TLDR: The monetization model is flawed. Limiting Players by Ergon Energy is like getting a whole pack of cards where you can only keep a fracture of them while the rest is burned together with the money you just spent.
First of all I don't want to talk about prices in the game. I want to gather feedback and tell my experience with the current pricing structure and how it negatively impacts the player. For now I am pretty sure removing the 4000 ergon energy per travel will make the gaming experience alot better. But I don't think that this is the ultimate solution to fix the monetization of the game.
I played multiple hours since release and quickly realized that the pricing does not work. I traveled to all stages and played around with how it feels to play the game. The result was that I could not enjoy my runs and here is why:
A single run is quite short (like 15 - 30 min). When I pay for that I want to be able to experience the whole region and get everything I payed for. The reality however is that I just payed the entrance fee and unlocked the feature to spend more money. Let's see what I can do in my run and how removing the limit of 400 Ergon energy could help with that