#Changes Needed for Gauntlet

1 messages · Page 1 of 1 (latest)

lusty stratus
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TIMER - The Timer Needs a Few Changes
a. The timer needs to be bigger.
b. It should be placed at the bottom near the Illuvials, keeping it in sight at all times.
c. Sound cues should occur 5 seconds before the time finishes.
d. The duration of each round should be extended.
e. During upgrade screens, the timer should be extended even further.

Ranger - Needs to be Added In
a. Rangers are the thing that makes Illuvium Arena different than other autobattlers so we should lean on that more.
b. Add 1 to 3 item choices that can be selected for the player slot every round.
c. Rangers should start the battle against an Illuvial they can automatically win against.

Lower Tiered Illuvials - Need More Variety
a. Whenever a Lynx evolves to Stage 2, players should choose which of five options it changes into.
b. Combination elements should be present in all Stage 2 Illuvials.
c. The other elements need to be filled out at T1-3 so not all games are dominated by Air/Dust combinations.

Connection to the Illuviverse - Maintain the Value of Illuvials
a. Overworld - Enable the use of Holos caught in the wild or bought in the store.
b. Arena - The stats from Illuvials selected in the Ascendant should be available in Gauntlet.
c. Zero - Allow players to create gameboards to sell to other users.
d. Illuvitars - Self-explanatory.

HUD Improvements - Several Enhancements Needed
a. When Illuvials are on the bench, display their elements/class.
b. When hovering over the synergies on the left, it should also show a list of Illuvials that unlock them.
c. The location of the upgrade items screen should be shifted up to avoid accidental choices when clicking to buy a new Illuvial.
d. When viewing stats for damage dealt/taken/shielded, it should auto-sort from most to least in each category
e. The level-up bar should be bigger and clearer
f. When gaining money, the amount should be explained
g. Players should be able to see the level of each other players.
h. Spectator Mode

weary beacon
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When you say “ before release”..? You realise we go live in less than 2 days yeah? It’s just a preview.

I agree with some of these and not others. But we are still building it.

narrow nebula
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Guess it needs to be clear that gauntlet is in Alpha upon Open Beta Launch

wild thunder
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This is a well thought out improvement. But basically it revolves around one simple Feedback, We need Better display of Information in Gauntlet. You can't expect every player espically New Players to Know everything. We need Better Display and notification of timers, clearler display of build paths and economy. Also we need lose streaking added in to make econ a valid strategy or the end game comps can't shine

weary beacon
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Lose streaking is in. Guys. It’s alpha. There are hundreds of improvements to come.

silver jolt
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comp suggestion system is appreciated too

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magic chess does a really great job

lusty stratus
# weary beacon When you say “ before release”..? You realise we go live in less than 2 days yea...

All I'm saying is I dont think it should be in the build with the main-net, since i believe it would detract more than help, imho.

I am saying it should stay in the Experimental Build and slowly add more interested players to test it out, but if its shipped with everything else it will cause problems.

The main net launch should all focus on the illuvials and and gaining as much value to the Illuvials as possible, to generate an economy throughout the game, but this game (at its current state) gives no value to anything Mined or captured in the overworld/zero, which in turn reduces potential gains from everyone whos been invested in this game for so many years.

-A person who wants this community to grow

lusty stratus
weary beacon
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In any case this decision has been made so unfortunately (or fortunately) that's already done.

silver jolt
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if we selected a comp, the heroes we needed will be highlighted in the shop

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preparation is 20 seconds

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summary of revenue

ashen glacier
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Hey @lusty stratus thats indeed the place to bring feedback. Great feedback overall, thanks for sharing!

As others said this is the alpha versions and many features and QOL/UIUX improvements are eventually coming

In general i agree with mostly everything here, just couple points:

-I disagree with longer timer, it can surely feel fast at first (especially without sounds cues near the end) but the game is already quite long and the preparation is the biggest thing that affects the match lenght. Having to make decision on the go is also part of the thrill, we shouldnt get too comfortable analyzing every single option

-Having augments every round would also increase the time and it would be too OP imo, the game would result around augments too much at this point and the game flow would feel less natural

-The composite traits are in fact present in all stage 2 illuvials (except lynxes). Its just that sometimes its compositie affinity and other times composite class

-As for traits accessibility, the ranger integration will greatly help this

-Finishes (H/DH) will appear in gauntlet

-The mode you saw is just the free mode. We will have a mode leviathan where you need to own your illuvials and stats matter. We will most likely also have a normal mode where you need to own the illuvials but stats wont matter

weary beacon
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Yep. As I said above. A lot of the suggestions here are already being worked on, or are already in the final build. Others will come after we load test with all you guys over the next week or so.

One that I very much don't want to agree with, but kinda do, is adding the 'human'. They are Valain, so yes, we are adding in the Ranger.

lusty stratus
# ashen glacier Hey <@108024392574889984> thats indeed the place to bring feedback. Great feedba...

Thanks for the clarifications, I just want to have the on-boarding of new players that will jump on because of main-net to feel like they are in a polished product, as well as, maintaining value for the ecosystem.

I fully see the vision of this community and I am shocked no other gamesystem has thought to be this inclusive as it is.

I already see future VR worlds and new planets to explore (expansions) to the illuvial world allowing new Zero fuels to be found in exotic new areas, I can see the future.

I already see areas that are blocked off by overworld "Raid bosses", where you need 3 players to defeat a massive battlefield of illuvials, and in the battle field you have the highest chances to find Holo-Illuvials, and in the room behind the bosses have the highest tier mining spots and plants.

so all I want is to be helpful to the community and hopefully it will grow to a point where it takes a life on own, where fans submit games to tie into the illuviverse. So please when yall see my suggestions, dont think of them as complaints, more as hope for a better experience for all players.

Cheers

lusty stratus
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Changes Needed for Gauntlet