#Project Direction & Communications mandate

1 messages · Page 1 of 1 (latest)

lone acorn
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Firstly, I want to aknowledge the following facts:

  • Contributors have delivered an excellent MVP of the Interoperable Blockchain Game, there is a huge amount of work that the end user never sees.
  • The DAO is extremely well positioned to fill in gaps, improve existing features and launch major gameplay updates.
  • Contributors have given this first Phase of Development their absolute everything, and are extremely deserving of downtime to reset their minds and refresh.
  • Admins and Senior Leadership have navigated and continue to navigate extremely trying times across the market with a laser focus and have seldom made decisions that damage or jeopardize the project. A stark contrast to our competitors.
  • We the DAO have a phenomenal team, building a full-time team of this calibre is remarkable and we the DAO should aim to uplift & energize the team if we want to get the best from our people and retain top talent with a wealth of domain knowledge.
  • It's the easiest thing in the world for me as an investor and player to demand things of the team, it's far more difficult to be on the receiving end when you have countless asks of your time across an array of departments, initiatives, deliveries.

1. Introduction

This proposal aims to set a minimum expectation for project direction updates & regular communication.

We have a live MVP product with paying customers which means regular communications and a clear vision for the next phase is a non-negotiable.

2. Background and Context

Illuvium's gameplay loops and economy are not yet fully online, which means the value to the player is in frontrunning future updates which are not being communicated as well as they could be.

We’ve reached the first huge milestone with the release of Open Beta, we're starting to see the vision materialize in front of our eyes, in my view this is the time to take stock of where we are at and set clear goals for this next phase of the project.

This is Web3/Crypto, while token price isn't the motivation for this proposal, it does aknowledge that the price represents our current audiences confidence and satisfaction.

3. Proposal Summary

Direction

  • One Fortnightly Discord Announcement that clarifies the direction of the project, progress made and describes the evolving shape of the core game products.
  • One Fortnightly Social Post that clarifies the direction of the project, progress made and describes the evolving shape of the core game products.
  • One Fortnightly AMA that clarifies the direction of the project, progress made and describes the evolving shape of the core game products.

Communication

  • One Fortnightly Game Design Townhall with Aaron held in Discord covering decisions and vision.

4. Execution

  • Ownership of Discord Announcements to be shared between Admins / Seniors.
  • Social Posts (specific to upcoming features) to feature rich detail and concept art (a single image even) that clearly communicates the impact to potential players beyond our existing community. We need more than single line items describing major updates that will change the face of our project.
  • Regular AMA with top creators from the community (The Download for example with Sam Scoriox Tarren would be perfect) whereby vision for Phase 2 is covered in detail and tested in the court of opinion.
  • Discord Townhall, regular fortnightly time, to be recorded and shared across socials, with concept art and slides if possible.

5. Expected Outcomes

  • Revitalize investor confidence in the amazing team and vision for the product we love.
  • Ease the burden on Rich and Mods who are bearing the brunt of investor dissatisfaction.
  • Hear more from Aaron who's words are absolute gold when it comes to understanding what's to come for the player.
  • Set a course for success and bring the DAO on the journey.
  • Destroy the US (DAO) versus THEM (Team) and bridge the communications gap.
  • Keep the player hooked, excited and coming back to stay ahead of the curve.
tough sapphire
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EZ 👍

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I want to say thank you for all your work as well Nick!

lone acorn
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Thanks mate, if even just while the game is in this early state

fair fog
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Love this feedback! Clear goals and vision. This will be so beneficial to re motivate everyone I feel. Thanks for posting this

modest gate
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What about two announcement channels? One for game updates, and one for all the other stuff. There are too many announcements in the channel that you need to scroll 100x to find something you looked for.

lone acorn
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Don’t mind that idea, one for studio updates and one for game specific updates

swift imp
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A massive issue I can see right now is lack of community engagement from Mods/devs, we have a community brimming with passionate players giving suggestions and theory crafting but it seems a lot of the discussion is not collated, discussed or reviewed by senior leaders / devs.. perhaps it is and there are internal processes that are gathering this data /feedback and it’s then being pushed higher up and discussed in meetings but I am not so sure.

There needs to be a person responsible for actively engaging the community with polls, questionnaires, AMA events and regular updates (I would argue every couple of days a clear update from each department on core things being worked on / built

hard gate
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@lone acorn love this proposal. Especially the ongoing ama.

lone acorn
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Perhaps yes, we have JIRA service portal to collect player bug reports and feedback, however through to now there hasn’t been much of an opportunity or resource to triage / prioritise player feedback (which is a massive task for whoever is assigned)

proper mortar
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Man, just spent the last 10 minutes thinking about making a post asking for communication to be taken more seriously. Then I came to the token chat and I saw this. Thanks, Nick, for posting this, you spoke for many of us and articulated it better than I could have.

barren isle
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I am super amazed that the illuvium team was able to put out 3 different high quality interoperable games in 3 years or so. Great job Team ILV 👏
I do feel more of a laser focus on game features to flesh out the existing offerings would be the most effective way to use development time. A new game/project should take the backseat until the existing games have added much requested content/features. I agree 💯 with Nick that more frequent announcements of the vison of the team can excite the community while also making sure features that make a positive impact are being prioritized.

granite nova
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I know for myself when I am focused on work and someone wants to know how I am progressing my first thought is "I would be able to get more done if you weren't taking time asking how it is going". Taking time to let us all know what is going on may feel low priority compared to work that propels the project forward, but this IS Web3. We have a lot of new people coming into the community and I think we are at a time when scheduled updates and PR is important.

low owl
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This is a great proposal Nick.
I'm 100 percent with you.
This is definitely needed.
It would help the team to actually have rest when the time is needed.
I don't believe collation is a huge problem, more to do with how.
The team could have a small team that works with Rich to deliver these things.
AI can be used to collate information and spit out the main themes in seconds. That only takes someone able to train the model.
Then a person/s to revise it.
Infact I highly recommend all leads on the project have their own decicated AI collator and assistant. One each for categories defined by by the team and DAO. Workflows can be created that all you ever do is give the relevant information and multiple AI models can do 'ALL' the rest.

Marketing
Gam dev
FAQ
Ext.
I believe using this tech will cut the workload considerably.

lone acorn
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Perhaps this is a temporary ask while the games are still early and raw.

It’s a different conversation once we have a complete set of gameplay loops and a complete economy.

low owl
pale rain
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As someone who literally bought more land 12 hrs before the fuel update with the intention of using the fuel to play the game once that feature is finally added. I have to say better communication is a must!

This is a game a financial investment and a passion! Changing things on the backed without any discussion or communication is a huge disincentive to investing in any aspect of this ecosystem. I know it's a beta and we need to get things right, but it's really not good policy.

low owl
fallen sedge
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Nick is the GOAT

lavish cloak
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I feel like the biggest thing that stops this sort of thing from happening is the admin side of things and I want to reduce that headache from the team if necessary

fallen sedge
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a good example is the latest iz patch.
this is just my personal observation please cmiiw:

  • it was dropped on a friday
  • little visibility from admins
  • little visibility from IMC
  • ICC doesnt even know about it
    i believe the Council, could have been utilized to disseminate the information, especially the ICC since majority of the ICC are influencers.
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even the council could have held an improptu discord AMa

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ive been in over 50 NFTs projects, this kind of panic is really normal in web3 and usually calmed down with an AMA

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or at least if the council was informed, we could have explained it better to the community

lavish cloak
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Any sort of consistent information pipeline could be good even though we know Labs likes to move quickly when updating any of the games. Hopefully there's some sort of middle ground

barren isle
quaint ice
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My personal feelings, not that of an CC:

  • 2 weeks is too frequent (for roadmaps). You’re not really going to have that much change on a bi-weekly schedule that’s not already making its way into patch notes etc. Most companies don’t really update more than quarterly, so maybe monthly is a far better rate here.
  • Naming individuals (for ama's) is only setting them up to fail in my opinion. Look at it this way: if they were to have a life event and aren’t able to make it, you’d want to say to them that they need to stop whatever they’re doing to come and talk? That’d be extremely unfair to them.

I do think the IMC/ICC could handle some of this given the information.

Overall, the intent is good, just needs to be reworked into a way that’s actually achievable in areas imo.

RE: Feedback from by reports: this 100% happens and gets categorised and passed to the teams/GD as appropriate. This has been in place for many many months 🙂

lone acorn
# quaint ice My personal feelings, not that of an CC: - 2 weeks is too frequent (for roadmap...

Appreciate the reply and long term I agree we can move to a monthly cadence.

However, in the short-term you have thousands of players and investors that have been with the project for years waiting for this first release.

This same group is now experiencing the ups and downs of early balance patches, being asked to wait for major updates and to continue to have faith and ride the rollercoaster that comes with this market with very little communication or an idea of a plan of action.

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Personally I don’t want to hear from IMC/ICC in this regard, not when many of us have hundreds of thousands of dollars invested.

For me, we need leadership to champion the games in public, provide that transparency and start to make the vision clear for the next phase.

We are not a company but a DAO and that’s what the community has been sold on and invested in - community should be part of the process.

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To speak plainly, I think it would be a cop out and lost opportunity to push this to IMC/ICC.

One hour per fortnight whereby the community can connect with someone like Aaron around vision and game design is a huge value add for the players and investors and will go a long way to boost that confidence.

quaint ice
sacred salmon
# lone acorn Personally I don’t want to hear from IMC/ICC in this regard, not when many of us...

Thanks @lone acorn for this post, saw it from your X(tweet)
I personally believe team need a coordinator in discord;

Who are in charge to deliver the updates or changes before actually execute it like IZ issue.
Not from any position like you have mention ☝️

Every roles have their duties, should stick on it and perform accordingly on their own.
They may ask the coordinators and follow up with Rich or related person in charge.

Coordinator duties;

  • Setup a discussion every wed, 3 pm (just an example),
  • Prepare list of Q&A from communities member,

Just my opinion and I hope there are some improvement in communication 🙏

tough sapphire
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Andrew did a great job presenting the leaks back then. We need something along those lines again...

modest gate
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Nick did a great job of the monthly updates from all products back in the days.

swift imp
# quaint ice My personal feelings, not that of an CC: - 2 weeks is too frequent (for roadmap...

I’m sorry I don’t agree with this. Monthly updates have 0 intent and allowance for wider community engagement.

I’d argue for a DAO weekly updates on what the team is working on and patches that are being worked on / implemented for the week ahead are critical, and at points voted on by the community ahead of time, or at least communicated with an AMA / focused discussion

I’ve worked in product development for nearly a decade and have been on both the technologist and managerial side of implementing new products to market, surely there are at minimum weekly meetings with senior devs, engineers and team leads on what’s actually being worked on, priorities and clear work logs, And why can’t that be distilled, transmitted and communicated further down the chain

Why not name individuals? Accountability is a great thing, unless people want to hide behind the veil of their shortcomings in the team…

The latest patch and how it was implemented has shook the confidence of a wide cohort of investors, community engagement, accountability, clear discussions and transparency on what is being worked on with timelines and /or roadmaps is mission critical right now

tough sapphire
quaint ice
# swift imp I’m sorry I don’t agree with this. Monthly updates have 0 intent and allowance f...

Just to be clear on what I meant as I don't think it came across quite right. On naming people, I mean that the AMA could be done by anyone in the leadership team, doesn't always have to be a single person. It's not about avoiding accountability or anything like that, it's just reflecting that life happens and sometimes availability may be hindered by that 🙂 I think it would be incredibly interesting for example to hear from different departments from time to time.

I also think there's a difference between roadmap and patches/updates - which possibly was also not clear in my message. Roadmaps aren't changing every week/two weeks, but what is being released will change release to release. So these, to me at least, would warrant different communication formats & strategies. Maybe something like monthly/quarterly for roadmaps that have a low change cadence, and something different for releases. Here we'd have to determine a point at which the variability from a release has gone, but early enough to give a heads up to the community. We often have multiple releases in different areas concurrently going on (sometimes in the same area like we have right now) so finding the right time to release the information is going to be a challenge. I'm more than happy to work with the community on the release communication to find out where the balance lies between what the community wants and where in the release process we can do it in a way that's not going to cause a lot of confusion and minimises any additional work.

Hopefully this clarifies my original thoughts, let me know 🙂

lone acorn
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For me, I'm less concerned about granular updates / deployments but more broadly the vision for the next phase (let's say Open Beta Launch + fixes was phase 1)

The goal here is to get a far better picture of how Aaron's thinking about the games and upcoming major features. Sure he can and should touch on upcoming deployments and can be supported by others.

Absolutely this should be flexible if something comes up and could be led by others provided they understand the vision intimately.

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We're waiting on tenderhooks to learn more about features such as Overworld Combat for example. Short of a single line item on a Twitter Post it's impossible to know what this may look like once implemented.

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That's where I'm mostly coming from, as well as having marketing materials that properly communicate these huge features to a wider audience.

Again a Twitter Post with a neat Concept Art Image, a short description of the feature would go a long way to communicate What's next for this 300m marketcap project at the forfront of web3 gaming.

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Kieran covers these features in AMAs but not in any detail, nor does this reach a new audience.

Imagery on twitter with epic concept art can be retweeted and shared, it's easily digestible for an outsider looking in.

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I've never been more confident in the vision and excited for what comes next than after a product call with Aaron. Sacrificing an hour each fortnight to bring the entire DAO on that journey would be a massive ROI (maybe he's supported by Marketing and Concept Art Teams here also).

quaint ice
lone acorn
low owl
fallen sedge
# quaint ice Just to be clear on what I meant as I don't think it came across quite right. On...

hi stuart
id like to add to your last point. there is a risk of frontrunning too.
some people bought fuel right after the patch announcement.
so yea timing is tricky, since real money is involved. people in web3 tend to speculate on things too.
i can suggest doing the announcement during the AMA, and the team member can explain the patch and answer questions.
if we have a regular AMA, we can reduce the likelyhood of speculation leading to the AMA

plush sorrel
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Some thoughts:

One Fortnightly Discord Announcement that clarifies the direction of the project, progress made and describes the evolving shape of the core game products.

I think a 12-24 months high level roadmap is warranted for people to see the long-term vision then rather than a fortnight update. Having a once a month or even quarterly updates would be ideal, imo. We used to have this when aaron was writing the devblog. That was very insightful and having it back is net positive to the DAO.

I recall Aaron was just too busy to catch up so maybe passing this to council may have merit provided the information is given.

One Fortnightly Social Post that clarifies the direction of the project, progress made and describes the evolving shape of the core game products.

Same comment as above just follow the cadence of whatever we land. Ideally, newsletter, announcement, social media post and website blog should be done in tandem. Question here is always bandwidth and quality.

One Fortnightly AMA that clarifies the direction of the project, progress made and describes the evolving shape of the core game products.

Monthly AMA would be great. I know its difficult to get Kieran to commit to this but perhaps a pool of lead CCs can fill in alongside IMC who has intimate knowledge of the topics to be discussed

Ownership of Discord Announcements to be shared between Admins / Seniors.

This is a bit tricky as this has security risks attached. The less number of people who can post in the announcements the less risk of hacks/scams that can endanger the DAO as a whole. Rich has been doing a great job and one way to ease the burden on him is to just supply the cleared content for him to copy paste and post rather than what is currently being done where he also has to write everything (I presume)

fallen sedge
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yes i think we can schedule monthly AMA and have a roster of admins or leads to do the AMA, and IMC/ICC can still do it if none of the admins/leads are available

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for me, the purpose is more about improving sentiment, not necessarily the quality of the info in the AMA

alpine mesa
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Sounds useful. Good idea.

hard gate
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Personally I think 2 week ama should be bare minimum. Especially at this stage of development. We have 3 games (4 if you include beyond). There is a lot of content and details that needs to shared. Illuvium hasn't been out for a month and I can easily say there should of been at least 1 AMA now. There is a reason why this idea/proposal has come up. It's because there is lack of communication. I think 1 hour every 2 weeks is a great use of resources.

radiant trellis
low owl
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Hi all,
What do you think about AI, like the following, for general enquiries, rolling updates, walkthroughs, problem solving ect.

lone acorn
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Appreciate the thought, but for me this is off topic.

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The team use AI, and yes we could look at an AI chat bot for the discord or website.

However that takes time to train and maintain.

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The purpose of the proposal from my point of view was to ensure the next phase of the project was being communicated and to hear more from Aaron specifically - neither has been addressed.

barren isle
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I think monthly AMAs with core contributors would be appreciated by the community

finite ridge
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Like the direction of this proposal.

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Need a focal point for casual observers.

lunar rapids
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Something like this is crucial for a franchise in early stage development, especially for those invested in the project. I for one would like to see that the team is on the right track and prioritizing their time and energy the right way for me to feel confident in the future of Illuvium. Showing us what they're working on, showing us their short-term/long-term objectives on a regular basis, and keeping that line of communication open keeps development in check. It would be great if we can avoid setbacks like how open beta release went if we had tempered expectations on how the market would respond by utilizing open lines of communication on a regular basis.

As mentioned before in the discord, "play testing" needs to happen to catch these oversights, if not via a play testing team then at the very least at the concept stage.

pliant notch
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used to LOVE aarons blogs were he went in depth on what happened that month

low owl
# lone acorn The purpose of the proposal from my point of view was to ensure the next phase o...

That's fair, I was thinking specifically in regards to how much time they have to do so and if this could be a stop gap. If the time frame between live AMAs is longer than 2 weeks.

I understand how you see it's not necessary now. I would argue though, that AMAs will still lead to extra work.

After AMAS many people are still asking questions covered by them and then it's still the same issue. So not thinking AI.

So some kind of official rundown, that's on the discord in writing, could be helpful.
I think illuvidata would be great for that, they could help promote it.
As others have mentioned a dedicated dev update channel could be a place for condensed information.

fair fog
barren isle
low owl
lone acorn
cinder jetty
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With this many thumbs-up, does it mean the proposal will be implemented?

fallen sedge
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gonna need an IIP

cinder jetty
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Will that happen automatically?

fallen sedge
bright raptor
barren isle
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A council member should be given the responsibility to partner with the author of feedback-ideas to write the IIP if it receives 50 upvotes.

fallen sedge
cinder jetty
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So I am confused, and totally not up on all the processes. Is it possible to see in the next few days who take ownership of this proposal and creates the IIP, then maybe links to that IIP in this proposal, so we can all go vote?

bright raptor
fallen sedge
bright raptor
bright raptor
fair fog
lone acorn
hard gate
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Considering this has almost 100 up votes why hasn't this moved to an iip? Considering what the imc and icc are getting paid it's crazy the community needs to do all the work here.

Why are we paying council over $25k per month if the community has to do all the work?

uneven fiber
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We need this badly would clear up all the WTF where they thinking being asked for clarity is part of running a game these days

fallen sedge
tough sapphire
fallen sedge
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gov v3 IIP

tough sapphire
fallen sedge
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i was too loud one time (or a few) and i received a pep talk by a team member

tough sapphire
fallen sedge
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again

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i cant help the community if im not in discord lol

cinder jetty
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So going back through everyone’s comments here, WHEN will the IIP be proposed? Maybe it is not enough just to leave it to the team to take the comments in board. I (and others here I believe) would love someone to take ownership of the IIP asap

errant lodge
fallen sedge
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i think it's best for OP to be the sponsor to make sure his intention is intact
the ICC/IMC can help with the proposal tho

hard gate
fallen sedge
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i agree, an AMA is badly needed

tough sapphire
fallen sedge
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we should

tough sapphire
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maybe it's time to start cleaning house.

fallen sedge
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Wait 3 more days

uneven fiber
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Yeah We need clear communication from the top about direction and whats going on. They seem to reactive right now like they don't have experince mainting a stable live product

brazen lantern
tough sapphire
midnight mango
plush sorrel
lone acorn
errant lodge
plucky garnet
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are we just putting anyone on council these days? lol like how is this even a smart idea to post stuff like this on twitter as a council main

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is that actually you who tweeted that?

scenic whale
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Only see this thread now but damn we really need this

plush sorrel
plush sorrel
plucky garnet
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personally, i enjoy gauntlet more than anything else, and its getting better and better every update

plush sorrel
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I like gauntlet too. Wish more play it so I dont get gaudi ai hahaha

plucky garnet
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kek

plucky garnet
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consecutive, consistent tournaments/events
once that stuff i wrote in there is implements of course

plush sorrel
plucky garnet
errant lodge
dapper mirage
lone acorn
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Thank you @quaint ice !

Actual footage of your blog post entering the chat

granite mural
quaint ice
fallen sedge
tough sapphire
cinder jetty
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Hi. Is there any update on the progression / implementation of this proposal?

wooden zodiac
cinder jetty
cinder jetty
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@fallen sedge what is the current status on this proposal?

fallen sedge
lone acorn
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I have faith the guys will make every attempt to increase communication now that the feedback has been loud enough.

Sounds to me like they're assigning people in the team to own communication for various channels and that the message was received.

cinder jetty
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Ok 👌

tough sapphire
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can we get a more comprehensive list from all these features and what's the team's priority on each feature and what's their development state?

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<@&814435151307866142> <@&1107754780744487002>

lavish cloak
tough sapphire
lavish cloak
lavish cloak
tough sapphire
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enough of doing things behind closed doors, this is web3.

lavish cloak
tough sapphire
lavish cloak
fallen sedge
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scoriox did really well on those notes

scenic whale
tough sapphire
tough sapphire
granite mural
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#📰〕governance-news message

We have a new message that is pending approval for posting which would ping the role and have the a reminder for the link to meeting minutes

granite mural