could have the ocasional plotmon standing by the machine as if its restocking it
I'm busy working on the map, this is where I need everyone's help. If you've played some of the digimon games, or even watched the Anime. There are random things in the digital world, I would like you to think of some items that are non-interactable, but that we could spread among the world, to give a similar vibe as when you watch the anime or playing the games.
Side note: I want to start making a digislumps, where most of the buildings are made out of cardboard boxes or old appliances , it would be great if you could suggest some appliances that could be used.
So what I am asking is
- help with items to scatter to make the map exciting and fun and
- Ideas or items to add to the digislump to make it fun and different.
Items already on the list is
-tumbledryer
-oven
-microwave
-cans
-cr2 monitors
-old hand clocks
-old cellphones ie Nokia 3310
-Blender
-toaster
-kettle
-lightbulbs
image is an example of what I'm working on not all things have bin added as I work in sections when decorating a map
started adding some of the recommendations to the map. il get to all of them but here is one of the first ones destroyed train tracks 😁
Little fun place to find a crests
Lookin awesome as usual. I like the crest
Man dude i need to be on the list to buy this im so blown away by your project
New part of the map.
ty!
any time
Time for a Lil upgrade
some new map updates
YEEE BOI
The designs are great! They seem to pop out from the environment a good bit too, that should make it easier to distinguish on a smaller screen
heheh wait till you see what i have pland with them. il show you when i build it in befor i show it to evrey one. its a part of the the V2 version. but i thik peaple will love it. its how you unlock the the stones hehe soo exited if it works it will be so epic
part of the new map the right side still needs some work but its geting there
befor and after finding iteams that can be viewd in the main hub area
added more spirets
This is so fire
Glad you like it so far
I’m trying to finalize all the boss and mini-boss battles. The ones with a line through them are confirmed as bosses, while the ones with circles are still under consideration. Please feel free to add your own suggestions and considerations! Download the image, mark your suggestions in green or blue, and upload the updated image in the comments.
Liking how the main hub is shaping up. Main new additions is the lab and a fishing shop where you can learn how to fish on your adventure.
@lone osprey has leveled up! (12 ➜ 13)
wonder, I wonder. What could possibly be going on in the Lab... and what's with all the wires connected to the defeated Digimon...?
This is looking nice!
Can you just put all your live savings into this so I can have it quicker?
Cant wait to see the finished result
This is looking awesome. Do you need any help on the music/sfx side?
That would be cool. DM me and il link you to my server for the project.
I have a fair bit on with work, but I’ll be sure to check in when I get time. Don’t want to over-promise.
its all good sound is prity low on my list so you would have lots of time and if not il just make that to so no stress 😄
I'll be real with you, Crash... this thing could release with nothing but heavily compressed digimon world 1 audio bites and I'd still be a happy camper, lol
bro you know me. evrey one as gets treated the same no if than or but
agggg the one sing i wanted share share some time a go
Keep up the amazing work!!!!!
Geting it to walk behind objects and Infront
Thank you
Gave +1 Digi-rep to @inland oriole (current: #353 - 3)
@lone osprey has leveled up! (15 ➜ 16)
@lone osprey out of curiousty how did you figure out how to get the device to connect to others for battle?
I modified the acom dcom code. In short
Huh, clever
Guess I'll have to do that as well. Unfortunately since Ive got no clue what I'm doing I'll probably have to do everything in reverse. That or do one digimon at a time. :/ man I don't know how y'all do this, all this coding stuff is confusing even with AI doing most of the work
Coding is a pain in the but haha. So how the Acom and Dcom work they send binary code that then gets converted to hexadecimal. If you know what ech part means you can then genorate your own hex code back. That sould be a good starting point. What are you building/making? And best of luck 😃
My project is a colorized digimon version complete, using aspects from the official colors such as evolution themes like brave heart and target. Along with including digimon that haven't been included in quest based devices like dorumon. It also will have a colosseum mode. Plus options for modern day needs such as turning off step counting when busy
Currently it's set for only one Digimon to be active at a time but it would be nice to be able to have two at a time. I also have it so that the valve system is emulating feet did you face the battle system as opposed to some of the other ones like the D3 or VD Arc that way you actually get to progress through the battle with evolutions as opposing to just choosing one evolution and doing the battle as is
I think I would want it to be around the shape and size ish of a d terminal but maybe a teeny bit smaller
Understanding Digimon Connection Signals Compiled by humulos First and foremost, this guide would not be possible without the amazing work of Bladesabre, from WithTheWill. Her work in being able to receive signals directly from Digimon devices and interpreting those signals has been instrumental...
That sounds cool. Min just follows a Evo line I might latter add in that you can digivolve in battle like the show but not sure yet. That would only work in the adventure mode.
Unfortunately I kinda did everything at once so Im not actually sure how to test each thing to see if it's implemented correctly 😅
Dipending how you set it up. In your code you sould be abeale isolate a event and only run that. What language are you coding in?
At some point Ai personalities will be involved via a separate app so you can actually talk to them
Chatgpt does everything in Python, so python
What are you running it on?
Haha is it for PC or phones or are you running it on a micro controller like min.
Micro controller is probably the goal since I want it to be s device, though idk mind also doing an android app so it can run on smart phones
What are you testing it on curntly?
I haven't actually bought anything yet since I'm not sure exactly what I'm gonna need. I'm currently just trying to have all the code I believe I'll need
Ha I see. That's a interesting approach. I hop all the code works then 😃 just rember what every you pic might not run Python. And if it dus might run a branch of it like micropython or circuitpythone witch don't have all the function of normal python. Best of luck
Have a look at this vid might give you a good starting point and base knowledgehttps://www.youtube.com/live/btG3Pd8ZlBw?si=Tf9UoEIlgw8T27yT
Do you want to create your own Virtual Pet code in MicroPython on the Raspberry Pi Pico? Learn how to use SSD1306 displays, animating icons using framebuffer...
What would you suggest being better? I'm not the best with coding but I think I see if I can tell it to translate to either Java or c++
I'm also using pngs for the sprites since it's easier at the moment
Agean I can't really give a recommendation it all depends what you go with there isn't really a a one answer fits all. So work out what is your end goal and work backwords from there. From what you told me you kinda want two versions ech one will have a different path. Dipending on factors. So once you know more I might be abeale to help. Aswell as many people in this group
a little layout of the interiors of the buildings, as I get around to making them for the main hub area
GATOMART WOOOO
Hehe was going for a cozy warm vib
its coming along, great job!
the Tram Inn
Main Hub NPC layout main hub interiors Vs Arena
upadted the fishing shop forgot its where you get your fishing rod so removed the back shelves and added fishing rods
Gato shop update
WOWWWWW
Are you still using circuit python or did you change to another programming language?
Still circuit python
Daaaamn. I was thinking about using python for my vpet project but was concerned about memory overhead and performance but seeing what you're doing here makes me want to give it a serious go.
you have to work realy well with the memory. Force the memory to clear.
at that point, wouldn't c++ be the better option? Since you have a lot more fine grain control over memory.
Just curious as I've never had to memory manage with python, but with c++ it's kinda integral to your code.
i mostly use circuit python because the parts i use are Adafruit and they make libs for circuit python rember im running all of this on a raspberry pi pico a micro controller
if i made this for a app for cell or a pc game id use c++ and a game engine so i don't have to make everything from scratch
Adafruit make c++ libraries for all their sensors.
I'm using c++ for my base code and have ports for pico, pico 2, esp32 and x86.
It just seems like with a project this graphically demanding, you are leaving a lot of performance on the table by using an interpreted language.
il make a test sample and test. thank you for your input ill try it when i get back from my holoday.
Gave +1 Digi-rep to @queen hearth (current: #366 - 3)
insane
tought it would make the world seam more alive if some of the background tiles get animated. About half way
Decided to make it more of a dock by the fishing shop. Still looks a lil off on the left side hmm will keep playing around with it
Starting to come alive
No love for Arbormon or Petaldramon in the Spirits section? 
I could add them
Figure i ask as 2 of those are "dark" darkness spirit.
Correct me if i'm wrong fellow digi fans, The Darkness spirits on the 2nd row from the top of this map are "corrupted" versions of the Darkness Spirits on the 2nd row from the bottom of the map, behind the Thunder Spirits.
Il add them for the update tomorrow when I finish up some other stuff on this section of the map
@lone osprey has leveled up! (17 ➜ 18)
U da best 
as long as the peaple following the project is happy😊 I work and continue it for all of you
heres a fun one all elements are activated
the main hub area was missing some Digimon session 3 references. So i combined it with the secret shop from world 1
botherd me that not all the mon where blinking pluss som other stuff
Looks like Digital Heaven, I can't wait ❤️ ❤️ ❤️ ❤️
@delicate gale has leveled up! (12 ➜ 13)
@delicate gale what's this it opens me to some site? Please some contex ?
It’s a tool for Sprite work
It helps your resize your images rename, and edit some animations
Cómo puedo comprarlo
No se puede
Not yet it's still a personal project at the moment. One-day when I'm dun
How's the progress?
will give progress when i get some free time to spend on the project agean. Need to pay bills haha life just bin crazy. the next up date i hope will make up for the brake
💪 💪 💪 💪
Would also love to help with music and SFX too if ya still looking for a helper
Project looks amazing
Man I can't wait to see the finished product
Rebuilt the map engine from the ground up. Finally got background animations to work along with overly so you can move behind object properly. Bones province increases even while runing the full starter map plus interior with animations
@lone osprey Only want to say that I absolutely love your project and I will wait for it impatiently ❤️
Thank you i got some time to work on it agean so expect some new updates to come
Gave +1 Digi-rep to @trail venture (current: #784 - 1)
Im glad to know!! I absolutely love digimon and digivices are my obsession but the official ones sometimes seems me a little bit... boring?? Idk how to explain it. But yours look pretty amazing!! So congrats for your work 😊
Some Ideas for the over world battle Ui
Excellent progress!
The map and traversal looks so damn smooth now.
Lekker 😎
Some new attack icons and held items
a little look at what some of the blast effects will look like in battle
Thank you it's bin a pain in the but to get it to work qnd have animation on the background tiles and overly to walk behind stuff
Gave +1 Digi-rep to @queen hearth (current: #285 - 7)
Agumon geting a much needed update
The battle encountere is starting to take shape
almost dun with all Augmon's battle animations
This looks amazing
Ooh is that a gabumon I see?
Jip will be testing out the battling with him and agumon
some more of the battle attacks
Just stumbled upon this thread
What’s R-Picomon? Is it a custom vpet you making? Holy cow I feel like I stumbled upon goldmine
yes its a fully scrached built Vpet with a openworld to explor
some more attacks almost there
im curntly busy making the blast effects for when you are in battle
So close, almost done with all the effects. with a side-by-side with their vet og spirits