#New mechanic

1 messages · Page 1 of 1 (latest)

fluid pumice
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I don't think that the fusion should be the end game content for an illuvial.
The idea is as follows:

  • the soul stones/gems/runes
  • each illuvial has soul stone slots
  • s1 has 1 slot, s2 has 2 slots and s3 illuvials have 3 slots
  • burn the same illuvial + fuel + leviathan blood (from raids) to craft the infused soul gem

This opens a more strategic play and individuality.

We can go one of two ways. Either each gem gives + certain stat, either gives some effect like augments

Stats:

  • +10% certain stat
  • you have to choose which one you want as you only have 3 max slots
  • maybe one wants for malura health, atk speed and atk dmg, while others will equip it with omega instead of health

Effects:

  • gem of life (heal/s)
  • gem of power (extra op)
  • gem of fury ( stacking atk speed)
  • gem of protection (shield) , etc.

Maybe make them bounded to the illuvials.

Pros:

  • more content
  • more individuality between illuvials
  • decisions might be worth more than pure stats
  • not affecting the base stats

Cons:

  • people disagreeing Pho_Haha
snow thicket
#

thumbs down to any post that has to do with touching stats.

fluid pumice
#

Evey game out there comes up with new mechanics.
Why do people want to limit the gameplay, because more content means more effort for them?
Why bother, lets remove any extra complexity from the game. Make it an idle game. Just click every two hours your illuvials to get airdrop.

#

Not everything is about gauntlet. We have ow combat, multyplayer and raids coming. You cant choose augments there. This can be an extra layer of complexity than just select illuvials and go fight

narrow pasture