Right now, the reward curve feels too flat — too many small payouts, not enough real competition. Let’s fix that.
-
One Leaderboard Per Game
Each Illuvium title (Zero, Arena, Overworld, Beyond) should have one main leaderboard based on total performance.
Simple. Fair. Competitive. -
Scalable Prize Pool
Maintain the current system:
$1,000 base + $200 for every 100 active players.
Example: 700 players = $2,400 total pool. -
Fair Reward Curve (Example for $2,400 Pool)
Rank Reward % of Pool
1st $500 21%
2nd $300 12.5%
3rd $200 8%
4–10 $100 ea 29% total
11–25 $40 ea 25% total
26–50 $12 ea 5% total
Keeps top rewards meaningful while still including casual players.
- Poker-Style Scaling
As player count grows, expand payouts just like a tournament:
Under 500 players → Top 50 paid
500–999 players → Top 75 paid
1,000–1,999 players → Top 100 paid
2,000+ players → Top 150 paid
This keeps the leaderboard inclusive but still top-heavy — first place always matters.
- Prestige Layer
Add exclusive non-monetary rewards for the Top 10 (NFT badges, land decorations, skins, or titles like “Sellerrus the Unwavering”). These add long-term motivation without affecting balance.
Why It Works
One clear leaderboard = no confusion
Scaling prizes = fair for all player counts
Strong top rewards = real competition
Prestige items = lasting recognition
TL;DR:
One leaderboard per game.
$1,000 + $200 per 100 players = scalable prize pool.
Poker-style payouts scale with growth.
Top rewards feel earned — not participation trophies.
You are a proper troll, 500$ for the first place, hence you, all the time, instead of current 100+?