Should we do something to promote bonding?
I'm a strong yes on this. Leaderboards aren't enough as its too hard for the average person to compete with the whales. Albums aren't enough as its hard to justify losing so much value by bonding in order to fill out the albums. We need a way to create large scale incentivisation for all kinds of bonding and all kinds of combinations (not just bonding only 'junk' or having a few whales bonding the top stuff to win on leaderboard).
Should we do something to increase Utility of Beyond?
Profile pics, leaderboards, and albums don't seem to be enough. I'm a strong yes here, we definitely should do 'something'.
Should that something be a game?
This one is a little trickier, I think yes, we are a games company after all.
If we build game should it be a CCG?
I'm like 99.9% a yes on this one. It fits far more naturally than anything else.
If we do a CCG should we make it a deep competitive CCG, or something really simple?
A super simple, mostly luck based game could add utility... but I don't think a simple game can make use of accessories and bonding. A tougher decision but I think encouraging bonding makes a more complex game 'win'.
Is SotF the CCG we should build for Beyond?
Assuming we did want to build a Beyond CCG, I think the design of SotF is pretty darn good. It took some thinking, but when the design finally 'clicked' all the problems disappeared and it just fell on to the page. This is typically a sign that something will work, but that is no guarantee 🤷
If we build this game should this game be next?
I don't think it should be 'next' as in the first thing we announce post beta, we probably want something that will make a big splash as the first game of the next wave. But if we are going to do it I do think it should be in the next wave of games, maybe the third one announced for example.
Does this prevent another CCG being made?
Long term no, short term probably yes. I think the point that SotF blocks another CCG with a more traditional appeal from being made (or at least delays it for some time) is a good argument and worthy of discussion. My counter argument for all the CCG lovers out there is there isn't much community drive for a CCG, this might be your only change to get an Illuvium CCG in the next few years.
I think its worth noting that good game mechanics can quickly transcend the 'theme' and also there may be some merit in having a game that isn't just the same battle mechanic and theme seen in hundreds of other CCGs.