Thanks to all the valuable discussions since release I thought more about how to improve the pricing in OW. This is just an idea. So please stay constructive and make sure to raise concerns or add points if I missed something. The intention of the idea is to onboard as many players as possible and give value to Illuvials by utility only. With all the negative effects of possible price decline if that doesn't work.
Instead of trying to change the monetization of the game or introduce new mechanisms to try to fix one problem while creating new ones I propose a very clear line that allows to play the whole game either for free or by paying. All features will be available for free but with benefits for paying customers. Let me explain:
Free to play
- Free OW runs (all stages)
- Collecting Illuvials, Ores, Essences
- Fusing weapons, suits
- Having NFTs ingame
- Survival mode
- Ascendant arena
- Gauntlet
- Remove all free rotation decks from arena
- Impossible to capture any holo/dark holo
- No randomized stats for Illuvials/weapons. Every stat will be set to 0%
- No access Leviathan mode
- Everybody has to build it's own deck for playing arena
- No arena reward, but the ability to create community tournaments with a prize pool
- If a player buys a holo/dh they can use it in Ascendant because there stats are normalized
- Players have to buy at least a team of 8 Illuvials, x weapons, x suits from paying players to be able to enter any Leviathan mode with this single team only. No mixup between free/paid Illuvials
Pay to play
- Payed stage runs with fuel
- Every feature from F2P
- Ability to capture holos/Dark holos
- Ability to get randomized stats on Illuvials/Weapons
- Access to Leviathan arena
- Access to Leviathan gauntlet
- ILV reward system for Leviathan arena (Leaderboard, tournaments)