#IIP-49: Proposal to Fairly Distribute Landholder Revenue Upon Release of Illuvium Zero

1 messages · Page 1 of 1 (latest)

waxen lodge
#

Abstract:
This proposal addresses concerns within the Illuvium community regarding the distribution of Fuel revenue during the Open Beta phase, particularly among Landholders. The current interim solution proposed by Illuvium Labs, which distributes 5% of revenue to Landholders proportionately based on land tiers, has raised concerns about fairness and fails to incentivise active gameplay as initially intended. This proposal suggests delaying the distribution of Fuel revenue until the completion of Illuvium Zero, ensuring a more equitable distribution that rewards player skill and engagement.

Full proposal:
https://docs.google.com/document/d/1tqQFlyJ4ROD7GPn8wA3sp-Z2RcoYHFJ3dbSjCC8pYv8/edit

Author: @waxen lodge
Contributors: @keen orchid , @silver rose

restive thorn
#

So we earn the same and it's just delayed.

#

LAND OWNERS UNITE!

Let's adjust the game balance so that value is driven to land over the entire life of the Illuvium ecosystem.

Add an addition here, cancel all future land sales.

digital magnet
#

This is helpful, but it does only address one part of the delay issues. Maybe other IIPs are still planned to address the others? Specifically:

1 - Landholders can't generate fuel/ETH to help fund their overworld runs

2 - No time is provided for initial build-up of land plots ahead of Open Beta, requiring land owners to put more time into ILZ when they could otherwise be grinding Overworld (2-4+ weeks advanced release has always been discussed)

severe plaza
#

To me this proposal has a problem, and that is that all fuel sales will be done at the top rail-guard by the DAO until IZ is released. And this means one of two things. Either everyone is going to pay a lot for fuel in the beginning or the top rail-guard will have a very low % range, something that will be bad for the future since it strangulates free market price action.

restive thorn
#

this is throwing peanuts at us

#

I'm honestly insulted lmao, no way you guys say yes to this

right?

severe plaza
#

It's not that the proposal doesn't have some merit, but I'm against this because this is a solution to a problem that should have never existed in the first place. We've been waiting for 3 years for the game and now you can't release the 3 games simultaneously? Come on... This is embarrassing...
There's still 2 and a half months left before Q2 ends, get your shit together and make the OB launch happen and make it so it's a fuckin huge success. If you still can't make it in time then delay the OB until everything is ready.

restive thorn
#

No more land sales.

#

Lmao, okay if you guys are comfortable opening negotiations here.

Best of luck.

Seak value not compensation.

#

@waxen lodge I don't know what to say. I'm one of the biggest diehards, and brought a ton of value to this community - time, money, and education.

You are going to lose my active support. I'm not a loser who thinks this is going to kill the project.

It's not, Illuvium is going to crush regardless of this decision.

Just as someone who has been here and put the dao first every time, and supported every sale.

If you can't see the future scenarios that I've outlined and how you will be raking over Illuvium's biggest fans, then I have nothing to say.

I will quietly respect the pump and do my thing.

Ask @calm drift for confirmation. He is the only one who has been here longer and more active.

civic tusk
#

it's 10% bonus of your fuel sales, so 0.5% (5% * 10%)

restive thorn
#

absolutely insulting

severe plaza
restive thorn
#

peanuts either way

severe plaza
#

it might be so, but let's stay factual.

restive thorn
#

agree

severe plaza
#

is 1000$ compared to 10k 10% or 0.5%?

civic tusk
#

it's basically 5.5% of fuel sales until the pool is finished.
the pool it self is 5% from revdis, so you need to keep playing for 10 months to get
if u do you will get 10% of revenue

restive thorn
#

so was i right the first time lmao

#

it's double

civic tusk
#

yes, but u need to play for 10 months

restive thorn
#

i'm calling cap on this iip

#

@keen orchid explain yourself bro

civic tusk
#

let me recap

  • Does the IIP include other ingame sales made without fuel?
  • Landowners need to play 10 months, in order to claim the full amount of delayed revenue because the redemption mechanism is 10% of every fuel sale.
    Normal revenue : 5%
    Redemption : 0.5% (5% x 10%)
    Example : Fuel revenue is $1m/month. Pool is 5% or $50K
    The following month, IZ is launched and landowners produce 5% of fuel or $50K. Landowners sell their fuel for $50K and redeem $5K. The pool will be depleted in 10 months.
  • Landowners who want to get the full amount of redemption need to competitively play IZ for 10 months
ruby linden
#

I just say this: There are bigger battles to fight than compensation. I want to hear about the future of land at the AMA and not about percentages that can be changed in a whim.

civic tusk
#

I prefer the bonus is 100%

#

or at least 50%

#

i dont understand why the landowners that is enduring a delay need another delay to get their compensation

woeful dawn
frosty rain
#

The way the fuel gets distributed after release is solved ok imo in this proposal.

However, there are some stuff which isn't adressed but should be imo like:

  1. IZ not launching before OW and arena, not even at the same time, but delayed.
  2. Landholders who bought their plot for funding ow runs, won't be able to do that for a uncertain period of time
  3. IZ could be delayed for another year because other stuff gets prioritized as more important.

This could be implemented with a weekly fuel crates airdrop (2.) increasing by a certain factor over time (3.) and being able to build on our plots during pb4 + testnet (1.), and take progress to open beta(no wipe)

civic tusk
woeful dawn
civic tusk
frosty rain
woeful dawn
#

I disagree with the proposal anyway. This addresses only 1 of many issues. And I bought ILV just to say this 😆

frosty rain
civic tusk
#

i agree with the additional revenue, and delaying revenue distribution
but i disagree with the "10% of fuel sold". 10 months is too long, i think 3 months is ok
plus i still want some speed ups for landowners

civic tusk
frosty rain
#

an individual might get additional if it plays good after launch, but there is no additional fuel in general paid into the pool

civic tusk
#

there is an additional of 5% on top of the 5%
but yea, u need to play to claim it

woeful dawn
civic tusk
restive thorn
frosty rain
spare delta
#

I'm sorry but this iip does not address landowners most important concerns in my opinion. It's a 👎for me

frosty rain
#

there is no additional revenue

rare willow
frosty rain
digital magnet
#

what Dr.Spoon said, lol

civic tusk
# frosty rain no read it again

thats how i was when i read it the first time
because the IIP doesnot mention landowners existing revenue share
so taking from the IIP

Month 1: Fuel sales total USD 50 million. 5% of sales, $2.5 million, is allocated to a bonus pool.
Jag add: AND 5% of sales, $2.5 million is allocated to landowners

Month 2: Fuel sales amount to USD 40 million. Another 5% of sales, $2 million, is added to the bonus pool.
Jag add: AND 5% of sales, $2 million is allocated to landowners

After two months, the total bonus pool is $4.5 million.
Jag add: AND $4.5m is allocated to landowners. so total is $9m or doubled

rare willow
#

Can we just wipe and start off new during test net. And airdrop $$ “pretend fuel sales” according to production and take progress into open beta? Sound much of a hassle but wondering if this is the more fair and cheap option to land holders and DAO. Not sure if it’s feasible.

civic tusk
#

WAIT A MINUTE

digital magnet
spare delta
drowsy abyss
#

Everybody talking about fuel and we haven't even started on all the blueprints we will lose in the time we cant play

restive thorn
#

okay - I'm seeing what they are saying

civic tusk
#

lol
so this IIP is just delaying landowners revenue?

restive thorn
#

LMAO - WHAT IS THIS

woeful dawn
#

😆

restive thorn
#

LADS we do no need to take this

frosty rain
woeful dawn
#

@smoky knoll want to hear you thoughts on this. 😂

civic tusk
#

i thought we were waiting for a compensation IIP lol

civic tusk
frosty rain
digital magnet
woeful dawn
restive thorn
#

LANDOWNERS UNITE! Demand long term value creation for land.

civic tusk
woeful dawn
#

@waxen lodge I have a hard time believing this is the best you could come up with, after all the feedbacks.

frosty rain
hybrid depot
# civic tusk

You misread or misrepresented that.

this simply says the revenue land would get will get distributed once the game is out to the people who actively play and is tied to them playing, there is no + or - to the 5%, but instead of airdropping based on land tiers it is tied to gameplay once you can play the game.

Landholders get the 5% of revenue from fuel sales like always intended.

Also this is only in case IZ isn´t ready in time.

digital magnet
spare delta
rare willow
#

even if we know its a sensible matter to the dao i would like to know how much delay are we talking about.

civic tusk
woeful dawn
civic tusk
#

its not bonus at all lol

restive thorn
frosty rain
civic tusk
#

it's liability, not bonus
i got thrown off reading it as bonus, thinking it was the compensation

frosty rain
woeful dawn
digital magnet
#

best solution = finish the game already

restive thorn
#

So you all really aren't going to join the movement for no more land sales?

I would honestly give the team a lot of grace during launch if we got that, because land would be way more valuable for a much longer period of time (the whole ecosystem's life)

and we would sacrifice very little, 25k more zero players, and a pretty bad marketing campaign trying to sell a value diminishing asset.

also when we don't need the money and reduces the equity of the longest-running supporters of Illuvium.

frosty rain
#

it's actually sad to see this is the proposal of debating for weeks about the struggle IZ has in this ecosystem.
In not so sugar coated words...
Either <@&1107754780744487002> fucked it up to carry over community sentiment to IMC, or <@&814435151307866142> don't give a fuck about the struggles.

restive thorn
#

Asking for no more land doesn't break the economics of the launch which is also important to our success.

so I understand this proposal from that perspective.

Why not the solution, that proves revenue the most (as in the dao still pulls in cash quickly) and creates the most landowner value of the longest time frame?

and would be easy for the team to launch the game.

#

getting the dao to sustainable income the fastest is important

soft marsh
ashen obsidian
soft marsh
#

I was trying to say we don't matter .. at all!!

civic tusk
#

pinged kieran in that thread too about the speed ups

restive thorn
#

I don't know about you boys.

some of us, funded the doa through the bear, voted to fund the dao with revdis, participated in a number of gov improvements, bought everything and ate a -98% drawdown.

also cheered on raises that we would have liked to be in.

frosty rain
green cove
woeful dawn
ashen obsidian
#

you also need to think about that a tier 1 needs much more time than a tier 4 to build up to get fuel out of it.
and put that idea first in the #1020759212172775464 channel, that every landholder can see it and vote for it.
thats how it works here. first #1020759212172775464 vote.
then the rest is coming. don´t go over the heads of the land holders.

restive thorn
#

We would have been begging for money

#

why not us

why should we not have a meaningful part of the equity of the game?

#

Equity not compensation.

No more land sales.

woeful dawn
#

@silver rose @keen orchid Any comments?

golden pasture
#

just to make it clear for me:
So what this proposal states is that Landholders do not get revenue until the game is done, and all revenue that comes in that should have gone to landholders is saved in a pool.

And then when Zero is done, that pooled revenue is distributed over those players that sell fuel right? So there is no bonus, just a delayed distribution based on activity?

golden pasture
#

Well that's just sad. but hey, at least they did take into account activity based returns. xD
Good job Dr.Spoon!

restive thorn
#

We should demand permanent and stable equity in the future of Illuvium's long-term success.

not compensation.

is the team going to take a dilution round if this doesn't work? if we need to raise again.

#

no, and they should not, we should not either

frosty rain
ashen obsidian
#

Dr.Spoon for Council 💪 Vote Q3 24

sick python
#

I think everyone is focused on the release of the game so illuvium zero is not a priority for now

ashen obsidian
restive thorn
#

did michael jordan take more money in the short term

NO

he asked for equity in the brand he was going to help turn into a global success.

#

look at the bigger picture

green cove
golden pasture
ruby linden
green cove
woeful dawn
#

"This proposal aims to address fairness concerns and incentivise active gameplay among landholders by delaying the distribution of Fuel revenue and introducing a bonus ETH payment upon the release of Illuvium Zero."

What bonus again?

restive thorn
# green cove True, but many still didn’t see it that way.

Okay well, I'm focused on how we create the best incentive structure to scale the games and the dao the fastest.

Holding a massively dilutive event over the most important stakeholders of our economy is not the best strategy imho.

Land owers should be the most motivated people to onboard in our system as every new player is more rev for them.

Removing this disincentive will accellerate more players to our scalable games (ow, arean, and beyond) and solidify land as the economy hub of Illuvium.

and we give up hardly anything and the community will celebrate for years to come.

green cove
restive thorn
severe plaza
green cove
golden pasture
restive thorn
rare willow
#

im still not clear on the 5% of all digital goods sold from previous iip? do we still get the 5% even if we dont start playing?

ashen obsidian
woeful dawn
#

I understand the need to fairly distribute through gameplay, but why is the duration gameplay of OB not enough? Why add 10 months?

golden pasture
# woeful dawn Why 10 months to distribute?

It says 10% "bonus" returns on your fuel right? Not 10 months.

If land ends up producing 5x per month more than was used in the first months then it would be done in 2 momths right?

Why 10% is chosen is probably to not get T4 landholders to suck up the entire pool before T1 gets there.

restive thorn
green cove
restive thorn
#

wait and your like, maybe we need to screw you later.

green cove
restive thorn
#

We supported, we backed, top to bottom, day and night. Everyday, everytime.

We don't want a maybe.

It's a bull, time for some risk after playing defence for 2 years.

green cove
restive thorn
frosty rain
restive thorn
#

what would selling team coins have done for the dao on the last raise?

in a normal situation the team would have taken dilution on a raise as is typlical when runway is used and product is not launched.

woeful dawn
restive thorn
#

i don't think we should have done that.

But I'm just showing it's the same.

green cove
restive thorn
#

we would have more coins and more earning potential in the dao bc more coins.

frosty rain
green cove
# frosty rain what was said or isn't doesn't change the fact 😄

True, but dont you think there’s an argument to be made that when we bought in the first land sale we knew the plots would be inflated at some point?More of a self responsibility thing.

I actually remember holding back a little bit during the first sale thinking I would save more funds for a future sale when prices might be cheaper.

golden pasture
spare delta
woeful dawn
civic tusk
golden pasture
green cove
frosty rain
restive thorn
green cove
spare delta
restive thorn
green cove
spare delta
frosty rain
green cove
restive thorn
#

given delays and missed deallines

#

in the scenario where we have a hit?

NO

#

you should not

green cove
spare delta
green cove
slim arrow
#

Arguing we should just airdrop the unsold 80K land plots to existing holders is the same position as arguing we should just take treasury ILV tokens and drop those into a new yield farming pool. It's an argument that the DAO should forgo future revenue to pay existing holders. I can understand why it might seem appealing, especially to many who have been waiting a long time and want to see some ROI on our land, but it's a pretty short-sighted approach. The IIPs and all council discussions I've been a part of have all stated that future land won't be sold until there is reasonable demand (and we have a hard timing cap where it can't be sold after open beta to enforce that even further).

restive thorn
green cove
spare delta
civic tusk
restive thorn
#

how does the community keep funding the dao and not get the participate in the raises, and get their only equity diluted where we got a chance to buy first.

#

Explain that to me.

civic tusk
#

u retail

restive thorn
woeful dawn
ashen obsidian
green cove
woeful dawn
#

Got to love how @waxen lodge upholds the values of community engagement and decentralization when he doesn’t post in the feedback-ideas channel, doesn’t consult with all members of the ICC or even the IMC, and decides to already attribute a number to the IIP as if it was already passed.

restive thorn
ashen obsidian
restive thorn
#

considering the future situations we will most likely be in why will it make sense to sell more land?

green cove
restive thorn
green cove
civic tusk
restive thorn
#

There are tons of options.

IIP to increase the supply of ILV if we need to raise again and dilute team and VC's by 10%. Airdrop, to everyone so zero dilution.

golden pasture
# restive thorn What's the actual argument based on how things will actually play out? given th...

You could have bought ILV prior to staking unlocks, where you knew the token was at 600K circulating supply and would go to a max of 10M.

You also bought land during land sales where 20K/100K were sold. I dont see a lot of difference. Only, ILV didnt gain any extra utility, while your land will progress and become more powerful and diverse as you play on it and updates come out before the next wave of lands is released.

restive thorn
#

That will hold the team more accountable.

Do we want to play like that?

No.

civic tusk
#

idk why we are discussing land supply tho

golden pasture
ashen obsidian
wide heart
#

This proposal addresses only one aspect of multiple solutions needed for Zero. The notion behind this proposal is to make landowners WHOLE not a slice. So for the whole pie there would also need to be:

  1. Our P2E plots will be able to be played as F2P for airdrop points and we get to keep our progress once Zero goes live

  2. Landowners receive monthly fuel airdrops equal to the estimated fuel generated by each tier/month

  3. Landowners receive rewards equivalent to that of Beyond in relation to land tier as had been discussed and any other incentives.

If the whole pie could be satisfied, then there would be more support. Landowners need to go along with the OB ride and not just in a compensatory way. Having all slices in one propsal would ensure timeliness and efficiency.

exotic pecan
#

The idea that council is going to push premature additional, large land sales is one of the biggest boogeymen that's ever haunted the conciousness of the DAO. No one is talking about having major land sales any time soon, or likely ever.

The last proposal on the subject was last epoch, when it was specified that in addition to fuel production balancing, micro sales of land could be used to balance production with demand.

This proposal also isn't about selling additional land. It's about how we'll handle paying land owners in the event that IL:Z isn't live prior to Open Beta. One of the major complaints in that area was that doing a distribution based on land tier doesn't reward active players. This proposal aims to rectify that, by tying land's earning potential to gameplay.

green cove
restive thorn
civic tusk
#

its irrelevant to this IIP

spare delta
ashen obsidian
civic tusk
golden pasture
spare delta
#

I have not yet heard 1 good reason why the 3 games shouldn't launch all together

exotic pecan
restive thorn
#

@calm drift you are the only one who has really been on both sides.

if you think I'm out to lunch, I'll forget it right here right now.


personally, it will never make sense to be that we can't make this adjustment.

I get it's significant.

We really need to refrain from rewarding the community with something meaningful because, in the future, when we print money, we decide we are going to dilute the only thing the early community got to buy first.

So that we can improve our yearly PnL buy what 5% or 10%? every few years for 3 more times?

idk how anyone is like ya that makes sense.

Why shouldn't the landowners do exceptionally well? I've said all the money and support things everyone did enough times.

#

sorry I think all the landowners and ppl who supported this project deserve to win if Illuvium wins.

#

I only own 1 mega city for the record.

#

it's the best stategic move. period.

civic tusk
#

tbf we bought and held land knowing we will get diluted

restive thorn
#

and we can change that, right now. just like every other big improvement.

civic tusk
#

can try

slim arrow
# civic tusk is there a compensation IIP coming or this just it?

There were three primary pieces of feedback we heard:

  1. We want to be able to play the game and have our gameplay matter to fuel rewards. Don't just airdrop us stuff.
  2. We want to be able to play sooner. Land came out a long time ago and we definitely don't want OW and Arena launched first and not have Zero ready.
  3. We want more stuff. This came in a variety of flavors (more fuel revenue than the 5%, more value to our land by eliminating future land plots, land plots dropped to us, fuel airdrops, ILV tokens dropped to us, etc.) but is generally coming from a place of understandable frustration at land plots sitting idle.

*This proposal addresses point 1 in a pretty clean, low cost-to-deliver way. There's some marginal skewing of fuel going a bit more to lower tier land plots vs. the originally planned structure but it's pretty good.

*This doesn't address 2. There isn't an IIP that anyone can pass to speed up the launch of land. The development of product is ongoing and needs to be carefully and securely integrated with the broader economy.

*Point 3 is not addressed in this IIP. I know it's the one getting the most discussion but it's the one that should be most cautiously approached. In my view, I would be very leery if ILV owners band together and propose to reduce land plot revenue to 2.5% from 5%. It should work the other way as well. When a product is launched that has a direct relationship to the DAOs designed revenue structure, making post-launch design changes (especially just a direct shifting of funds from one group to another) should be rarely if ever done. The only exception in my mind is for some sort of existential threat to the DAO.

civic tusk
restive thorn
#

equity not compensation

calm drift
#

I own land as you know, and I'm just not sure how airdropping the remaining land to landowners doesnt dillute and tank price further? Could most land owners not sell the extra 4x amount of plots they receive, thus tanking the value of all plots in general. I'm really not partial either way though honestly and not sure if this answered your question about my thoughts. But personally I don't feel screwed over (being on team bias aside) I think I just thought of it as a risk asset like anything else in crypto.

woeful dawn
civic tusk
#

ill be honest, if theres a land airdrop i will list it asap

restive thorn
slim arrow
# civic tusk how about the delay compensation?

Can you clarify what you mean here Jag? You mean someone specifically deserves compensation because the games took longer to develop and no revenue is coming in yet? Or you mean there should be additional compensation if Zero is not ready as early as OW and Arena?

restive thorn
#

it's also not about being screwed over.

I won't feel screwed over.

I honestly think we have the right people and community in place and we earned a victory that scales with the success of Illuvium.

civic tusk
#

the latter

wide heart
#

Why are we still talking about land dispersement and supply? 🤦‍♂️

woeful dawn
restive thorn
civic tusk
#

i dont think airdropping plot is reasonable or possible to get passed

wide heart
restive thorn
civic tusk
#

yea no more land sale is more reasonable

restive thorn
#

Does anyone here think the community did not step up, a number of times to make sure this project is still standing?

calm drift
restive thorn
slim arrow
# civic tusk the latter

Will definitely be happy to share my thoughts (and Aaron/Kieran will be as well) during the town hall in a few hours. I have concerns about the idea of just giving people money when products are delayed. Delays aren't good but even the best run software organizations have delays. I'm more open to cosmetics or in-game speedups or something similar. I think the speedups is a clever idea as it effectively would help players catch up a bit more to where they would have been if the game had launched earlier. I also don't think it will likely reduce total in-game speed-up spending by much either

frosty rain
restive thorn
#

why dilute the diehards for that?

we will need other gameplay mechanisms to scale land gameplay regardless.

ruby linden
#

Just from looking at this discussion: I wish the DAO would have never sold land and developed a Zero game just for the few.

It just sucks to see the community fight over internal revenue streams, instead of focusing on fun games for mainstream and mass adoption.

All this crypt airdrop and money talk is just misguided and will fill mainstream gamers with disgust.

restive thorn
#

More land is not an answer to scaling our player base OR managing demand for fuel (this is a math problem).

slim arrow
slim arrow
restive thorn
civic tusk
woeful dawn
calm drift
#

I can see this side of it at least. But still, I bought land hoping to get other lands in the future land sales I guess too.

wide heart
restive thorn
wide heart
#

So we get aridrop points, strategizing our plots, and saved progress ready to go for real world economy

restive thorn
#

Selling more land is a disincentive to landowners and onboarding, especially if we don't need the money to fund the dao.

wide heart
#

It's better than having to play catch up once zero goes live

restive thorn
#

Last time I got this worked up was the land sale when I tried to convince the community, council and team to divert funds to the dao.

wide heart
#

Can you guys take the land sale/dispersement idea to it's own thread so we can stay focussed on this proposal and the alternatives?

restive thorn
#

no

wide heart
#

It's self serving and doesn't offer solutions to current issues

restive thorn
#

You are allowed to believe that, and I'm allowed to think you are trying to pick up pennies when the train is leaving the station.

slim arrow
# frosty rain what's your thoughts? https://discord.com/channels/760344898200666112/1229420814...

I was the most vocal council member on launching Zero before OW and Beta last epoch (I'm probably the reason the timing guideline was inserted that Zero be out 4-6 weeks before OW/Arena). I believe that having Zero live first to let players build up their bases is better for a more stable, emergent economy. So please believe me when I say that I strongly support the idea that I don't want an OW/Arena launch with no Zero.

However, we aren't operating in a world where just because we want it to be ready it is guaranteed to be. It could be the case that Zero is ready a bit earlier than OW and Arena. It could be at the same time. It could be that it's several weeks later.

Illuvium desperately needs to launch the games. Not because they need it for runway (we were able to address any mid-term risks to the DAO with the latest capital raise). But because there are dozens and dozens of games that will be launching in a similar time window. Illuvium has a chance to capture mind-share going into the summer because there are still very few 'good' quality games out. But every month we delay that number gradually increases and it gets harder and harder to capture players. Additionally, we know that iterating on the product will take time. Better to start that as early as possible.

Launching Overworld which is the primary revenue driver and Arena which is the primary asset sink are essential. Launching Zero gives us a fully interconnected economy but isn't mandatory to allow us to get players into the ecosystem. For this reason, I think that allowing Zero players to capture their fully entitled 5% as they play as soon as Zero is possibly able to be released is a good option. Not a perfect one but a good one given the realities of game development.

wide heart
#

If there are better solutions then offer them up... otherwise it doesn't help... but maybe that's the intention

restive thorn
#

it is a better solution.

do you want 1 ilv now

or

more ilv every year that scales with the success of the game?

#

do you want permenant equity, in the gaming brand you helped co create?

or

do you want a quick one time payment, that it's pretty small bc we can't afford much.

#

what will you children want you to pick?

be the chad you know how to be.

ruby linden
ashen obsidian
#

Something Kieran said many times, we are 3 years ahead of other web3 games. And now we need to launch because other games are launching too. 🤔

restive thorn
#

I'm suggesting we take the equity.

offer the team some grace on IZ delay

and

launch the game asafp and not lose any earning in the short term either.

wide heart
green cove
slim arrow
green cove
slim arrow
# ruby linden I understand your reasoning, but please also understand that land holders are sc...

I can certainly understand that. The biggest solution to this is where the DAO is going. The more robust the F2P element of land is, the better we can capture the mobile market and onboard tens of thousands of mobile-only gamers into the Illuvium ecosystem. I know it feels bad in the short term but if we get major adoption in F2P land, it's the most bullish thing for P2E land. This is why we supported the team going hard after this market.

severe plaza
# slim arrow I was the most vocal council member on launching Zero before OW and Beta last ep...

Wow now I'm disappointed... So the reason we're rushing Q2 launch instead of launching the game when it's properly done is we're afraid of losing players to other web3 games? This so much bullshit. You can delay an entire quarter and this game is still so far ahead of everything else it's mind boggling you are saying this.

Can you please tell me an example of a web3 game that's launching in Q2/Q3 that you're afraid will take players away from Illuvium?

restive thorn
woeful dawn
restive thorn
ruby linden
slim arrow
restive thorn
#

I'm so shocked there isn't more appreciation for the community from the team.

I get there have been rough patches, but the real ones back you guys the fuck up.

search 'best fucking team in crypto' see who pops up.

green cove
severe plaza
green cove
# restive thorn yes

More valuable to current land owners yes 100%. More valuable to the DAO, I’m not too sure.

restive thorn
severe plaza
#

Are we not aware how important launches are?

green cove
slim arrow
# woeful dawn I strongly believe that the narrative that we need to hurry up to catch a dimini...

It's not only about catching a diminishing number of players. It's about getting our player base built up with as little CAC as possible. Pulling players locked into other games is much trickier than finding those who are open to the industry but still waiting for a good game (any good game) to come out. We've got thousands of players (or at least bots Ethlizards_lizkekstare ) playing in dozens of games because they're bag-holding. They're rotating into ever-improving other options though.

woeful dawn
restive thorn
slim arrow
severe plaza
restive thorn
green cove
restive thorn
slim arrow
# severe plaza web3 gamers are just a tiny fraction of the potential gamers this game can poten...

Sure. And I'm not sure why we think launching a P2P land plot game that is literally capped to current land owners has any impact in our user adoption. The question coming to us is should we delay OW and Arena to wait for the paid Zero players to be connected. I don't think it's relevant at all to our broader player acquisition strategies. I agree that the F2P content for Zero is highly relevant (mobile especially as I mentioned above) but that's a development issue and one that is underway.

woeful dawn
green cove
restive thorn
# green cove On the basis of a 2 year delay?

your fundamental view, is we are not worth it.

that is clear. That's okay.

i'm suggesting you alter that view.


i'm saying it's time to win.

We earned it.

We funding the dao.

We backed you 100%

#

is earning 5% more of our Pnl in 3 more years really that important.

#

Your hedging

#

I'm all in.

green cove
restive thorn
#

we want the equity

we earned it

green cove
#

No one else was worried about the 5% landowners should get for all future games and current games like beyond until I make a proposal to clarify it. @restive thorn

green cove
severe plaza
restive thorn
slim arrow
wide heart
#

You know it's gonna suck if we have to play a F2P plot for airdrop while looking over at our plots sittling idle. That's gonna feel bad. So that's why it's crucial to find some way to make our plots work rather than an all or nothing.

green cove
restive thorn
#

Tell me that wouldn't be way fucking cooler.

Tell me Illuvium isn't about fucking winning.

severe plaza
severe plaza
ruby linden
wide heart
restive thorn
sick python
#

people want to play ilz for the economy the potential to make money being a magna immobilié (says kieran ama)

ruby linden
restive thorn
# restive thorn

call me Hermione granger the way I'm time traveling around you boys

severe plaza
sick python
ruby linden
#

What I don't get is our go to market strategy.

We developed AAA games for a web3 customer base, that only cares about making money with airdrops, meme coins etc.

They don't care about AAA graphics, we could have gone to market 2 years ago to adress web3.

The only ones who care about AAA are mainstream gamers, and for them we have no marketing strategy.

severe plaza
restive thorn
severe plaza
#

lol you joined the server 3 days before me what are you talking about

restive thorn
#

your first comment was may 22

severe plaza
#

and?

restive thorn
#

enough said

ruby linden
wide heart
#

Basically... if this proposal isn't going to pass then someone needs to make a viable alternative. Otherwise the boat continues to sail forward with or without landowners.

sick python
#

ilz zero must become really huge, interesting 50/50 fuel economy with the dao (minimum)🤝

civic tusk
severe plaza
sick python
severe plaza
#

What's the point of spending 3 years making a game polished like hell just to rush it in the end?

#

All this time marketing you're going to release 3 inter-operable games but then just launch 2

rare willow
wide heart
#

It'll be, 'Come one, come all!! For the launch of 2-1/2 interoperable blockchain games!'

severe plaza
#

I can already imagine the Star Atlas fan boys shitting on us for not being able to do the blockchain part of IZ

civic tusk
#

i just saw SA shooter trailer

frosty rain
# slim arrow I was the most vocal council member on launching Zero before OW and Beta last ep...

The train of being early was leaving long time ago and it gets further away the more we delay, that is true.
However I really don't get why we need to push "desperatly" in june because other games are coming out, or deleay it in as you said worst case "several weeks".
I doubt there are dozens of game launching in a several weeks timewindow.

But that thinking like in your post is actually what concerns a big part of the landowners the most.
OW is crucial, arena is crucial we need to launch them asap, while IZ being low priority.
After launch it will be This balance patch and this ow update are crucial we need them asap, while IZ being low priority.
After that, the new game pitch is super promising, we need to expand the ecosystem asap, while IZ being low priority.

There will be patchwork stuff made to still keep the very very few voices under control, never being satisfied but silenced

#

and most likely, as soon as IZ is in a somewhat good shape, years down the road. Council thinks now its time to start more landsales 😄

severe plaza
#

IZ can be great but I think we need to help the team in making it so

civic tusk
#

as long as i remember, IZ was sold as a very important part of the IBG, the source of fuel and blueprints.
afaik the peak hype of a launch is the first few months, with a delay, IZ could missed the whole launch hype.
that is unfair.
so now, the dao need to decide if they want to leave behind the landowners or wait for "several weeks" and launch together

restive thorn
#

equity is the most valuable thing bros

#

If we get the equity this is all small potatoes in the long run.

obviously we should retain the 5% as long as the game is live, regardless of IZ.

ruby linden
#

When you say equity: Do you mean we should get ILV for land ?

restive thorn
#

I'm saying no more land sales.

So every land ower as the ability to earn their share of the 5% of the in game revenue forever.

No dilituion of your equity.

You're land price won't go down from more land and you're earn ability won't go down from sharing with 4x more land.

frosty rain
restive thorn
#

did we not fund the dao? did we not put the team first time and time again.

did we not also buy illuviatars and merch.

did we also not get to participate in the capital raises. Was land the only thing we got to buy first? yes.

Why is the only thing we got first and get good prices on going to dilute? Given the dao is funded, because of us.

We are in a good position, the idea of Illuvium is going to work with or without more land sales.

So what are we trading our equity for?

ruby linden
severe plaza
# restive thorn equity is the most valuable thing bros

You're actually right here, all games should have the same attention.
Being IZ the backbone of our economy and seeing all other web3 games failing because they didn't have sound economic models doesn't it seem a tad bit worrying to you guys?

#

we're basically 2 months away from launching and we still have no idea what the economy looks like for this game

#

GL getting your IIPs approved in time for the OB

restive thorn
#

we do this now or it never happens

#

We got this here boys.

We can get this.

soft marsh
#

I also think one of the main issues and why people are pissed is because what was initially promised and what was delivered .. this is what Kieran said:

'I also think it is fair that we build into the airdrop the additional ILV rewards that Beyond has received as a bonus to Landholders. Again, it wasn't that we didn't want to incentivise Zero players, we couldn't do it fairly. This makes them whole'

Where is the airdrop?? What airdropp? Also where are the ILV rewards supposed to be attached to the airdrop? What happened behind closed doors?
Council or part of the team pushed it back or Kieran just changed his mind?

restive thorn
restive thorn
ruby linden
#

We need to make OW and Arena a success and forget about the Zero economy for now. In the meantime we need to ensure we get paid 5% forever. I agree with zz cap on this. And we need to get the 5% from day 1 of open beta, not when Zero is ready for paid land, which could be years away.

restive thorn
#

the dao is funded, this is going to work or it's not.

we might as well have a valuable piece of something if it's gonna work.

soft marsh
#

It s not even a bribe ... it s principle.. saying one thing and delivering another
I don t think the discussion now should be around the other 80k plots honestly

severe plaza
ruby linden
wide heart
#

Let's get an alternate proposal up ASAP or ☠️

restive thorn
#

I agree, OW and Arena are primary for success, we want to launch asap.

IZ get's the equity and earns the 5% for the whole time it's not live.

frosty rain
wide heart
ruby linden
#

We still need find a solution for blueprints while Zero is not available.

severe plaza
#

This is just my opinion, but more than any compensation what I want as a landowner more than anything is to be able to start working on my lands without getting them wiped. They don't even have to be producing fuel as an erc token or wtv, since I'll be using it to level up the buildings. I just wanna start playing the game. is that asking for too much?

ruby linden
#

Absolutely agree. I also want to build with PB4 or at least OB.

severe plaza
#

Since you say IZ is not an integral part for the launch of the OB why then don't you let us start working on our landplots and whenever the blockchain part is ready just turn it on?
We paid for the land and we get the same treatment as F2P IZ players? Is that fair?
In web2 games when you pay an extra you usually have access to the game's early access before it launches.

slim arrow
# severe plaza Since you say IZ is not an integral part for the launch of the OB why then don't...

The system isn’t secure and can be gamed currently when it’s not running server-side. That’s why we can’t allow economic integration and also why we can’t have a situation where we let everyone play and then don’t have a clean slate with a wipe at launch. If someone maxes out a land plot while its client-side only and then dumps a bunch of fuel immediately after launch because we didn’t wipe all the plots then we have a real mess. This issue is exactly what Kieran’s proposal is here for. To allow gameplay to decide rewards but in a secure way

severe plaza
ruby linden
restive thorn
#

Keiran's proposal plus no more land sales.

good compromise.

frosty rain
ruby linden
frosty rain
wide heart
#

I will add… it is in the council’s and team’s interest also to aid in a path forward for landowners that is satisfactory… going into ob season with this unresolved energy is going to dampen some of the hype. Make landowners really whole so things can move forward in the best light possible.

#

Aka… landowners have power.

restive thorn
#

slightly out of context but it should not be forgotten that the community stepped up and backstopped the dao before anyone else.

We did that, and that was some real shit. That is a huge reason why we are in a good place.

woeful dawn
restive thorn
# woeful dawn Having paid for our game 2 years ago and still not knowing when it will be ready...

We do have enough money now to see if our core game thesis plays out.

IZ economic hub that supports and drives gamers to OW, Arena, and Beyond, which should be our most consistent and sustainable revenue drivers if this is all going to work.

Those core games are close; if landholders take the equity, then that will be meaningful and worth further delays in the long run.

As well as be the best investment in maintaining the best incentive structure for gowth.

#

Compared to a year ago we are in a killer place.

restive thorn
# spare delta did we?

remove the millions we funded the dao with and look at a year ago and we have a much different story on our hands.

Yes.

spare delta
#

oh my bad i missunderstood what you meant

restive thorn
#

what would have happened to the token price if we were months away from depleting and prices where going straight down.

spare delta
#

yes indeed

restive thorn
#

would we have been able to raise at the price we did?

No.

#

we fucking earned this shit, same as the team.

#

do not accept peanuts when we have equity at the heart of this game.

Protect it.

spare delta
#

the thing is, overword and areana need each other. Zero needs them both.
neither overwrold or arena need Zero. That is what needs to change, or these type of discussions will happen forever

#

i mean they used to, untill iip39 of course

#

again, i cant help but feel scammed about this

restive thorn
#

There is only one solution from my pov.

wide heart
#

Anybody have any burning questions after this proposal... Town Hall in 3 hours... better get them questions submitted. Otherwise zero may get glossed over. Last count was 15 zero questions out of 50

slim arrow
#

Regarding point number 2, the team is working to get things up and running as soon as possible. If you see above regarding the server vs client side security topic, I would be happy to not have to do a reset but we have to ensure it’s actually a fair launch for everyone.

digital magnet
slim arrow
stiff shoal
silver rose
#

Hey folks, I think we need to be clear that this IIP is not meant to address all issues raised by land holders. It addresses one and one issue only, that to do with making sure that revenue is distributed based on how much you play the game, not just owning land.

It is orthogonal to issues of how much land holders should be rewarded, or what new features should be added to ensure lands value. It doesn't say those things can't be discussed and added, it just targets one specific issue which some people think is important.

keen orchid
#

I think most of the pain points of the IIP was cleared up but here are my thoughts just in case:

  1. IIP-49 seeks to address Fuel Revenue goes to landowners who play their land and not just own land

IIP-49 is not meant to address all issues raised by landowners. This was intended to repeal portion of IIP-45R where the distribution of land rev was to be done based on Tier regardless if the land was being played or not.

Distribution Based on Land Tier
The amount distributed to each landowner depends on their land's tier, which is determined by its base production capacity. The tiers are defined as follows:

Tier 1 (T1): 1 unit
Tier 2 (T2): 4 units
Tier 3 (T3): 12 units
Tier 4 (T4): 36 units
Tier 5 (T5): 120 units

Distribution Method
The funds will be airdropped directly to the wallets of landowners once the distribution is triggered.

This may also mean that the other issues can be subject of separate proposals so that they can be addressed separately.

  1. Compensation = Airdrop

As per the town hall, Kieran has clarified that the 'compensation' mentioned would come through as part of the 'largest airdrop' mechanism. To date, this hasnt been discussed in IMC as to specifics.

  1. On topic of delays, as both a land holder and ILV, i feel this. I bought ILV thinking the game will be out in a year same with land. So while both have different situations, they are both in the same sentiment due to the unintended delays. I lost 90% of my ILV value at the time of purchase and my land is sitting idly for 2 years. Do I feel i should be given compensation for either? Short answer is no. If I felt that my investment will not be able to recover I would have exited or de-risked my investment. Im still hopeful that the team will deliver.

From what I have read so far, most are demanding reward/compensation just because of the delay. I have yet to read any solid argument why Land holders deserve as a matter of fact such reward/compensation. Im open to hear this in full detail.


What I hope will push through is that on OB Q2, Land owners are still able to play their land without a reset when P2E is launched so that they are able to develop their land. This enables land owners to earn airdrop rewards from the get go using their own lands while gearing up for the eventual P2E OB and have a good fuel production level to both supply the DAO and get the 10% bonus. This is assuming that IZ P2E will be delayed.

civic tusk
#

Does IIP-49 covers all digital asset sales in the gaming ecosystem, or just fuel sales?

#

Why IIP-49 use the word "bonus" where it is not "bonus" but landowners entitlement?

keen orchid
# civic tusk Questions: Without the IIP-49, will Landowners receive the revenue monthly or th...

Will need the min of 500E. With this new proposal, Im not quite sure how Labs will implement the payment. Im assuming it will now be on L2 and there is no need for a minimum.

Does IIP-49 covers all digital asset sales in the gaming ecosystem, or just fuel sales?

Only covers fuel sales. digital asset sales like wave 3 beyond (if it overlaps) will go through the usual system outlined in IIP-45R, ideally.

Post-Fuel Production:
Following the commencement of Fuel production, a Fuel buy-back system will be activated to manage transactions made with currencies other than Fuel.

Fuel Buy-Back Process
All in-game purchases using currencies other than Fuel will trigger the buy-back mechanism. The equivalent value of these purchases will be used to buy Fuel from the market at its current value.

Handling of Minted Fuel
The Fuel acquired through this buy-back system, minted by the DAO, will subsequently be removed from circulation (burnt).


Why IIP-49 use the word "bonus" where it is not "bonus" but landowners entitlement?

Its nomenclature but this can be reworded to avoid confusion. From my understanding its a bonus of 10% of fuel you sell. If this mechanism was not in place then it would have been distributed based on IIP-45R which as you put is landowners entitlement. However, this shifts it to landowners who are actually playing their land. This actually favors active players as they have the opportunity to get a bigger piece of the pie (pool) vs just receiving an outright amount based on the plots and tiers.

civic tusk
#

Yes, please. It is more a "claim" than a "bonus".
As mentioned in the IIP, it is a "Delay in Fuel Revenue Distribution". The "pool" is withholding revenue. The IIP itself does not remove landowners entitlement, whereas a "bonus" is something that is added on-top of the 5% entitled to landowners.
The landowners sell fuel to "claim" their witheld revenue.

#

In regards, to the duration of the "claim", is there a specific calculation why the IIP use 10% instead of a smaller or higher percentage?
My simple calculation, it will take 10 months of competitive playing for landowners to fully "claim" their witheld revenue.

keen orchid
# civic tusk Yes, please. It is more a "claim" than a "bonus". As mentioned in the IIP, it is...

You are correct that its a 'delay' but this is an unintended consequence to ensure that the revenue is going to the active land owner players and not just by owning land thats gathering dust. So its a matter of what is more acceptable to the DAO? Get the revenue asap but significantly lower cause youre sharing it to the 20k plots and based on tier as per IIP-45R? Or its shared only with the active land owners playing their plots?

keen orchid
# civic tusk In regards, to the duration of the "claim", is there a specific calculation why ...

I would say @waxen lodge and/or @silver rose would be best to answer why 10%

But on the calculation, did you use an exponential or compounding curve? How about the variance of production output differential between tiers? Im not a math guy but I think there are certain factors to consider. I highly expect T3 and T4s to get majority share of the pool and it wont take 10 months to deplete the pool based on their production output.

civic tusk
#

I just use a simple linear calculation
The example from the IIP, the pool size is $4.5m
Assuming constant total monthly revenue of $40m
Landowners revenue in month 3 is $40m x 5% = $2m
The claim of the pool in month 3 is $2m x 10% = $200k
Time to fully claim the pool, $4.5m divided by $200k = 22.5 months

#

That cant be right

silver rose
#

I think the best factor to use in the calculations is the delay between OB launch and Zero launch, 10% at a 2 week delay (assuming constant volume of Fuel sales) means 100% paid out over 20 weeks. Shorter if revenue grows (longer if it shrinks).

Originally Kieran had 2.5% (~6 years assuming delay was 8 weeks for example)... I don't think the math had been done at the point. I said ramp it up to 10% or more for a start. But I don't think we should consider that value final.

#

Maybe better to have a payout time frame rather than percentage. The percentage could then be calculated based on the actual delay and actual sales.

We did want a reasonable payout timeframe to give everyone time to ramp up and play. Rather than a short time like say 3 months which would favour higher tiers a lot. Maybe 6, 9 or 12 months as a target?

civic tusk
#

So, it is basically 10 months of claim for every month of delay.
Based on my experience, the peak hype is during the first months of launch, so i would assume revenue may go down with time. The example in the IIP suggest that too even tho it's only 2 months of figures (not a trend).

Yes, i agree a payout time frame is better.

silver rose
#

Peak hype but maybe not peak spend, in any case, a specific period will be clearer and easier to understand for all.

#
  • @waxen lodge
restive thorn
#

On the topic of land sales, Kieran says that we are going to forgo 100 million of revenue for the dao and we hear that concern.

To forgo 100 million in revenue would mean land has done a billion in revenue on it's own. Assuming an extremely low PE of 10 (average PE for stocks is 15 and tech is usually 20 or more).

This would also mean that the dao is has pulled in 200 billion with it's 95%.

We don't we formalize numbers as the metric of success that we can sell into.

More land will not be sold with a PE of less than 20. Over a 3 year period for the average piece of land in each tier that's in the 80% percentile of production. In addition, the price of the average land has to be above the last sale price by 50% for 6 months. Finally, this assumes that micro sales of land are still the strategy.

That forces the dao to perform to be able to sell more land, protects pricing and therefore the revenue the DAO with earn in the long run from land.

#

This is because people are only going to be able to buy with eth moving forward and not SILV and land will be in production so pricing will converge to realistic numbers.

Also protects us from the DAO deciding to sell into a ton of non material hype that is going to cause over production possibly for years.

#

This this is fair and a reasonable compromise.

green cove
#

I like how the issues I was bringing up over a year ago are starting to be noticed now 😏

restive thorn
#

You're ahead of you time brother

green cove
severe plaza
#

horrible idea

restive thorn
#

lmao - please explain for the class?

severe plaza
#

Nijafe just answered you. I don't like the top rail-guard either but it's a good safety measure for the time being. The bottom rail is just asking for disaster.

restive thorn
#

no the bottom rail is for land price/production

#

not for fuel

severe plaza
#

ah I misunderstood then

#

either way I'm against price manipulation

#

let the free markets decide what's right

restive thorn
#

it's actually the way to get the most value for land and so revenue for the dao

#

The more valuable land is the more the DAO can sell it for

#

it's just saying the DAO has to be patient

neon oriole
civic tusk
#

imagine
price cant go up
but price can go down exponentially
with more supply of plot
and lower demand in the bear

restive thorn
#

no lol

#

it means the dao just can't sell land whenever they want.

Land has to be valuable for them to sell more

#

do you understand the concept of PE?

civic tusk
#

but PE in the bull is not permanent

#

or sustainable

restive thorn
#

right

#

I'm not opposed to a higher one for the bull

#

but do you want it to be lower or non existent and the conversation to be open during a bull?

#

changed it to a 3 year period

#

We should also add the price of the average land has to be above the last sale price by 50% for 6 months.

digital magnet
# civic tusk So, it is basically 10 months of claim for every month of delay. Based on my ex...

I really like having the %. It's very straight forward for players, they will know exactly what they get whenever they sell fuel.

They just may not know when the pool is going to run out. This could be easily solved by posting the remainder periodically.

Also, the exact % could change once we know exactly when P2E will launch. It could also change again months later as we see how revenue numbers impact the timeline.

civic tusk
#

you agree with needing 10 months to fully claim for every 1 months of delay? Meaning, you need 30 months to fully claim a 3-months delay

digital magnet
#

I think 5-10 months is reasonable, though there's probably a strong argument to be made that people won't want their funds held so long or we should be getting interest lol

#

I'm just very used to waiting at this point

drifting cloak
civic tusk
#

hes trying to price next land sale with PE

drifting cloak
restive thorn
frosty rain
drifting cloak
restive thorn
drifting cloak
severe plaza
frosty rain
#

It does Set a Base price for fuel tho... Not Like it doesn't impact the Market just because price doesn't hit it

drifting cloak
drifting cloak
restive thorn
drifting cloak
drifting cloak
green cove
drifting cloak
restive thorn
green cove
#

If prices get too high I’d rather see an increase in production coming from landowners vs a rail.
Increase the production and everyone still gets their fair share.
Have a rail then the DAO needs to print FUEL and distribute those additional funds back to the landowners.

frosty rain
restive thorn
#

you guys are massively underpricing volatility as a feature

green cove
restive thorn
#

the selling more land to combat demand is the worst idea

green cove
#

I also suggested if prices get too low we decrease the production of FUEL on land, but if you can’t just take land out of circulation.

restive thorn
#

i have no idea how we let that happen

frosty rain
green cove
restive thorn
#

That's exactly what I'm talking about, using land to balance demand is a complete disregard for landowners and doesn't even solve the problem. Just delays it

frosty rain
restive thorn
frosty rain
#

Normal if it comes to IZ... Never experienced anything else when proposing stuff

#

Most of the Times it's Like 2 guys... Sometimes it is an expanded Group of 5 😂

green cove
frosty rain
restive thorn
#

right but to get the $5 worth of value from the player the cost of travel would need to go up in crypto

#

inflation basically

green cove
frosty rain
green cove
frosty rain
green cove
#

A reasoning was if you fill up your gas tank in your car it’s always the same amount of gas, but the price changes

restive thorn
#

lmao that's not going to last long

frosty rain
restive thorn
#

no body really does till it's live

#

but you can't do inflation and not have prices rise

#

like we know this

#

no way we solved inflation lmao

#

prices are going to fluctuate rapidly somewhere (or there will be a major failure somewhere), all the price controls are going to cause it to happen where the problem doesn't exsist

keen orchid
restive thorn
#

lot's of examples of price controls trying to keep prices low leading to poor outcomes

#

Price ceiling actually have caused shortages in the past, but it's never really been done with a digital economy so will be interesting

frosty rain
keen orchid
frosty rain
severe plaza
restive thorn
#

If land can only be so profitable, it will dampen it's price appreciation and investablity.

**So the top rail is actually an instance where we are putting a group above the dao, because land being less valuable will lead to less returns on land sales in the future.

ALSO

Less direct revenue to the dao because it will not earn more when people are willing to pay higher fuel prices**

if think everyone can see that, and that's ultimately why we need the protection for landowners also.

#

from the world bank's report on price controls

#

it's kinda hilarious that the only reason we have the upper rail is because vet

#

I'm sure he was right Atlas_Thug

#

and was the best economist we have and knew how the system would work before it was live, disregarding some basic ideas we have learned from real economies.

restive thorn
#

I can't find anyone that even says price controls are a good idea or an example of them working well.

#

can anyone else?

frosty rain
civic tusk
keen orchid
#

To be fair, the top rail was always intended to be a temporary solution until the ecosystem is stable.

It's a simple supply and demand. Not knowing the demand for fuel it's difficult to understand if supply is enough to meet it. The top rail ensures that the volatility of the fuel prices don't go overboard. It was never intended to be a permanent solution but a way to ensure it doesn't cripple the OW players because of lack of supply and/or high prices

restive thorn
#

I'm just noting how we are picking an opinion of player experience over the DAO and landowners.

We don't know what will create a better player experience; we are speculating that stable prices are better and accepting the cost to all the other participants in the ecosystem.

#

Doing doing so despite it going against hundreds of years of of the most relevant economic experience.

civic tusk
#

ILV is a product and players are the customers. The key to a good P2E is sustainable growth of new players, if prices rise too quickly, you will get newcomers priced out. We want steady inflow of players investing the time and money into the ecosystem.

restive thorn
#

You do see how that's a speculative view right? That's not a guarantee.

#

volatility is a feature not a bug. The burden of proof should be disproving that fact

#

not the other way around

civic tusk
#

I played a flywheel call crypto valley. Price went up too quickly pricing out the shrimps. A good flywheel need a good amount of shrimps.
I got priced out in big time too, before you know the music already stops.

#

Remember when axie was $600 each

#

Or stepn shoes $1.5k a pair

restive thorn
#

does our system work like any of those games?

#

no

#

we don't have nfts gating entry

#

we don't have our gov token as the only token

civic tusk
#

yes we do the illuvials

restive thorn
#

you don't have to buy an illuvial to play

civic tusk
#

what

restive thorn
#

What?

civic tusk
#

our revenue is from fuel and tx fee.
people spend fuel to get illuvials and tx fee from trading illuvials

#

so yea i hope people buy illuvials lol

restive thorn
#

and skins

#

I said you don't have to buy an illuvial to play the game

civic tusk
#

u need illuvials to mint skins

restive thorn
#

are you suggesting we have price controls on all parts of the ecosystem?

civic tusk
#

Depends, u want a quick pump and dump or slow roll

restive thorn
#

I want a sustainable open economy.

#

not a tightly controlled one that limits growth

civic tusk
#

web3 degens are the nastiest speculators

restive thorn
#

and we need them

civic tusk
#

they tend to pump and dump

#

3 months and they are gone

#

see who holds the bag

restive thorn
#

So you think we can build a successful economy and manufacture perfectly up and to the right pricing at a stable rate?

civic tusk
#

fuel price ceiling give a stable barrier to entry

#

anyone can farm OW

#

it will put price cap on illuvials too

restive thorn
#

it will create a price discrepancy with the rest of the economy

#

that will favor farmers not players. The dao will suffer

restive thorn
#

great, so let's not try

#

What will happen if the price of illuvial rises and the price of fuel does not rise?

civic tusk
#

more supply

restive thorn
#

more supply of what?

civic tusk
#

illuvials

restive thorn
#

so the dao will lose money

#

while ppl arb the difference

#

yes

#

you are right

#

we agree

civic tusk
#

yes

#

thats the idea

#

its capping our revenue potential

restive thorn
#

So the DAO can afford to give illuvials away for a discounted price?

#

That's insane to me

civic tusk
#

in the hope that we get more players

restive thorn
#

@calm drift can this be a topic for the next land meeting?

#

So people that just 'farm' illuvials to dump on the market will benefit at the expense of the DAO and landholders.

calm drift
civic tusk
restive thorn
#

?

civic tusk
#

during peak hype

#

just farm and sell, dnt hold

restive thorn
#

so you want a system that favors degen who know the intricacies of the systems.

verse

the players that just want to collect them all.

civic tusk
#

then it usually simmer down, if the game is good, it will come back

restive thorn
#

I say no.

civic tusk
#

it's literally every web2 and web3 games

restive thorn
#

with dynamic pricing the economy will stay in sync and the arb will not be large enough to farm.

you only play if you decide the illuvials are worth the price.

#

that favors genuine players

civic tusk
#

if u ask me, i prefer no railing because i want max profit during the first 3 months, but i understand the merit

restive thorn
#

also pricing won't get out of sync so corrections in asset prices will be less severe.

#

it doesn't favor gamers. it favors traders and farmers

civic tusk
restive thorn
#

We need to stay focused on our situation, I'm not aware of any game that has our unique set up. Explain in detail how the other situations are relevant if you want to address their significance here

civic tusk
#

this is good example if we dnt have rails

restive thorn
#

bro - that is literally completely different

civic tusk
#

same thing, u need yield to buy seeds to earn money

restive thorn
#

I don't know how you can make a direct comparison between a literal ponzi and what we are trying to do here.

#

We don't earn ILV for a reason.

#

also, there are going to be price spikes. You yourself said it's impossible to create a perfect up to the right system.

#

Creating an inefficient market is a sure way to create bubbles

civic tusk
#

Buy Fuel to get illuvials to earn eth. same thing

restive thorn
#

I'd argue there is a ton more to our system than that, but maybe I'm the hopeful one

civic tusk
#

i had that dream too

restive thorn
#

lmao - then you're just delaying the problem with the top rail

#

how is that going to keep all prices in the ecosystem low?

#

speculation will just move to the areas without controls

#

all while the ppl that farm the most win while the dao, landowners, and genuine gamers lose.

civic tusk
#

yes

restive thorn
uneven merlin
#

I'm all for this proposal AS LONG AS I can be developing my own land during OB and not have to reset.

To me, I feel like many lands are "dead" and I'd rather get a larger portion of the funds via my activity level than if they were evenly distributed to everyone for 0 effort shown.

Land fuel revenue share was always supposed to be based on activity (hence why t1 is different than t4) so why detract from this?

Yes it sucks that there is a delay, but I don't feel delaying 2 games for the sake of a 3rd is reasonable. (we didn't delay Beyond did we?)

restive thorn
#

the earn based on activity

uneven merlin
restive thorn
civic tusk
#

Proof of what

restive thorn
#

Why will that be the best choice for the Illuvium ecosystem?

uneven merlin
restive thorn
uneven merlin
restive thorn
uneven merlin
#

So get more specifics added like the answer to, "AS LONG AS I can be developing my own land during OB and not have to reset. "

I get that.

restive thorn
# civic tusk Proof of what

it really looks like there are members of the community who want cheap fuel so they can farm and earn illuvials for cheap to sell for eth. Before other people are aware of the dynamics of the economy.

at the the expense of the dao, landowners, and relative stable pricing for the rest of the economy.


I don't support this.

civic tusk
restive thorn
#

it's the exact same argument @slim arrow

can we really afford to give away our ingame assets for cheaper than they are worth?

#

if it's true for land it's true for Illuvials.

#

I'm adjusting on land sales (pending other protections) but the same standard needs to be held for all in game assets.

civic tusk
restive thorn
#

not if we are selling them assets for cheaper than the market price

#

since when are we optimizing for farmers???? I'm sorry but what.

That's not the plan.

civic tusk
#

the price ceiling is for the benefit of players

restive thorn
#

I've clearly expressed how it's not and you agreed, where did my logic breakdown?

#

it's to the benefit of players that want to farm for money, with less risk because of an artificially created arb.

civic tusk
#

yes, players make profit, players happy, we make revdis, hopefully

restive thorn
#

So we built this whole thing specifically designed to benefit people that are trying to extract money from our ecosystem?

uneven merlin
uneven merlin
#

The game right now isn't "fun". It's a linear optimization game that taps out at a certain point. Maybe in 10 months they'll add events, quest lines, story line, who knows that will now keep those players that were barely still in it for the "bonus" (not really a bonus, but whatever).

civic tusk
#

im always honest, if i want fun, ill play web2 games, but im here to play games and earn

restive thorn
#

hard pass from me

uneven merlin
civic tusk
restive thorn
#

In fact, we should design to avoid these people

#

The top guard, creates a price arb that benefits people looking to farm and extract value from our system at the detriment to the DAO.

civic tusk
restive thorn
civic tusk
#

and the top rail while ur at it

golden pasture
#

But dont touch beyond rewards! I like those a lot!
Also yeah that was my final off-topic remark. Have fun :]

civic tusk
restive thorn
#

Free rides to try our game for a limited time vs. game breaking designs

civic tusk
#

how about leaderboard rewards, TFT has no token rewards why do we have to give away token?

#

i dont see riot giving away their shares to the players

restive thorn
#

Did the rewards affect game play?

#

no

civic tusk
#

you prob missed the whole smurfs attack

#

people using multi account to win tokens

restive thorn
#

right and we needed to fix that

#

so I'm pointing out a value extraction bug in our core game, and your like no that's a feature.

#

because I believe I can profit from it

civic tusk
#

its part of the game

restive thorn
#

it shouldn't be

#

not when it costs the dao revenue

#

and makes the experience in the rest of the ecosystem worse

#

anyway good chat - I'm glad I understand clearly your motivation and the real reason this was called for.

restive thorn
#

We are really going to just sell all our ingame assets for cheap to button clickers

#

I don't see how this makes any sense

hybrid depot
restive thorn
#

I don't like it at all. aarons comments make me think he does understand gamers at all

#

that's actually terrifying

hybrid depot
#

Yeah, there is lots to consider, e.g. bonding curve and how this could impact that, would be a main concern for me that could go wrong. The whole idea of a simpliefied way for people to exchange money to Illuvium assets, maybe because they don´t have a pc etc. seems like a positive fundamental idea.

restive thorn
#

It could be very game breaking

#

should be a entirely separate thing - it's so different than what we are building with the core game loops

#

we can't have 5 game styles in the same game

severe plaza
hybrid depot
# restive thorn ---- we can't have 5 game styles in the same game

I don´t think it is that different, you reduce the time needed part by spending more money, people could hire players to do that as well, assuming bots don´t exists, as those would be cheaper than hiring players.

Having a super speed on getting these could cause issues with bonding curve certainly, so need to deeply look at it and figure out any risks.

hybrid depot
#

This is a differrent topic though, we can chat about it in the other thread if you guys want

restive thorn
#

so we can make more money in the short term

#

at the expense of real gamers

severe plaza
hybrid depot
severe plaza
#

just do it for the rocks and plants and everything is fine their price tends to zero

hybrid depot
#

also again whale could hire people, they don´t have to play

restive thorn
severe plaza
hybrid depot
severe plaza
severe plaza
#

what matters is the supply and the demand

restive thorn
#

why would ppl play?

#

if there isn't roi ppl won't do it and we shouldn't build it, it's a pure roi strategy

hybrid depot
severe plaza
#

it's so funny how we're building a game to destroy its foundations

hybrid depot
severe plaza
#

by massively printing illuvials

hybrid depot
#

Overworld runs costs X, the other thing Y, Y>X, time spend in overworld=game experience and better return

I understood you meant if overworld is better return in nfts people wouldn´t use the other option.

restive thorn
#

so they will

#

when did we lose sight of what we are building here. i don't get it

hybrid depot
restive thorn
#

time = money

#

They are spending money to get that time back

#

so they can do other things and be extremely profitable

#

hold for longer and dump a larger bag later

hybrid depot
#

So you´d pick a Y enough greater than X to make up for that part?

Also we come back to hiring people/bots that can reduce your time as well in standard option.

restive thorn
#

the time element keeps it even. you have to actually play the game.

You have to do the work.

hybrid depot
soft marsh
#

Sorry but i have to also state my opinion again on this .. turning OW into an online slot machine i think it'll devalue the entire ecosystem

restive thorn
hybrid depot
severe plaza
#

thank God, finally ppl that understand the problem.

hybrid depot
soft marsh
#

Just like in Beyond for example a whale buys thousands of disks to just 'search' for the most valuable assets, he just then throws away unwanted assets on the market for half or less of the current floor price... making people who grind for those illuvials seem like their time was just wasted

restive thorn
#

and if we limit it sooo much that it's limited to certain amount, why do it at all?

dreamy hinge
restive thorn
dreamy hinge
#

Appreciate it🙏

soft marsh
restive thorn
#

All I know is the top rail, and an idea like that will meaningfully affect regular players.

it will incentivize whales to arb the price difference (paying with the increased price) and accumulate an outsized portion of illuvials.

hybrid depot
restive thorn
severe plaza
restive thorn
#

that's a great point it will affect secondary markets negatively

hybrid depot
restive thorn
#

whales won't have to buy off secondary, they can just farm and secure illuvials are a discount to secondary

severe plaza
#

that's a bad example

restive thorn
soft marsh
hybrid depot
soft marsh
hybrid depot
severe plaza
restive thorn
severe plaza
#

the faster our game assets devalue the faster it will detract players from paying to travel

hybrid depot
restive thorn
severe plaza
#

Viper we have Beyond as an example, why do you think everyone is opening d1sks in the beginning of waves?

hybrid depot
#

Overall I don´t say this is great and has to happen by any means. But the points of no matter what prices you choose or what extra limitiations it will harm the economy seems not like a proven fact to me.

hybrid depot
severe plaza
restive thorn
#

i don't see why we would want that.

severe plaza
#

everything is highly valuable in the beginning until the supply increases to put sell pressure. Everyone just opens d1sks and sells whatever they get to go and open more d1sks. Rinse and repeat. With a disproportionate supply when compared to the demand this brings prices to the ground.

hybrid depot
restive thorn
#

assuming you mean price

severe plaza
#

lower asset prices is less incentive to travel to the OW

#

I don't get why this is so hard to grasp

hybrid depot
#

e.g. you can limit when it is available, can make it harder to bulk buy, can gamify in some mobile friendly way

if this is negative for secondary isn´t 100% said either, maybe it onbaords new players and they fill out their teams after getting some iluvials this way and it helps secondary liquidity and prices

hybrid depot
restive thorn
#

whales would not have to buy on secondary.

#

so prices would stay lower

#

on secondary

and less trading revenue

soft marsh
#

Well we have Beyond as a tested thing for that ... it didn't bring any new players ... and the assets value plummeted

severe plaza
#

I'm not making assumptions this is pure supply and demand economics

#

doesn't matter if the illuvials have a bit more lvl

#

there will be more than what ppl need

soft marsh
#

In Beyond no one has bought from secondary to become 'a new player' ... so again if we go down this road we have a very negative example in the illuvium ecosystem that this feature should not be implemented

severe plaza
#

at least in the short term

#

which puts sell pressure and devalues the average OW run

#

people payed 5x for the alpha illuvitars wave 1

restive thorn
severe plaza
#

what's their average sell price now?

#

it's not 5x

#

and they are even "special"

#

in the automated runs it would even be paying more for the same assets

soft marsh
soft marsh
#

If we take into account the bonding curve then yes it makes things even worse

restive thorn
#

whales buying from real gamers off secondary is a critical aspect of our economy

We need to think extremely carefully before changing this aspect of the economy.

and honestly our core values as a gaming studio.

soft marsh
#

people who grind the OW will be way behind those that just 'click-farm' the OW

restive thorn
#

it's a massive diviation

#

I've only gained confidence that we need fluctuating fuel prices because it's also an anti-botting mechanic. You can not just hire someone, bot the game, or have a simple button clicker.

You have to think, does it make sense to buy fuel at this price? You have to pay attention to the in-game economy. For example, what can I sell this tier of illuvial for? and simple for casual regular gamers - do I want to pay this price for more illuvials. yes or no?

I am still in favor of a gaming studio that is building for actual gamers.

#

not farmers and whales.

#

We have a real decision on whether we are going for the apple or android strategy?

Apple has less users but dominates profit because the experience is premium and dialed to their core users. They can charge more and people keep coming back.

Android has more users but less profit because they are selling a cheap, flexible experience experience that is lower quality to as many people as possible.

#

We are the only gaming studio in a position to be the apple, (thank you @warm hazel).

I vote for high-quality experiences designed for gamers that people are willing to pay a premium because it's so good.

Not chop up our experience, and cut our margins to get as many players as possible.

#

The guard rail - cuts our profits, and is designed for people for ppl to farm (hiring people, botting, or just mindless playing) our assets for cheaper than the price the market will pay. It will lead to a surplus on secondary, further limited trading profits, and allow whales to accumulate illuvial at artificial prices. Also, it's value extractive as these people are looking to make eth and pull it out of the ecosystem.

The mini OW game idea - Will cheapen the experience of the whole ecosystem for short-term gains, basically pulling revenue forward. Also, it would allow whales to accumulate Illuvials for cheaper prices than off-secondary, limiting liquidity and price discovery on secondary and lowering trading fees. stable fuel prices will only facilitate this action, because they won't need to understand or participate in the rest of the ecosystem.

silver rose
#

The guard rail wasn't something I wanted either, bring on the free market wild west, but its not like the counter position in the IIP doesn't have merit.

#

But I made the Fuel Exchange requirements to meet the requirements of the IIP like I'm supposed to.

It should be noted that we consider the current Fuel Exchange a 'minimal' Fuel Exchange as it runs on backend rather than on chain. This is not as bad as it sounds, Illuvium Zero doesn't run on-chain so the source of truth is always the backend anyway, but it would still be cool, and is a planned future improvement, to make a fully on-chain marketplace (maybe on zkEVM or similar).

Maybe this would also be a good time to remove the rail (with appropriate IIP of course).

restive thorn
silver rose
#

I mean it might be a bit early to do more than talk about it. Making an on-chain exchange is a new project with probably 4-6 months work in it. I don't imagine we would want to start that work until OB is out and running smoothly.

restive thorn
restive thorn
silver rose
#

The current Fuel Exchange cannot work without a rail.

restive thorn
#

but we can set it every high or no?

silver rose
#

As per the IIP users buy fuel for a fixed price and are then awarded bonus fuel.

#

(behind the scenes it is still buy orders being filled by sell orders, but the way it appears to users is not like that)

#

There are also security concerns with average sell price being too far from the rail (there are market manipulation possibilities).

#

I do think, and we have planned, to have frequent rail price review initially. If stuff is selling for the rail price then the price is too low and should be increased.

#

I imagine something like a weekly ICCP for the first few weeks, then monthly after that.

restive thorn
#

So why can't we set it much higher?

just because the matching engine isn't sophisticated?

#

ppl could spoof or front run in some way?

silver rose
#

The firs thing is about how it appears to user. Lets say average sell price is $1 per Crpyon and travel costs 2 Cryptons, lets say we set a high the cap like $5 (not real values just simple ones to be easy to track).

#

If a user goes to the interface to buy 2 Solon they will be shown a simplified interface as per IIP which shows:

Buy [2] Crypton - Price $10

#

When they click Buy they will get 2 + 8 bonus (10 as you would expect). But the primary interface as per IIP is based around the idea of presenting users with a simple fixed price.

#

I can't share details of the potential security risks for (presumably) obvious reasons.

#

My preference would be to keep things as they are, get something out, make sure we quickly flag issues where more than a small percentage of fuel is being bought at cap price so we can adjust. And then move on to the on-chian.

restive thorn
silver rose
#

It always shows the fixed (rail) price, with any additional amount of fuel due to sell orders fulfillment being a 'bonus'.

restive thorn
#

so people selling below the rail price?

silver rose
#

Sorry I don't quite get what you are asking here.

restive thorn
silver rose
#

yeah

#

The Fuel order is always satisfied first by Fuel Sell orders, cheapest first, with the expectation that during normal operation all the sales will be from sell orders. But its presented to the user at the rail/max price. and the total is split in to:

"what you paid for"
"what you got as a bonus"

restive thorn
#

will landowners see the books?

silver rose
silver rose
#

The minimal requirements are as follows:

#

We also plan to make the entire ledger available via an API, but it might start with a periodic CSV/export download.

#

The ledger includes more information than the minimum public visibility list, a bit long to paste the whole set of requirements here (there's a lot), but something like:

EventId | SellTransactionId | SellerWallet | BuyTransactionId | BuyerWallet | Timestamp | EventType          | ETH Amount | Fuel Amount | Fuel Type    | Price   | User          | Description
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
1       | 1001              | 0x1234abcd   |                  |             | 1213131   | CreateSellOrder    | 0          | 100         | Solon        | 0.015   | System        |
2       |                   |              | 2001             | 0x9876zyxw  | 1213132   | CreateBuyOder      | 0.063      | 3           | Solon        | 0.021   | System        |
3       | 1001              | 0x1234abcd   | 2001             | 0x9876zyxw  | 1213122   | SellFuel           | 0.06       | 4           | Solon        | 0.015   | System        |
4       |                   |              | 2001             | 0x9876zyxw  | 1213122   | LossDueToRounding  | 0.003      | 0           |              |         | System        |
5       |                   |              | 2001             | 0x9876zyxw  | 1213132   | CompleteBuyOrder   | 0.063      | 4           | Solon        | 0.015   | System        |
...
22      | 1001              | 0x1234abcd   | 2005             | 0x0000eeee  | 1213133   | SellFuel           | 0.06       | 4           | Solon        | 0.015   | System        |
23      |                   |              | 2005             | 0x0000eeee  | 1213133   | CompleteBuyOrder   | 0.15       | 10          | Solon        | 0.015   | System        |
24      | 1001              | 0x1234abcd   |                  |             | 1213133   | CompleteSellOrder  | 1.5        | 100         | Solon        | 0.015   | System        |
#

(This is not the actual ledger, just my example that I included in the requirements)

#

I can see that you are typing... I need to go, but will wait for a few minutes to answer any last questions (not last as in forever, but last for right now 😉 )

restive thorn
#

lol all good my dude

#

I do want to run the evm bridge as a onboarding strategy by you sometime. It might work well with the evm dex

silver rose
#

👍
Alright I'm off, ciao.

restive thorn
#

@slim arrow Can you see how we are selling our most valuable assets at below the price people are willing to pay for them?

I agree it's too late to change this now.

Given your own line of argument for not giving away our digital assets - this should seem unacceptable.

Players in our ecosystem successfully lobbied to create an arb exploit, which will directly lead to lower revenue for the dao and landowners than the market would pay. It will also have negative consequences on our secondary market and limit price discovery.

I don't think that's something we want to continue to happen.

#

How are landowners going to be compensated for this missed revenue? We will literally have a parcial ledger of all the missed revenue.

#

on top of all the delays and everything else being discussed.

#

The council needs to reflect deeply on this and adjust for the decision making that lead to this decision.

#

As well as swiftly find solutions and guidelines to ensure landowners don't continue to be second-class participants in our ecosystem.

#

This should be your top priority.

silver rose
#

Sorry couldn't help but keep reading. This does not follow: Can you see how we are selling our most valuable assets at below the price people are willing to pay for them?

We may risk selling Fuel lower than the price people are willing to pay for a small amount of time, but that would flag via review process and we would update quickly.

The expectation is that after a bit of ramp up time no Fuel is selling at max cap.
(And again if it did we would quickly adjust the max cap price... we can even create a pre-approved ICCP/IIP process to enable this adjusment to be done without a council vote so as to make it very quick... daily or even faster)

restive thorn
#

Landowners will race to zero if there is a cap price.

#

There is no price discovery

#

There is no relationship with the secondary market

silver rose
#

I don't think that follows at all, there is demand not just supply.

restive thorn
#

If the price can't go higher than 5, landowners will compete from that point to zero

#

while players get larger bonuses meaning missed rev - right?

digital magnet
#

Sounds like easily 2+ months after OB from the townhall

restive thorn
#

yes, but landowers will be competing and selling at prices below the market price

silver rose
digital magnet
#

Or will there be theoretical calculations that can be used?

#

Based on what you expect land to produce vs what is being bought

silver rose
digital magnet
silver rose
#

I'll put forward the idea in an IIP as it will probably involve releasing a slightly reduced feature set (with the intent to release those missing features over future weeks). But the last few weeks have seen really big jumps in Fuel Exchange and backend, and I'm feeling like it will be pretty good news. Kinda stupidly the UI is my biggest concern at the moment.

#

Anyway, let me not commit to anything without going through a thorough discussion with the team.

restive thorn
#

Ya that sound great tho

digital magnet
#

Awesome, love your support

silver rose
#

Alright bye, for real this time!

restive thorn
# silver rose Alright bye, for real this time!

okay - I need help understanding how it's not clearly missed revenue for the landowner and the dao, though.

but another time is great.

Seems clear landowners are going to be selling below the market rate, and that there is no option for price discovery, once iz is live.

digital magnet
restive thorn
#

lower and lower

digital magnet
restive thorn
digital magnet
#

If the upper rail is really too low (I think this is the scenario you're concerned about), then buy volume will be enough at the upper rail that we'll all be able to sell at that price

#

And anyone who sells lower is just shorting themselves to get that sale seconds sooner than other people

restive thorn
#

We would still be missing out of a ton of revenue in that situation, there would still be an arb, and then the problem would reemerge as I'm describing it when it's raised a little.

#

and there will be a ton off people that sell lower and get rekt in your example also

#

before the rail was hit

digital magnet
digital magnet
restive thorn
#

I only see one solution, for the short term.

Once land is live, players pay the price, but landowners don't use the book.

Eth is just pooled, and the amount of ETH you get is proportional to the amount of fuel you create.

So no bonus for players, and no landower book where we are competing to zero.

#

that would minimize lost rev, or the majority of it.

#

and probably not take as much dev work.

digital magnet
restive thorn
digital magnet
#

You can sell at the rail price

restive thorn
#

the difference of the fill price and rail price is a bonus to players

digital magnet
#

DAO produces unlimited fuel at the rail price, but fuel from land owners will be sold at that price first

restive thorn
#

lowest price filled first

digital magnet
#

only idiots will undercut the market that bad, and it will be snatched up so fast it doesn't impact me

restive thorn
#

It's going to happen, it's a market.

even if it's 20% that's a massive amount of rev for all landowners

#

why?

#

why are we forced to sell at a discount?

#

this is what an exploit looks like

digital magnet
#

I don't think you understand what it will look like

restive thorn
#

what am I missing?

digital magnet
#

Go look at tradingview, no one is undercutting sell prices by 20% to make sure they're able to sell

restive thorn
#

go look at an orderbook

#

yes they do

#

it's the name of the game

digital magnet
#

so everything sells at 0?

restive thorn
#

not what i said

digital magnet
#

you said we're competing to zero, right?

restive thorn
#

yes in that direction

#

no it wont hit zero

digital magnet
#

what will it hit?

restive thorn
#

below the price players are paying by anything over 0% is not okay with me

#

10% below rail

#

too much

#

5% too much

#

50% too much

digital magnet
#

why?

restive thorn
#

why do landowners need to give that discount?

#

it's an exploit

digital magnet
#

the rail is protection for buyers, selling below that isn't actually a discount for buyers. It's price discovery behind the scenes, but in the UI it shows up as they're getting a good deal with some bonus fuel because they didn't buy at the rail

#

It's just to make gamers feel good about spending money

restive thorn
#

I get it was pitched as buyer protection, but it's really buyer discount and arb opportunity

#

at the expense of the dao and landowers

digital magnet
#

The buyer discount (and lost revenue) only applies if the upper rail price is used and buyers are willing to spend more than that, not if they're buying for lower prices than that.

This is why lost revenue is possible in the beginning when the DAO produces all fuel and sells at the upper rail. We won't know if just as much fuel would be sold at higher prices or not.

restive thorn
digital magnet
#

No, that's only a marketing ploy

restive thorn
#

No it's very real

#

how is it just marketing?

#

it's just shows how landowner interests where completely disregarded in this proposal and iip. That landowners should pay for this marketing

digital magnet
#

Say 10 fuel is sold for $10 at the upper rail. Eventually as P2E rolls out and the order book system gets into place, prices may stabilize at $9 for 10 fuel instead, right?

restive thorn
#

ok

digital magnet
#

That's behind the scenes. What the user sees is you're buying 10 fuel for $10 still and you just got ~1 BONUS fuel (11 total) because your awesome land owners are selling at a discount today!

restive thorn
#

That's the ui and that bonus coin is paid for how?

Because a landowner sold it below market price.

digital magnet
#

Because the buyer is still spending $10, but they're actually buying at the $9/10 fuel pricing

#

from the order book

#

so they get a little more than 10

#

obviously not an even 11

restive thorn
#

I get the UI for the player.

Do you see the landowner sold at a discount to provide that cheaper fuel (bonus) to the player?

digital magnet
restive thorn
#

does rail price minus fill price give us the discount that players recieve?

#

10 - 9 = 1

digital magnet
#

yeah, basically, but it's shown to them as bonus fuel I guess instead of a discount. Same thing essentially, as long as you recognize it's not actually a discount or a bonus, it's just what the current market price is due to the current buy/sell orders

restive thorn
#

Okay I understand the experience for the player. They are like 'ya! free fuel"

#

what is the experience of the landowner?

digital magnet
#

$10 of fuel is bought off the order books at $9 per 10 fuel, so they will sell 11.111 fuel at market price

restive thorn
#

I'm not sure what you mean by $9/10 and 'market price'. Rail and fill for price makes it easier but happy to describe them in different ways.

digital magnet
#

market price is the price where the order book sell orders and buy orders meet

#

maybe just the lowest sell order in this case

restive thorn
#

so the market price is the price landowners get filled at?

digital magnet
#

yeah

restive thorn
#

okay got it, so..

#

landowner sells 11.11 fuel for at the market price of $9.

which is cheaper than the price the player was paying and represents free value to the player, which is a cost to the dao and landowners.

#

we did not invent a way to create from value for marketing purposes unfortunately that would have been sick tho

#

it's an exploit

waxen lodge
#

Wow, im going to need Chatgpt to summarise this channel each day

restive thorn
#

The only solution, I can see, is pooling all eth, and distributing to landowners based on fuel created each day (or some timeframe). removing the bonus for players and the order book for landowners

and

manually move the price up and down to explore demand at different price points.

until

we can build a free market dex.

I'm sure there are other ideas.

waxen lodge
restive thorn
#

feel free to ignore my earliest comments I was needlessly upset - just there are some things we need to do to correct things from my pov

waxen lodge
#

Initial Pricing Concerns: Initially, all fuel will be sold at a predetermined upper price (rail price) set by the DAO until player-to-earn (P2E) plots are operational. There is concern that this initial phase might set a price expectation among players that could influence future pricing behavior.

Market Price Discovery: Once the P2E plots start operating, landowners will begin competing by selling fuel, potentially below the DAO-set price. This competition is expected to lead to true market price discovery, although there are concerns that it might result in selling at prices too low, affecting revenue for landowners and the DAO.

Price Undercutting: Some participants fear that undercutting in the market could lead to significant revenue losses. They discuss whether selling below the market rate might be detrimental and explore the possibility that initial higher prices might not reflect true market value.

Proposed Solutions: Suggestions include pooling all earnings and distributing them based on the amount of fuel produced, which could help stabilize prices and ensure fair distribution among landowners. Another idea is to manually adjust prices to explore different demand levels until a more robust decentralized exchange (DEX) can be implemented.

Governance and Strategy Discussions: The conversation also touches on governance issues, like the need for better communication and involvement of community members in decision-making processes.

#

Is this about right?

restive thorn
#

let's gooo gpt!

#

That's only like the last couple hours since johnny was here lmao

waxen lodge
#

I guess what I would like to know is how do Landholders feel after the AMA?

Firstly, as Johnny said, that IIP was meant to solve one issue, not compensation. So I hope that is clear now.

With that said - do we agree that landholders should get an additional % of the airdrop up to the value of IB rewards as one piece of compensation?

Do we agree that the idea of not selling any additional land, or airdropping the remaining lands to existing holders will require an IIP and therefore shouldn't muddle the conversation at hand right now?

Are we more satisfied that IZ isn't actually as far off as you think?

restive thorn
#

better after the IIP

-ppl are good with your iip, some concern of the 10 month period

-good on land sales (but want controls to be in place. Land has to be more valuable than the last sale and PE of land should be 20, as the condition to sell more land. This maximizes rev to the dao and protects landowners.

-very happy with land progress.

-There are the outstanding items from people about compensation - can't summerize this off the top of my head.

-then the big one from my pov is the discount the landowners are covering to give players the bonus. That represents additional lost revenue. GPT summarized that well.

digital magnet
digital magnet
restive thorn
#

oh some concerns about not being able to use fuel to play from land ow

digital magnet
digital magnet
restive thorn
digital magnet
restive thorn