#Revert ILZ converter bubble changes

1 messages · Page 1 of 1 (latest)

past surge
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Please revert this change from the last patch. Not sure why we would want to know that a converter is creating the type of element/fuel it ALWAYS creates vs knowing if we're actively converting from something else or collecting passive generation. This change made useful bubbles above these structures now meaningless, unless you just don't even know what the buildings do, in which case there is already a view "Resource" button to show that.

fierce lily
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Totally agree. If I'm using carbon convertor, result will be always carbon. What I need to know is which element I'm converting it from. Let's say I'm running low on hydrogen. Last thing I want is accidentally convert more hydrogen into carbon because it was set automatically. Easy to loose track of it now, when you play more plots.

fathom knot
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Yup, simple, good, do it

deep prairie
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Ohhhh I wondered what happened. Pls revert the change now is confusing af

pure hill
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Yes, it was better before, now it is only useful to know that something finished. But it never worked right for me: when both "bubbles" are "full", the bubble only works for active conversion, and you never see the bubble from full passive generation (until you reload the plot).

late mural
past surge
# pure hill Yes, it was better before, now it is only useful to know that something finished...

Yeah, full passive generation while you're actively converting has always been an issue. When passive is full, it would be a major improvement if that passive bubble would pop up immediately when you collect the active instead of waiting for a plot reload.

This wouldn't help for when the active conversion is still in progress when passive collection fills up though. I'm at least pretty sure there has never been an indicator in that instance.

past surge
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Gee thanks team, now we have a button we can hit to repeat an action which we DON'T KNOW WHAT IT'S CURRENTLY DOING!!!!! I accidently hit this on one of my converters and need to turn repeat off on all of those type now to fix it

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Because of course I can't just click on a building to turn repeat off, or have any idea what building I'm looking at in the list of buildings....

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Do the devs even play this game, or just laugh at us struggling with it?

past surge
# pure hill https://discord.com/channels/760344898200666112/768749374255398943/1380105121756...

That's what I'm talking about. This new repeat button that isn't helpful due to the change that should be reverted per this feedback thread (but wasn't). The other changes here are also not great:

  • Yes, fixing broken plots for people should be a top priority, glad to see this one
  • Who are the other QoL changes for exactly? Do they expect new F2P players to be pouring in or something? I doubt it and would wager most players right now are landowners who know how these things work at this point and would like bugs that actually impact us to be fixed instead.