#Illuvium Leaderboard Proposal

1 messages · Page 1 of 1 (latest)

elfin oracle
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Right now, the reward curve feels too flat — too many small payouts, not enough real competition. Let’s fix that.

  1. One Leaderboard Per Game
    Each Illuvium title (Zero, Arena, Overworld, Beyond) should have one main leaderboard based on total performance.
    Simple. Fair. Competitive.

  2. Scalable Prize Pool
    Maintain the current system:
    $1,000 base + $200 for every 100 active players.
    Example: 700 players = $2,400 total pool.

  3. Fair Reward Curve (Example for $2,400 Pool)

Rank Reward % of Pool
1st $500 21%
2nd $300 12.5%
3rd $200 8%
4–10 $100 ea 29% total
11–25 $40 ea 25% total
26–50 $12 ea 5% total

Keeps top rewards meaningful while still including casual players.

  1. Poker-Style Scaling
    As player count grows, expand payouts just like a tournament:

Under 500 players → Top 50 paid

500–999 players → Top 75 paid

1,000–1,999 players → Top 100 paid

2,000+ players → Top 150 paid

This keeps the leaderboard inclusive but still top-heavy — first place always matters.

  1. Prestige Layer
    Add exclusive non-monetary rewards for the Top 10 (NFT badges, land decorations, skins, or titles like “Sellerrus the Unwavering”). These add long-term motivation without affecting balance.

Why It Works

One clear leaderboard = no confusion

Scaling prizes = fair for all player counts

Strong top rewards = real competition

Prestige items = lasting recognition

TL;DR:

One leaderboard per game.

$1,000 + $200 per 100 players = scalable prize pool.

Poker-style payouts scale with growth.

Top rewards feel earned — not participation trophies.

elfin oracle
pseudo oak
# elfin oracle Right now, the reward curve feels too flat — too many small payouts, not enough ...

AhahahPho_Haha You are a proper troll, 500$ for the first place, hence you, all the time, instead of current 100+?Pho_Haha On top of your hefty fuel reward? Or are you serious? Than you are insane, go see a shrink🤪 So you propose to feed whales even more than now. Nah, its pointless. So my suggestion stands: either remove IZ rewards at all and spend the money on artists and devs, or implement a proportional lottery. How about this system: 1 - 10 places - 50$ 1 prize proportional lottery. 11 - 50 places - 25$ 2 prizes, proportional lottery. 51 - bottom - 5$ 5 prizes proportional lottery. With every new 100 players the lottery 51 - bottom adds one more 5$ prize. But not top, they are fixed. This way it is almost no burning money for nothing, feeding whales (but they are still rewarded for their hard clicking work😅 ) and also a motivation for those who want to start playing. And ofc there should be leaderboard for blueprints, the same system. Prestige layer is good though, i agree, this needs to be implemented. And the art should be made by artists hired on money saved removing monetary rewards at all or making them sane according to my proposal.

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If my system is implemented, it is much more cheap, whales still play, enjoying their 50$ or 25$ prizes from time to time, and fuel distributions, and new players come faster.

elfin oracle
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If you look at any tournament structure it is like this

pseudo oak
pseudo oak
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IZ ofc is not a sport it is revenue distribution for investors.

elfin oracle
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You have to play the game

pseudo oak
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the game here is just to make revdis less boring

elfin oracle
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I don’t get rewarded for just holding lands

pseudo oak
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well yes, you need to do some clicking.

elfin oracle
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You think advertising first is $50 will bring in players?

pseudo oak
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If you are on top, you get enough from just fuel distributions. i am sure you won't go away if there is no leaderboard at all cus its still worth it to stay. so spending on you even more is pointless

elfin oracle
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And their is more than payouts in the proposal

pseudo oak
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Prestige layer is a good suggestion, should be implemented, i agree.

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But you need artists for frose NFTs.

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but again, not top 10, small guys also should have a chance to have them, proportional to their participation in the game, i suppose.

elfin oracle
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See I do agree with participation rewards and if they do it for one game they have to do it for all 4

pseudo oak
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i am not against it. why not start from IZ?

icy spire
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@pseudo oak @elfin oracle What a great talk. I’ll try to clear up some doubts.
Is it a sport? No, because it’s not about skill — and in a sport, skill is everything.
Is it “pay to win” or just idle (“sleeping”)? No, because it requires your effort, but nothing particularly skillful.
So what could it be? It’s a staking system with extremely slow clicks.

Proposal: Let’s be honest and use the rules of staking — a lottery with participation percentages — but to make it feel more like a game, let’s make it not flat progressive but competitive progressive, where each rank in the top truly differs, especially the top 1.

For example, we have a $2,400 pool. The first place has a 99.99% chance to get 10%, but a 0.001% chance to get nothing. And so on, down to the top 1,000 or even top 10,000 — maybe even including free lands.
(The percentages can vary, but I hope I made it clear that the idea is to merge a probability system with a competitive system.)

pseudo oak