#Change Master Shard to Less than 100 percent
1 messages · Page 1 of 1 (latest)
It makes sense to me that the "special, super expensive" shard is 100%
i feel like making it just a bit less just so its not a real auto catch would only bum people out
At the current cost of acquiring master shards, makes no sense especially in mainnet, which is less than a month away. If they slash it by more than 50%, then it might make sense
People are chill and playing illuvium without a fuss cos everything is free on testnet. Even now you see people asking for master shards every now and then on discord. If they don't find the right balance in pricing, the game will suffer.
I agree and i think the overworld pack oppening experience is already full of it
Mastershards really are for super special occasions and its not really pay to win. Sure you win because you succesfully caught the illuvial but if its wasnt worth it you just made -$ using a master
im sorry but no
resplendant has a low chance on T5, even with double harmonic
i rather they increase the dust requirement
Imagine paying $250 + to forge a master shard only for it to break/fail capture. Think players would be livid for that amount of money to go down the drain
I get what you are saying but rl is punishing enough so I like that in my gaming world I can gera DH Rhamphyre if I manage to find it by putting a MS down. I don't want the chance to lose it.
Yes, I am just like your kid with the iPad.
i'd rather remove master shards altogether and give a reesplandecent shard decent chances of capturing a s3t5. Another option would be go pokemon mode, where there were special pokeballs depending on the affinity you wanted to catch
i swear someone is watching my posts lol
its 2400 now ser
Master shards not being 100% breaks the whole concept of what a master shard is. Even worse is the fact that we would have to have 5 master shard variations from 96 to 100% with your idea.