TIMER - The Timer Needs a Few Changes
a. The timer needs to be bigger.
b. It should be placed at the bottom near the Illuvials, keeping it in sight at all times.
c. Sound cues should occur 5 seconds before the time finishes.
d. The duration of each round should be extended.
e. During upgrade screens, the timer should be extended even further.
Ranger - Needs to be Added In
a. Rangers are the thing that makes Illuvium Arena different than other autobattlers so we should lean on that more.
b. Add 1 to 3 item choices that can be selected for the player slot every round.
c. Rangers should start the battle against an Illuvial they can automatically win against.
Lower Tiered Illuvials - Need More Variety
a. Whenever a Lynx evolves to Stage 2, players should choose which of five options it changes into.
b. Combination elements should be present in all Stage 2 Illuvials.
c. The other elements need to be filled out at T1-3 so not all games are dominated by Air/Dust combinations.
Connection to the Illuviverse - Maintain the Value of Illuvials
a. Overworld - Enable the use of Holos caught in the wild or bought in the store.
b. Arena - The stats from Illuvials selected in the Ascendant should be available in Gauntlet.
c. Zero - Allow players to create gameboards to sell to other users.
d. Illuvitars - Self-explanatory.
HUD Improvements - Several Enhancements Needed
a. When Illuvials are on the bench, display their elements/class.
b. When hovering over the synergies on the left, it should also show a list of Illuvials that unlock them.
c. The location of the upgrade items screen should be shifted up to avoid accidental choices when clicking to buy a new Illuvial.
d. When viewing stats for damage dealt/taken/shielded, it should auto-sort from most to least in each category
e. The level-up bar should be bigger and clearer
f. When gaining money, the amount should be explained
g. Players should be able to see the level of each other players.
h. Spectator Mode